Virtual Heritage Multimodality

There are all sorts of interesting VR suits and gloves (or simpler assistive devices), olfactory and haptic-based devices (and even location-based audio augmented reality using headphones) now promising all sorts of sensations with potential links to tourism but also in particular to cultural heritage tourism (virtual heritage).

I’d be very happy to test out some of these extra experiential possibilities with historical and heritage-focused contexts.

It is perhaps a little ironic that a small but important goal for consumer-level VR is not handsfree control but hands-included VR (oculus) or by using more adept controllers (valve index).

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