Tag Archives: USA

North and South American research centres in cultural heritage, digital heritage, virtual heritage

USA

  1. Virginia Scholar`s Lab http://www.scholarslab.org/ and Virtual World Heritage Laboratory http://vwhl.clas.virginia.edu/
  2. UCLA http://www.cdh.ucla.edu/ and ETC (http://etc.ucla.edu/) and related library project http://www.cni.org/topics/digital-preservation/laboratory-for-digital-cultural-heritage/
  3. Stanford (archaeology: https://www.stanford.edu/dept/archaeology/cgi-bin/drupal/about-stanford-archaeology-center) and  many DH centres http://humanexperience.stanford.edu/digital
  4. Berkeley-Digital Heritage Egypt http://townsendlab.berkeley.edu/taxonomy/term/330 and courses such as http://anthropology.berkeley.edu/content/studio-multimedia-authoring-archaeology-investigating-past-through-new-media-technologies
  5. Indiana http://iri.informatics.iupui.edu/
  6. MSU http://chi.anthropology.msu.edu/
  7. MIT hyperstudio http://hyperstudio.mit.edu
  8. George Mason University Department of History and Art History, Center for History and New Media (CHNM)

CANADA

  1. Concordia http://digitalhistory.concordia.ca/ and http://storytelling.concordia.ca/ and http://storytelling.concordia.ca/oralhistory/projects/stories-matter2.jpg
  2. Simon Fraser Intellectual Property Issues http://www.sfu.ca/ipinch/
  3. nb virtual museum of Canada http://www.museevirtuel-virtualmuseum.ca/index-eng.jsp and Canadian Heritage Information Network http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/
  4. Western Ontario http://www.history.uwo.ca/gradstudies/publichistory/digitalhistory.html
  5. Lavel UNESCO chair in cultural heritage http://www.unesco.org/en/university-twinning-and-networking/access-by-region/europe-and-north-america/canada/unesco-chair-in-cultural-heritage-408/

    NB Issues by IMA http://www.ic.gc.ca/eic/site/028.nsf/eng/00244.html

SOUTH AMERICA (more to be added)

  1. Brazil (research notes) http://webscience.org.br/wiki/images/d/d5/Dodebei.dantas.pdf

Visiting the USA just got even more irksome

Here we need to visit the Embassy, be screened, pay a visa fee, leave them our passport several weeks, and now we have these extra conditions including I think a 3 hour check in and A5 NOT A4 carry on bags (which means no onboard laptops!):

At the direction of United States Government, additional security measures have now been implemented for travel from New Zealand to the United States of America.  Passengers are advised to check with Air New Zealand at least 24 hours prior to their flight on any changes to the security requirements and adjust their travel plans accordingly.

Passengers travelling to the United States are now required to undergo a secondary security screening at the aircraft gate lounge.  Passengers are requested to ensure they are at the boarding gate as early as possible to assist with the following required security procedures:

•Security Screening Personnel will perform a physical pat-down of all passengers

•All carry-on luggage and accessible items will be physically searched, prior to boarding the aircraft.  Air New Zealand request passengers limit carry-on items and only take items that may be needed for use in flight in their check in luggage and place all other items into their checked-in luggage.

•All Liquids, Aerosols and Gels must be placed in one (1) litre transparent re-sealable plastic bag and presented at the screening point. The maximum container size is 100mls (100 grams), and all 100ml containers presented for inspection must fit comfortably within a one (1) litre transparent re-sealable plastic bag.

•Retain all receipts of purchased ‘Duty Free’ items, and ensure that they are readily available for presentation to the Security Screeners.

•If water or other drinks are purchased for the flight, do not open the bottles or containers until after secondary security screening at the gate.  Any containers that have been opened or where the caps have been tampered with will not be permitted on board the aircraft.

•Medical supplies, such as syringes etc, will require a medical certificate when carried as hand luggage, and should be readily available for presentation to Security Screeners.

•Once on board the aircraft passengers must remain in their assigned seats, and comply with the directions of the crew.

Viral Worlds at MIT 6 Media In Transition

The below was accepted for MIT 6: Media in Transition (April 24-26) but it needs work! Apart from the overblown title, I hope I can modulate the “Conventional media historians” line so it reads less like a target and more like a point of exploration..is it still de rigueur to mention Barthes Baudrillard D& G et al, or will they let me refer back to Spengler who is cerrtainly not text of the month..

Experientially Pollinating Virtuality and the Living Transcripts of Escape Space
Current notions of place, culture, and media, are all open to question. In terms of place: will the virtual supplant the real? Spengler wrote “This machine technics will end with the Faustian civilization and one day will lie in fragments, forgotten — our railways and steamships as dead as the Roman roads and the Chinese wall, our giant cities and skyscrapers in ruins like old Memphis and Babylon.”


Perhaps Spengler was prescient yet not accurately domain-specific. In this carbon-guilty era, game-playing and virtual world inhabitation is fast approaching the numbers and profits of the tourist and moviemaking industries. Architecture schools teach studio design using game engines, gamers play at home rather than in arcades, and you can enjoy the scenery of Capri from the comfort of your desktop. The media history of virtual worlds is diverging due to the cognitively competing demands of reading text or exploring 3D space. Conventional media historians may attempt to reconcile this dilemma with terms like “narrative space”, but unless they themselves design, they are probably unaware of the profound design differences between virtual and real place-making.


How does place-based virtual action affect civilization and culture? Oswald Spengler attempted to carefully distinguish the two terms; civilization comprises the laws that allow people to live close together, in a city, civitas. Culture is what is cultivated or allows one to cultivate a setting, a local domain. Yet with modernization’s separation of people from agricultural production, civilization and culture are increasingly seen as conduct and taste or consumer-specific market. Architectural historians and philosophers aren’t qualified to tackle this writhing new field unless they are also experienced in the areas of interactive entertainment, user experience design, and learning / cognition theory.


Where to next? The ill-fated MIT Media Lab Europe pioneered early research in the area of biofeedback and virtual environments, it would take only a little leap to an era where audience-environment-players past present and future, all share not just data and rendered polygons, but also participate in embodied experience. Imagine biofed virtual worlds where the passive, subconscious and otherwise unpredictable embodied responses of the audience affect both the virtual world, and future players. I suggest the zenith of this development will be when we have genuine living scripts in virtual worlds: where players experience augments the [virtual] world history. So the concept of media transmission and storage changes to media pollination.


I can illustrate this development (Figure 1) with two case studies/projects, but I would like to spend more time asking the audience how we designers should tackle the issue of counterfactual creativity versus the traditional virtual of authenticity and authorial narrativity. And for media academics, are they trained to handle these changes? If there is a change in virtual worlds from the sterile and predestined to intermedial fusion of audience and player, will there be a call for new skills and boundary definitions in media history?
Footnote:  Oswald Spengler, Man and Technics, translated by C. F. Atkinson, Alfred A. Knopf, New York, 1932, page 96.