I just gave a paper via Google hangout to CAU UK 2013 (Computer Applications and Quantitative Methods in Archaeology – UK Conference 22nd – 23rd February, 2013) in London.
Fullscreen Powerpoint did not seem to work but PDF did. Hmm.
I see some of the problems in Virtual Heritage//Digital Archaeology as how to
- involve crowdsourcing
- simulate ritual
- design suitable and contextual interaction
- design and evaluate meaningful learning
- build templates so communities can develop their own interactive 3D environments
- provide for archaeological scholars and the general public (separate environments, separate levels of detail, separate narratives?)
I forgot to say:
- You can download related (free) book chapters in the ETC Press Game Mods book here.
- Aarhus University has a PhD scholarship on Digital Heritage and Virtual Culture for those interested, very lucrative funding!
- We hope to have a cultural heritage workshop in June on related issues.
- End of October, Digital Heritage 2013, a vast collection of heritage conferences, will take place in Marseilles.
- I have a book project on this and very happy to field suggestions about how game studies and game environments can advance to help virtual heritage and digital archaeology.
UPDATE: The slides and audio commentary are online at http://www.lparchaeology.com/caauk/game-issues-for-scholarly-discourse-or-for-public-understanding/
They are also at http://dougsarchaeology.wordpress.com/2013/02/25/game-issues-for-scholarly-discourse-or-for-public-understanding/
I cannot bring myself to listen to my own voice for any length of time (is that what I sound like, at least I did not try to sing) but a big thank you to the organizers.