Tag Archives: cfp

CFP – Digital Creativity Special Issue “Creative Digital Escape Rooms”

Digital Creativity – Special Issue: “Creative Digital Escape Rooms”

UPDATE: THE OFFICIAL CALL IS AT https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

Special Issue Editors: Erik Champion, University of South Australia, erik.champion@unisa.edu.au and Susannah Emery, University of South Australia susannah.emery@unisa.edu.au

While they are increasingly popular in urban settings, digital escape rooms can be experienced physically, digitally, virtually, or in hybrid form, inside or outside (Lucarelli 2019), or a combination of both. Their potential as learning environments has been well-researched (Makri, Vlachopoulos, and Martina 2021; Charlo 2022), as has their potential for a range of domains: engaging audiences with museum and gallery collections (Smith 2017; Antoniou, Dejonai, and Lepouras 2019; Back et al. 2019; Schaffman 2017), showcasing tourism attractions (Pakhalov and Rozhkova 2020) or even visualising big data (Lior 2020).

They have also been used to test educational techniques (McFadden and Porter 2018; Karageorgiou, Mavrommati, and Fotaris 2019; Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022) and allow the training of unlikely skills and concepts, such as computer programming (Yllana-Prieto, González-Gómez, and Jeong 2023). They can integrate analogue and digital content (Krekhov et al. 2021), exist purely in the virtual realm (Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022), or combine human-driven, mechanical or “smart” interaction and sensory devices (Karageorgiou et al. 2021).

But what makes a creative digital escape room? How can creative experiences be shared? How can creative content be explored and appreciated? How can creative decision-making, insight, and teamwork be fostered and encouraged? Are there digital escape rooms that allow themselves to be creatively reframed, reconfigured, or otherwise modified or extended?

We are equally open to submissions on hybrid (digital and physical) escape rooms, virtual escape rooms, and escape rooms that redefine, provoke or extend stereotypes and conventions of escape room design.

Examples include but are not limited to:

  • Creative content, creative design, creative user input, or creative experiences arising from digital escape room design;
  • The implications of different genres, platforms, equipment or the mode of delivery on creative engagement;
  • Trends, relationships, and influences relating to digital escape room design;
  • The dynamic relationships between tools, interaction, surroundings, and environment;
  • Design tools and design methods;
  • Historical, pedagogical, and/or auto-ethnographic accounts of digital escape rooms;
  • Critical reflections and interventions on the relationship of digital escape rooms, changing social phenomena, culture, and creativity;
  • Accounts and analyses of engagement and evaluation of digital escape room experiences.

Submission requirements:

 Submission to this special issue is a two-stage process. Authors interested in contributing are invited to submit an extended abstract (500 words) for review. The extended abstract should include the following information: (1) Name of author(s) with email addresses and affiliation, if applicable, (2) Title of the paper, (3) Body of the abstract, (4) Preliminary bibliography, (5) Short bio(s). Please email abstracts directly to the editors listed below. Authors whose abstracts are accepted will then be invited to submit a full paper (up to 7000 words). Full papers will then be double blind peer reviewed for acceptance into the special issue. Note that acceptance of an abstract alone does not imply acceptance for publication in the journal. Upon acceptance of the abstract, you will be sent further authors’ guidelines based on the Digital Creativity guidelines (Instructions for Authors) at https://www.tandf.co.uk/journals/NDCR.

Reference

Important Dates

Abstracts due: January 13, 2025;

Full papers due: March 31, 2025 – full essays due via ScholarOne;

Final versions due: June 30, 2025– deadline for final/revised articles;

Expected publication: End of 2025.

Submission method: see https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

REFERENCES

  1. Antoniou, Angeliki, Marios Ilias Dejonai, and George Lepouras. 2019. ‘Museum escape’: A game to increase museum visibility. Paper presented at the Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings 8.
  2. Back, Jon, Svante Back, Emma Bexell, Stefan Stanisic, and Daniel Rosqvist. 2019. The quest: An escape room inspired interactive museum exhibition. Paper presented at the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.
  3. Charlo, José Carlos Piñero. 2022. “The Rise of Educational Escape Rooms: Designing Games as Formative Tasks.” In Handbook of Research on the Influence and Effectiveness of Gamification in Education, 143-63. IGI Global.
  4. Karageorgiou, Zoi, Eirini Mavrommati, and Panagiotis Fotaris. 2019. Escape room design as a game-based learning process for STEAM education. Paper presented at the ECGBL 2019 13th European Conference on Game-Based Learning.
  5. Karageorgiou, Zoi, Konstantinos Michalakis, Markos Konstantakis, Georgios Alexandridis, and George Caridakis. 2021. Smart Escape Rooms for Cultural Heritage: A Systematic Review. Paper presented at the Proceedings of the European Conference on Games-based Learning.
  6. Krekhov, Andrey, Katharina Emmerich, Ronja Rotthaler, and Jens Krueger. 2021. “Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.” Review of. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY):1-24.
  7. Lior, Solomovich. 2020. “Studying big data using virtual escape rooms.” Review of. International Journal of Advanced Statistics and IT&C for Economics and Life Sciences 10 (1):23-30.
  8. Lucarelli, Vissia. 2023. “Creating an Escape Room in a Heritage Site.” Accessed 12 July 2023. https://www.museumnext.com/article/creating-an-escape-room-in-a-heritage-site/.
  9. Makri, Agoritsa, Dimitrios Vlachopoulos, and Richard A Martina. 2021. “Digital escape rooms as innovative pedagogical tools in education: A systematic literature review.” Review of. Sustainability 13 (8):4587.
  10. McFadden, Colin, and S Porter. 2018. Augmented reality escape rooms as high-engagement educational resources. Paper presented at the ICERI2018 Proceedings.
  11. Pakhalov, Alexander, and Natalia Rozhkova. 2020. “Escape rooms as tourist attractions: Enhancing visitors’ experience through new technologies.” Review of. Journal of Tourism, Heritage & Services Marketing (JTHSM) 6 (2):55-60.
  12. Pozo-Sánchez, Santiago, Georgios Lampropoulos, and Jesús López-Belmonte. 2022. “Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms.” Review of. Journal of New Approaches in Educational Research 11 (2):307-22.
  13. Schaffman, A. 2017. “Escaping the Mundane: Using Escape Rooms in a Museum Setting.” In MuseumNext: RISK. Melbourne, Australia: MuseumNext.
  14. Smith, Amanda. 2023. “How to get millennials into your Museum with escape rooms.” MuseumNext, Accessed 12 July. https://www.museumnext.com/article/get-millennials-museum/.
  15. Yllana-Prieto, Félix, David González-Gómez, and Jin Su Jeong. 2023. “The escape room and breakout as an aid to learning STEM contents in primary schools: an examination of the development of pre-service teachers in Spain.” Review of. Education 3-13:1-17. doi: 10.1080/03004279.2022.2163183.

