Category Archives: cfp

#CFP call for journal articles

#CFP call for papers Journal of Digital Media & Interaction (JDMI)

Special Issue on Cultural Heritage in the Digital Age: Innovative Approaches to Preservation and Promotion

We invite original and unpublished contributions addressing theoretical advances and practical applications of emerging technologies, methodologies, and cross-disciplinary collaborations in Cultural Heritage preservation and promotion. Contributions from computer science, digital humanities, cultural studies, anthropology, and media studies are encouraged to foster an interdisciplinary dialogue on the future of cultural heritage preservation in the digital era.

🔗 Learn more and submit here: https://proa.ua.pt/index.php/jdmi/call_papers

🗓️ Submission deadline: March 31, 2025

call for papers

 *START*DUECONFTHEME
11/06/254/3/2025Europeana 2025 – Preserve, Protect, Reuse Europeana 2025 – Preserve, Protect, Reuse 
17/06/2528/2/2025XR SalentoeXtended Reality (online 250; early face to face 640)
22/06/2530/4/2025WACWorld Archaeology Conference
25/08/259/3/2025CIPAFrom Digital Documentation to Data-driven Heritage Conservation
8/09/2528/2/2025IEEE CH2025IEEE International Conference on Cyber Humanities (IEEE CH)
9/09/2515/3/2025Digital Heritage 2025Digital Heritage (200 Euro a day)
11/09/2514/3/2025Historicizing G.A.M.E.S.Bern, Switzerland
1/10/2512/3/2025ECGBLEuropean Conference of Game-based Learning
12/10/25?ICOMOS 2025ICOMOS 2025 General Assembly: Transhumance
13/10/2518/4/2025ICMI 202527th ACM International Conference on Multimodal Interaction
19/11/2524/3/2025SIGraDi 2025META RESPONSIVE APPROACHES
29/11/252/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)
3/12/25?AI4LAMFantastic Futures
13/12/25?TAGTheoretical Archaeology Group (TAG) Conference
15/12/25?SIGGRAPH ASIACFP online in March 2025
1/02/26?DIGRAADigital Games Research
15/04/265/6/2025SAHSociety of Architectural Historians
17/06/2612/9/2025EAH European Architectural History Network
27/07/26?Digital Humanities 2026 (27 July – 1 August 2026)
14/09/2615/1/2026ICOM CC2026Cultural Connections in Conservation
28/06/27?Digital Humanities 2027 
    
START*DUE*CONFERENCETHEME
11/06/254/3/2025Europeana 2025 – Preserve, Protect, Reuse Europeana 2025 – Preserve, Protect, Reuse 
17/06/2528/2/2025XR SalentoeXtended Reality (online 250; early face to face 640)
8/09/2528/2/2025IEEE CH2025IEEE International Conference on Cyber Humanities (IEEE CH)
25/08/259/3/2025CIPAFrom Digital Documentation to Data-driven Heritage Conservation
1/10/2512/3/2025ECGBLEuropean Conference of Game-based Learning
11/09/2514/3/2025Historicizing G.A.M.E.S.Bern, Switzerland
9/09/2515/3/2025Digital Heritage 2025Digital Heritage (200 Euro a day)
19/11/2524/3/2025SIGraDi 2025META RESPONSIVE APPROACHES
13/10/2518/4/2025ICMI 202527th ACM International Conference on Multimodal Interaction
22/06/2530/4/2025WACWorld Archaeology Conference
29/11/252/6/2025OZCHI2025Generative Intelligences, Planetary Futures (29/11-3/12)
15/04/265/6/2025SAHSociety of Architectural Historians
17/06/2612/9/2025EAH European Architectural History Network
14/09/2615/1/2026ICOM CC2026Cultural Connections in Conservation

CFP Digital Heritage 2025 Siena Italy 8-13/9/25

Digital Heritage Congress is the big meta-conference of the digital heritage/virtual heritage field. I have been to the first one in Marseille (2013) and reviewed for others.

https://digitalheritage2025.unisi.it/call-for-paper

I thought it was going to be in Thailand in December 2025, so best not to ask me any details but go to the website!

CFP – Digital Creativity Special Issue “Creative Digital Escape Rooms”

Digital Creativity – Special Issue: “Creative Digital Escape Rooms”

UPDATE: THE OFFICIAL CALL IS AT https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

Special Issue Editors: Erik Champion, University of South Australia, erik.champion@unisa.edu.au and Susannah Emery, University of South Australia susannah.emery@unisa.edu.au

While they are increasingly popular in urban settings, digital escape rooms can be experienced physically, digitally, virtually, or in hybrid form, inside or outside (Lucarelli 2019), or a combination of both. Their potential as learning environments has been well-researched (Makri, Vlachopoulos, and Martina 2021; Charlo 2022), as has their potential for a range of domains: engaging audiences with museum and gallery collections (Smith 2017; Antoniou, Dejonai, and Lepouras 2019; Back et al. 2019; Schaffman 2017), showcasing tourism attractions (Pakhalov and Rozhkova 2020) or even visualising big data (Lior 2020).

