I gave a keynote Monday 9 December at Dhdownunder 2019, University of Newcastle, Newcastle, Australia. The title was Digital Heritage: Presenting Futures Past
The slides can be viewed and downloaded in the nzerik directory at slideshare.
MAIN POINTS
- Digital heritage, Virtual Heritage, Extended Reality (XR): what are they?
- Can gaming, AR or MR provide insight to the past?
- OR: Are they a waste of money, expensive new technology?
- Could, for example, digital heritage pose a threat to culture?
- Ziauddin Sardar 1995: “Cyberspace is a giant step forward towards museumization of the world: where anything remotely different from Western culture will exist only in digital form.”
- Digital Heritage highlights and challenges (interactive + immersive examples).
To cut over 80 slides short, my answers to the initial questions are
- VR: “reality”: untapped potential, save the IxD!! (We should preserve and disseminate the interaction design and experience, academic papers are not the answer here).
- Gaming, AR, MR provides insight to the past-but learning more from designing.
- High-technology gets in the way.
- Digital Heritage poses a threat to culture, if we don’t clearly consider “culture”.
- Sardar: Cyberspace a symptom not a cause, museumization a partially necessary evil, Western culture is a vague target.
- Digital Heritage communicates, seldom preserves, more end-user involvement required.
I suggest future research and potential solutions are
- Flexible formats, agreed standards, sensory interfaces
- New mechanics, cultural significance and care
- Levels of resolution, access layers
- 3D infrastructure links to data, research, community, XR
- Encourage creative re-use by end-users