Cultural Presence Session proposed for CAA2022 Oxford

Associate Professor Elaine Sullivan will propose a session on cultural presence (based on my writing in Critical Gaming) but also on wider issues of virtual heritage, for CAA2022, Oxford, 8-11 August (physically and virtually). It was approved for CAA2020 Oxford but the conference was postponed due to COVID, and she will need to reapply. However, if you are interested please contact her via her University of California-Santa Cruz Faculty page.

Details of her session S26 (specific details may be changed for 2022) are at https://2020.caaconference.org/sessions/ (N.B. I updated my definition of Cultural Presence in the journal article Culturally Significant Presence in Single-player Computer Games (JOCCH 2020).

Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (XR) technologies are increasingly incorporated into university classrooms and public education in the GLAM sector (galleries, libraries, archives, and museums). The potential to use these technologies to engage students and the public with archaeological knowledge (such as site reconstructions, artefacts, or re-imagining the activities of past peoples) is exciting, but
these forms of representation, including the use of individual headsets, tablets, and personal mobile phones, come with particular challenges.

In his book Critical Gaming (2015), (free PDF) Erik Champion argued that virtual realities should express ‘cultural presence,’ the meaning and significance of a time, place, or object to people of the past.

Hyper-reality, photogrammetry, and ever-increasing levels of ‘accuracy’ in 3D models do not inherently convey aspects of cultural significance and meaning, and many VR/AR/XR experiences fall dramatically short of the goal of expressing the importance of past places and things to their original communities.

Emphasis on technological and (especially) hardware innovation often deflects attention from critically engaging with questions of meaning-making. This panel asks those creating or intensely using Archaeology VR/AR/XR to focus NOT on software, hardware, or the latest technical innovations, but on how we as archaeologists
can better design, create, or curate experiences that inspire and educate students and the public on the cultural importance of archaeological spaces, objects or themes.

What are successful techniques to aid a visitor to better understand the original context of an object now placed in a (often far off) museum or gallery? How can university instructors incorporate the (problematically individual) headset or mobile experiences into pedagogy to provide meaningful and active student learning? How can complex data be usefully layered or curated so that multiple types of museum visitors or classes could find it informative and emotionally resonant? How can we turn these increasingly popular technologies into serious spaces of cultural learning and curiosity, moving beyond the initial ‘wow’ factor?


Format
Instead of traditional 20 minute talks, we request that participants present 8-10 minutes in depth on one VR/AR/XR experience they have designed and/or utilized in a university or GLAM setting (not a general review of multiple types of work).

We ask participants to present and explain aspects of design and interaction and their intent in that experience; or, if the content was not designed by the presenter, how content was
incorporated, curated, or enhanced for the classroom or GLAM experience. Specifically, we ask presenters to think thoughtfully and critically about how we might collectively learn to use these technologies in more informed ways, including: What types of interactions with
students or the public have shown promise, and how might we build on those successes?

What practices have not worked, and how might we learn from our failures? What particular aspects of archaeological and cultural heritage knowledge are best emphasized in the VR/AR/XR experience? What is key to re-using content created by others, including content created by non-archaeologists?

cfp soon: Living Digital Heritage

Macquarie University in Sydney, NSW, Australia, plan to hold the above conference 5-7 November 2021 in Sydney Australia (and remotely). I imagine the CFP will be out soon, website is at:

https://www.mq.edu.au/research/research-centres-groups-and-facilities/resilient-societies/centres/cache/news-and-events4/living-digital-heritage-conference-october-2020

The Macquarie University Simulation Hub

Integrating the Past into the Present and Future”

Modern, innovative data collection and digital visualisation capabilities are able to capture ancient artefacts and structures, contexts, and traditions faster and in greater detail than ever before. Their sophistication and multi-dimensionality promise engagement with the past at many levels offering opportunities for deeper analyses and experiences to increasingly broader audiences.

This conference will be organised and hosted by the Centre for Ancient Cultural Heritage and Environment (CACHE). CACHE is a multi-disciplinary research centre focused on research on cross-cultural interaction in ancient cultures from Western Europe to China. Concentrating not only on the history of the societies concerned, but on the languages used, with a special focus on the close study of physical artefacts from antiquity. CACHE engenders transdisciplinary research into ancient knowledge by gathering leading MQ researchers across several disciplines (archaeological science, ancient history and literature, bioarchaeology, biology, environmental sciences) and departments (Human Sciences, International Studies, Biological Sciences, Environmental Sciences, Ancient History, Geography and Planning). CACHE particularly welcomes contributions reflecting the Indigenous Australian context – submissions concerned with Indigenous issues are especially relevant to the symposium and will be warmly welcomed.

ISMAR workshop MrICHE

#CFP I was invited onto the program committee for IEEE International Workshop on “Mixed Reality Implications on Cultural Heritage Experience (MrICHE)”.

The workshop will be held in conjunction with the International Symposium on Mixed and Augmented Reality (ISMAR 2021, https://ismar21.org), 4-8 October 2021, Bari, Italy.

Submit: 4-8 page papers by 23 June! IEEE format. https://fcrlab.unime.it/calls/mriche2021 #ismar #culturalheritage #mixedreality #augmentedreality

CFPs for May 2020

I have not checked all of these calls for papers but many have moved online, some now offer free registration, but I am not sure how they will be run.