They have also been used to test educational techniques (McFadden and Porter 2018; Karageorgiou, Mavrommati, and Fotaris 2019; Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022) and allow the training of unlikely skills and concepts, such as computer programming (Yllana-Prieto, González-Gómez, and Jeong 2023). They can integrate analogue and digital content (Krekhov et al. 2021), exist purely in the virtual realm (Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022), or combine human-driven, mechanical or “smart” interaction and sensory devices (Karageorgiou et al. 2021).

But what makes a creative digital escape room? How can creative experiences be shared? How can creative content be explored and appreciated? How can creative decision-making, insight, and teamwork be fostered and encouraged? Are there digital escape rooms that allow themselves to be creatively reframed, reconfigured, or otherwise modified or extended?

We are equally open to submissions on hybrid (digital and physical) escape rooms, virtual escape rooms, and escape rooms that redefine, provoke or extend stereotypes and conventions of escape room design.

Examples include but are not limited to:

  • Creative content, creative design, creative user input, or creative experiences arising from digital escape room design;
  • The implications of different genres, platforms, equipment or the mode of delivery on creative engagement;
  • Trends, relationships, and influences relating to digital escape room design;
  • The dynamic relationships between tools, interaction, surroundings, and environment;
  • Design tools and design methods;
  • Historical, pedagogical, and/or auto-ethnographic accounts of digital escape rooms;
  • Critical reflections and interventions on the relationship of digital escape rooms, changing social phenomena, culture, and creativity;
  • Accounts and analyses of engagement and evaluation of digital escape room experiences.

Submission requirements:

 Submission to this special issue is a two-stage process. Authors interested in contributing are invited to submit an extended abstract (500 words) for review. The extended abstract should include the following information: (1) Name of author(s) with email addresses and affiliation, if applicable, (2) Title of the paper, (3) Body of the abstract, (4) Preliminary bibliography, (5) Short bio(s). Please email abstracts directly to the editors listed below. Authors whose abstracts are accepted will then be invited to submit a full paper (up to 7000 words). Full papers will then be double blind peer reviewed for acceptance into the special issue. Note that acceptance of an abstract alone does not imply acceptance for publication in the journal. Upon acceptance of the abstract, you will be sent further authors’ guidelines based on the Digital Creativity guidelines (Instructions for Authors) at https://www.tandf.co.uk/journals/NDCR.

Reference

Important Dates

Abstracts due: January 13, 2025;

Full papers due: March 31, 2025 – full essays due via ScholarOne;

Final versions due: June 30, 2025– deadline for final/revised articles;

Expected publication: End of 2025.

Submission method: see https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

REFERENCES

  1. Antoniou, Angeliki, Marios Ilias Dejonai, and George Lepouras. 2019. ‘Museum escape’: A game to increase museum visibility. Paper presented at the Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings 8.
  2. Back, Jon, Svante Back, Emma Bexell, Stefan Stanisic, and Daniel Rosqvist. 2019. The quest: An escape room inspired interactive museum exhibition. Paper presented at the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.
  3. Charlo, José Carlos Piñero. 2022. “The Rise of Educational Escape Rooms: Designing Games as Formative Tasks.” In Handbook of Research on the Influence and Effectiveness of Gamification in Education, 143-63. IGI Global.
  4. Karageorgiou, Zoi, Eirini Mavrommati, and Panagiotis Fotaris. 2019. Escape room design as a game-based learning process for STEAM education. Paper presented at the ECGBL 2019 13th European Conference on Game-Based Learning.
  5. Karageorgiou, Zoi, Konstantinos Michalakis, Markos Konstantakis, Georgios Alexandridis, and George Caridakis. 2021. Smart Escape Rooms for Cultural Heritage: A Systematic Review. Paper presented at the Proceedings of the European Conference on Games-based Learning.
  6. Krekhov, Andrey, Katharina Emmerich, Ronja Rotthaler, and Jens Krueger. 2021. “Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.” Review of. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY):1-24.
  7. Lior, Solomovich. 2020. “Studying big data using virtual escape rooms.” Review of. International Journal of Advanced Statistics and IT&C for Economics and Life Sciences 10 (1):23-30.
  8. Lucarelli, Vissia. 2023. “Creating an Escape Room in a Heritage Site.” Accessed 12 July 2023. https://www.museumnext.com/article/creating-an-escape-room-in-a-heritage-site/.
  9. Makri, Agoritsa, Dimitrios Vlachopoulos, and Richard A Martina. 2021. “Digital escape rooms as innovative pedagogical tools in education: A systematic literature review.” Review of. Sustainability 13 (8):4587.
  10. McFadden, Colin, and S Porter. 2018. Augmented reality escape rooms as high-engagement educational resources. Paper presented at the ICERI2018 Proceedings.
  11. Pakhalov, Alexander, and Natalia Rozhkova. 2020. “Escape rooms as tourist attractions: Enhancing visitors’ experience through new technologies.” Review of. Journal of Tourism, Heritage & Services Marketing (JTHSM) 6 (2):55-60.
  12. Pozo-Sánchez, Santiago, Georgios Lampropoulos, and Jesús López-Belmonte. 2022. “Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms.” Review of. Journal of New Approaches in Educational Research 11 (2):307-22.
  13. Schaffman, A. 2017. “Escaping the Mundane: Using Escape Rooms in a Museum Setting.” In MuseumNext: RISK. Melbourne, Australia: MuseumNext.
  14. Smith, Amanda. 2023. “How to get millennials into your Museum with escape rooms.” MuseumNext, Accessed 12 July. https://www.museumnext.com/article/get-millennials-museum/.
  15. Yllana-Prieto, Félix, David González-Gómez, and Jin Su Jeong. 2023. “The escape room and breakout as an aid to learning STEM contents in primary schools: an examination of the development of pre-service teachers in Spain.” Review of. Education 3-13:1-17. doi: 10.1080/03004279.2022.2163183.

