It is a working title (so will change, no doubt, any suggestions?) but here is the working chapter structure sent off for review today (hopefully) with an expected audience, undergraduate digital archaeology/museum studies/heritage students (open access version online):
Foreword: Classrooms and Projects | To be advised | |
0 | Virtual Heritage: What is it? | Professor Erik Champion |
1 | 3D Archaeological Reconstructions: The Art of Reasoned Speculation | Mr. Robert Barratt |
2 | Photogrammetry: What, How and Where | Dr Hafizur Rahaman |
3 | Animating the Past | Dr Michael Carter |
4 | Mapping Ancient Heritage With Digital Tools | Assoc. Prof Anna Foka, Dr David McMeekin / et al.. |
5 | Hybrid Interactions in Museums: Why Materiality Still Matters | Prof Luigina Ciolfi |
6 | Video Games as concepts and experiences of the past | Dr Aris Politopoulos, Dr Angus Mol |
7 | Mixed Reality: A Bridge or a Fusion between Two Worlds? | Mr. Mafkereseb Bekele |
8 | Getting it Right and Getting it Wrong in Digital Archaeological Ethics | Dr L. Meghan Dennis (to be added) |
9 | Evaluation in Virtual Heritage | Assoc. Prof Panayiotis Koutsabasis |
10 | Authenticity in Preservation | Professor Erik Champion |