*START*DUECONFTHEMELOCATION
1/09/2024/05/20CASA2020Computer Animation and Social Agents (POSTPONED)Bournemouth UK
3/09/203/06/20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
23/09/20?BestinHeritagethe best in heritage 2020Dubrivnik Croatia
1/10/2029/05/20CAA2020-GKBig Data in ArchaeologyAthens Greece
1/10/2030/04/20BoundariesBoundaries of Here and NowVenice Italy
10/10/20?Living DHIntegrating the Past into the Present and FutureSydney Australia
1/11/2021/04/20CHIPLAY1 to 4 NovOttawa Canada
1/11/2029/06/20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
1/11/2029/06/20VRSTVR Software and TechnologyOttawa Canada
4/11/206/06/20TIPC3The Interactive PastsLeiden The Netherlands
22/11/207/07/20JADHJapan Digital Humanities: Microcosms and Hubs (ONLINE)Osaka Japan
??DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
9/12/201/10/20GALAGames and Learning Alliance conferenceLavel France
18/12/2029/05/20Tag42theoretical archaeology groupLeicester UK
19/04/21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimasso Cyprus
8/05/2110/09/20CHI2021CHI2021Yokohama Japan
26/07/21?DH2021Digital HumanitiesTokyo Japan
1/09/21?MW2021Museums on the WebWashington DC
10/10/21?ConnectedpastThe Connected Past 2021 *summer 2021Heraklion Crete
11/07/22?DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
1/09/2024/05/20CASA2020Computer Animation and Social Agents (POSTPONED)Bournemouth UK
1/10/2029/05/20CAA2020-GKBig Data in ArchaeologyAthens Greece
18/12/2029/05/20Tag42theoretical archaeology groupLeicester UK
3/09/203/06/20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
4/11/206/06/20TIPC3The Interactive PastsLeiden The Netherlands
1/11/2029/06/20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
1/11/2029/06/20VRSTVR Software and TechnologyOttawa Canada
22/11/207/07/20JADHJapan Digital Humanities: Microcosms and Hubs (ONLINE)Osaka Japan
8/05/2110/09/20CHI2021CHI2021Yokohama Japan
9/12/201/10/20GALAGames and Learning Alliance conferenceLavel France

CFPs for Conferences in 2020

*START*DUECONFTHEMELOCATION
01-Jul-2016-Mar-20CASA2020Computer Animation and Social AgentsBournemouth UK
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg Austria
14-Jul-2031-Jan-20G4CGames For ChangeNew York City
26-Aug-2015-Feb-20ASAArchives Amplified: Connect, Challenge, ReimagineBrisbane Australia
26-Aug-2013-Feb-20EAAsustainability of archaeological data for EAA 2020Budapest Hungary
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
15-Sep-2028-Feb-20UMAC-ICOMUniversity Museums and Collections conference- New DestinationsSydney Australia
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
01-Oct-20?CAA2020-GKBig Data in ArchaeologyAthens Greece
10-Oct-20?Living DHIntegrating the Past into the Present and FutureSydney Australia
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
01-Nov-2029-Jun-20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
01-Nov-20?VRSTOttawa Canada
04-Nov-2001-May-20TIPC3The Interactive PastsLeiden The Netherlands
28-Nov-2031-May-20DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
01-Dec-20?GALAGames and Learning Alliance conferenceLavel France
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimasso Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
01-Sep-21?MW2021Museums on the WebWashington DC
11-Jul-22?DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
26-Aug-2013-Feb-20EAAsustainability of archaeological data for EAA 2020Budapest Hungary
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
26-Aug-2015-Feb-20ASAArchives Amplified: Connect, Challenge, ReimagineBrisbane Australia
15-Sep-2028-Feb-20UMAC-ICOMUniversity Museums and Collections conference- New DestinationsSydney Australia
01-Jul-2016-Mar-20CASA2020Computer Animation and Social AgentsBournemouth UK
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
04-Nov-2001-May-20TIPC3The Interactive PastsLeiden The Netherlands
28-Nov-2031-May-20DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
01-Nov-2029-Jun-20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
08-May-2110-Sep-20CHI2021CHI2021Yokohama Japan

conference CFPs

*START*DUECONFERENCETHEMELOCATION
23-Nov-19invitedITCF4th Boao International Tourism Communication Forum (ITCF)Hainan China
03-Dec-1918-Oct-19ozchi2019Experience Design (short papers)Perth Australia
09-Dec-19acceptedDHdownunderCall for workshopsNewcastle Australia
14-Jan-2008-Dec-19GO GLAMGenerous and Open: Galleries, Libraries, Archives, MuseumsGold Coast Australia
29-Jan-2030-Nov-19MSIVISM 2020Multimedia, Sci Info & Visualization for Info Systems & MetricsCanary Islands Spain
10-Feb-2018-Oct-19Digraa2020DiGRA Australia 2020 National ConferenceBrisbane Australia
27-Feb-2024-Oct-19GRAPPComputer Graphics and ApplicationsValletta Malta
17-Mar-2014-Oct-19DHN2020Digital Humanities in the Nordic CountriesRiga, Latvia
26-Mar-2001-Nov-19ArchivesArchives UnleashedNew York USA
14-Apr-2031-Oct-19CAA2020Computer Applications & Quantitative Methods in ArchaeologyOxford UK
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submissionHawaii USA
03-Jun-2029-Nov-19DIGRA2020Play EverywhereTampere Finland
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 October 2019)Prague, Czech Republic
22-Jul-2015-Oct-20DH2020Digital Humanities: carrefours/intersectionsOttawa Canada
18-Aug-2015-Oct-20IFPH6th World Conference of the International Federation for Public HistoryBerlin Germany
26-Aug-2031-Oct-19Critical HeritageFutures (subtheme Digital Heritage)London UK
15-Sep-2002-Dec-19FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
05-Oct-2002-Oct-19ICOMOS2020ICOMOS WORLD 2020Sydney, Australia
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimassol, Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
START*DUE*CONFERENCETHEMELOCATION
17-Mar-2014-Oct-19DHN2020Digital Humanities in the Nordic CountriesRiga, Latvia
03-Dec-1918-Oct-19ozchi2019Experience Design (short papers)Perth Australia
10-Feb-2018-Oct-19Digraa2020DiGRA Australia 2020 National ConferenceBrisbane Australia
27-Feb-2024-Oct-19GRAPPComputer Graphics and ApplicationsValletta Malta
14-Apr-2031-Oct-19CAA2020Computer Applications & Quantitative Methods in ArchaeologyOxford UK
26-Aug-2031-Oct-19Critical HeritageFutures (subtheme Digital Heritage)London UK
26-Mar-2001-Nov-19ArchivesArchives UnleashedNew York USA
03-Jun-2029-Nov-19DIGRA2020Play EverywhereTampere Finland
29-Jan-2030-Nov-19MSIVISM 2020Multimedia, Sci Info & Visualization for Info Systems & MetricsCanary Islands Spain
15-Sep-2002-Dec-19FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
14-Jan-2008-Dec-19GO GLAMGenerous and Open: Galleries, Libraries, Archives, MuseumsGold Coast Australia
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submissionHawaii USA
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 October 2019)Prague, Czech Republic
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
22-Jul-2015-Oct-20DH2020Digital Humanities: carrefours/intersectionsOttawa Canada
18-Aug-2015-Oct-20IFPH6th World Conference of the International Federation for Public HistoryBerlin Germany

#CFP MCG’s Museums+Tech 2019 London

I don’t usually blogpost individual CFPs but this is due 17 June (UK time) and sounds excellent:

https://www.museumscomputergroup.org.uk/2019-proposals/

Call for papers now extended to 23:59 (London time) on 17 June 2019. Museums+Tech 2019 will be held at the British Library, London, on 18 October 2019.

