VSMM conference 2-5 September 2012

OK, Neil Wang and I wrote a paper on Neil’s final project (not the prototype) entitled “Chinese Culture Approached Through Touch”, it has been accepted for the 18th International Conference on Virtual Systems and Multimedia (VSMM2012), to be held in Milan, Italy, from Sept. 2nd to 5th, 2012.  I think that is 10 or 11 years since I first attended VSMM in Montreal, a lot of virtual heritage has gone under the bridge since then! Anyway, VSMM ends one day before the Digital Humanities Congress 2012 conference starts in Sheffield. Nice timing, and I think airlines like Ryanair connect between Denmark, Venice [well it is close-ish to Milan], Milan and various UK cities. I wish I could say it was planned that way 🙂

abstract for “Digital Humanities Congress 2012” @ Sheffield UK accepted

I wrote the below abstract for Digital Humanities Congress 2012 at the University of Sheffield, 6th – 8th September 2012
http://www.shef.ac.uk/hri/dhc2012

Title: Research As Infrastructure
Abstract:
In the edited book Debates in the Digital Humanities, edited by Matthew Gold, the chapter “The Digital Humanities or a Digital Humanism” by Dave Parry raised the controversial question as to whether Digital Humanities should be the application of computing, or an inquiry as to how digital media has irrevocably changed the Humanities. While this may appear to be a very theoretical issue, the debate has major practical consequences. For example, I have been entrusted with managing the development of a national research infrastructure for the Digital Humanities. This task may seem to involve logistics, technical details, and general funding issues. However, before we even get to that stage we have major fundamental, political and theoretical challenges.
We currently have four universities as partners, the national library (or libraries) should be joining soon, and hopefully the major museums will follow. Our government has asked that we include as many as possible, a noble goal, but in practice we have hit a major roadblock. How does one create a national focus while allowing academics and other researchers to pursue their own specific goals? This also raises a deeper question, what are the boundaries of the Digital Humanities pertinent to our researchers, beyond which we should not tread? Having discovered our niche, or niches, how can we focus on key research areas important to our country in particular, without becoming cut off from international networks?
Of course there are perennial questions such as how can one develop an infrastructure five years ahead, based on catering for technology that we are not yet using? How can a distributed network allow for unified identity and individual planning? This leads us to a more pragmatic issue of which resources are best managed centrally, and which are best distributed. These more technical issues do however return us to a central problem: how one create a centre for something that has no physical centre, unifying traditionally disparate and sceptical disciplines, without restricting them or discriminating between them?

So now my task is to solve the problems so I can deliver the paper!

Digital Humanities, 3 functions, 5 major requirements for basic infrastructure

http://coreyslavnik.com/ojs/index.php/JournalOfViralAnalytics/article/viewFile/15/25
also presented at Digital Humanities 2010 in London, where Geoffrey  Rockwell was paraphrased as saying

Three points in particular [sic] where made with regards to how the value of Digital Humanities could best be demonstrated. Perhaps the most important one is that DH can be described as an enabling field, in the sense that it allows other fields to do research that would otherwise not have been possible. The second one was that DH can help academics to dramatically increase their outreach, especially beyond academia (in particular in relation to crowdsourcing, social media etc. As Geoffrey Rockwell put it: We help the Humanities reach a broader public. Last, but not least DH helps to prepare students and young researchers for the new challenges they are going to face in their careers, for instance in the media content industry, but also in many other fields. It was also Geoffrey who formulated a list of requirements for the basic infrastructure that has to be made available by any university that is serious about supporting (digital) research:

  • Social lab for projects and meetings
  • Digitisation facilities and specialised hardware
  • Support for utilities (lists, blogs, wikis…)
  • Virtual machines for projects
  • Advising and long term technical support

Distributed Digital Humanities Labs

We are not alone! Southampton  and I think Göttingen are examples of distributed Digital Humanities Centres. It is not easy to do this and that is precisely why it is so important. I hope to write a working paper on the issues and currrent trial solutions this year, but I need to find out more about the issues, solutions, and labs that are truly distributed, and why.

