Tag Archives: cfps

CFP – Digital Creativity Special Issue “Creative Digital Escape Rooms”

Digital Creativity – Special Issue: “Creative Digital Escape Rooms”

UPDATE: THE OFFICIAL CALL IS AT https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

Special Issue Editors: Erik Champion, University of South Australia, erik.champion@unisa.edu.au and Susannah Emery, University of South Australia susannah.emery@unisa.edu.au

While they are increasingly popular in urban settings, digital escape rooms can be experienced physically, digitally, virtually, or in hybrid form, inside or outside (Lucarelli 2019), or a combination of both. Their potential as learning environments has been well-researched (Makri, Vlachopoulos, and Martina 2021; Charlo 2022), as has their potential for a range of domains: engaging audiences with museum and gallery collections (Smith 2017; Antoniou, Dejonai, and Lepouras 2019; Back et al. 2019; Schaffman 2017), showcasing tourism attractions (Pakhalov and Rozhkova 2020) or even visualising big data (Lior 2020).

They have also been used to test educational techniques (McFadden and Porter 2018; Karageorgiou, Mavrommati, and Fotaris 2019; Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022) and allow the training of unlikely skills and concepts, such as computer programming (Yllana-Prieto, González-Gómez, and Jeong 2023). They can integrate analogue and digital content (Krekhov et al. 2021), exist purely in the virtual realm (Pozo-Sánchez, Lampropoulos, and López-Belmonte 2022), or combine human-driven, mechanical or “smart” interaction and sensory devices (Karageorgiou et al. 2021).

But what makes a creative digital escape room? How can creative experiences be shared? How can creative content be explored and appreciated? How can creative decision-making, insight, and teamwork be fostered and encouraged? Are there digital escape rooms that allow themselves to be creatively reframed, reconfigured, or otherwise modified or extended?

We are equally open to submissions on hybrid (digital and physical) escape rooms, virtual escape rooms, and escape rooms that redefine, provoke or extend stereotypes and conventions of escape room design.

Examples include but are not limited to:

  • Creative content, creative design, creative user input, or creative experiences arising from digital escape room design;
  • The implications of different genres, platforms, equipment or the mode of delivery on creative engagement;
  • Trends, relationships, and influences relating to digital escape room design;
  • The dynamic relationships between tools, interaction, surroundings, and environment;
  • Design tools and design methods;
  • Historical, pedagogical, and/or auto-ethnographic accounts of digital escape rooms;
  • Critical reflections and interventions on the relationship of digital escape rooms, changing social phenomena, culture, and creativity;
  • Accounts and analyses of engagement and evaluation of digital escape room experiences.

Submission requirements:

 Submission to this special issue is a two-stage process. Authors interested in contributing are invited to submit an extended abstract (500 words) for review. The extended abstract should include the following information: (1) Name of author(s) with email addresses and affiliation, if applicable, (2) Title of the paper, (3) Body of the abstract, (4) Preliminary bibliography, (5) Short bio(s). Please email abstracts directly to the editors listed below. Authors whose abstracts are accepted will then be invited to submit a full paper (up to 7000 words). Full papers will then be double blind peer reviewed for acceptance into the special issue. Note that acceptance of an abstract alone does not imply acceptance for publication in the journal. Upon acceptance of the abstract, you will be sent further authors’ guidelines based on the Digital Creativity guidelines (Instructions for Authors) at https://www.tandf.co.uk/journals/NDCR.

Reference

Important Dates

Abstracts due: January 13, 2025;

Full papers due: March 31, 2025 – full essays due via ScholarOne;

Final versions due: June 30, 2025– deadline for final/revised articles;

Expected publication: End of 2025.