Submit your proposal now

MCG’s Museums+Tech 2019: openness

Museums and other cultural organisations have long been encouraged to be more open, in multiple senses of the word. From a technology point of view, this idea often centres on sharing collections data, producing open source software and tools, and developing open standards – all of which could have far-reaching implications for user engagement, future collaborations, and long-term preservation. Looking more broadly, the word ‘openness’ also has more infrastructural implications, as it relates to themes of transparency about decisions and processes, as well as inclusion of a wider visitor community. It’s also important to question this notion of openness – when should organisations be more open, and why might openness not always be desirable? For this year’s conference we are keen to hear a variety of perspectives on what openness means to you and your organisations, with honest reflections on related projects, acknowledging challenges and potential solutions.

How can museums and other cultural organisations be more open in terms of their collections and processes, is openness always desirable, and what barriers might we have to overcome for truly open digital cultural heritage?

The MCG’s Museums+Tech 2019 conference seeks proposals for presentations addressing these issues. It’s time to celebrate good work, and share ideas for helping museums and other cultural institutions do better. We’re open to suggestions, but topics might include:

  • What does openness mean to you, in the context of museums and other cultural organisations?
  • How are organisations opening up their collections to a wider audience?
    • What technological and ethical considerations should be made?
    • Have you been involved in a project to reuse open data from one or more cultural organisations in a creative or innovative way?
  • How can organisations be open and transparent about their processes, both internally and externally?
  • What role can openness play in decolonising collections and engaging with sometimes difficult and dubious organisational histories?
  • Has openness within your organisation led to new projects or partnerships?
  • What impact can openness have on visitor/user engagement?
    • Can openness lead to greater inclusivity and diversity?
  • When should organisations prioritise the use of open technologies or standards, and how can they support our work now and into the future?
  • What are the potential barriers to openness and how might we address them?

The MCG’s annual conference attracts speakers and participants from some of the most innovative museums, agencies and university programmes in the world. We’re keen to hear from practitioners, researchers, funders, and those from related cultural heritage and technology sectors. All submitted papers will be reviewed by experts in the field.

The conference programme will include long and short presentations, and you can suggest a length to suit your topic in the proposal form. Short presentations are a great way for you to share useful ideas that others in the sector can try, or to present a provocation. Longer presentations let you provide a more detailed exploration of a topic or project.

Our audiences love our mixture of old and new voices. We have a great track record in presenting a diverse range of speakers, and we’ve started a profit-sharing scheme in acknowledgement of the resources required to attend and present at events. We can also provide some bursaries for speakers who would benefit from assistance with funds for travel, childcare etc. Please also read our Guidance for Speakers before submitting your proposal. Our events have a code of conduct designed to help everyone enjoy the event.

Submit your proposal now

Proposals deadline

This call for proposals closes at 23:59 (London time) on 17 June 2019. Our international Programme Committee will review proposals over the following weeks and you should hear from us in mid-late July. If you have any questions please email us at contact@museumscomputergroup.org.uk.

 

CFP: Personal and Ubiquitous Computing

Personal and Ubiquitous Computing (Springer Science)

Special Issue on Virtual and Mixed Reality in Culture and Heritage:

Details:

This special issue solicits research related to Virtual and Mixed Reality in Culture and
Heritage. Authors are encouraged to submit articles presenting original and
innovative studies that address new challenges and implications and explore the
potential of immersive technologies in museums, galleries, heritage sites and
art/cultural institutions.

Guest Editors:
Damianos Gavalas, University of the Aegean, Greece dgavalas@aegean.gr
Stella Sylaiou, Hellenic Open University, Greece, sylaiou@gmail.com
Vlasios Kasapakis, University of the Aegean, Greece, v.kasapakis@aegean.gr
Elena Dzardanova, University of the Aegean, Greece, lena@aegean.gr

Important Dates:
Submission: July 31, 2019
1st round notification: Sept 30, 2019
Revision deadline: Nov 15, 2019
Final notification: Dec 31, 2019
Expected publication: 4nd Q 2020

Conferences (CFPs)

*START*DUECONFERENCETHEMELOCATION
12-Oct-18C. the PastCommunicating the Past in the Digital AgeCologne Germany
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
28-Nov-1820-Jul-18NZAANZ Archaeological Association: Trans-Tasman DialoguesAuckland NZ
11-Dec-1814-Nov-18LinkedpastsLinked Pasts IV (11-13 Dec) [posters]Mainz Germany
06-Feb-1929-Oct-183D ARCH3D Arch/CIPABergamo Italy
17-Mar-1901-Oct-18IUI2019Intelligent User InterfacesLA USA
10-Apr-1906-Sep-18SAAArchaeogaming session Society for American AnthropologyAlbuquerque New Mexico
15-Apr-1901-Oct-18CAADRIAIntelligent and informedWellington NZ
23-Apr-1910-Oct-18CAA2019Comp. Apps & Quantitative Methods in ArchaeologyKraków Poland
04-May-1914-Sep-18CHI2019Weaving the Threads of CHIGlasgow UK
08-Jun-1926-Oct-18ECSW2019Euro Conf on Computer-Supported Cooperative WorkSalzburg Austria
22-Jun-1930-Nov-18ISEA201925th International Symposium on Electronic ArtGwangju, South Korea
26-Jun-1914-Sep-18CAADFutures2019Hello, Culture!Daejeon South Korea
09-Jul-19?DH2019Digital HumanitiesUtrecht Netherlands
06-Aug-1905-Feb-19DiGRA2019‘Game, Play and the Emerging Ludo Mix’Kyoto Japan
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
01-Oct-20?ICOMOS2020ICOMOS WORLD 2020Sydney Australia
START*DUE*CONFERENCETHEMELOCATION
17-Mar-1901-Oct-18IUI2019Intelligent User InterfacesLA USA
15-Apr-1901-Oct-18CAADRIAIntelligent and informedWellington NZ
23-Apr-1910-Oct-18CAA2019Comp. Apps & Quantitative Methods in ArchaeologyKraków Poland
08-Jun-1926-Oct-18ECSW2019Euro Conf on Computer-Supported Cooperative WorkSalzburg Austria
06-Feb-1929-Oct-183D ARCH3D Arch/CIPABergamo Italy
11-Dec-1814-Nov-18LinkedpastsLinked Pasts IV (11-13 Dec) [posters]Mainz Germany
22-Jun-1930-Nov-18ISEA201925th International Symposium on Electronic ArtGwangju, South Korea
06-Aug-1905-Feb-19DiGRA2019‘Game, Play and the Emerging Ludo Mix’Kyoto Japan
09-Jul-19?DH2019Digital HumanitiesUtrecht Netherlands
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
01-Oct-20?ICOMOS2020ICOMOS WORLD 2020Sydney Australia