Next Island

Heard of this?

Next Island from Venture Beat

http://venturebeat.com/2010/12/08/next-island-launches-its-time-travelers-virtual-world/
I was about to have a look, it appears to still be running, not sure about the (Swedish registered) virtual bank though. http://nextisland.com/planet/tour-next-island/
My current PC is not very graphics capable and Next Island appears to be dependend on uptodate Visual C++files. Oh well. It does work on my current PC, most navigation methods are quite straightforward, it is close to Second Life in appearance, less busy.

Audio archives and searching (Part II)

enabling search within video is one of the projects at CSAIL web.sls.csail.mit.edu/lectures/

See “Lecture Browser: Enabling Search within Video”

See also http://www.technologyreview.com/communications/37354/

Could this be used to find things in an audio archive after selecting their visual equivalent in a phone? Could this be used with Google apps such as http://www.google.com/insidesearch/

In earlier academic literature there has been some previous research I know of in the area such as talkminer TalkMiner: A Search Engine for Online Lecture Video” url: http://talkminer.com/

There is also a more general article on such search engines here http://websearch.about.com/b/2012/02/08/use-talkminer-to-find-video-lectures-on-any-subject.htm

Could the above be combined with new interactive videos such as TED talks?

http://www.educatorstechnology.com/2012/04/ted-ed-turns-videos-into-interactive.html

Could the navigation peripherals be more physical, such as Siftables?

http://www.ted.com/talks/david_merrill_demos_siftables_the_smart_blocks.html

Would they be on new display options such as

http://www.ted.com/talks/mike_matas.html

Notes on Audio, Radio Archives and Digital Humanities Research

1. High performance audio computing

a. HPC http://www.dinigroup.com/

b. The Imperative for High-Performance Audio Computing
http://lac.linuxaudio.org/2009/cdm/Friday/09_ffitch/09.pdf

c. High Performance Computing Center Stuttgart has expertise in Audio-Videoconferencing
http://www.fasilis.eu/facilities/high-performance-computing

2. Augmented reality via sound, Tourist Soundscapes, projected urban surfaces (Media Scape)

a. Augmented reality and audio see esp Volkswagen http://econsultancy.com/uk/blog/9842-seven-awesome-augmented-reality-campaigns

b. Toozla: augmented reality AUDIO browser http://www.augmentedplanet.com/2009/12/the-worlds-first-audio-augmented-reality-browser/

c. Historic visual tour could have matching audio

“Augmented Reality Sightseeing” historic photos and 3D model superimposed of Berlin Wall.

a. Art and audio: Medea is a sound journey around the Black Sea:
http://soundwalkcollective.com/index.php?/progress/black-sea/

b. Soundscapes and archives http://www.catpaisatge.net/dossiers/psonors/eng/arxius.php

c. Google project glass AR released for cyclists, what about audio?
http://www.gizmag.com/google-x-augmented-reality/22072/

d. Projection in a panorama surround cinema with multiple scenes and spatial audio (split conversations) “Eavesdrop” by iCinema UNSW

http://www.icinema.unsw.edu.au/projects/eavesdrop/project-overview/

3. EVENTS THAT COULD SHOWCASE AUDIO-AR/3D PROJECTS

a. MEDIASPACE http://www.urbanmediaspace.dk/multimediehuset, MEDIA ARCHITECTURE BIENNALE 2012 http://www.digitalurbanliving.dk/news/events/mabiennale.php

b. Possible to showcase with 3D heritage conferences at UNESCO Paris? http://www.unesco.org/new/en/communication-and-information/access-to-knowledge/archives/audiovisual-archives/

4. HTML5 interface design and audio

a. HTML video editing, what functions can be done with audio mixing? For example, you have different radio tracks that can be mixed via a webpage, see http://evelyn-interactive.searchingforabby.com/

b. Can archives be integrated with editing applications on tablets and smart phones? (http://bbclistener.com/, http://www.thisamericanlife.org/listen)

