Tag Archives: Museums

New Open-access Article on Mixed Reality

A new open-access article by Mr Mafkereseb Bekele, a PhD student at Curtin University and his three supervisors (myself, Dr David McMeekin and Dr Hafizur Rahaman): “The Influence of Collaborative and Multi-Modal Mixed Reality: Cultural Learning in Virtual Heritage” https://mdpi.com/1390992#mdpimti via @MDPIOpenAccess

Studies in the virtual heritage (VH) domain identify collaboration (social interaction), engagement, and a contextual relationship as key elements of interaction design that influence users’ experience and cultural learning in VH applications. The purpose of this study is to validate whether collaboration (social interaction), engaging experience, and a contextual relationship enhance cultural learning in a collaborative and multi-modal mixed reality (MR) heritage environment. To this end, we have designed and implemented a cloud-based collaborative and multi-modal MR application aiming at enhancing user experience and cultural learning in museums. A conceptual model was proposed based on collaboration, engagement, and relationship in the context of MR experience. The MR application was then evaluated at the Western Australian Shipwrecks Museum by experts, archaeologists, and curators from the gallery and the Western Australian Museum. Questionnaire, semi-structured interview, and observation were used to collect data. The results suggest that integrating collaborative and multi-modal interaction methods with MR technology facilitates enhanced cultural learning in VH.

Keywords: mixed reality; virtual heritage; collaborative interaction; multi-modal interaction; engagement; cultural learning

Book Chapters on the way (provisionally)

  1. Champion, E. (2021: pending). Biodiversity and Cultural Diversity: Virtual opportunities. In E. Wandl-Vogt (Ed.), Biodiversity in connection with Linguistic and Cultural Diversity. Vienna, Austria. Written.
  2. Champion, E. (2021: under review). Not Quite Virtual: Techné between Text and World” In Texts & Technology: Inventing the Future of the Humanities, edited by Anastasia Salter and Barry Mauer, University of Central Florida, Orlando Florida USA. Written.
  3. Champion, E. (2021: under review). Workshopping Game Prototypes for History and Heritage. In Digital Humanities book, Politecnico di Torino, Italy. Aracne Publishing Company. Written.
  4. Champion, E., & Hiriart, J. (2021: pending). Workshopping Board Games for Space Place and Culture. In C. Randl & M. Lasansky (Eds.), Playing Place: Board Games, Architecture, Space, and Heritage. Written. Publisher being negotiated.
  5. Champion, E. (2021). Reflective Experiences with Immersive Heritage: A Theoretical Design-Based Framework. In A. Benardou & A. M. Droumpouki (Eds.), Difficult Pasts and Immersive Experiences. London, UK: Routledge. Abstract accepted.
  6. Champion, E., Nurmikko-Fuller, T., & Grant, K. (2021: pending, invited). Blue Sky Skyrim VR: Immersive Techniques to Engage with Medieval History. In R. Houghton (Ed.), Games for Teaching, Impact, and Research UK: De Gruyter. Abstract accepted, full chapter due March 2021.
  7. Champion, E. (2022: pending). Swords, Sandals and Selfies: A Tour You’d Kill For. In C. Lee & E. Champion (Eds.), Screen Tourism and Affective Landscapes Publisher to be confirmed.

#CFP MCG’s Museums+Tech 2019 London

I don’t usually blogpost individual CFPs but this is due 17 June (UK time) and sounds excellent:

https://www.museumscomputergroup.org.uk/2019-proposals/

Call for papers now extended to 23:59 (London time) on 17 June 2019. Museums+Tech 2019 will be held at the British Library, London, on 18 October 2019.

Submit your proposal now

MCG’s Museums+Tech 2019: openness

Museums and other cultural organisations have long been encouraged to be more open, in multiple senses of the word. From a technology point of view, this idea often centres on sharing collections data, producing open source software and tools, and developing open standards – all of which could have far-reaching implications for user engagement, future collaborations, and long-term preservation. Looking more broadly, the word ‘openness’ also has more infrastructural implications, as it relates to themes of transparency about decisions and processes, as well as inclusion of a wider visitor community. It’s also important to question this notion of openness – when should organisations be more open, and why might openness not always be desirable? For this year’s conference we are keen to hear a variety of perspectives on what openness means to you and your organisations, with honest reflections on related projects, acknowledging challenges and potential solutions.

How can museums and other cultural organisations be more open in terms of their collections and processes, is openness always desirable, and what barriers might we have to overcome for truly open digital cultural heritage?

The MCG’s Museums+Tech 2019 conference seeks proposals for presentations addressing these issues. It’s time to celebrate good work, and share ideas for helping museums and other cultural institutions do better. We’re open to suggestions, but topics might include:

  • What does openness mean to you, in the context of museums and other cultural organisations?
  • How are organisations opening up their collections to a wider audience?
    • What technological and ethical considerations should be made?
    • Have you been involved in a project to reuse open data from one or more cultural organisations in a creative or innovative way?
  • How can organisations be open and transparent about their processes, both internally and externally?
  • What role can openness play in decolonising collections and engaging with sometimes difficult and dubious organisational histories?
  • Has openness within your organisation led to new projects or partnerships?
  • What impact can openness have on visitor/user engagement?
    • Can openness lead to greater inclusivity and diversity?
  • When should organisations prioritise the use of open technologies or standards, and how can they support our work now and into the future?
  • What are the potential barriers to openness and how might we address them?

The MCG’s annual conference attracts speakers and participants from some of the most innovative museums, agencies and university programmes in the world. We’re keen to hear from practitioners, researchers, funders, and those from related cultural heritage and technology sectors. All submitted papers will be reviewed by experts in the field.

