I just gave a talk and mini workshop on prototyping games in Poznan Poland.
Here is a summary of the exercise I gave the cartography students, to create a game prototype in 20 minutes! (Well in the end they had more like 30 minutes)..
- What is the goal? Why try to reach it?
- An engaging challenge? Involves competition/mastery, chance, imitation, controlling vertigo/rush of movement/flight?
- Feedback system? Affordances, constraints; rewards, punishments?
- Levels up/advance via mechanics?
- Does it offer different strategies?
- What is learnt during or after the experience?
Artistic tools to investigate
- Collaborative VR Drawing=Cartography?/
- YouTube guide
- TiltVR
- Integrate landscapes into 3D online slides?
- Create Guided WebXR landscape tours?
- WebXR and OpenXR
- Pano inspiration http://www.zeutch.com/photo/past-and-present-42618
- Literary Atlas of Wellington Walter Langelaar VUW NZ, code.
- The ARtefactKit – Stu Eve