5. Spatial audio and virtual environments eg OPEN SIM, Wonderland, Unity, Blender, procedural audio.

a. http://www.presciencelab.org/VA/
The goal of virtualized audio is to permit listeners and performers to inject themselves into a shared virtual acoustic space-to let a listener hear what a performer would sound like in his room or in a virtual performance space of his choosing. The listener(s) and performers, recorded or live, are able to move about the shared space at will, the system maintaining the illusion that the performers are in shared performance venue-a guitarist appears to be sitting at your conference table strumming softly.

b. Open Wonderland and Open Sim promised to be virtual worlds with spatialized audio that could work as virtual conferencing tools, Combine with 3D virtual worlds for teleconferencing, providing streaming located radio in VEs for teleconferencing, http://elearnmag.acm.org/archive.cfm?aid=2206888

6. Combine NUI, Soundscapes and urban design

a. Nordic + Natural User Interfaces (NUI): http://www.nuiteq.com/

b. Natural User Interfaces for a Radio Web archive? Pick the icons and move them on the screen, they play as you collect them.
For example: http://interactivemultimediatechnology.blogspot.com/2012/05/nuiteqs-latest-multitouch-showreel.html (Swedish http://www.nuiteq.com/)

c. Could it be used with archaeology projects. For example, virtual reality reconstructions and archaeoacoustics (http://article.wn.com/view/2012/04/24/Archaeoacoustics_reconstructs_the_sound_of_Stonehenge/).

d. There is also audio archaeology (http://www.nytimes.com/2000/12/03/magazine/audio-archaeology-eavesdropping-on-history.html?pagewanted=all&src=pm).

e. In a similar vein, there are good practice guidelines for archaeology audio archives(http://guides.archaeologydataservice.ac.uk/g2gp/Audio_1)

7. Archive-PR and profiling

a. Is there research being done on what examples can best showcase LARM to a wider audience? What new research tools are required for net radio, etc?
Example: http://www.audiencedialogue.net/pmlr3.html

AND http://www.widepr.com/press_release/10673/internet_radio_new_business_models_will_define_growth.html

AND http://marketing.about.com/od/publicrelation1/a/massmediapr.htm

b. Crowd tagging to increase profile and to study user behaviour (could be applied to radio archives?)
Indianapolis Museum of Art Tag tours http://www.imamuseum.org/page/collection-tags

c. What are the issues in RADIO ARCHIVE RESEARCH? http://www.iasa-web.org/selection/selection-radio-sound-archives-problem-documentation

8. Audio-video intelligent searching (DARIAH?)

a. For our contribution to DARIAH we need indexing tools and search tools ways of creating interactive video and audio content.

9. RADIO and GEOVISUALIZATION

a. Could audio detection tools reveal recording location?

b. Pronunciation database retrieval, idiolects (CLARIN_NeDiMAH, DARIAH?). Update apparently already done. Hmm, but with ORBIS like data? (http://orbis.stanford.edu/)

Note to self:

· In passing, 3D sound http://www.studio360.org/2011/apr/29/adventures-3d-sound/

·  Note to self: where is that French video showing accurate 3D recording of sound that they added to virtual objects?

· Retrieving sounds via voice and movement detection (“Skyrim voice detection” the game engine can be used to create free standing levels). Medieval and pseudo Viking content is already built into the game.

)

cfp:film phil conference

http://www.film-philosophy.com/conference/index.php/conf/2012/index
Film-Philosophy Conference 2012

King’s College London; Queen Mary, UoL; Kingston University
September 12, 2012 – September 14, 2012

Film-philosophy continues to grow as an important discipline within the fields of both Film Studies and Philosophy. The Film-Philosophy Conference brings together scholars from all over the world to present their research on a broad range of topics within the subject area.

