Having updated my papers page I have entered a nervous collapse on working out how many presentations I have to write. Luckily the book chapters/ book outputs are done (bar one not mentioned). Here is hoping all the journal submissions (not listed of course) aren’t accepted!
Category Archives: publication
reviews of Critical Gaming book before it is even published
It was a very nice surprise to discover the 3 reviews on Critical Gaming: Interactive History and Virtual Heritage at
http://www.ashgate.com/isbn/9781472422910
I tried for a more conversational style that sprang from simple ideas as starting points so I was very happy to hear from people that it has helped them in their projects and grant applications-even if only as a primer.
I am indebted to the reviewers!
-Erik
Reviews: ‘If anyone doubts that games, gamification, and play do not provide a serious and essential path to creativity and knowledge-production about the past, then Erik Champion’s book will surely change their minds. The book is a must for teachers, historians, archaeologists, and museum and cultural heritage professionals interested in critically using games and virtual reality as tools for teaching and research.’
Ruth Tringham, University of California, Berkeley, USA
‘Champion’s newest work represents a treasure trove of ideas for both scholars and practitioners in the field of digital heritage. Digital media designers will find a plethora of design ideas while researchers will encounter as many useful evaluation suggestions, both with the goal of creating virtual environments that convey a sense of cultural presence and facilitate cultural learning.’
Natalie Underberg-Goode, University of Central Florida, USA
‘By emphasizing the new cultural role of serious games, game-based learning, and virtual heritage in making scholarly arguments, this book demonstrates the relevance of visualization, interaction and game design in a contemporary humanities discourse. It will be of great use to scholars and educators who want to include new digital methods in their research and courses while it will provide indispensable digital literacy, references, and case studies to 21st century students in humanities and heritage-related fields.’
Nicola Lercari, University of California, Merced, USA
My 2015 Virtual heritage writings
Critical Gaming: Interactive History and Virtual Heritage
Ashgate publishing will produce this 240 page 28 black and white illustrations hardcover book written by me in September (or possibly August):
http://www.ashgate.com/isbn/9781472422910
“This book explains how designing, playing and modifying computer games, and understanding the theory behind them, can strengthen the area of digital humanities. This book aims to help digital humanities scholars understand both the issues and also advantages of game design, as well as encouraging them to extend the field of computer game studies, particularly in their teaching and research in the field of virtual heritage.”
Contents:
Introduction
Chapters:
- Digital humanities and the limits of text
- Game-based learning and the digital humanities
- Virtual reality
- Game-based history and historical simulations
- Virtual heritage and digital culture
- Worlds, roles and rituals
- Joysticks of death, violence and morality
- Intelligent agents, drama and cinematic narrative
- Biofeedback, space and place
- Applying critical thinking and critical play
(ISBN: 978-1-4724-2291-0, ISBN Short: 9781472422910)
Would you like to review it? Information is at http://www.ashgate.com/default.aspx?page=2253
The Egyptian Oracle Project, Ancient Ceremony in Augmented Reality
Editor(s): Robyn Gillam, Jeffrey Jacobson
Publisher: Bloomsbury Academic
I contributed a book chapter.
- Introduction (Robyn Gillam, York University, Canada, and Jeffrey Jacobson, Carnegie Museum of Natural History, USA)
PART I The Egyptian Oracle
- Chapter 1: Historical Foundations (Robyn Gillam)
- Chapter 2: Cross-Cultural Analysis (Robyn Gillam)
- Chapter 3: The Virtual Temple of Horus and Its Egyptian Prototypes (Robyn Gillam)
PART II The Performance
- Chapter 4: Technical Description (Jeffrey Jacobson)
- Chapter 5: Mixed Reality Theater and the Oracle (Josephine Anstey and David Pape, University of Buffalo, New York, USA)
- Chapter 6: Educational Purpose and Results (Jeffrey Jacobson)
PART III The Technology
- Chapter 7: Puppetry and Virtual Theater (Lisa Aimee Sturz, Red Herring Puppets, Asheville, North Carolina, USA)
- Chapter 8: Introduction to Virtual Heritage (Erik Champion, Curtin University, Perth, Australia)
- Chapter 9: The Virtual Temple: Construction and Use (Jeffrey Jacobson)
- Conclusion (Robyn Gillam and Jeffrey Jacobson)
See more at: http://www.bloomsbury.com/au/the-egyptian-oracle-project-9781474249263/ OR http://www.amazon.com/The-Egyptian-Oracle-Project-Bloomsbury/dp/1474234151
Open Access Journals – the debate continues
This short but well written article reminded me we need to have a list of open access accessible and affordable journals in our area
Vice-Chancellor of Cambridge University speaks out on Elsevier and Open Access
One of the most significant indications that academic publishing is a broken system is the fact that, periodically, major institutions and academics—secure and well-funded and with nothing in particular to gain from it—corroborate that it is really and truly a broken system.
Researchers as Infrastructure article in “Studies in the Digital Humanities”
My article Researchers as Infrastructure is now available in The Proceedings of the Digital Humanities Congress 2012 at:
http://www.hrionline.ac.uk/openbook
This is the first issue of the University of Sheffield’s new journal, Studies in the Digital Humanities.
The journal is optimised for viewing on desktop PCs and mobile devices, in HTML, PDF and e-Book formats.