CFPs for 2025

     *START* DUE CONF THEME LOCATION

  • 5/02/25 4/10/2024 DiGRAA2025 Communities of Practice and Play Adelaide Australia
  • 17/03/25 26/9/2024 GDC GDC educators San Francisco USA
  • 15/04/25 19/9/2024 FDG Accessible Worlds, United Through Play Vienna Austria
  • 26/04/25 5/12/2024 CHi2025 alt.chi Yokohama Japan
  • 5/05/25 8/9/2024 CAA2025 Digital Horizons: Embracing Heritage in an Evolving World (session) Athens Greece
  • 28/05/25 15/1/2025 CMN25 Computational Models of Narrative Geneva Switzerland
  • 22/06/25 18/10/2024 WAC World Archaeology Conference Darwin Australia
  • 25/06/25 25/11/2024 New Directions Oceanic Journeys: Multicultural Approaches in the Humanities Hilo, Hawaii, USA
  • 30/06/25 29/11/2024 DiGRA2025 Games at the Crossroads Malta
  • 2/07/25 16/9/2024 CAADFUTURES 2025 catalytic interfaces Hong Kong
  • 5/07/25 12/1/2025 DIS ACM Designing Interactive Systems Conference (DIS) 2025 Funchal, Madeira
  • 15/07/25 ? DH2025 Digital Humanities Lisboa Portugal
  • 3/09/25 11/11/2024 EAA2025 European Association of Archaeologists (EAA) (sessions) Belgrade Serbia
  • 15/09/25 15/11/2024 onmuseums Eighteenth International Conference on the Inclusive Museum Zaragoza Spain
  • 15/09/25 15/9/2024 SAHC2025 Heritage conservation in the digital era Lausanne Switzerland.

Museum Big Data

#CFP International Conference on Museum Big Data
Paper submission deadline is NOW 31 August, 2024 and conference days (on-site in Athens & Online): 18-19 November, 2024.

I should note a potential conflict of interest. I am a keynote, but looks like they haven’t yet used my sent bio! Anyway, hope to see you there, happy to receive links and news about big GLAM data viz and immersive and game-like experiences!

Yes the venue is very close (walking distance I think) to that site…

Edit image from conference site, not my own. I’ll add attribution when I find the details.

CAA2024 Session on Archaeogames

#CFP did I mention Dr Juan Hiriart and I are organizing an archaeogames session? @CAA2024AKL in Auckland New Zealand, 8-12 April? No?

Paper deadline: 19 October.

Venue: Built on the embers of my old condemned student flat.

URL: https://2024.caaconference.org/sessions/#S12

Keywords: #caa #archaeology #games #reuse #auckland #newzealand

CFP: Australia/NZ Conferences

With an emphasis on conferences in heritage and IT-related themes in Australia or New Zealand for the rest of 2023 and the start of 2024.

     *START*DUECONFTHEMELOCATION
9/10/2312/6/2023VRST29th ACM Symposium on Virtual Reality Software and TechnologyChristchurch New Zealand
9/10/2315/06/23Web3D3D for a Connected WorldSan Sebastian Spain
10/10/2322/06/23CHIPLAY2023Computer-Human Interaction in Play: work in progressStratford Canada
13/10/2323/6/2023SUIACM Symposium on Spatial User InteractionSydney Australia
16/10/235/6/2023ISMAR22nd IEEE International Symposium on Mixed and Augmented RealitySydney Australia
20/11/232/6/2023NDF23NDF23 WHANAKE \ EVOLVE | CALL FOR IDEASWellington New Zealand
4/12/2314/6/2023OZCHIDesign from a distant worldWellington New Zealand
18/12/2326/05/23TAGTheoretical Archaeology GroupEast Anglia UK
8/04/241/06/23CAA2024Computer Applications and Quantitative Methods in Archaeology (call for sessions mid 2023)Auckland New Zealand
    
