I am thinking there are quite a few philosophical issues in VR and on writing just a few down methinks there is a potential book here for undergrads but the chapters will have to be reduced in number, to probably 6? 8? I wonder how big a chapter can be to be set for a class, 6000 words?
- Embodiment in Virtual Classrooms (Hubert Dreyfus on Second Life)
- Social media and Accountability in VR and Virtual Worlds
- Defining reality in Virtual Reality (various)
- Agreeing to Disagree on Presence, virtual presence, immersion
- Authenticity of the RECREATED Real and the BORN DIGITAL
- Social, technological, and cultural CONVERGENCE With VR (Jenkins)
- From Hegel to Jenkins: ISSUES OF CONTROL, RHETORIC, Narrative AND PEDAGOGY (Hegel, Jenkins)
- MIND-BODY-HARD-DRIVE: What VR does for the Mind-Body Problem
- Big Data and the Kantian SUBLIME
- Data, Metal, Plastic, and Obsolescence
- Privacy and the Augmented State
- Can We Place a Virtual Place? (Jeffrey Malpas)
- Culture, Where Art Thou? (Can ‘Culture’ really exist in VEs on the cloud?)
- Is Vision the Most Sense-ible in VR or too Dominant?
- Paradise, Purgatory and the Nietzschean Recurrence of the Eternal Loop: how to visualize them?
- ‘Technology is Dead.’ Signed, God: Is technology too teleological?
Other issues that interest me, what is a world? Do we need virtual rules for them? TO what extent is risk required? To what extent must the visitors/participants have agency and autonomy?