- 14-18 October 2019 I will be in Auckland and Wellington (New Zealand) and Melbourne (Australia).
- 23-24 November I have been invited to Hainan China
- 9 December I am the keynote at DH Downunder Newcastle Australia.
- 15-17 April 2020 with Dr Robert Houghton and Dr Juan Hiriart I am at CAA2020 UK convening a session on game design and archaeology/history:S19. From Spade to Joystick-Playable Theory and Critical History in Archaeological Games (Other) Submit! NB S26 is inspired by one of my books so that is worth a submission too!
S26. iN Deep: Cultural Presence in Immersive Educational Experiences (Other)
In his book Critical Gaming (2015), Erik Champion argued that virtual realities should express ‘cultural presence,’ the meaning and significance of a time, place, or object to people of the past. Hyper-reality, photogrammetry, and ever-increasing levels of ‘accuracy’ in 3D models do not inherently convey aspects of cultural significance and meaning, and many VR/AR/XR experiences fall dramatically short of the goal of expressing the importance of past places and things to their original communities. Emphasis on technological and (especially) hardware innovation often deflects attention from critically engaging with questions of meaning-making.