Upcoming publications

Pending, To Be Presented or Published

Books

  • Champion, E. (2020: written, under review). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series.
  • Lee, C. & Champion, E. (Ed). (2020: pending). Screen Tourism and Affective Landscapes.

Book Chapters

  • Champion, E. (2019: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for The Virtue of the Model 2.0 → From the Digital 3D Dataset to the Scientific Information Model V.2, Heidelberg University Press, Germany, March 2019. URL: http://books.ub.uni-heidelberg.de/arthistoricum/series/info/caa?lang=en
  • Champion, E. (2020). Games People Dig: Are They Archaeological Experiences, Systems, or Arguments? In S. Hageneuer (Ed.), Communicating the Past in the Digital Age: Proceedings of the International Conference on Digital Methods in Teaching and Learning in Archaeology, (12th-13th October 2018). London, UK: Ubiquity Press. URL: https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
  • Champion, E. & Foka, A. (2020: in press). “Chapter 19 Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.). The Routledge Companion to Digital Humanities and Art History. Routledge, UK.
  • Champion, Erik, and Terhi Nurmikko-Fuller. 2020 (pending, invited). “Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History.” In Games for Teaching, Impact, and Research edited by Robert Houghton.

Journal Articles

  • Champion, E. (2020). Culturally Significant Presence: How Computer Games Can Facilitate Cultural Heritage. International Journal of Heritage Studies. Extended abstract accepted. Full Article in review.
  • A journal article with Mafkereseb Bekele on augmented reality has been accepted, I think, for Frontiers.

Invitations, keynotes, workshops and applications

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