START*DUE*CONFERENCETHEMELOCATION
18/12/2326/05/23TAGTheoretical Archaeology GroupEast Anglia UK
8/04/241/06/23CAA2024Computer Applications and Quantitative Methods in Archaeology (call for sessions mid-2023)Auckland New Zealand
20/11/232/6/2023NDF23NDF23 WHANAKE \ EVOLVE | CALL FOR IDEASWellington New Zealand
16/10/235/6/2023ISMAR22nd IEEE International Symposium on Mixed and Augmented RealitySydney Australia
9/10/2312/6/2023VRST29th ACM Symposium on Virtual Reality Software and TechnologyChristchurch New Zealand
4/12/2314/6/2023OZCHIDesign from a distant worldWellington New Zealand
9/10/2315/06/23Web3D3D for a Connected WorldSan Sebastian Spain
10/10/2322/06/23CHIPLAY2023Computer-Human Interaction in Play: work in progressStratford Canada
13/10/2323/6/2023ACM SUI 2023ACM Symposium on Spatial User InteractionSydney Australia

#CFP CIPA 2023

“Over the years, the CIPA Symposium has been an important international crossroad for a wide community of researchers, professionals, and site managers interested in documenting, understanding, and preserving cultural heritage. CIPA was jointly founded in 1968 by ICOMOS (International Council of Monuments and Sites) and ISPRS (International Society for Photogrammetry and Remote Sensing) to facilitate the transfer of technology from the measurement sciences into the heritage documentation and recording disciplines. Since then, the biennial symposia have enabled an ever-growing community to meet, debate, network, and get up-to-date. After the very sad and long period that forced us to stay separated, we will meet again in person during CIPA2023 in Florence, from 25-30 June 2023.”

https://www.cipa2023florence.org/programme/call-for-papers

Authors of selected papers will have the opportunity to present their work during the Symposium as long or short presentations.

Proceedings will collect all the papers that have passed a peer-review process in the ISPRS Archives and Annals.

Selected contributors will be invited to submit an extended version of their papers to Special Issues of Journals linked to the Conference (e.g. Applied Geomatics, Ananke, Sensors, Virtual Archaeology Review – list to be updated).

Special sessions will be reserved to GEORES and ARQUEOLÓGICA 2.0. Have a look to the past edition (2021)!

Paper submission deadlines

The deadlines* for this Call for Papers are as follows:

[EXTENDED] 8th January 2023: Deadline for uploading extended abstract (for papers proposed for ISPRS Archives)

31st January 2023: Review notification for extended abstract (for papers proposed for ISPRS Archives)

10th February 2023: Deadline for uploading full paper (proposed for ISPRS Annals)

10th April 2023: Review notification for full papers (proposed for ISPRS Annals)

10th April 2023: Deadline for uploading full papers (to be published in ISPRS Archives)

10th May 2023: Deadline for uploading camera ready full papers (to be published in ISPRS Annals)

CFPs

*START*DUECONFTHEMELOCATION
16/02/2220/10/22AMPSRepresenting Pasts – Visioning FuturesVirtual
16/12/2215/10/22EmergeForum on the Future of AI Driven Humanity & International Conference Digital Society NowKiev Ukraine
19/12/2210/10/22CITEdCloud and Immersive Technologies in EducationKiev Ukraine
16/01/2316/10/22DM2023The Art Museum in the Digital Age – 2023Online, Germany
15/03/2315/10/22ICVARS2023Virtual and Augmented Reality SimulationsSydney Australia
3/04/23?CAA023CAA 50 Years of SynergyAmsterdam Netherlands
11/04/234/10/22FDGFoundations of Digital Games (workshops 21/10) New BeginningsLisbon Portugal
23/04/2319/01/23CHI2023CHI2023 late breaking workHamburg Germany
7/06/2318/11/22Mmedia23ACM Multimedia SystemsVancouver BC, Canada 
19/06/2315/01/2023DiGRA2023DiGRA: Limits and Margins of Video GamesSeville Spain
28/06/2325/11/22HeritagesPrague – Heritages Past and Present – Built and SocialPrague Czechia
4/07/2310/02/23herdsa2023Higher Education Research and Development Society of AustralasiaBrisbane Australia
11/07/2325/10/22DH2023Digital Humanities: Collaboration as OpportunityGraz Austria
28/08/23?interact 2023Design for Equity and JusticeYork UK
31/08/2330/09/22ICOMOS GA Sydney Australia
20/09/2315/01/23eCAADeDigital Design ReconsideredGraz Austria
8/04/24?CAA2024 Auckland New Zealand
??Web3D3D for a Connected WorldOnline
??MW2023Museums on the WebWashington DC
  CHIPLAY2023  
START*DUE*CONFERENCETHEMELOCATION
31/08/2330/09/22ICOMOS GA Sydney Australia
11/04/234/10/22FDGFoundations of Digital Games (workshops 21/10)Lisbon Portugal
19/12/2210/10/22CITEdCloud and Immersive Technologies in EducationKiev Ukraine
16/12/2215/10/22EmergeForum on the Future of AI Driven Humanity & International Conference Digital Society NowKiev Ukraine
15/03/2315/10/22ICVARS2023Virtual and Augmented Reality SimulationsSydney Australia
16/01/2316/10/22DM2023The Art Museum in the Digital Age – 2023Online, Germany
16/02/2220/10/22AMPSRepresenting Pasts – Visioning FuturesVirtual
11/07/2325/10/22DH2023Digital Humanities: Collaboration as OpportunityGraz Austria
7/06/2318/11/22Mmedia23ACM Multimedia SystemsVancouver BC, Canada 
28/06/2325/11/22HeritagesPrague – Heritages Past and Present – Built and SocialPrague Czechia
20/09/2315/01/23eCAADeDigital Design ReconsideredGraz Austria
23/04/2319/01/23CHI2023CHI2023 late breaking workHamburg Germany
4/07/2310/02/23herdsa2023Higher Education Research and Development Society of AustralasiaBrisbane Australia
18/03/234/09/23CAADRIA2023Human-centricAhmedabad India