Conferences for 2018

*START*DueConferenceThemeLOCATION
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks, demos)Vancouver Canada
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
07-May-18?WAM18We Are MuseumsMarrakech, Morocco
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-18?CDH2018Centre for Digital Heritage conference (tba)Lund Sweden
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
20-Jun-18?web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
04-Jul-1802-Oct-17SAHANZHistoriographies of Technology and ArchitectureWellington NZ
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-1831-Jan-18DiGRA2018The Game is the MessageTurin Italy
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
05-Sep-1810-Nov-17EAA2018EAA 24th Annual Meeting: Reflecting futuresBarcelona, Spain
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
01-Oct-18?ICOMOS2018Pasifika Heritage focus, tbdSuva, Fiji
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-18?CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
01-Nov-18?DH2018Digital Heritage 2018?
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-17EAA2019EAA 25th Annual MeetingBern, Switzerland
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
Start*DUE*ConferenceThemeLOCATION
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks and demos)Vancouver Canada
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
14-Oct-1803-Apr-18UISTUser Interface Software and TechnologyBerlin Germany
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan

CFPs

*START*DUECONFERENCETHEMELOCATION
30-Nov-1721-Jul-17DCH2017Digital Cultural HeritageManchester UK
07-Mar-1825-Oct-17DHN2018Digital Humanities in the Nordic CountriesHelsinki Finland
19-Mar-1829-Oct-17CAA2018Computer Applications & Quantitative Methods in Archaeology (sessions)Tübingen Germany
11-Apr-1807-Sep-17SAA FORUM 83rd Annual Meeting: VIRTUAL & DIGITAL HERITAGE ETHICSWashington DC
21-Apr-1815-Jan-18CHIPLAYACM CHI Conference on Human Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1831-Oct-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Mar-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
15-Jun-18?CDH2018Centre for Digital Heritage conference (approx dates)Lund Sweden
19-Jun-1815-Jan-18IDC2018ACM Interaction Design and ChildrenTrondheim Norway
20-Jun-18?web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
26-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
04-Jul-1802-Oct-17SAHANZHistoriographies of Technology and ArchitectureWellington NZ
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-18?DiGRA2018The Game is the MessageTurin Italy
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
05-Sep-1810-Nov-17EAA2018EAA 24th Annual MeetingBarcelona, Spain
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
01-Nov-1827-Nov-17DH2018Digital Heritage 2018?
28-Nov-1815-Aug-18VRST18ACM Symposium on Virtual Reality Software and TechnologyTOKYO
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-17EAA2019EAA 25th Annual MeetingBern, Switzerland
01-Jan-20?DH2020Digital HumanitiesOttawa Canada
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
START*DUE*CONFERENCETHEMELOCATION
07-Mar-1825-Oct-17DHN2018Digital Humanities in the Nordic CountriesHelsinki Finland
19-Mar-1829-Oct-17CAA2018Computer Applications & Quantitative Methods in Archaeology (sessions)Tübingen Germany
12-Jun-1831-Oct-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
05-Sep-1810-Nov-17EAA2018EAA 24th Annual MeetingBarcelona, Spain
01-Nov-1827-Nov-17DH2018Digital Heritage 2018?
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
21-Apr-1815-Jan-18CHIPLAYACM CHI Conference on Human Factors in Computing SystemsMontreal Canada
19-Jun-1815-Jan-18IDC2018ACM Interaction Design and ChildrenTrondheim Norway
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
14-Jun-1801-Mar-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Nov-1815-Aug-18VRST18ACM Symposium on Virtual Reality Software and TechnologyTOKYO
15-Jun-18?CDH2018Centre for Digital Heritage conference (approx dates)Lund Sweden
20-Jun-18?web3D 2018web 3DPoznan Poland
26-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
25-Jul-18?DiGRA2018The Game is the MessageTurin Italy
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jan-20?DH2020Digital HumanitiesOttawa Canada
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
28-Oct-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia

Conferences for 2017-2018

*START*DUECONFERENCETHEMELOCATION
22-Oct-1712-Jul-17UISTACM Symposium on User Interface Software and Technology-postersQuebec City, Canada
31-Oct-1715-Jun-17VSMM201723rd Int’l Conference on Virtual Systems and MultimediaDublin Ireland
08-Nov-17?ChacmoolThe Future of Archaeology: How Technology Can Influence a DisciplineCalgary Canada
08-Nov-1730-Jun-17VRSTVirtual Reality Software and TechnologyGothenburg Sweden
28-Nov-1716-Jun-17ozchi17OzCHI 2017 – Human-NatureBrisbane Australia
01-Dec-1721-Jul-17DCH2017Digital Cultural HeritageManchester UK
04-Dec-1731-Jul-17dha4th Digital Humanities: Data First!Innsbruck Austria
05-Dec-1710-Jul-17GALA 2017Games and Learning Alliance conferenceLisbon Portugal
07-Dec-1701-Jun-17PostcolonialPost colonial memoryAmsterdam Netherlands
18-Dec-1725-Aug-17TAG UKTheorectical Archaeology GroupCardiff Wales
17-Mar-1829-Sep-17CRDHCurrent Research in Digital HistoryArlington, VA
19-Mar-18?CAA2018Computer Applications and Quantitative Methods in ArchaeologyTübingen, Germany
21-Apr-1812-Sep-17CHI2018Computer Human InteractionMontreal, Canada
24-Apr-18?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
02-May-18?Best PracticesBest Practices in World Heritage: ArcheologyMenorca Spain
09-Jun-18?DISDesigning Interactive SystemsHong Kong
19-Jun-18?IDC2018ACM Interaction Design and ChildrenTrondheim, Norway
24-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
12-Aug-18?SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1831-Mar-172018achsHeritage Across Borders (sessions)Hangzhou China
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
14-Oct-18??ACM Symposium on User Interface Software and TechnologyBerlin Germany
 
