Lecture and workshop on Virtual Heritage, Turin Italy

I am presenting a lecture on virtual heritage research and publication on Monday 17 September, and a Tuesday 18 September workshop on game design and virtual heritage

for the Digital Humanities Summer School at the Politechnico Turin Italy. Students are coming from Europe and America (UCLA is also involved)..

URL: http://digitalhumanitiesforculturalheritage.polito.it/index.html

Virtual heritage 40-60 minutes

  1. Introduction, overview of important controversies, debates, issues
  2. Overview of important journals and conferences
  3. Suggestions to improve the field
  4. Techniques to improve paper selection
  5. If time, discussion of papers the attendees are writing or areas of research worthy of writing in the futures (10-20 minutes)

Game design 4 hours

  1. Introductions for all (10-20 minutes)
  2. Overview of game design, serious games and gamification (50-40 minutes) finish at 9:30
  3. Discussion of technologies, methods and prototyping tools (20 minutes). I will suggest for most they can use twine: http://twinery.org/ ***
  4. Group suggest ideas (10 minutes)
  5. Short break/questions (20 minutes)
  6. Selection of teams (10 minutes) Finish at 11:30
  7. Work on game ideas as prototypes and playtest solutions (50 minutes)
  8. Present prototypes to all (50 minutes) finish at 12:30

Given the location is in a castle I think some relevant examples would be a good thing to have.

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