cfp: Web3D 2021

WEB3D 2021 
8-12 November 2021
Virtual Event

The 26th International Conference on 3D Web Technology (Web3D 2021) is organized by the Web3D Consortium and the Institute of Information Science and Technologies (ISTI-CNR). The conference focuses on the 3D ecosystem on the web platform, addressing research, development, and applicative use.

Due to the uncertainties related to the pandemic, the conference will be run as a fully virtual event.

This year’s theme is

:::::::::::::::::::::::   A Shared 3D Workspace” :::::::::::::::::::::::: 

Working together online has been the staple of this last year. Web3D technologies can create a shared, online workspace, with multiple users able to connect and work together in the same environment.

:::::::::: Conference Tracks

Main Track

The conference seeks to cover the world of 3D on the Web across multiple levels: from low-end layers enabling the use of 3D in browsers to high-level applications. The Main Track is the more technical- and research-oriented part of the conference, focusing on original, innovative content.

Session: Web3D for COVID response

The sudden switch to remote teaching/working/interacting prompted many urgent requests for new tools, systems, and paradigms. And the research community answered.

In this track, we intend to bring to the fore all the work done to virtually shorten the distance across people during the emergency, presenting results, innovative approaches, interaction paradigms, and subsequent evaluations.

:::::::::::::::: Special Track: Digital Fashion in the Web

The future of fashion is presented from Italy, one of the historic centers of fashion. We invite experts in various fields of Fashion who have effectively used Web3D technologies in their research and academic and public educational activities.

In the last years, the Fashion industry has been going through impressive virtualization of its production chain. The Web is a great way to reach the global public: Web3D makes this reaching out interactive. 

This special track is dedicated to the results and new challenges to bring the fashion industry in the 3D Web: import of assets, collaborative tools, virtual fashion shows, clothes simulation are just a few examples.

:::::::::::::::: Special Track: Online Legacies and Cultural Heritage

The Cultural Heritage domain is increasingly using Web3D technologies to share data for teaching, research, and dissemination among peers and the general public. In this special track, we seek to explore how 3D web technologies contribute to knowledge production once data have been processed, shared, and used through online platforms. What is the legacy and impact of virtual content in documenting, interpreting, and showcasing Cultural Heritage?

To answer this question, we invite experts in various fields of Cultural Heritage that have effectively used Web3D technologies in their research and academic and public educational activities. Particular emphasis is placed on mobile objects: from archaeological finds to reference collections, up to closed and open online repositories; from pipelines to process 3D models for the Web to visualization and design methods. We are particularly interested in experiences stemming from (but not limited to) scholarly research, teaching, curatorial and museum practices, scientific dissemination, and public engagement in general.

:::::::::::::::: Submissions :::::::::::::::: 

Technical Papers

We welcome original scientific works presenting 3D web research and applications, in either Full or Short format (9 or 5 pages, respectively). Submissions will undergo a  single-blind peer-review process. Accepted papers will be published in the ACM Digital Library and submitted to major indexing services. Works selected for the Best Paper awards will be invited to submit extended versions to the following journals: Computers & Graphics, Journal of Engineered Fibers and Fabrics, Journal on Computing and Cultural Heritage 

Interactive Posters

This year, we would like to push forward the concept of a poster: instead of an A1 sheet of paper, the authors are requested to make the posted available online in an interactive format. Posters are an ideal method to present applicative works, tech demos, ongoing research, applications.