START*DUE*CONFERENCETHEMELOCATION
08-Nov-1730-Jun-17VRSTVirtual Reality Software and TechnologyGothenburg Sweden
05-Dec-1710-Jul-17GALA 2017Games and Learning Alliance conferenceLisbon Portugal
22-Oct-1712-Jul-17UISTACM Symposium on User Interface Software and Technology-postersQuebec City, Canada
01-Dec-1721-Jul-17DCH2017Digital Cultural HeritageManchester UK
04-Dec-1731-Jul-17dha4th Digital Humanities: Data First!Innsbruck Austria
18-Dec-1725-Aug-17TAG UKTheorectical Archaeology GroupCardiff Wales
21-Apr-1812-Sep-17CHI2018Computer Human InteractionMontreal, Canada
17-Mar-1829-Sep-17CRDHCurrent Research in Digital HistoryArlington, VA
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland

CFP: VSMM2017, Dublin, extended deadline

VSMM2017 – Deadline postponed!
Abstracts and workshop proposals deadline for the 23rd International Conference on Virtual Systems and Multimedia (VSMM2017), has been postponed from June 2nd to June 15th 2017.
The conference will be held October 30th – November 2nd 2017 in Ireland at University College Dublin, with Special Workshops and Cultural Tours on November 3rd – 5th in Belfast, Northern Ireland.
Thur 15 Jun 2017 – Deadline for Abstracts/Workshop Proposals
Fri 28 Jul 2017 – Notification of Acceptance to Authors/Presenters
Fri 1 Sep 2017 – Registration Opens
Mon 15 Sep 2017 – Camera-ready Papers Due
Fri 13 Oct 2017 – Registration Closes
Tue 31 Oct – Thur 2 Nov – VSMM2017 Conference in Dublin
Fri 3 Nov – Sun 5 Nov – VSMM2017 Workshops & Cultural Tours in Belfast

Website: http://vsmm.org/vsmm2017/

Digra 2017 Workshop: Playtesting

This workshop proposal has only been provisionally accepted for Digra2017 international games conference in Melbourne Australia, on 3 July 2017, we need to convince the organisers on how it will run.

What do you suggest? It should be more generic, more hands on? More focused or more open and free-ranging? We’d love our CAA2017 participants to attend, but we’d also be more than happy if those who can’t attend Georgia Atlanta in March can attend this start of July, in Melbourne Australia (not Melbourne Florida!)

Playtesting, Prototyping & Pitching History & Heritage Games

This half-day workshop brings together history and heritage experts, interested game designers, and designers of game prototyping tools. The approach is to playtest each idea presented and provide an avenue for feedback by audience, organisers, and other presenters. It will follow on from a game mechanics workshop run at CAA2017 in Atlanta in March but will aim to extend and polish game prototypes.

Keywords

Playtesting, pitching, prototyping, archaeology, heritage, history, archaeogaming, serious games.

INTRODUCTION

In March 2017 in Georgia Atlanta for the Computer Applications and Quantitative Methods in Archaeology (http://caaconference.org/) conference, the two workshop organizers will run a session (Mechanics, Mods and Mashups: Games of the Past for the Future Designed by Archaeologists) on the initial topic, how to playtest pitch and present archaeology games. At DiGRA, with some of the initial presenters but also with new presenters, we will focus on how to pitch and prototype to and with game developers and potential clients, as well as how to perform game scenarios to reach new potential audiences and markets. The general field of research has become known as archaeogaming (Reinhard 2013), which “can include, but is in no means limited to: the physical excavation of video-game hardware, the use of archaeological methods within game worlds, the creation of video-games for or about archaeological practices and outcomes or the critical study of how archaeology is represented in video-games.(Wikipedia contributors 2016). There may be specific issues that distinguish heritage (Champion 2015) and history (Chapman 2016) games but there are also common themes, authenticity, accuracy, imagination and how interaction helps learning.

As it is for DiGRA, we are also interested in theoretical papers that examine and suggest answers for issues in converting history, heritage and general archaeology projects into potential games.

Relation to DiGRA themes: Game cultures; games and other cultural forms; communication in game worlds; games criticism; gaming in non-leisure settings; game studies in other domains; hybrid and non-digital games; history of games; game design.

The major objectives and expected outcomes of the workshop

Improved prototypes, enhanced critical discussion and feedback of prototypes, and potential open access book.

Justification for the workshop informed by current trends and research

Despite the increasing range of courses (Schreiber 2009), books (Fullerton 2014) and presentations (Lewis-Evans 2012) on game design prototyping, there is still a paucity of available game design prototype tools (Manker 2012) (Neil 2016, 2015) and a lack of venues for archaeogaming developers and related experts to present, pitch, playtest and perform their game prototypes (Ardito, Desolda, and Lanzilotti 2013, Unver and Taylor 2012, Ardito et al. 2009).

The format and activities planned for the workshop

Presentation and playtesting of games, feedback from audience and one of the other presenters.

Potential tools: Gameplay cards, game prototyping tools, scenes or videos from a 3D editor or game editor (Unity, Unreal, Blender), board games as prototypes, playing cards, physical artifacts that are role-played by the presenter, illustrations, slideshows, game editors (like the SIMS: https://www.thesims.com/en_GB) used to make films (Machinima), roleplaying videos, flowcharts, interactive fiction (like https://twinery.org/). We will provide a fuller list of tools and examples to potential attendees before the workshop.

The duration (half- or full-day) of the workshop

Half-day for 6 presenters.

The anticipated number of participants

Participants: 26 maximum (ideally) where 6 present. We require half an hour a presenter so three hours for 6 presenters, 6 hours a whole day if we want to go to 12 presenters. Ideally the non-presenting audience is not too large, preferably up to 20.

How participants will be recruited and selected

Via an online website we will create, and mailing to digital archaeology and heritage and serious games groups.

Publication plans arising from the workshop activities

We will approach a creative publisher (Liquid Books, University of Michigan Press or other) to provide an online or printable output of the demonstrations and the audience feedback.

Citations and References

Ardito, Carmelo, Paolo Buono, Maria Francesca Costabile, Rosa Lanzilotti, and Antonio Piccinno. 2009. “Enabling Interactive Exploration of Cultural Heritage: An Experience of Designing Systems for Mobile Devices.” Knowledge, Technology & Policy 22 (1):79-86. doi: 10.1007/s12130-009-9079-7.

Ardito, Carmelo, Giuseppe Desolda, and Rosa Lanzilotti. 2013. “Playing on large displays to foster children’s interest in archaeology.” DMS.

Champion, E. 2015. Critical Gaming: Interactive History and Virtual Heritage.

Chapman, A. 2016. Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice.

Fullerton, Tracy. 2014. Game design workshop: a playcentric approach to creating innovative games: CRC press.

Lewis-Evans, Ben. 2012. “Introduction to Game Prototyping & research.” Slideshare, Last Modified 16 December 2012, accessed 24 January. http://www.slideshare.net/Gortag/game-prototyping-and-research.

