Assassin’s Creed in the Classroom Book Project

I have started an 18 chapter 25 author edited book project with De Gruyter (Video Games and the Humanities series) and Dr Juan Hiriart as co-editor. I hope to publish it in 2022. Confirmed authors are from Canada, USA, the Netherlands, Germany, Belgium, Finland, Australia, New Zealand, and the UK. The aim is to explain how the Ubisoft Assassin’s Creed Series can and has and could be used in the classroom, museum, or gallery (or as escape space). De Gruyter and Ubisoft historians  have been very encouraging. I’d love contributions from the Caribbean or Middle East but very happy with what we have going forward.

There is some possibility of related online learning materials being made available.

Assassin’s Creed in the Classroom, Museum and Gallery

Alternative title:  Assassin’s Creed: History’s Playground or a Stab in the Dark?

NB This is not the final chapter order.

  1. Ubisoft’s Archaeology And History-Making: From The Inside
  2. Using The Assassin’s Creed Discovery Tours In The Classroom: A Tutorial
  3. Creation Of Teacher Curriculum Guides For The Assassin’s Creed Discovery Tour Games To Improve Teachers’ TPCK And TAM
  4. Gaming The Classroom: Assassin’s Creed Odyssey As A Learning Tool For First Year Undergraduates
  5. Understanding Problems Of Historical Writing Through Historical Videogame Design  
  6. Preparing High School Students For An Academic Trip To Greek Archaeological Sites By Using The Ubisoft Discovery Tour On Ancient Greece    
  7. Assassin’s Creed Odyssey And Its Use In The Context Of The Archaeological Museum In Muenster (Germany)  
  8. Viking Life: Using Assassin’s Creed Valhalla Settlements To Teach Social History And Everyday Life In School Classrooms          
  9. Living Through The Animus: Conceptualizing Playful Time Travel In The Classroom     
  10. Christian Vikings Storming Templar Castles: Anachronism As A Teaching Tool 
  11. The Discovery Tour And Historical Characters In Ancient Greece
  12. An Unholy Alliance? Ubisoft And The Future Of Archaeological (Re)Animation
  13. Classical Creations In A Modern Medium
  14. Discovering The Past As A Virtual Foreign Country: Assassin’s Creed As Historical Tourism
  15. Assassin’s Creed @ The Carlos: Merging Videogames And Education At The Michael C. Carlos Museum
  16. Learning The Past By Walking Through Biomes
  17. Historical Video Games And Teachers Practices In French-Speaking Secondary Schools In The Montreal Metropolitan Area      
  18. Religion Is History: Teaching Religion To Postsecular Audiences         

2 thoughts on “Assassin’s Creed in the Classroom Book Project

Leave a comment