Led by Susannah Emery, a game design academic at UniSA, I am part of a small team of academics and game designers (Melonhead games, developed Rooftop Renegade) who will develop a game and teaching resource that explores environmental storytelling.
Tag Archives: Unity
Some free 3D digital props/objects
- Unity +Unreal free 3D models https://cgaxis.com/15-unity-3d-models-15-unreal-3d-models-free-download/
- downloadable https://sketchfab.com/models?date=week&features=downloadable&sort_by=-likeCount&type=models
- Or https://free3d.com/3d-models/unreal https://free3d.com/
- ue4models https://sketchfab.com/tags/ue4
- or https://www.turbosquid.com/Search/3D-Models/free/unreal
- printing https://technabob.com/blog/2014/10/15/3d-print-unreal-engine-models/
- Other [from https://www.reddit.com/r/unrealengine/comments/6da735/best_place_to_get_free_materialstexturesmodels/ 2017]
1. Both Textures and Models:
1. Models:
- https://www.turbosquid.com/
- https://free3d.com/
- http://www.free-3d-models.com/
- https://clara.io/library
- https://www.cgtrader.com/free-3d-models
- https://archive3d.net/
1. Textures:
- https://www.textures.com/
- http://texturelib.com/
- http://www.deviantart.com/tag/royaltyfree?offset=0
- http://www.freepik.com/free-vectors/textures
- 2D textures https://craftpix.net/freebies/
- Seamless tileable textures https://tileable.co/?my_cat=Every&my_search=
- From Unreal Engine Forum https://forums.unrealengine.com/development-discussion/content-creation/28291-community-list-free-software-tools-resources-list?57471-Community-List-Free-Software-Tools-amp-Resources-List=

Game Engines and VR (CryEngine UDK/UE4 Blender & Unity)
CRYENGINE (get it free here)
- CryVE: modding the cryengine2 to create a cave system http://dl.acm.org/citation.cfm?id=2554092 OR http://press.etc.cmu.edu/content/cryve-modding-cryengine2-create-cave-system but impossible to read diagrams/code online
- CryEngine Stereoscopic rendering http://docs.cryengine.com/display/SDKDOC2/Stereoscopic+Rendering (see http://docs.cryengine.com/display/SDKDOC2/Sandbox+Stereo+Usage+and+Manipulation)
UnrealEngine4 (get the UDK here)
- API Stereo rendering https://docs.unrealengine.com/latest/INT/API/Runtime/Engine/IStereoRendering/index.html
- UE4 and stereoscopic shader devhttps://www.reddit.com/r/oculus/comments/24tfyo/unreal_engine_4_stereoscopic_shader_development/
- Things to remember https://www.twentymilliseconds.com/post/unreal-engine-liveblog/
- Showcase article (2014) http://www.extremetech.com/extreme/188494-photorealism-in-unreal-engine-4-in-real-time-a-sneak-peek-at-next-gen-games-graphics
- middleVR and UE4 not yet done? See https://forums.unrealengine.com/showthread.php?4950-VR-for-projection-environments See also http://www.middlevr.com/middlevr-sdk/
- MiddleVR for Unreal in a Cave demo video https://www.youtube.com/watch?v=REfLUtqELjU
- remember CAVEUDK? http://hci.uni-wuerzburg.de/projects/caveudk.html
BLENDER (get it free here)
- What can the Blender Game Engine do?
https://www.blender.org/manual/game_engine/introduction.html - Examples http://www.tutorialsforblender3d.com/Demos/Demos.html and http://www.indiedb.com/engines/blender-game-engine/downloadsOR https://apricot.blender.org/download
- Using Blender for a Dome: http://paulbourke.net/dome/BlenderiDome/ e.g. http://paulbourke.net/papers/blender10/
- How to: Blender to 360 http://blender.stackexchange.com/questions/30924/how-to-make-360-renders-for-virtual-reality-devices-ie-oculus-etc-using-blen
- Blender to Oculus Rift DK2 http://blender.today/p/addons/hgbbbc/blender-vr-viewport-with-oculus-rift-dk2
- Blender to JanusVR http://www.thevrexperts.com/fire-export-blender-scenes-straight-to-virtual-reality/
- BlenderCave (has it been updated since 2011?: https://www.blender.org/forum/viewtopic.php?t=21330) See http://www.gmrv.es/Publications/2011/GBEO11/
- Blender and WebGL http://www.webgl-game-engines.com/blend4web.html
- Or via Three.js exporter https://speakerdeck.com/yomotsu/webgl-plus-3d-models-by-using-three-dot-js-blender-exporter
UNITY (get it free here)
- Unity Editor on Surround Wall Projection https://www.youtube.com/watch?v=Gb9ayYGM-4c from 2011
nb Image above Unreal Tournament from downloadable model at http://publicvr.org/
modding games for AI related research, bots, and portraying character behaviours
Here is an abridged answer I just gave to an architectural academic who is interested in using games and game modding and AI (bots) in consideration was something like 3DVIDIA/Virtools, Unity or Unreal.
I hope this is of use to others or if my sourced information is out of date or inaccurate please comment below the post!
