Calls due 24 March http://festival.gamesforchange.org/#submit
Early-bird pricing is available for a limited time. Discounts are available for students, educators, nonprofits, and independent game studios.
Explore the positive power of digital games and virtual technologies in three days of keynotes, panels, and workshops.
Explore groundbreaking new games across three tracks of programming
Back by popular demand, the G4C Festival offers three expertly curated tracks of panels, talks and workshops around emerging sectors in the impact games field.
1. Neurogaming & Health Exploring how games can improve health, fitness, cognitive skills, and mindfulness through interactive experiences and new technologies.
2. Civics & Social Impact Highlighting games that help players engage with contemporary issues on matters of social justice, human development, environment and responsible citizenship.
3. Games for Learning Summit-Sharing new projects and research that evidence the power of game-based learning to transform education in and out of school.
INTRODUCING:
VR for Change Summit
On August 2, join us to explore how virtual technologies offer radical new ways to create social impact.
Talk Ideas and Proposals (Deadline: March 24)
We invite you to submit ideas for talks, panels, demos, and workshops for the 2017 Festival. Session topics should fall within the three tracks of Festival programming or the VR for Change Summit.
Games for Change Awards (Deadline: March 24)
Each year, we celebrate the year’s best impact games with the G4C Awards. If you have launched or will launch a game between January 1, 2016, and March 31, 2017, we encourage you to apply! Categories include: Most Significant Impact, Most Innovative, Best Game Play, Best Learning Game, and Game of the Year.