Tag Archives: CAA2020

CAA 2020 workshop submissions

Dear CAA member or ex-member, If you are interested in running a workshop on Tuesday, 14th April before the CAA 2020 conference starts, please email us at caa2020@arch.ox.ac.uk. Please provide us with the title of the workshop, a short (250 words or less) abstract of the workshop and what attendees will learn by attending it. Please also include a list of any equipment you might need (i.e. LCD projector, etc.) to successfully deliver your workshop. As the organisers will not provide computers for the attendees, please do remember to list all the items that will be required for participation (laptop, notepad, software). Please also indicate whether your workshop will be a full day or half day session, and whether you wished to set maximum numbers for attendees. Please submit your abstract by 12th February 2020 (midnight). Please contact the organisers at caa2020@arch.ox.ac.uk for clarification or further inquiries.

CFP: Playable Theory & Critical History in Archaeological Games (CAA 2020)

Robert Houghton, Juan Hiriart and I are running a session at CAA 2020, 14-17 April, Oxford, on playable theory in archeological games. Come and join us with presentations and demonstrations of your games and game ideas! Extended deadline Thu 14 Nov. Submit proposals here: 2020.caaconference.org/call-for-paper

travel

In his book Critical Gaming (2015), Erik Champion argued that virtual realities should express ‘cultural presence,’ the meaning and significance of a time, place, or object to people of the past. Hyper-reality, photogrammetry, and ever-increasing levels of ‘accuracy’ in 3D models do not inherently convey aspects of cultural significance and meaning, and many VR/AR/XR experiences fall dramatically short of the goal of expressing the importance of past places and things to their original communities. Emphasis on technological and (especially) hardware innovation often deflects attention from critically engaging with questions of meaning-making.