Submission method: see https://think.taylorandfrancis.com/special_issues/creative-digital-escape-rooms/

REFERENCES

  1. Antoniou, Angeliki, Marios Ilias Dejonai, and George Lepouras. 2019. ‘Museum escape’: A game to increase museum visibility. Paper presented at the Games and Learning Alliance: 8th International Conference, GALA 2019, Athens, Greece, November 27–29, 2019, Proceedings 8.
  2. Back, Jon, Svante Back, Emma Bexell, Stefan Stanisic, and Daniel Rosqvist. 2019. The quest: An escape room inspired interactive museum exhibition. Paper presented at the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts.
  3. Charlo, José Carlos Piñero. 2022. “The Rise of Educational Escape Rooms: Designing Games as Formative Tasks.” In Handbook of Research on the Influence and Effectiveness of Gamification in Education, 143-63. IGI Global.
  4. Karageorgiou, Zoi, Eirini Mavrommati, and Panagiotis Fotaris. 2019. Escape room design as a game-based learning process for STEAM education. Paper presented at the ECGBL 2019 13th European Conference on Game-Based Learning.
  5. Karageorgiou, Zoi, Konstantinos Michalakis, Markos Konstantakis, Georgios Alexandridis, and George Caridakis. 2021. Smart Escape Rooms for Cultural Heritage: A Systematic Review. Paper presented at the Proceedings of the European Conference on Games-based Learning.
  6. Krekhov, Andrey, Katharina Emmerich, Ronja Rotthaler, and Jens Krueger. 2021. “Puzzles Unpuzzled: Towards a Unified Taxonomy for Analog and Digital Escape Room Games.” Review of. Proceedings of the ACM on Human-Computer Interaction 5 (CHI PLAY):1-24.
  7. Lior, Solomovich. 2020. “Studying big data using virtual escape rooms.” Review of. International Journal of Advanced Statistics and IT&C for Economics and Life Sciences 10 (1):23-30.
  8. Lucarelli, Vissia. 2023. “Creating an Escape Room in a Heritage Site.” Accessed 12 July 2023. https://www.museumnext.com/article/creating-an-escape-room-in-a-heritage-site/.
  9. Makri, Agoritsa, Dimitrios Vlachopoulos, and Richard A Martina. 2021. “Digital escape rooms as innovative pedagogical tools in education: A systematic literature review.” Review of. Sustainability 13 (8):4587.
  10. McFadden, Colin, and S Porter. 2018. Augmented reality escape rooms as high-engagement educational resources. Paper presented at the ICERI2018 Proceedings.
  11. Pakhalov, Alexander, and Natalia Rozhkova. 2020. “Escape rooms as tourist attractions: Enhancing visitors’ experience through new technologies.” Review of. Journal of Tourism, Heritage & Services Marketing (JTHSM) 6 (2):55-60.
  12. Pozo-Sánchez, Santiago, Georgios Lampropoulos, and Jesús López-Belmonte. 2022. “Comparing Gamification Models in Higher Education Using Face-to-Face and Virtual Escape Rooms.” Review of. Journal of New Approaches in Educational Research 11 (2):307-22.
  13. Schaffman, A. 2017. “Escaping the Mundane: Using Escape Rooms in a Museum Setting.” In MuseumNext: RISK. Melbourne, Australia: MuseumNext.
  14. Smith, Amanda. 2023. “How to get millennials into your Museum with escape rooms.” MuseumNext, Accessed 12 July. https://www.museumnext.com/article/get-millennials-museum/.
  15. Yllana-Prieto, Félix, David González-Gómez, and Jin Su Jeong. 2023. “The escape room and breakout as an aid to learning STEM contents in primary schools: an examination of the development of pre-service teachers in Spain.” Review of. Education 3-13:1-17. doi: 10.1080/03004279.2022.2163183.

#cfp Small is Beautiful, Melbourne

SYMPOSIUM: SMALL DATA IS BEAUTIFUL: ANALYTICS, ART AND NARRATIVE

Taking inspiration from the ‘small is beautiful’ mantra of the
1970s which provoked counter-cultural economic and scientific expertise in the name of planetary survival, this symposium invites scholars working on computational methods in the arts, humanities and social sciences to discuss their research with ‘small data’.

Big data is often characterised by the volume, speed and aggregation made possible by automated and intensive computational systems, and over the last decade, data scraping methods and ‘large N’ studies have become dominant trends in socio-cultural digital research. Conversely, small data may be characterised by their limited volume or greater diversity of anomalous patterns, case studies, and research collected manually to answer specific questions.

This concept of “small is beautiful” has a distinctive history and place in the humanities and creative arts, producing specific (if not unique) works and critical commentary in archives tied to the authorial or artistic signature. From a social science perspective, small data may be associated with some forms of qualitative methods, marginalia, ephemera, data that ‘glows’ or narrative analysis of ‘small stories’.

