I may be traveling to Italy start of September, NZ or Australia mid November, and possibly South America (it is complicated).
Just submitted a tricky paper on a difficult topic to a farway place I have always wanted to go to, but logistically shouldn’t. Cancelled a paper to a conference in a country I used to work and love, trying to cut down travel and grant reviewing for other people (two this week to do, sigh). Also have 3 or 4 draft grant applications to get back to which is a bit insane as I am already waiting on the final verdict of 4 others!
But I may apply for a Future Fellowship this year. Wish me well. Thinking of a theoretical and applied evaluation study of cultural presence in interactive heritage/digital archaeology projects. I have a lot of questions here since I first wrote about it in 2001, and just trying to decide if it can be scoped in such a way that reviewers from other, sometimes-related fields, agree with me. Anyway. The below are being reviewed or in press. And I just realized there are 5 book chapters in the list. I told myself not to write any more book chapters, in fact to slow down on the writing. Well there is also a journal article or two about to be published but those can wait for a later mention. Hmm, it is really time to cut back on the writing. I apologize to anyone who tries to wade through my books and papers trying to find a specific something…
- BOOK Champion, E. (2020). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. Final blind peer review, due back July, I hope.
- BOOK Lee, C. & Champion, E. (Ed). (2020: pending). Screen Tourism and Affective Landscapes. May be changing publishers.
- CHAPTER Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for The Virtue of the Model 2.0 → From the Digital 3D Dataset to the Scientific Information Model V.2, Heidelberg University Press, Germany, March 2019. URL: http://books.ub.uni-heidelberg.de/arthistoricum/series/info/caa?lang=en Should have been printed by now! Open access.
- CHAPTER Champion, E. & Foka, A. (2020: in press). “Chapter 19 Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.). The Routledge Companion to Digital Humanities and Art History. Routledge, UK. With editor. Still to be reviewed I assume.
- CHAPTER Champion, E. (2020). Games People Dig: Are They Archaeological Experiences, Systems, or Arguments? In S. Hageneuer (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology, (12th-13th October 2018). London, UK: Ubiquity Press. URL: https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/ Being reviewed.
- CHAPTER Champion, E. (2020 (pending). Title to be advised (Is 3D a new form of DH Text?). In B. Mauer & A. Salter (Eds.), Texts & Technology: Inventing the Future of the Humanities. TBA. Chapters due 15 July 2019. Oh better finish this.
- ARTICLE Champion, E. (2020). From Cultural Significance to Cultural Presence: How Computer Games Can Facilitate Cultural Heritage. International Journal of Heritage Studies. Extended abstract accepted. Due 31 July 2019. Also finishing this submission. Abstract accepted but full paper needs to be reviewed.
- TALK/WORKSHOP Champion, E. (2019). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. To be funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 1-8 September 2019. Cultural Heritage in Context. Digital Technologies for the Humanities. Learning by gaming, partners: POLITO, UCLA, AISU, Museo del Cinema and the Italian Association of Urban History (AISU). Topics: Virtual Heritage (lecture); Gamification and Cultural Heritage (workshop). http://digitalhumanitiesforculturalheritage.polito.it/index.html