Philosophical issues caught in VR

I am thinking there are quite a few philosophical issues in VR and on writing just a few down methinks there is a potential book here for undergrads but the chapters will have to be reduced in number, to probably 6? 8? I wonder how big a chapter can be to be set for a class, 6000 words?

  1. Embodiment in Virtual Classrooms (Hubert Dreyfus on Second Life)
  2. Social media and Accountability in VR and Virtual Worlds
  3. Defining reality in Virtual Reality (various)
  4. Agreeing to Disagree on Presence, virtual presence, immersion
  5. Authenticity of the RECREATED Real and the BORN DIGITAL
  6. Social, technological, and cultural CONVERGENCE With VR (Jenkins)
  7. From Hegel to Jenkins: ISSUES OF CONTROL, RHETORIC, Narrative AND PEDAGOGY (Hegel, Jenkins)
  8. MIND-BODY-HARD-DRIVE: What VR does for the Mind-Body Problem
  9. Big Data and the Kantian SUBLIME
  10. Data, Metal, Plastic, and Obsolescence
  11. Privacy and the Augmented State
  12. Can We Place a Virtual Place? (Jeffrey Malpas)
  13. Culture, Where Art Thou? (Can ‘Culture’ really exist in VEs on the cloud?)
  14. Is Vision the Most Sense-ible in VR or too Dominant?
  15. Paradise, Purgatory and the Nietzschean Recurrence of the Eternal Loop: how to visualize them?
  16. ‘Technology is Dead.’ Signed, God: Is technology too teleological?

Other issues that interest me, what is a world? Do we need virtual rules for them? TO what extent is risk required? To what extent must the visitors/participants have agency and autonomy?

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