I gave an online talk on the above to Hiroshima University today.
I have 4 excellent questions from the students to research and hopefully answer:
- Which videogames specifically led to real-world tourism? I add here, and what if one’s that are also in film or tv or in book form?
- Of those games transformed into virtual tourism, which ones incorporated local cultural context?
- How can we stop virtual tourism from creating false memories?
- Is there anywhere in the world where virtual heritage is checked for authenticity by organisations (such as UNESCO?)