The 2012 conference will take place September 12-14, and will be jointly hosted by King’s College London, Queen Mary, University of London and Kingston University.

Keynote Speakers:

Bernard Stiegler (Goldsmiths, University of London; University of Technology of CompiĂšgne)
Francesco Casetti (Yale University)
Ken McMullen (Director of Ghost Dance)
Libby Saxton (Queen Mary, University of London)
Damian Sutton (Middlesex University)
This year’s event will feature a special screening and workshop at the BFI Southbank, to coincide with their Hitchcock Retrospective.

We are open to any topics on the subject but would particularly welcome papers relating to the films of Alfred Hitchcock.

Abstracts should be 200 – 300 words long and papers, including clips – which we strongly encourage – should not exceed 25 minutes. We accept panel submissions with a maximum of three speakers and a length of 90 minutes.

Fees will be announced shortly.

Submission deadline: 31 May 2012

You must register a free account with the conference website in order to submit a proposal.

Both individual and panel proposals must be submitted through the conference website (no initial cost involved): http://www.film-philosophy.com/conference/index.php/conf/2012/about/submissions

cfp The 3rd U21 Digital Humanities Workshop at Lund University, Lund, Sweden, September 19 – 21, 2012

The third U21 Digital Humanities workshop will take place at Lund University from 19 to 21 September 2012

The conference will have Interfaces – Digital studies of culture and cultural studies of the digital as its theme. Provisional sessions titles include Digital heritage and digital preservation and Teaching and learning – the digital classroom. Early Career Researchers and graduate students will be welcome to attend, as well as established academics and practitioners in this area.

The first day of the workshop will be held at the Centre for languages and literature. The Centre opened in 2004 and is the home for language, linguistic and literature disciplines at Lund University. It aims to create an environment where research can interact with both education and applications. The vision is to create an unique multidisciplinary research and education environment.

An important part of the research environment is the Humanities Laboratory. The Humanities Lab is a cross-disciplinary lab-environment for research and education concerning culture, communication and cognition.

The second day will be at Ingvar Kamprad Design Centre where the Department of Design Sciences pursues research and education focusing on the interaction between people, technology and design. Here we will visit the virtual reality lab.

The deadline for submission of abstracts is May 14.

cfp: CAA 2013 Perth Across Time and Space

http://www.caa2013.org/drupal/

The 41st CAA conference will be held at the University Club of Western Australia from 26th – 28th March 2013, with pre-conference workshops on 25th.

A call for sessions will be issued around April 2012 with an acceptance in May/June 2012.

A call for papers will be issued around May/June 2012 with an acceptance in September to allow plenty of lead time for travel grant applications and early travel bookings.

