On cleaning up my old email I found an old short paper suggestion to a Digital Humanities Conference Workshop, in 2013?! Not even sure they replied, cant remember! I think some of the ideas were used in the Critical Gaming book that Routledge published in 2015.
This paper is a theoretical attempt to outline types of violence in computer games, and develop a short framework for types of interaction in virtual heritage projects. It will then attempt to sketch out both the typical factors leading to violence in digital heritage projects and reasons involving their widespread occurrence. Finally it will suggest alternatives to violent interaction when applied to digital heritage projects.