3 chapters to go

With 2 books in press, an edited book in the preview chapter- due-a-few-months-away stage, am now trying to clear my desk and have the two, no, three, below book chapters to finish (in dark red). Then, hopefully, can start a new manuscript for a major academic press (who I have not written a book for, yet, but they do seem interested).

Books and edited books in press or under review

  1. Champion, E. (2021: in press). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series.
  2. Champion, E. (Ed). (2021: in press). Virtual Heritage: A Guide. Ubiquity Press, London.
  3. Champion, E., Stadler, J. and Peaslee, R. (Eds.). (2022: pending). Screen Tourism and Affective Landscapes.
  4. Champion, E., & Hiriart, J. (Eds.). (2022: in press). Assassin’s Creed in the Classroom, Museum, and Gallery. De Gruyter: Video games and the Humanities series, 18 chapters, 25 international authors.

Book Chapters in press

  1. Champion, E., Nurmikko-Fuller, T., & Grant, K. (2022: pending, invited). Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History. In R. Houghton (Ed.), Games for Teaching, Impact, and Research UK: De Gruyter. Abstract accepted, full chapter due March 2021.
  2. Champion, E. (2022). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge.
  3. Champion, E. (2022). Swords Sandals and Selfies: The Videogame Tourist Landscape. For Champion, E., Stadler, J. and Peaslee, R. (Eds.). (2022: pending). Screen Tourism and Affective Landscapes.
  4. Champion, E. (2021: pending). Biodiversity and Cultural Diversity: Virtual opportunities. In E. Wandl-Vogt (Ed.), Biodiversity in connection with Linguistic and Cultural Diversity. Vienna, Austria.
  5. Champion, E. (2021: under review). Not Quite Virtual: Techné between Text and World” In Texts & Technology: Inventing the Future of the Humanities, edited by Anastasia Salter and Barry Mauer, University of Central Florida, Orlando Florida USA. Chapter.
  6. Champion, E. (2021: under review). Workshopping Game Prototypes for History and Heritage. In Digital Humanities book, Politecnico di Torino, Italy. Aracne Publishing Company. Chapter.
  7. Champion, E., & Hiriart, J. (2021: pending). Workshopping Board Games for Space Place and Culture. In C. Randl & M. Lasansky (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage.

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