I am not sure this will be the final title but just finished (I hope) my editing for the following open access 10 chapter book: Virtual Heritage: A Guide, Ubiquity Press 2021.
Table of contents:
Foreword | Stuart Jeffrey | |
Virtual Heritage: from Archives to Joysticks | Ear Zow Digital | |
1 | Speculating the Past: 3D Reconstruction in Archaeology | R. P. Barratt |
2 | Photogrammetry: What, How and Where | Hafizur Rahaman |
3 | Animating the Past | Michael Carter |
4 | Mapping Ancient Heritage With Digital Tools | Anna Foka, David McMeekin, Kyriaki Konstantinidou, Nasrin Mostofian, Elton Barker, Cenk Demiroglu, Ethan Chiew, Brady Kiesling |
5 | Hybrid Interactions in Museums: Why Materiality Still Matters | Luigina Ciolfi |
6 | Video Games as concepts and experiences of the past | Aris Politopoulos, Angus Mol |
7 | Mixed Reality: A Bridge or a Fusion between Two Worlds? | Mafkereseb Bekele |
8 | Getting it Right and Getting it Wrong in Digital Archaeological Ethics | L. Meghan Dennis |
9 | Evaluation in Virtual Heritage | Panayiotis Koutsabasis |
10 | Preserving Authenticity in Virtual Heritage | Ear Zow Digital |