I am no AI expert although I too have an AI project I wish to develop: I don’t know 3DVIDIA, I do know Unreal (UT) used to have AI research projects, I don’t know if UDK has easily available AI projects but UDK does look good.
Overall Unity is probably the easiest and theirĀ asset store has many content packs and scripts and avatars for purchase (including for AI) and it runs on Mac and PC and quite well on older machines.
You may not need the Professional version, I am not sure.
An introductory summary of difference for level design: http://www.worldofleveldesign.com/categories/level_design_tutorials/what-level-editor-game-engine-should-you-use-how-to-choose.php
A game engine comparison is here: http://fragileearthstudios.com/2011/10/24/comparing-cryengine-and-unreal-and-unity-too/
For heritage settings I have been told UDK (http://www.worldofleveldesign.com/categories/udk/ue3-vs-udk-vs-ut3.php) is very good but I have yet to use it.
Of interest to you: there are tutorials for UDK bots
http://www.worldofleveldesign.com/categories/wold-members-tutorials/petebottomley/udk-01-how-to-spawn-bots-in-kismet.php
https://sites.google.com/site/tessaleetutorials/home/udk-custom-enemy
UDK AI Director:
Free tool: http://www.moddb.com/forum/thread/create-bot-ai-with-pogamut-in-udk-ut2004-ue2-or-defcon
http://www.blackfootstudios.com/forums/index.php?showtopic=5898
UNITY AI research
Wandering AI http://answers.unity3d.com/questions/432027/wandering-ai.html
Robot AI from Mecanim example http://forum.unity3d.com/threads/166633-Mecanim-quot-AI-quot-Free-Sources
AI programming
AI applications (basic overview) http://unitygems.com/ai-applications/
Tutorials in Unity and Basic AI http://devsbuild.it/resources/type/article/unity-basic-artificial-intelligence-part-1
Alternative:
A side project might be to review the new SIMS4 and Sims Societies.
http://tesalliance.org/forums/index.php?/topic/6547-new-artificial-intelligence-mod/
On a more urban design and cinematographic level, one used to be able to link Simcities and the SIMS2 avatars but I have not heard of related urban design or BIM research.
We are also going to look into Skyrim the Crysis/CryTek engine, which may be too powerful / complex for your needs.
I personally will also look into, the earlier version, Oblivion, had very simple scripting tools for avatar interaction and also had good modding tools (but it was not multiplayer, at least not officially).
Skyrim (Creation kit) has built in habits for NPCs, which I believe can be modded/affected, new buildings/settings can be added relatively easily.
http://tesalliance.org/forums/index.php?/topic/6547-new-artificial-intelligence-mod/
SUMMARY
For ease of use, most designers and researchers seem to be using Unity, but UDK (free download for PC) may have some benefits if you find similar AI projects.
If you want to show behaviours and don’t mind or can replace medieval settings, Skyrim may suffice.
For path finding UDK may be good, Unity can do all of it but if you can’t find prebuilt software in the Unity story, you may need to build it from scratch.
Overall, Unity is probably easiest, there plenty of presets/modules, and scripting can be in JavaScript or Python or C# etc. And MiddleVR seems a good for fit for connecting Unity to VR devices and for stereo projection (a video tutorial is here).
3D on the Web is Dead, Long Live 3D on the Web
Apart from the everywhere solution that is UNITY, and the not so well known solution that is Flash in 3D, 3D models on the web appears dead. At least VRML is. Single-player, lack of browser standardisation, no killer app. Actually it is more of a zombie, still there, but not in wide usage because what can you do with it?
Well that has changed, the below are not VRML but its grandchildren, html5 and webgl and JavaScript. I was a little apprehensive about replacements for VRML, it needs to be quicker, pref no plugin required, but that is no deal-breaker now, multiplayer, quicker, with some rendering and scripting features of commercial game engines, for architectural visualisation etc.
Enter two contenders:
1 Playcanvas
demo http://apps.playcanvas.com/playcanvas/scifi/latest
features http://playcanvas.com/#features
- 3D HTML5 Game Engine. Create games that run plugin-free in any modern browser. Hardware-accelerated using WebGL.
- Cloud-based tools. Running right in your browser, nothing to download and install. Get started in seconds.
- Designed for teams. Real-time collaboration. Work with your team-mates see their changes as they happen.
- Game Developer Community. Join the PlayCanvas community and get help making your game.
- Publish and Share. Publish your game to PlayCanvas, share it with the world.
2 BananaBread
“BananaBread is a 3D first person shooter that runs on the web. It takes the Cube 2: Sauerbraten engine, which is written in C++ and OpenGL, and compiles it using Emscripten into JavaScript and WebGL so that it can run in modern browsers using standards-based web APIs and without the need for plugins.”
https://developer.cdn.mozilla.net/media/uploads/demos/a/z/azakai/3baf4ad7e600cbda06ec46efec5ec3b8/bananabread_1373485124_demo_package/list.html
You can download the source//assets
https://developer.mozilla.org/en-US/demos/detail/bananabread
Thanks to netmagazine for the heads up:
URL: http://www.netmagazine.com/features/top-10-html5-games-2012