cfp: Early Modernity and Video Games

http://www.researchgate.net/conference/Early_Modernity_and_Video_Games/
We cannot think of modern society without also thinking of video games. And we also cannot think of video games without thinking of history. The number of games featuring historical content is enormous and growing on a daily basis. This also includes top-selling titles of the games industry. For the science of history this automatically means that the presentation of historical content in those games has to be questioned as well as the conceptions of history they embody. The conference aims at providing grounded perspectives in this field by the study of concrete examples from a clearly defined sample from the range of video games with historical background. Early modern history is to be the epochal focus. Unfortunately the findings in this field so far are somewhat abstract because some problems regarding video games have not been satisfactorily solved up until now. Under this come the difficulties to correctly cite from nonlinear sources that are exemplified by video games. Because this kind of sources is growing fast due to the increasing spread of nonlinear internet content historians as well as other scholars of the humanities are challenged to develop adequate methodologies to deal with the complexities involved. Video games could turn out to be a prime lever here. The – compared to the popularity of the medium – relatively few studies so far have mostly shown the medium to restrict its contents, and subsequently not to present a conception of history that historical academia would like to find there.
But also questions relating to the presentation of basal categories as space, time and people in video games with historical backgrounds are to be answered here. We see early modernity in a structurally and process-oriented way rather than strictly chronologically and Eurocentric and pursue a flexible, globally and locally oriented approach to early modernity that makes room for non-simultaneities. The strategies and staging mechanisms video games use to integrate history shall thus be clearly illustrated by examples as concrete as possible. This shall help to disclose the programs, mechanisms, and strategies video games use to integrate history and to construct recognisable historicity – and: if and why gamers accept them.
The scope of possible methods of citation and presentation shall be wide – creativity is encouraged.
We do not want to to describe video games as deficient from the perspectives of established research agendas. We instead will try to respect the video game as a medium in its own right and to look into its momentums and intrinsic logics in a creative, innovative and constructive way but without relativising our scientific positions and methods, holding an open-minded yet critical distance.
The conference explicitly addresses not only historians but wants to reach out across all disciplinary boundaries. Prof. Dr. Angela Schwarz (Siegen University) and Prof. Dr. Rolf Nohr (HBK Braunschweig) are going to speak at the conference.
Proposal relating to the following questions are accepted:
1. How can video games, being a nonlinear type of sources, be adequately cited and described as exactly as it is possible with linear sources?
2. How are space and time as basal categories of experience presented in video games connected to Early Modernity?
3. Which functions do separate landscape elements have in regard to the overall construction of particular game titles?
4. How are people presented in exemplary titles?
5. Which special markers are used to demarcate the epoch of Early Modernity clearly in particular games?
6. Which relation exists between the integration of the player in the game and the grand narratives of particular titles?
7. Which codes are used to inscribe stereotypical patterns of behaviour into particular games?
8. How does a medium as keyed to suspense as the video game handle the actual long-term development of historical events?
Proposals for 20-minute-presentations consisting of an one-page abstract, short CV and list of publications should be sent to Florian Kerschbaumer [florian.kerschbaumer] und Tobias Winnerling [winnerling] until May 15th, 2012. Conference languages are German and English. Publication of the proceedings is intended.

cfp: Conference Images and Visualisation: Imaging Technology, Truth and Trust

ESF-LiU conference, 17-21 September 2012 Norrköping, Sweden

Deadline for applications: 06 June 2012

Both Leonardo da Vinci and John Constable claimed that painting is a science. This science has been explored extensively in traditional aesthetics and art history. Given recent advances in science and visual engineering, creating images for science, of science and for the translation (interpretation) of science has become at one and the same time commonplace, even easy, and even more scientific. To understand the social, ethical and aesthetic challenges posed by the creation, use and appeal of such images, we need more than traditional art historyand more than insights from traditional aesthetics. We need to understand these images in the context of modern science, technology and society and we need ways of engaging those who produce them (scientists, engineers, artists, photographers, journalists, advertisers) with those who study them and those who use them. The aim of this workshop is to bring together experts from across the sciences, both natural and social, with curators, artists, producers and users of images based on advanced visual engineering. By exploring emerging challenges at the interface between advanced visualisation technologies, truth and trust we want to stimulate talk, interaction and collaboration between the arts, humanities and (natural, medical, engineering, computer) sciences and most importantly between these sciences, in a context where both science and (visual) art and the various sciences themselves are increasingly converging, but where, at the same time, disciplinary boundaries still separate those working across them.

first issue of Journal of the Digital Humanities is out

http://journalofdigitalhumanities.org/

I would have to quibble with a quote on the website

The debates around the role of ‘theory’ in digital humanities are debates about the relationship between saying and doing.- Natalia Cecir

That quote doesn’t say anything new about digital humanities per se: it is a problem with all of academia. Where it might be slightly more relevant to digital humanities would be in the problem of what would be specific to digital humanities rather than to other fields or disciplines.

cfp: Culture Matters 2012 conference, Norwich, UK, 14-16 Nov 2012

Capturing the social and economic value of cultural heritage: Perspectives and projects from across Europe,
14 – 16 November 2012

Norwich, United Kingdom

Can cultural heritage improve cities and regions? Can it boost the educational and life prospects of citizens? Does it have a role to play in urban regeneration? The answer to all these questions is a resounding yes. And at a time of economic austerity and funding constraints, creative cities and cultural leaders are finding new ways to work together, to explore opportunities and to turn ideas into reality.

