Hacking Simulations, Simulacra & VR

In this essay, I review key concepts in Baudrillard’s Simulacra and Simulation (Baudrillard, 1994), their relation to the Matrix film series, and their importance in terms of hacking, especially regards to Virtual Reality (VR)…

Ok, it is a very short abstract but 3,500 words of very condensed text. Probably should expand it back to 5,000 and seek publication. It reviews Baudrillard’s famous book in the light of the move from VR to XR, and the rise in computational creativity, cybercrime and hacking. With references to the Matrix trilogy and the film Possible Worlds.

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