I mentioned this before (it went through 3 years of reviews) but the (updated) Rethinking Virtual Places book (97,000 words, approx 30 images) will be published by Indiana University Press in The Spatial Humanities series. Probably in 2021.
1-A Potted History of Virtual Reality |
2-Dead, Dying, Failed Worlds |
3-Architecture: Places Without People |
4-Theories of Place & Cyberspace |
5-Rats & Goosebumps-Mind, Body & Embodiment |
6-Games are not Interactive Places |
7-Do Serious Gamers Learn From Place? |
8-Cultural Places |
9-Evaluating Sense of Place, Virtual Places & Virtual Worlds |
10-Place-Making Interfaces & Platforms |
11-Conclusion |