Good critical gaming theory is
- Falsifiable and verifiable
- Extensible and scalable
- Reconfigurable
- Helps design and prediction
- Does not confuse prescription with description
- Is useful (even if wrong) for finding new methods and questions
- Understands distinction between method and methodology
- Is clear and honest about its central aims objectives tasks targets/milestones
- Attempts for validity and soundness of purpose of argument
- Bridges (or at least offers something of value to) academia, the profession and the public/fans
I will have to justify (and provide examples for) each of these propositions..