Tutorials

Tutorials are a way to present new tools to students, researchers, and professionals. Short courses, possibly with hands-on examples and interactive materials are encouraged and proposals targeting naïve and entry-level audiences are well welcomed

Industrial Use Cases

Web3D is an ecosystem with a strong Industrial presence. The Industrial Use Cases are a way for companies and practitioners working with Web3D to present their solutions and technologies. An online, interactive version of the submission is encouraged.

Workshops/Roundtables

Web3D conferences have always been an opportunity to connect with other experts. Researchers, practitioners, standard committees, workgroups may propose to organize a workshop on specific themes of interest for the Web3D community. Workshops may be either presentation sessions moderated by workshop organizers or open discussions on a specific topic of interest.

Hanim 3D Competition

Who can create the best animated-to-music 3D humanoid? We seek for talented animators who want to show their work and win a prize by submitting their creations to the competition. 

3D Logo Competition

We are looking for talented 3D artists and designers to jazz up the 2021 Meeting!

The logo and its author(s) will be presented at the opening ceremony and will have the opportunity to present their logo to the audience in a short talk. 

Submission  deadlines:

Papers:      July 30    
Interactive  Posters: September 3  
Tutorials: July 30     
Industrial Use Cases: July 30    
Workshops: July 30     

Topics

Topics of interest include but are not limited to:

● HTML5 3D, WebGL, X3D
● 3D data formats, compression, transmission, and streaming
● Web-based rendering, advanced shading
● VR/AR
● 3D content creation, authoring, modeling
● Web-based Geometry Processing
● 3D printing
● 3D API, middleware, toolkits, frameworks
● AI for Web3D
● Human modeling on Web3D
● Semantic Web
● Cloud-based services for large-scale datasets
● Shared virtual spaces, collaborative environments
● Virtual humans, avatars, motion capture
● 3D repositories, marketplaces, asset galleries
● Mobile platforms
● 3D web-based teaching facilities
● Multi-modal 3D interaction paradigms, 3D navigation, gesture, natural interfaces
● Visual analytics
● Diffusion and adoption of 3D Web technologies, comparative studies, historical perspectives, WWW integration
● Novel interactive 3D web applications in all areas and sectors such as entertainment, education, training, cultural heritage, digital twin, medicine, military, smart manufacturing/industry 4.0, information & data visualization, science, geographic information systems (GIS), digital globes, subsurface exploration, and mining, integrated marine data management and visualization, building information modeling (BIM), and architecture.

More information

All the instructions, updates, and the link to the online submission system can be found on the conference webpage:

All questions about submissions should be emailed to program2021@web3d.org

Web3D 2021 Conference Committee

General Chairs: Fabio Ganovelli, Carol Mc Donald

Organizing Chairs: Francesco Banterle, Marco Potenziani

Program Chairs: Marco Callieri, Yvonne Jung

Special Track chairs: Fashion

Yordan Kyosev, Camilla Olson, Emma Scott, Inga  Dabolina 

Special Track chairs : Cultural Heritage

Loes Opgenhaffen, Martina Revello Lami, Nicolò Dell’Unto 

cfp soon: Living Digital Heritage

Macquarie University in Sydney, NSW, Australia, plan to hold the above conference 5-7 November 2021 in Sydney Australia (and remotely). I imagine the CFP will be out soon, website is at:

https://www.mq.edu.au/research/research-centres-groups-and-facilities/resilient-societies/centres/cache/news-and-events4/living-digital-heritage-conference-october-2020

The Macquarie University Simulation Hub

Integrating the Past into the Present and Future”

Modern, innovative data collection and digital visualisation capabilities are able to capture ancient artefacts and structures, contexts, and traditions faster and in greater detail than ever before. Their sophistication and multi-dimensionality promise engagement with the past at many levels offering opportunities for deeper analyses and experiences to increasingly broader audiences.

This conference will be organised and hosted by the Centre for Ancient Cultural Heritage and Environment (CACHE). CACHE is a multi-disciplinary research centre focused on research on cross-cultural interaction in ancient cultures from Western Europe to China. Concentrating not only on the history of the societies concerned, but on the languages used, with a special focus on the close study of physical artefacts from antiquity. CACHE engenders transdisciplinary research into ancient knowledge by gathering leading MQ researchers across several disciplines (archaeological science, ancient history and literature, bioarchaeology, biology, environmental sciences) and departments (Human Sciences, International Studies, Biological Sciences, Environmental Sciences, Ancient History, Geography and Planning). CACHE particularly welcomes contributions reflecting the Indigenous Australian context – submissions concerned with Indigenous issues are especially relevant to the symposium and will be warmly welcomed.