Manker, Jon. 2012. “Designscape–A suggested game design prototyping process tool.” Eludamos. Journal for computer game culture 6 (1):85-98.

Neil, Katharine. 2015. “Game Design Tools: Can They Improve Game Design Practice?” PhD PhD, Signal and Image processing. Conservatoire national des arts et metiers, CNAM.

Neil, Katharine. 2016. How we design games now and why. Gamasutra. Accessed 24 January 2017.

Reinhard, A. 2013. “What is Archaeogaming?” archaeogaming, 24 January. https://archaeogaming.com/2013/06/09/what-is-archaeogaming/.

Schreiber, Ian. 2009. ““I just found this blog, what do I do?”.” Game Design Concepts – An experiment in game design and teaching, 9 September 2009. https://gamedesignconcepts.wordpress.com/2009/07/02/level-2-game-design-iteration-and-rapid-prototyping/.

Unver, Ertu, and Andrew Taylor. 2012. “Virtual Stonehenge Reconstruction.” In Progress in Cultural Heritage Preservation: 4th International Conference, EuroMed 2012, Limassol, Cyprus, October 29 – November 3, 2012. Proceedings, edited by Marinos Ioannides, Dieter Fritsch, Johanna Leissner, Rob Davies, Fabio Remondino and Rossella Caffo, 449-460. Berlin, Heidelberg: Springer Berlin Heidelberg.

Wikipedia contributors. 2016. “Archaeogaming.” Wikipedia, The Free Encyclopedia, 24 January. https://en.wikipedia.org/w/index.php?title=Archaeogaming&oldid=729472193.

CFPs

*START*DUECONFERENCETHEMELOCATION
14-Mar-1728-Oct-16CAA2017Digital Archaeologies Material Worlds (call for sessions)Atlanta Georgia USA
07-Jun-1713-Feb-17web3Dworld wide web 3DBrisbane Australia
15-Jun-1715-Feb-17CDHCentre of Digital HeritageLeiden Netherlands
26-Jun-1701-Feb-17ilrn2017immersive Learning Research Network (iLRN) Special tracksCoimbra Portugal
03-Jul-1726-Feb-17DiGRA2017Digital Games (workshops, papers due 26/02/2017)Melbourne Australia
04-Jul-1703-Feb-17HypertextThe 28th ACM Conference on Hypertext and Social MediaPrague Czech Republic
08-Aug-1717-Feb-17DH2017Digital humanities workshops: Access/AccèsMontreal Canada
28-Aug-1722-Mar-17SimtechAustralasian Simulation: People Energising InnovationSydney Australia
28-Aug-1701-Feb-17CIPA 2017Digital Workflows for Heritage ConservationCarleton Canada
30-Aug-1727-Mar-17DCH2017Digital Cultural HeritageBerlin Germany
15-Sep-1715-Feb-17IM2017Inclusive museumManchester UK
25-Sep-1713-Feb-17ASA2017Diverse Worlds, Australian Society of ArchivistsMelbourne Australia
25-Sep-1731-Jan-17InteractInteractMumbai India
05-Oct-1716-Feb-17ECGBL11th European Conference on Game Based LearningGraz Austria
07-Oct-17SUI 2017ACM Spatial User InteractionPortsmouth England
15-Oct-1714-Apr-17CHIPLAY17CHIPLAYAmsterdam Netherlands
23-Oct-1707-Apr-17acm mm25th ACM Conference on MultimediaMountain View USA
02-Nov-17?HASTAC17The Possible Worlds of Digital HumanitiesOrlando Florida
08-Nov-1730-Jun-17VRSTVirtual Reality Software and TechnologyGothenburg Sweden
13-Nov-1712-May-17ICMI19th ACM International Conference on Multimodal InteractionGlasgow Scotland
21-Apr-18?CHI2018CHI Conference on Human Factors in Computing SystemsMontreal, Canada
19-Jun-18?IDC2018ACM Interaction Design and ChildrenTrondheim, Norway
24-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
12-Aug-18?SIGGRAPH18SIGGRAPHVancouver Canada
START*DUE*CONFERENCETHEMELOCATION
25-Sep-1731-Jan-17InteractInteractMumbai India
26-Jun-1701-Feb-17ilrn2017immersive Learning Research Network (iLRN) Special tracksCoimbra Portugal
28-Aug-1701-Feb-17CIPA 2017Digital Workflows for Heritage ConservationCarleton Canada
04-Jul-1703-Feb-17HypertextThe 28th ACM Conference on Hypertext and Social MediaPrague Czech Republic
07-Jun-1713-Feb-17web3Dworld wide web 3DBrisbane Australia
25-Sep-1713-Feb-17ASA2017Diverse Worlds, Australian Society of ArchivistsMelbourne Australia
15-Jun-1715-Feb-17CDHCentre of Digital HeritageLeiden Netherlands
15-Sep-1715-Feb-17IM2017Inclusive museumManchester UK
05-Oct-1716-Feb-17ECGBL11th European Conference on Game Based LearningGraz Austria
08-Aug-1717-Feb-17DH2017Digital humanities workshops: Access/AccèsMontreal Canada
03-Jul-1726-Feb-17DiGRA2017Digital Games (workshops, papers due 26/02/2017)Melbourne Australia
28-Aug-1722-Mar-17SimtechAustralasian Simulation: People Energising InnovationSydney Australia
30-Aug-1727-Mar-17DCH2017Digital Cultural HeritageBerlin Germany
23-Oct-1707-Apr-17acm mm25th ACM Conference on MultimediaMountain View USA
15-Oct-1714-Apr-17CHIPLAY17CHIPLAYAmsterdam
13-Nov-1712-May-17ICMI19th ACM International Conference on Multimodal InteractionGlasgow Scotland
08-Nov-1730-Jun-17VRSTVirtual Reality Software and TechnologyGothenburg Sweden
02-Nov-17?HASTAC17The Possible Worlds of Digital HumanitiesOrlando Florida
21-Apr-18?CHI2018CHI Conference on Human Factors in Computing SystemsMontreal, Canada
24-Jun-18?DH2018Digital Humanities 2018Mexico
12-Aug-18?SIGGRAPH18SIGGRAPHVancouver Canada
07-Oct-17?SUI 2017ACM Spatial User InteractionPortsmouth England
19-Jun-18?IDC2018ACM Interaction Design and ChildrenTrondheim, Norway

Call For Papers (CFPs)