Moreover digital platforms with readily accessible technologies are recomposing scale in unprecedented ways. Such approaches giverise to new possibilities for mass circulation of intimate gestures and the affordances of transnational and first person voices that may not identify with colonising structures or professional institutions of art, culture and political organisation.

Hosted by the Australian Cultural Data Engine, the Narrative Network and the Victorian College for the Arts, this interdisciplinary symposium seeks to nurture and advance our understanding of small data that involves human-scale analyses, thinking about aesthetics, and exploring how narratives emerge from data patterns and their anomalies.

Key questions guiding the event are: how do interactions with small data shape and inspire transformations of knowledge in the twenty-first century? Who collects, owns and curates small data? And when and where does small data hold power? What kind of actions, or play, are possible with small data? Which stories can be told with small data?

Proposals are invited for a two-day symposium with panels, presentations and demonstrations at the Digital Studio, University of Melbourne and online.

Topics may include:
• Collecting as little as possible: how small is small?
• Data domestics
• Fragmented or aberrant data
• Data as ritual, data as performance
• Bio-data, body data
• ‘Smart’ data
• Disruptions from data instances
• Small data art and aesthetics
• Small data industries
• Small data and subjectivity
• Miniaturisation of digital means
• Histories of small data curation
• Small data ethics
November 12-13, 2021 at the Digital Studio, Arts West building, University of Melbourne, Australia

FORMAT: The symposium will include a mix of in-person and online formats. Keynote presentations and some panels will be scheduled online for the morning sessions (AEST) with other sessions face to face in Melbourne in the afternoon of November 12 and 13 (COVID restrictions permitting).
We hope to facilitate a sense of shared understanding and conversation over the two days, and for this reason preference will be given to those who are able to attend both days of the event.

ABSTRACT SUBMISSION: please send a 250 word-abstract and bio marked “Small Data” to: digital-studio@unimelb.edu.au before September 30, 2021.

The conference fee is $50 full and $25 students and which will cover catered lunches and afternoon tea. There are a small number of bursaries for interested participants without the financial means to attend (conditions apply).

Registration details will be circulated at a later date.

cfps for Conferences in 2020

*START*DUECONFERENCETHEMELOCATION
23-Mar-2030-Jan-20VAM-HRIWorkshop on Virtual, Augmented & MR for Human-Robot InteractionCambridge UK
31-Mar-2031-Dec-19MW20The 24th annual MuseWeb conference (31/3-4/4)LA USA
22-Apr-2010-Jan-20VRIC-ConVRgence 2020:22nd Virtual Reality International Conference – Laval VirtualLaval France
25-Apr-2010-Jan-20PlaybyPlayPlay by PlayWellington NZ
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submission + SocialVRHawaii USA
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg, Austria
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
06-Sep-2031-Jan-20DRHADigital Research in the Humanities and Arts 2020Manchester UK
15-Sep-2013-Jan-20FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
05-Oct-2013-Jan-20ICOMOS2020Shared Cultures Shared Heritage Shared responsibilitySydney Australia
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
02-Nov-20?VRSTOttawa Canada
01-Dec-20?GALAGames and Learning Alliance conference?
19-Apr-21?CAA2021Computer Applications and Quantitative Methods in ArchaeologyLimassol, Cyprus
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan
26-Jul-21?DH2021Digital HumanitiesTokyo Japan
01-Sep-21?MW2021Museums on the WebWashington DC
11-Jul-22DH2022Digital HumanitiesGraz Austria
START*DUE*CONFERENCETHEMELOCATION
31-Mar-2031-Dec-19MW20The 24th annual MuseWeb conference (31/3-4/4)LA USA
25-Apr-2006-Jan-20CHI2020CHI April 25-30:altchi submission + SocialVRHawaii USA
22-Apr-2010-Jan-20VRIC-ConVRgence 2020:22nd Virtual Reality International Conference – Laval VirtualLaval France
25-Apr-2010-Jan-20PlaybyPlayPlay by PlayWellington NZ
15-Sep-2013-Jan-20FDGFoundations of Digital Games (workshops 2/12; paper abstracts 13/1)Valetta Malta
05-Oct-2013-Jan-20ICOMOS2020Shared Cultures Shared Heritage Shared responsibilitySydney Australia
23-Mar-2030-Jan-20VAM-HRIWorkshop on Virtual, Augmented & MR for Human-Robot InteractionCambridge UK
06-Sep-2031-Jan-20DRHADigital Research in the Humanities and Arts 2020Manchester UK
07-Jul-2001-Feb-20GIS FORUMplatform for dialogue among geospatial mindsSalzburg, Austria
03-Sep-2003-Feb-20ONM2020Inclusive Museum: historical Urban LandscapesLisbon Portugal
27-Sep-2014-Feb-20SAHANZWHAT IF? WHAT NEXT? SPECULATIONS ON HISTORY’S FUTURESPerth Australia
05-Jul-2021-Mar-20WAC#9World Archaeological Congress (sessions due 15 November 2019)Prague, Czech Republic
01-Nov-2007-Apr-20CHIPLAY1 to 4 NovOttawa Canada
08-May-2110-Sep-20CHI2021CHI2021Yokohama, Japan