#CFP Web3D

CFP Web3D: “A Shared 3D Workspace” Virtual Conference (web3d.siggraph.org)

The goal of the conference is to share innovative and creative ideas about web-based interactive 3D applications, including content creation, 3D printing, fabrication, publishing technologies, web tools, annotation, VR/AR, rendering, and many others. This year the conference will be held in full virtual mode, next November 8-12, 2021. 

Here the important dates:

July 30 submission deadline
August 2 bidding deadline 
August 31 reviews assignment
September 1 reviews due

https://web3d.siggraph.org/wp-content/uploads/2021/06/Web3D_2021_Call_For_Papers.pdf

#CFP Culture and Computing C&C2021 Conference

I have been invited by Professor Matthias Rauterberg, Eindhoven University of Technology, onto the program board of C&C: 9th International Conference on Culture and Computing, part of HCI International, 24-29 July 2021, Washington DC, USA, http://2021.hci.international/c&c.html

Culture and Computing is an important research area which aims to address the human-centred design of interactive technologies for the production, curation, preservation and fruition of cultural heritage, as well as developing and shaping future cultures. There are various research directions in the relations between culture and computing: to preserve, disseminate and create cultural heritages via ICT (cf. digital archives), to empower humanities research via ICT (cf. digital humanities), to create art andexpressions via ICT (cf. media art), to support interactive cultural heritage experiences (cf. rituals), and to understand new cultures born in the Internet, Web and Entertainment (cf. net culture, social media, games). The International Conference on Culture and Computing provides an opportunity to share research issues and discuss the future of culture and computing

Submissions

Paper abstracts are due 16 October 2020. Full papers are due 29 January 2021.

CFPs for May 2020

I have not checked all of these calls for papers but many have moved online, some now offer free registration, but I am not sure how they will be run.

*START*DUECONFTHEMELOCATION
1/09/2024/05/20CASA2020Computer Animation and Social Agents (POSTPONED)Bournemouth UK
3/09/203/06/20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
23/09/20?BestinHeritagethe best in heritage 2020Dubrivnik Croatia
1/10/2029/05/20CAA2020-GKBig Data in ArchaeologyAthens Greece
1/10/2030/04/20BoundariesBoundaries of Here and NowVenice Italy
10/10/20?Living DHIntegrating the Past into the Present and FutureSydney Australia
1/11/2021/04/20CHIPLAY1 to 4 NovOttawa Canada
1/11/2029/06/20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
1/11/2029/06/20VRSTVR Software and TechnologyOttawa Canada
4/11/206/06/20TIPC3The Interactive PastsLeiden The Netherlands
22/11/207/07/20JADHJapan Digital Humanities: Microcosms and Hubs (ONLINE)Osaka Japan
??DHAAustralasian Association for Digital Humanities ConferenceChristchurch NZ
9/12/201/10/20GALAGames and Learning Alliance conferenceLavel France
18/12/2029/05/20Tag42theoretical archaeology groupLeicester UK
19/04/21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimasso Cyprus
8/05/2110/09/20CHI2021CHI2021Yokohama Japan
26/07/21?DH2021Digital HumanitiesTokyo Japan
1/09/21?MW2021Museums on the WebWashington DC
10/10/21?ConnectedpastThe Connected Past 2021 *summer 2021Heraklion Crete
11/07/22?DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
1/09/2024/05/20CASA2020Computer Animation and Social Agents (POSTPONED)Bournemouth UK
1/10/2029/05/20CAA2020-GKBig Data in ArchaeologyAthens Greece
18/12/2029/05/20Tag42theoretical archaeology groupLeicester UK
3/09/203/06/20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
4/11/206/06/20TIPC3The Interactive PastsLeiden The Netherlands
1/11/2029/06/20WCHRWorkshop on Computational Humanities ResearchAmsterdam Netherlands
1/11/2029/06/20VRSTVR Software and TechnologyOttawa Canada
22/11/207/07/20JADHJapan Digital Humanities: Microcosms and Hubs (ONLINE)Osaka Japan
8/05/2110/09/20CHI2021CHI2021Yokohama Japan
9/12/201/10/20GALAGames and Learning Alliance conferenceLavel France

CFP: Playable Theory & Critical History in Archaeological Games (CAA 2020)

Robert Houghton, Juan Hiriart and I are running a session at CAA 2020, 14-17 April, Oxford, on playable theory in archeological games. Come and join us with presentations and demonstrations of your games and game ideas! Extended deadline Thu 14 Nov. Submit proposals here: 2020.caaconference.org/call-for-paper

CFP: Personal and Ubiquitous Computing

Personal and Ubiquitous Computing (Springer Science)

Special Issue on Virtual and Mixed Reality in Culture and Heritage:

Details:

This special issue solicits research related to Virtual and Mixed Reality in Culture and
Heritage. Authors are encouraged to submit articles presenting original and
innovative studies that address new challenges and implications and explore the
potential of immersive technologies in museums, galleries, heritage sites and
art/cultural institutions.

