Category Archives: visualisation

linked data, linked places, maps, inhabitant maps

Those who know me know I am very interested in creating a overall framework that allows dynamic linkages between digitalised text and 3D models and 3D modelled environments all inside the same web browser (or game engine).

There was some TEI work on encoding of text and people references (personography and prosopographical data), I am interested in digitalised text and place references. Particularly historic and mythic and ancient places.

Re/viewing Corey Harper’s wonderfully elegant rant on how linked data should be not just on text but on people places and things, led me to think again about how places can be shared between 2 and 3D media, and other forms of media, in a meaningful way.
http://www.digitalnz.org/blog/posts/reflections-on-the-2013-linked-open-data-in-libraries-archives-and-museums-summit
Check out the video of Corey Harper in the page (or on youtube or see below)

One idea I have is of inhabitant cognitive maps, not merely how does an author link places inside a text, but what are the literary or historic characters ideas and experiences about linked places and how could we visualise that in 2D/3D interfaces?

reconstructing 3D from photographs software

That software insight3D I was briefly looking into might not be maintained very well, people at blenderation forked it
http://sourceforge.net/projects/insight3dng/

Found another trial / commercial (?) product http://www.visualsize.com and allows you to compare against other software http://www.visualsize.com/photonav3d/summary.html

libmv – a structure from motion library – Google Project Hosting

is a digital visualisation an object?

Yes this object versus the code idea seems also Cartesian error 2.0..and indirect biofeedback on a grand or shadowy urban scale raises its head again..

visual/method/culture

I’ve finally managed to do some reading for my own purposes rather than HEFCE’s, and in particular I’ve enjoyed a chapter in a book called Digital Sociology: Critical Perspectives, edited by Kate Orton-Johnson and Nick Prior.  The chapter is by Roger Burrows and David Beer, on what they call urban informatics.  It’s a neat overview of a big field, and provocative to boot on its implications for sociology.

The chapter’s about the digital, it’s about the urban, so I was reading it as part of my efforts to finish a paper on the digital visualisations of new urban developments: part of the ESRC-funded ‘Architectural Atmospheres‘ project that I’m working on with Monica Degen and Clare Melhuish.

And I couldn’t fit the visualisations we’ve been studying into their argument.  Indeed, they don’t really fit into the much wider literature on how software scripts urban spaces – on ‘urban…

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Ch16 “History and Cultural Heritage in Virtual Environments” sent to OUP

Oxford Handbook of Virtuality
Chapter 16: History and Cultural Heritage in Virtual Environments

Keywords: History, heritage, games, evaluation methods, cultural heritage, HCI, multi-user interaction, virtual worlds, virtual reality, 3D interfaces.

Abstract

Applying virtual reality and virtual world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This article examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.