CFPs for August 2016

START*DUE*CONFERENCETHEMELOCATION
17-Nov-1619-Aug-16DIGRAA2016Digital Games Research Association AustralasiaMelbourne Australia
31-Jan-1722-Aug-16ACSW2017Australasian Computer Science Week 2017Geelong Australia
14-Mar-1726-Aug-16CAA2017Digital Archaeologies Material Worlds (call for sessions)Atlanta Georgia USA
19-Dec-1631-Aug-16TAGTheoretical Archaeology Group – “Visualisation” sessionsSouthampton UK
27-Nov-1601-Sep-16VICTAVisions on Internet o f Cultural Things and ApplicationsNaples Italy
15-Feb-1701-Sep-16MuseumNextMuseumNextMelbourne Australia
06-May-1714-Sep-16chi2017Computer Human InteractionDenver Colorado USA
25-May-1730-Sep-16otsfThe Archaeology of Sound: a Bridge that Connects Cultures, Time & SpaceMalta
24-Apr-1707-Oct-16EG2017Eurographics 2017Lyons France
03-Mar-1709-Oct-16AMC IUIintelligent user interfacesLimassol Cyprus
03-Apr-1719-Oct-16www2017World Wide Web 2017Perth Australia
10-May-1701-Nov-162D+3D photo2D+3D photographyRijksmuseum, Netherlands
20-May-1715-Nov-16TechnoheritageScience & Technology for the Conservation of Cultural HeritageCádiz Spain
01-Aug-1721-Nov-16ISEA2017International Symposium on Electronic ArtManizales, Columbia
27-Jun-1706-Jan-17CC2017ACM Creativity and CognitionSingapore
28-Aug-1701-Feb-17CIPA 2017Digital Workflows for Heritage ConservationCarleton Canada
30-Aug-1727-Mar-17DCH2017Digital Cultural HeritageBerlin Germany
15-Jun-17?CDHCentre of Digital HeritageLeiden Netherlands
26-Jun-17?ilrn2017immersive Learning Research Network (iLRNCoimbra Portugal
10-Jul-17?DiGRA2017Digital GamesMelbourne Australia
08-Aug-17?DH2017Digital Humanities 2017: AccessMontreal Canada
02-Nov-17?HASTAC17The Possible Worlds of Digital HumanitiesOrlando Florida
24-Jun-18?DH2018Digital Humanities 2018Mexico

CFP: Conferences for 2016-2017

START*DUE*CONFERENCETHEMELOCATION
05-Sep-1615-Mar-16TPDL2016Theory and Practice of Digital Libraries (TPDL)Hannover Germany
06-Oct-1617-Mar-16ecgbl2016Games-Based LearningUni WS Scotland
07-Sep-1625-Mar-16VS-GAMESVirtual Worlds and Games for Serious ApplicationsBarcelona Spain
18-Oct-1618-Apr-16Chiplay2016Austin Texas
31-Oct-1602-May-16euromeddigital heritageLemossos Cyprus
05-Oct-1602-May-16GCH2016Graphics and Cultural Heritage (tbc)Genoa Italy
28-Sep-1610-May-16ICECEntertainment ComputingVienna Austria
26-Sep-1616-May-16JCSGJoint Conference on Serious GamesBrisbane Australia
10-Oct-1619-May-16DCDCCollections, connections, collaborations:from potential to impactManchester UK
17-Oct-1601-Jun-16VSMM2016Virtual Systems and Multimedia (tbc)Kuala Lumpa Malaysia
03-Apr-17?www2017World Wide Web 2017Perth Australia
30-Jul-17?SIGGRAPH 2017SIGGRAPH 2017LA USA

