The below is the last slide from my Digital Humanities 2015 talk (“Seeing Is Revealing: A Critical Discussion on Visualisation And The Digital Humanities“) in Sydney
The paper is being reviewed for the Digital Scholarship in the Humanities Journal.
Slide 48
title: If not DH what is it?
- More emphasis has been on scientific visualisation, on non-interactive calculation + presentation of quantifiable data but DH Vis not only about data, also interactive. vague, questioning & rhetorical.
- Visualisation not only pretty, (refer Baldwin, S. 2013. The Idiocy of the Digital Literary..)
- Visualisation has to overcome ocularcentrism as Virtual Reality reflects not only sighted reality but non-sighted reality, visualisation is more than just the visual (explain using cave paintings!)
- Game design is not typically part of DH but an interesting vehicle for community feedback, cultural issues, critical reflection & medium-specific techniques (procedural rhetoric). Also huge issues, HCI, authenticity, develop scholarly arguments in collaboration, preserve etc.)
- It employs research in traditional humanities, converts IT people to humanities research (sometimes), preserves and communicates cultural heritage and cultural significance through alterity, cultural constraints and counterfactual imaginings.
- History / heritage is not always literature! DH audience not always literature-focused or interested in traditional forms of literacy.
This piece from Adeline Koh over at Hybrid Pedagogy might also extend that discussion:
A LETTER TO THE HUMANITIES: DH WILL NOT SAVE YOU
http://www.digitalpedagogylab.com/hybridped/a-letter-to-the-humanities-dh-will-not-save-you/
Interesting but not directly related to my post. My post is however directly related to chapter 1 of my book: Critical gaming: Interactive History and Virtual Heritage (https://www.routledge.com/products/9781472422903) available at all good bookstores.