Tag Archives: publications

Upcoming 2020-21 Publications

Books in press/pending

  • Lee, C. & Champion, E. (Ed). (2021: pending). Screen Tourism and Affective Landscapes. Edited book. Still under review/acceptance process but I am quietly confident.
  • Champion, E. (2021: pending). Rethinking Virtual Places. Indiana University Press, Spatial Humanities series. Also, final internal review.

Book chapters in press/pending

  • Champion, E. & Foka, A. (2020: in press). “Chapter 17: Art History, Heritage Games, and Virtual Reality”, in Brown, K. J. (Ed.). The Routledge Companion to Digital Humanities and Art History. Routledge, UK. May 2020. Chapter.
  • Champion, E., Nurmikko-Fuller, T., & Grant, K. 2020 (pending, invited). “Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History.” In Games for Teaching, Impact, and Research edited by Robert Houghton, Winchester University. Chapter. Abstract accepted, chapter due end of 2020.
  • Invitation to Austrian Academy of Sciences (Vienna) by Professor Eveline Wandl-Vogt to contribute to manifesto and “Biodiversity and Cultural Diversity: Virtual opportunities” chapter for e-book Biodiversity in connection with Linguistic and Cultural Diversity. 22-23 October 2019. Editors from Austrian Academy of Sciences and Austrian Centre for Digital Humanities; European Citizen Science Association; metaLab (Harvard) etc. Chapter submitted, abstract accepted.
  • Champion, E. (2020: under review). “Not Quite Virtual: Techné between Text and World.” In Texts & Technology: Inventing the Future of the Humanities, edited by Anastasia Salter and Barry Mauer, University of Central Florida, Orlando Florida USA. Chapter. Abstract accepted. Invited.
  • Champion, E. (2020: under review). “Workshopping Game Prototypes for History and Heritage” for Digital Humanities book, Politecnico di Torino, Italy. Aracne Publishing Company. Chapter submitted. Invited.

Conferences (pending/postponed/cancelled)

Upcoming Invitations

Upcoming Visiting Scientist/Professorship

  • One month visiting scientist, University of Padova (Padua), Veneto, Italy. Now on hold. Candidature finanziate.

 

Book series in Digital Humanities and Digital Heritage

Digital Heritage/Archaeology

Digital Humanities

See also https://adho.org/publications which lists

Books and Book Series

NB Is UWM also a Digital (book series) publisher? http://dc.uwm.edu/arthist_mobilizingthepast/1/

upcoming publications

I am trying to get everything published as I tidy up my academic backlog.

I think I mentioned two journal articles were published last year

  1. Tost, L., & Champion, E. (2011). Evaluating Presence in Virtual Heritage Projects. International Journal of Heritage Studies (Taylor & Francis). DOI:10.1080/13527258.2011.577796 OR http://www.tandfonline.com/doi/abs/10.1080/13527258.2011.577796Champion, E., Bishop, I., & Dave, B. (2011). The Palenque project: evaluating interaction in an online virtual archaeology site. Virtual Reality, 1-19. DOI: 10.1007/s10055-011-0191-0

Two book chapters should also appear in 2012 or maybe even 2013:

  1. Travels in Intermedia[lity]: ReBlurring the Boundaries, Bernd Herzogenrath, ed. Interfaces: Studies in Visual Culture Series, Dartmouth College Press, 2012. NB Not in stock or not yet published, expected: June 2012. URL: http://www.upne.com/1611682595.html
  2. Champion, Erik. “History and Heritage in Virtual Worlds” in Grimshaw, M. (Ed.). (Pending). The Oxford Handbook of Virtuality. New York: Oxford University Press.

Current state of abstract: The potential of virtual reality technology applied to history and to cultural heritage appears to be rich and promising. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of culture and place. However many issues await to confront us: potential confusion between what is the past and what is history; the issue of realism when applied to the simulated portrayal of history and heritage; effective and meaningful interaction; the ownership of cultural knowledge before during and after it is digitally transmitted across the world; and how we can evaluate the successes and failures of this field.

There are also two edited journal special issues (for Games and Culture, and Virtual Reality), that are either at the publishers or waiting with me.

And also an edited book project, on game mod design and theory, which I promise is still likely to be published this year.

Hope I have not forgotten anything!

EDIT: I did forget an article for the International Journal of Architectural Computing, with Andrew Dekker, on biofeedback, should be published (when it arrives) here: http://multi-science.metapress.com/content/121497/