Call for Papers

The conference will provide a platform for practitioners and academics from across Europe to share knowledge, challenges and ideas. Practitioners and academics are invited to submit abstracts that explore the following themes for presentation at the conference:

  • Social value
  • Economic value
  • Technological developments
  • Marketing
  • Cultural heritage as a regeneration driver
  • New audience development
  • Income generation

Full details of these themes can be found at the conference website.

The deadline for submission of a 300 word abstract is 20 April 2012. Decisions will be made by 4 May 2012.

CFP Joint CLARIN-D/DARIAH Workshop at Digital Humanities Conference 2012 – Call for Papers

http://www.dariah.eu/index.php?option=com_content&view=article&id=190:joint-clarin-ddariah-workshop-at-digital-humanities-conference-2012-call-for-papers&catid=3:dariah&Itemid=197

Service‐oriented Architectures (SOAs) for the Humanities: Solutions and Impact

Large research infrastructure projects in the Humanities and Social Sciences such as Bamboo, CLARIN, DARIAH, eAqua, Metanet and Panacea increasingly offer their resources and tools as web applications or web services via the internet. Such web‐based access has a number of crucial advantages over traditional means of service provision via downloadable resources or desktop applications. Since web applications can be invoked from any browser, downloading, installation, and configuration of individual tools on the user’s local computer is avoided.
The paradigm of service‐oriented architectures (SOA) is often used as a possible architecture for bundling web applications and web services. While the use of web services and SOAs is quickly gaining in popularity, there are still a number of open technology and research questions which await more principal answers. The purpose of this joint CLARIN/DARIAH workshop is to provide a forum to address these issues.

We especially encourage submissions on one or more of the following topics: integration of multimodal resources, standardization of workflows and data formats, interactivity and collaborative research in a SOA, impacts of emerging web technologies on future SOAs, the pros and cons of web-based versus desktop applications.

Submitted abstracts of papers for oral or demo presentations should consist of 1500-2000 words. Abstracts will be submitted electronically using the conference tool ConfTool. Further detail will be given in the second call for paper.

The accepted papers will be published as electronically available workshop proceedings.

Invited Speaker

Eric Nyburg (Carnegie Mellon University, Pittsburgh), title to be announced

Program Committee

Nuria Bel ((Universitat Pompeu Fabra, Barcelona; Projects CLARIN, MetaNet4U, PANACEA), Tobias Blanke (Centre for e‐Research, Kings College London, Project DARIAH), Travis Brown (Maryland Institute for Technology in the Humanities; Project Bamboo), Matej Durco (University of Vienna, Projects CLARIN and DARIAH), Erhard Hinrichs (Eberhard Karls University, Tübingen, Project CLARIN), Heike Neuroth (SUB, University of Göttingen, Project DARIAH), Laurent Romary (INRIA/CNRS, Project DARIAH), Eric Nyburg (Carnegie Mellon University, Pittsburgh), Peter Wittenburg (Max Planck Institute for Psycholinguistics, Nijmegen), Martin Wynne (Oxford University, Projects CLARIN and DARIAH), Thomas Zastrow (Eberhard Karls University, Tübingen, Project CLARIN)

Workshop Organizers

– Erhard Hinrichs
– Heike Neuroth
– Peter Wittenburg
– Thomas Zastrow

Workshop venue

http://www.dh2012.uni-hamburg.de/venue/university-of-hamburg/

Important Dates

– April 02: Second Call for Papers
– April 15: Final Call for Papers
– April 23: *Deadline* for Submission
– May 15: Notification of Acceptance
– June 26: Deadline for Proceedings Papers
– July 16 or 17: Workshop

