I have been sent a book contract for the above, to be published in the Ashgate Digital Research in the Arts and Humanities series in 2014. I would like to thank the editor Dymphna Evans, and the anonymous reviewers, for some excellent suggestions.
Chapters that we agreed I would write on are as follows. Feel free to add comments on any major chapters or issues that I should focus on, have missed etc.
1. The Limits of Text in Teaching the Humanities
2. Game-based Learning and the Digital Humanities
3. Simulating Culture and Ritual
4. Fiction Eats Fact: Dilemmas in Virtual Heritage and Digital Archaeology
5. The Joysticks of Death and Destruction: Violence Morality
6. Virtual Reality, Visualization, and the Video Game
7. The Body and the Brain as Game Controller
8. Interactive Drama and Storytelling
9. Gaming in the Classroom
10. Conclusion: Reflective Game Design