Guest Editors:
Damianos Gavalas, University of the Aegean, Greece dgavalas@aegean.gr
Stella Sylaiou, Hellenic Open University, Greece, sylaiou@gmail.com
Vlasios Kasapakis, University of the Aegean, Greece, v.kasapakis@aegean.gr
Elena Dzardanova, University of the Aegean, Greece, lena@aegean.gr

Important Dates:
Submission: July 31, 2019
1st round notification: Sept 30, 2019
Revision deadline: Nov 15, 2019
Final notification: Dec 31, 2019
Expected publication: 4nd Q 2020

CFPs for March 2019

*START*DUECONFERENCETHEMELOCATION
24/04/1914/10/18CAA2019Comp. Apps & Quantitative Methods in ArchaeologyKraków Poland
3/07/191/04/19Geographies and VRDGRG annual symposium ‘Geographies of Gaming and VR’Birmingham UK
15/07/19?workshopmaterial evidence and cognitive evolutionCanberra Australia
27/07/191/04/19NarrativeNarratives of Temporality: Continuities, Discontinuities, RuptureCambridge UK
6/08/1912/02/19DiGRA2019‘Game, Play and the Emerging Ludo Mix’Kyoto Japan
29/08/19?Jadh2019The Annual International Conference of JADH in 2019Kansai Japan
3/10/191/04/19COST:ARKWORKOn shifting grounds – the study of archaeological practices in a changing worldRethymno, Crete
3/10/1914/03/19ECGBLEuropean Conference on Games Based LearningOdense Denmark
6/10/1914/05/19HAI 19“Human-Agent Interaction, the Heart of Artificial IntelligenceKyoto Japan
7/10/1931/01/19JohnRuskinJohn Ruskin’s EuropeVenice Italy
14/10/1915/03/19ISMARAugmented Reality (AR) and Mixed Reality (MR)Beijing China
15/10/1918/04/19CST2019Cultural Sustainable tourismMolise Italy
22/10/199/04/19CHIPLAYChi playBarcelona Spain
12/11/1919/07/19VRSTACM Symposium on Virtual Reality Software and Technology (VRST)Sydney Australia
14/11/1930/04/19ICOMOS 19 AUHeritage of the AirCanberra Australia
15/11/19?AAH2019Humanising the FutureBrisbane Australia
17/11/1920/05/19SiggraphAsiaSiggraph Asia 19Brisbane Australia
26/11/1927/08/19MUMMobile and Ubiquitous MediaPisa Italy
3/12/1924/05/19ozchi2019Experience DesignPerth Australia
10/12/19?AADisrupting Paradise: The Archaeology of the Driest Continent on EarthGold Coast Australia
16/12/1930/04/19TAG19Theoretical Archaeology: Power Knowledge and the PastLondon UK
25/04/2013/09/19CHI2020CHIHawaii USA
6/07/20?WAC#9World Archaeological CongressPrague, Czech Republic
12/07/19?GRCScientific Methods in Cultural Heritage ResearchLes Diablerets, Switz
22/07/20?DH2020Digital HumanitiesOttawa Canada
26/08/20?Critical HeritageFuturesLondon UK
1/10/20?ICOMOS2020ICOMOS WORLD 2020Sydney, Australia
25/10/20?NORDICHITallinn Estonia
START*DUE*CONFERENCETHEMELOCATION
3/10/1914/03/19ECGBLEuropean Conference on Games Based LearningOdense Denmark
14/10/1915/03/19ISMARAugmented Reality (AR) and Mixed Reality (MR)Beijing China
3/07/191/04/19Geographies and VRDGRG annual symposium ‘Geographies of Gaming and VR’Birmingham UK
27/07/191/04/19NarrativeNarratives of Temporality: Continuities, Discontinuities, RuptureCambridge UK
3/10/191/04/19COST:ARKWORKOn shifting grounds – the study of archaeological practices in a changing worldRethymno, Crete
22/10/199/04/19CHIPLAYChi playBarcelona Spain
15/10/1918/04/19CST2019Cultural Sustainable tourismMolise Italy
14/11/1930/04/19ICOMOS 19 AUHeritage of the AirCanberra Australia
16/12/1930/04/19TAG19Theoretical Archaeology: Power Knowledge and the PastLondon UK
6/10/1914/05/19HAI 19“Human-Agent Interaction, the Heart of Artificial IntelligenceKyoto Japan
17/11/1920/05/19SiggraphAsiaSiggraph Asia 19Brisbane Australia
3/12/1924/05/19ozchi2019Experience DesignPerth Australia
12/11/1919/07/19VRSTACM Symposium on Virtual Reality Software and Technology (VRST)Sydney Australia
26/11/1927/08/19MUMMobile and Ubiquitous MediaPisa Italy
25/04/2013/09/19CHI2020CHIHawaii USA