Workshop homepage

http://clarin-d.de/index.php/de/news/veranstaltungen-2/workshops/104-workshopdh2012

cfp: Post Digital Art

Post Digital Art, Third Computer Art Congress (CAC.3)
http://postdigital.eu
Conference/Workshops/Exhibitions/Performances

November 26-28, 2012, Le CENTQUATRE
5 rue Curial, 75019 Paris

About
CAC.3 invites artists, intellectuals, engineers and scientists to share their imaginations, creations, inventions and visions of the post digital art.
The world has never appropriated technology in the same way that digital. This technology has penetrated and dominated almost, different facets of our everyday life: cognitive, cultural, economic, psychological, social,

CAC.3 could be considered as intellectual therapy that challenge actors of the society to rethink their innovation approaches and the way they perceive the world, to explore new dimensions of our space, to go forward, to trace their own path, to be followed CAC.3 count on the abilities of artists to explore digital and extra digital spaces in order to anticipate new technological issues that can influence our post digital world.

Check out the list of participants (http://postdigital.eu/participants) to see who else is coming.
CAC.3 is under the auspices of CiTu Paragraphe (University Paris 8), le cenquatre and Europia.org, organized by Prof. Khaldoun Zreik with assistance of Robin Gareus.
Committee members and authors can be found under Delegates (http://postdigital.eu/speakers)

Call for papers, art, installations and workshops
. Deadline for submissions: June 4th, 2012
. Notification of acceptance: July 17th, 2012
. Camera-ready papers: Sept 3rd, 2012
digital.eu/submission/author/contact.php)

CFP: CHINZ 2012 – @ the interface between disciplines

13th Annual Conference of the New Zealand ACM Special Interest Group on Human-Computer Interaction, 2-3 July 2012, The University of Otago – Dunedin, New Zealand, http://www.chinz2012.otago.ac.nz

The 13th Annual ACM SIGCHI_NZ conference on Computer-Human Interaction will provide a forum for researchers and practitioners involved with Human Computer Interaction in New Zealand or other parts of the world. CHINZ 2011 aims to bring together people interested in any aspect of HCI and Interaction Design, to allow them to share their experiences, exchange their ideas, learn from one another, and promote collaboration in research and development. We are encouraging submissions and participation from a broad range of disciplines, including, but not limited to Computer and Information Science, Psychology, Design, Human Factors, and Interactive Arts.

Important dates
30 March 2012 all submissions due
13 May 2012 response to authors
27 May 2012 final submissions due

Submissions
We welcome full length research papers and short papers (e.g. work-in-progress, case-studies, industrial perspectives, and system demonstrations) in all relevant areas of HCI and Interaction Design. In particular, we strongly encourage submissions by graduate students. Submissions should report original work, and will be reviewed. Accepted papers will be presented at the conference, published in the conference proceedings, and the ACM Digital Library (pending). Full papers should be no more than 8 pages in length, and short papers should be between 2 and 4 pages. Details of the required format and submission process are available on the conference website.

Workshops and Demonstrations
Workshop and Demonstration proposals are also invited for consideration. We encourage half-day workshops on HCI, Interaction Design or Computer Graphic Design topics, which are suitable for academics and practitioners. A two-page proposal, including information on the workshop’s topic, abstract, and intended audience should be submitted by the due date.
We encourage you to bring your demonstrations to the conference. Please provide a 1 page description (preferably incl. picture) and send it to the program chairs.