START*DUE*CONFERENCETHEMELOCATION
11-Apr-1610-Oct-15www2016world wide webMontreal Canada
05-Mar-1615-Oct-15EVAAElectronic Visualisation and the Arts Australasia 2016Canberra Australia
11-May-1615-Oct-15SEGAH2016Serious Games and HealthOrlando Florida
28-Nov-1619-Oct-15IKUWA06underwater archaeology: celebrating our shared heritagePerth Australia
28-Apr-1621-Oct-15Cumulusin this placeNottingham UK
29-Mar-1625-Oct-15CAA2016CAA2016: Exploring Oceans of Data (Call for sessions)Oslo Norway
15-Jun-1631-Oct-15HH2016Hidden Histories: Conservation in the 21st CenturyDorset England
08-Jun-1601-Nov-15Critical HeritageCritical Heritage Studies: What does heritage change?Montreal Canada
10-Jul-1601-Nov-15DH2016Digital HumanitiesCracow Poland
27-Oct-1615-Nov-15CreateCreativity & the City 1600-2000: An E-Humanities PerspectiveAmsterdam Netherlands
07-May-1613-Jan-16CHI2016chi4good late breaking workSan Jose USA
04-Jun-1626-Jan-16DIS2016Designing Interactive Systems:FUSEBrisbane Australia
05-Jul-1603-Feb-16AHA2016Australian Historical Association: From Boom to BustBallarat Australia
15-Oct-1615-May-16GCH2016Graphics and Cultural Heritage (to be confimed)Genoa Italy
23-Mar-16?LAVALLAVAL VirtualLaval France
02-Jun-16?MAB2016Media Architecture Biennale (with VIVID)Sydney Australia
24-Jul-16?SIGGRAPHSIGGRAPH 2016Anaheim California USA
03-Aug-16?DiGRA2016DiGRA2016Dundee Scotland UK
06-Oct-16?ecgbl2016The 10th European Conference on Games-Based LearningUniversity of the West of Scotland
31-Oct-16?euromeddigital heritageLemossos Cyprus
02-Apr-17?www2017World Wide Web 2017Perth Australia
30-Jul-17?SIGGRAPH 2017SIGGRAPH 2017LA USA
01-Aug-17?DH2017Digital Humanities 2017: AccessMontreal Canada
24-Jun-18?DH2018Digital Humanities 2018Mexico City Mexico
??ecgbl2017The 11th European Conference on Games-Based LearningCzech Republic
06-Apr-16mw2016Museums and the WebLos Angeles

cfps for 2015

START*DUE*CONFERENCETHEMELOCATION
18-Apr-1505-Jan-15chi2015Human Factors in Computing Systems: Crossings-ALTCHISeoul Korea
22-Jun-1506-Jan-15C&CCreativity and cognition: computers art dataGlasgow UK
11-Aug-1516-Jan-15Serious GamesSerious Games/ISSSG2015Singapore
22-May-1419-Jan-15DH 3DDigital Heritage: 3D representationAarhus Denmark
09-Aug-1519-Jan-15SIGGRAPHXroads of discoveryLA USA
14-May-1522-Jan-15digra2015Diversity of play: Games – Cultures – IdentitiesLüneburg Germany
14-Sep-1523-Jan-15Interact 2015Connection.Tradition.InnovationBamberg Germany
03-Jun-1531-Jan-15CGSACanadian Game Studies Association: Capital IdeasOttawa Canda
13-Jul-1501-Feb-15iLRN Prague 2015Intelligent Environment (IE)Prague Czech republic
16-Sep-1501-Feb-15ecaadeReal Time Extending the Reach of ComputationVienna Austria
08-Jul-1527-Feb-15anzca2015rethinking communication space and identityQueenstown NZ
28-Sep-1515-Mar-15Digital Heritage 2015Digital Heritage 2015Granada Spain
18-Jun-1516-Mar-15web3D 201520th International Conference on 3D Web TechnologyCrete Greece
17-Jul-1531-Mar-15isaga2015Hybridizing Simulation and Gaming in the Network SocietyKyoto Japan
16-Sep-1531-Mar-15vs-gamesVirtual Worlds and Games for Serious ApplicationsSkovde Sweden
26-Oct-1531-Mar-15ACM MMACM MultimediaBrisbane Australia
30-Sep-1528-Apr-15icec2015Entertainment ComputingTrondheim Norway
23-Sep-1501-May-15VAMCTVIRTUAL ARCHAEOLOGY: Museums & Cultural TourismDelphi Greece
27-Nov-1527-May-15ICDHConference on Digital HeritageLondon UK
06-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
29-Jun-15?LODLAMLinked Open Data in Libraries Archives and MuseumsSydney Australia
05-Oct-15?MW2015Museums and the Web AsiaMelbourne Australia
28-Oct-15?dch2015Digital Cultural HeritageBerlin Germany
07-May-16?chi2016Computer-Human InteractionSan Jose USA
08-Jun-16?Critical HeritageCritical Heritage Studies: What does heritage mean?Montreal Canada
28-Nov-16?IKUWA06underwater archaeology: celebrating our shared heritagePerth Australia
26-Jun-15invitedNEHHumanities Heritage 3D Visualization: Theory and Practice (8-14/6)Arkansas USA
06-Jun-16invitedNEHHumanities Heritage 3D Visualization: Theory and Practice (6-9 June)LA USA

cfp: Digital Heritage 2015, 28 Sep-2 October, Granada Spain

Digital Heritage 2015, 28 September – 2 October @ Granada, Spain

http://digitalheritage2015.org/

Digital Heritage 2015, jointly with the affiliated Conferences and exhibitions which are held under one common management and registration, invite you to participate and contribute to the second international forum for the dissemination and exchange of cutting-edge scientific knowledge on theoretical, generic and applied areas of digital heritage. A federated event of the leading scientific meetings in information technology for heritage, the Congress will bring VSMM, Eurographics GCH, Arqueologica2.0, Archaeovirtual, Digital Art Week and special events from CAA, CIPA, Space2Place, ICOMOS ICIP, and multiple others together in one venue with a prestigious joint publication. A ground-breaking public display of cutting edge digital heritage projects will also grace the conference venue at two museums: the museum Parque de las Ciencias de Andalucía and the museum of the Memory of Andalusia.

Important Dates

LengthAbstract (up to 300 words)Deadline for SubmissionNotification of AcceptanceCamera Ready Receipt
Full Papersup to 8 pages15th March1st April1st June15th July
Short Papersup to 4 pages26th April3rd May17th June15th July
Special Sessions
Tutorialsup to 8 pages15th March1st April1st June15th July
Workshopsup to 8 pages15th March1st April1st June15th July
Panelsup to 8 pages15th March1st April1st June15th July
Exhibitions & Demosup to 3 pages12th April19th April5th June15th July