The conference programme will include long and short presentations, and you can suggest a length to suit your topic in the proposal form. Short presentations are a great way for you to share useful ideas that others in the sector can try, or to present a provocation. Longer presentations let you provide a more detailed exploration of a topic or project.

Our audiences love our mixture of old and new voices. We have a great track record in presenting a diverse range of speakers, and we’ve started a profit-sharing scheme in acknowledgement of the resources required to attend and present at events. We can also provide some bursaries for speakers who would benefit from assistance with funds for travel, childcare etc. Please also read our Guidance for Speakers before submitting your proposal. Our events have a code of conduct designed to help everyone enjoy the event.

Submit your proposal now

Proposals deadline

This call for proposals closes at 23:59 (London time) on 17 June 2019. Our international Programme Committee will review proposals over the following weeks and you should hear from us in mid-late July. If you have any questions please email us at contact@museumscomputergroup.org.uk.

 

The future of games in museums: what should we be doing?

very articulate post! Now to play those games!

martha henson: blog

A confluence of related projects and talks has got me thinking about where games in museums should be going in the future. There have been some notable successes in museum games to date, and some failures. Where to go from here? Here are some assembled thoughts on the types of games and game design practices I would love to see more museums exploring.

Collaborative games

Now, I love competitive games, but not everyone does, and competition can be off putting and disruptive in, say, family situations (I’m sure you all have stories about the game of Monopoly that ended in tears). Collaborative games are perhaps more suited to the mixed audiences and interests that are represented by museum visitors.

For example, Spaceteam is absolutely one of my favourite games of the last few years. It manages to be ridiculous, hilarious, breathlessly exciting, social and visually striking, all at the same…

View original post 2,039 more words

Researchs into interactive maps, multimedia cartography

Recent interactive mapping projects I mentioned
http://orbis.stanford.edu/#
http://www.dailymail.co.uk/sciencetech/article-2313590/The-interactive-map-reveals-Britains-popular-surnames.html

Migration map http://migrationsmap.net
Interactive ‘immigration explorer’ map http://www.nytimes.com/interactive/2009/03/10/us/20090310-immigration-explorer.html?_r=0
The Human Journey: migration routes https://genographic.nationalgeographic.com/human-journey/ and lessons http://education.nationalgeographic.com.au/activity/global-patterns-human-migration/?ar_a=1
Journey of mankind http://www.bradshawfoundation.com/journey/ (http://www.geography.org.uk/cpdevents/onlinecpd/migration/ahistoryofmigration/) Overview at http://www.findingdulcinea.com/features/science/The-History-of-Human-Migration.html

Side note: The great human migration -Why humans left their African homeland 80,000 years ago to colonize the world
http://www.smithsonianmag.com/history-archaeology/human-migration.html

Potential research partners
@Curtin, spatial sciences and Ric Lowe http://humanities.curtin.edu.au/schools/EDU/staff.cfm/R.K.Lowe
UCL http://makingmaps.net/category/13-multimedia-mapping/
Vis: RMIT http://www.rmit.edu.au/mathsgeo/research/geospatial/cartography
UTAS http://www.utas.edu.au/research/graduate-research/elite/humanities/history–and–classics/from-colonial-cartography-to-digital-mapping-tasmania-c.1780-2010
Unimelb http://www.land-environment.unimelb.edu.au/research/cartographic-and-spatial-services/
SBS http://www.sbs.com.au/shows/cq/about/page/i/3/h/Research/
ACMI http://www.acmi.net.au/research-resources.htm
Museums-National Museum, UWA, Maritime, Immigration, etc
Mapping sciences australia http://www.mappingsciences.org.au/heritage/cartography-foundation
Instotute of Australian Geographers http://www.iag.org.au/publications/geographical-research/
CSIRO http://www.csiro.au/Organisation-Structure/Divisions/Ecosystem-Sciences/GEHES.aspx (Dr Kirsten MacLean http://www.csiro.au/Organisation-Structure/Divisions/Ecosystem-Sciences/KirstenMaclean.aspx(

NB
Australian public datasets http://data.nsw.gov.au/links
Immigration websites http://www.besthistorysites.net/index.php/american-history/immigration
Europe History Interactive Map http://www.worldology.com/Europe/europe_history_md.htm
Examples for kids http://www.eduplace.com/kids/socsci/ca/books/bkf3/imaps/
Global migration map http://www.open.edu/openlearn/society/international-development/international-studies/global-migration-map
Times maps http://www.timemaps.com/history

AUSTRALIA
National museum resources http://www.nma.gov.au/education-kids/classroom_learning/by_subject/australian_history
Typical curriculum lessons http://www.australiancurriculumlessons.com.au/2013/01/18/australian-history-lesson-migration-and-settlement-in-australia/
NSW http://www.migrationheritage.nsw.gov.au/homepage/
Australian Immigration history http://www.family-getaways-melbourne.com/australia-immigration-history.html
Listen to the Forgotten Australians and Former Child Migrants oral history interviews http://www.nla.gov.au/digicoll/ListentotheForgottenAustralians.html
GOLD! http://www.sbs.com.au/gold/ Explore the impact of the gold rushes on Australia and uncover the stories of the diggers at SBS GOLD! The topics below detail the varied results of the gold rushes on the young colonies of Australia, and use newspapers, diaries and memoirs to uncover the personal experiences of those caught up in the rush.
World atlas Oceania http://www.worldatlas.com/webimage/countrys/oceania/au.htm Multicultural australia http://www.multiculturalaustralia.edu.au
Australia civilisation http://www.michellehenry.fr/civiaus.htm