Funding for graduate students
ACM SIGCHI_NZ aims to increase the participation of graduate students from New Zealand universities in CHINZ conferences. To encourage this, the top 5 papers co-authored and presented by a graduate student from New Zealand universities will have their conference registration fees paid by ACM SIGCHI_NZ. One of these students will also receive the best student paper award, with an additional cash prize of NZ$300.

cfps, Conference calls

STARTDUECONFERENCETHEMELOCATION
2-May-121-Feb-12Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
29-May-121-Mar-12FDG 2012Foundations of Digital GamesNorth Carolina USA
5-Jun-1231-Jan-12Critical HeritagePapers due 31-12-11Gothenburg Sweden
6-Jun-1221-Feb-12Nordic DiGRAGlobal and Local: Games in Culture & SocietyTampere Finland
11-Jun-127-Mar-12DISDesgning Interactive SystemsNewcastle UK
2-Jul-1230-Mar-12CHINZ2012NZ conference on Computer-Human InteractionOtago NZ
2-Jul-122-Apr-12DCH 2012/intercarto18Digital Cultural Heritage and CartographySt Die France
6-Jul-1230-Apr-12Palladio workshopPalladio LabVicenza Italy
10-Jul-1221-Mar-12CDV2012Cooperative Design and VisualizationMontpellier France
2-Sep-1220-Mar-12vsmm2012Virtual Systems in the Information SocietyMilan Italy
3-Sep-1229-Feb-12ICDHSDesign frontiers: territories, concepts, technologiesSão Paulo Brazil
4-Sep-1226-Mar-12FNG 2012Fun and Games 2012Toulouse France
12-Sep-1211-Feb-12eCAADE2012“Digital Physicality|Physical Digitality”Prague Czech Rep.
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
14-Oct-1230-Apr-12Nordic CHIMaking sense through designCopenhagen DK
22-Oct-124-May-12icmi2012multimodal interactionSanta Monica USA
25-Oct-121-Apr-12TADTaking Archaeology Digital, A Conference on the Use of New Technologies in ArchaeologyCanada
26-Oct-1215-Jun-12ozchi2012Innovation Immersion Integration Inclusion & InteractionMelbourne Australia
29-Oct-122-Apr-12acmm2012multimedia (full paper due 9 April)Nara Japan
14-Nov-1214-Apr-12SIGRADI 2012in[formation]Fortaleza, Brazil
 
STARTDUECONFERENCETHEMELOCATION
5-Jun-1231-Jan-12Critical HeritagePapers due 31-12-11Gothenburg Sweden
2-May-121-Feb-12Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
12-Sep-1211-Feb-12eCAADE2012“Digital Physicality|Physical Digitality”Prague Czech Rep.
6-Jun-1221-Feb-12Nordic DiGRAGlobal and Local: Games in Culture & SocietyTampere Finland
3-Sep-1229-Feb-12ICDHSDesign frontiers: territories, concepts, technologiesSão Paulo Brazil
29-May-121-Mar-12FDG 2012Foundations of Digital GamesNorth Carolina USA
11-Jun-127-Mar-12DISDesgning Interactive SystemsNewcastle UK
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
2-Sep-1220-Mar-12vsmm2012Virtual Systems in the Information SocietyMilan Italy
10-Jul-1221-Mar-12CDV2012Cooperative Design and VisualizationMontpellier France
4-Sep-1226-Mar-12FNG 2012Fun and Games 2012Toulouse France
2-Jul-1230-Mar-12CHINZ2012NZ conference on Computer-Human InteractionOtago NZ
25-Oct-121-Apr-12TADTaking Archaeology Digital, A Conference on the Use of New Technologies in ArchaeologyCanada
2-Jul-122-Apr-12DCH 2012/intercarto18Digital Cultural Heritage and CartographySt Die France
29-Oct-122-Apr-12acmm2012multimedia (full paper due 9 April)Nara Japan
14-Nov-1214-Apr-12SIGRADI 2012in[formation]Fortaleza, Brazil
6-Jul-1230-Apr-12Palladio workshopPalladio LabVicenza Italy
14-Oct-1230-Apr-12Nordic CHIMaking sense through designCopenhagen DK
22-Oct-124-May-12icmi2012multimodal interactionSanta Monica USA
26-Oct-1215-Jun-12ozchi2012Innovation Immersion Integration Inclusion & InteractionMelbourne Australia