Could this be used to find things in an audio archive after selecting their visual equivalent in a phone? Could this be used with Google apps such as http://www.google.com/insidesearch/
In earlier academic literature there has been some previous research I know of in the area such as talkminer TalkMiner: A Search Engine for Online Lecture Video” url: http://talkminer.com/
a. HTML video editing, what functions can be done with audio mixing? For example, you have different radio tracks that can be mixed via a webpage, see http://evelyn-interactive.searchingforabby.com/
5. Spatial audio and virtual environments eg OPEN SIM, Wonderland, Unity, Blender, procedural audio.
a. http://www.presciencelab.org/VA/ The goal of virtualized audio is to permit listeners and performers to inject themselves into a shared virtual acoustic space-to let a listener hear what a performer would sound like in his room or in a virtual performance space of his choosing. The listener(s) and performers, recorded or live, are able to move about the shared space at will, the system maintaining the illusion that the performers are in shared performance venue-a guitarist appears to be sitting at your conference table strumming softly.
b. Open Wonderland and Open Sim promised to be virtual worlds with spatialized audio that could work as virtual conferencing tools, Combine with 3D virtual worlds for teleconferencing, providing streaming located radio in VEs for teleconferencing, http://elearnmag.acm.org/archive.cfm?aid=2206888
a. Is there research being done on what examples can best showcase LARM to a wider audience? What new research tools are required for net radio, etc? Example: http://www.audiencedialogue.net/pmlr3.html
b. Crowd tagging to increase profile and to study user behaviour (could be applied to radio archives?) Indianapolis Museum of Art Tag tours http://www.imamuseum.org/page/collection-tags
a. For our contribution to DARIAH we need indexing tools and search tools ways of creating interactive video and audio content.
9. RADIO and GEOVISUALIZATION
a. Could audio detection tools reveal recording location?
b. Pronunciation database retrieval, idiolects (CLARIN_NeDiMAH, DARIAH?). Update apparently already done. Hmm, but with ORBIS like data? (http://orbis.stanford.edu/)
· Note to self: where is that French video showing accurate 3D recording of sound that they added to virtual objects?
· Retrieving sounds via voice and movement detection (“Skyrim voice detection” the game engine can be used to create free standing levels). Medieval and pseudo Viking content is already built into the game.