Titles are misleading

Professor Jeremy Huggett has published an article drawn, I understand, from a talk he gave at Virtual Heritage Ireland in 2015.

It quotes 2 or 3 of my earlier publications and I am not sure on certain points if he agrees or disagrees with me/Laia Tost so I will have to read it more slowly later, but if you are interested in my publications he is writing on a similar topic and you might find it thought-provoking.

Hugget, J. (2020). Studies in Digital Heritage. Virtually Real or Really Virtual: Towards a Heritage Metaverse, 4(1).

When are titles misleading? When they say they will direct you towards something but are actually sceptical that there is a direction at all.

Huggett (p.9):

Although we have made tremendous strides forward in the intervening twenty-two years in terms of data capture, modelling, and presentation, I would suggest that we are more often than not still at the stage of generating ingenious, largely passive imagery designed to be viewed and consumed – and this is equally as true of current consumer virtual reality headsets as it is of more traditional three-dimensional heritage representations. We have yet to fully rise to the challenge and potential offered by virtual reality, and consequently virtual heritage has yet to realize its potential for engaging with and understanding the past.

I’d point the reader to my book Rethinking Virtual Places but Indiana University Press are still printing it.

Perhaps, then, this article, which tries to explain why and how virtual heritage can be entertaining:

Champion, E. (2015). Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects. Entertainment Computing 14. DOI: 10.1016/j.entcom.2015.11.003 or researchgate

Leave a comment