CFP: Workshop at Digital Humanities 2014, Lausanne, 8 July 2014

Are we there yet? Functionalities, synergies and pitfalls of major digital humanities infrastructures

DH2014 Workshop: Maximum Number of Participants: 30 (flexible)
Date: Tuesday, July 8th 2014, 13.00-16.00
Facilitator(s):

  • Agiatis Benardou, Research Associate, Digital Curation Unit, IMIS-Athena Research Centre, Athens, Greece
  • Erik Champion, Professor of Cultural Visualisation at Media Culture and Creative Arts, Humanities Faculty of Curtin University, Perth, Australia
  • Lorna Hughes, University of Wales Professor and Chair in Digital Collections, National Library of Wales, Aberystwyth, United Kingdom

Overview:
This workshop aims to bring together leading scholars involved in major digital scholarly infrastructure projects such as DARIAH, NeDiMAH, Europeana Cloud, ARIADNE, 3D ICONS, EHRI, DASISH, LARM, CLARIN, DiRT and DHCommons, in dialogue with practising digital humanists. Topics to be addressed include cultural heritage and digital media infrastructures, tools and services; the creation and curation of humanities digital resources; social and institutional issues of Digital Humanities infrastructures; and finally, lessons learnt from the role of digital humanities in pedagogy and academic curricula. It will provide an opportunity for humanists to find out about cutting edge developments on major digital infrastructure initiatives in Europe and beyond, and to make their views matter on future developments in this field.
The workshop aims to go beyond a description of project presentations. It will seek to provide an analytical framework that could contribute to a critical understanding of the current state of digital infrastructures vis-à-vis the potential of digital archives, tools and services for humanities scholarship, by addressing the following questions:
1. What are the objectives of each digital infrastructure project, and what are its intended users?
2. What are the functionalities and outcomes it aims to provide, and how do they serve the overarching goal of supporting and transforming humanities research?
3. To what extent were the needs of humanities researchers considered, and how is the digital humanities research community involved in the project?
4. Are there potential synergies, and actual collaboration, with other infrastructure projects? Conversely, are there any overlaps?
5. What are the main lessons learned from the life of the project so far? What are the pitfalls and potential failures, and what improvements could be achieved?

Audience:
The half-day workshop is expected to be of interest both to those involved in digital research infrastructure work, and to digital humanists who may benefit from the use and contribute to shaping the plans for future developments of digital infrastructures, tools and services.
Proposals should consist of an abstract of up to 500 words and a short bio which should be submitted by e-mail to: a.benardou@dcu.gr
The submission deadline is April 30th 2014.
The proposals will be evaluated and selected by a program committee of international experts. The length allocated to each contribution (10-15 minutes) will be decided by the program committee, depending on the number of contributions and the strength of the proposals.
Notifications regarding the acceptance of proposals will be sent out by May 14th, 2014

cfp: 12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH) 6-8 October Darmstadt

http://diglib.eg.org/GCH2014#PC

Archaeologists and Cultural Heritage scientists as well as ICT experts have in the past collaborated

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to find solutions to optimize all aspects of managing and delivering cultural information to new generations, but still many unsolved problems remain. In continuation to the last years’ workshop series, we would like to invite you to participate and to contribute to the European Forum for Information and Communication Technologies (ICT) applied to the Cultural Heritage domain. Following a long tradition, this event focuses on the integration of digital tools and solutions into the practice of Cultural Heritage, Archaeology and Museums.

 

Important Dates

Workshop6 – 8 October 2014
Exhibition6 – 8 October 2014

Submission Deadlines

Abstract (Mandatory for all contributions)9 May 2014
Full Papers, Short Papers, STAR reports16 May 2014
Workshops & Tutorials2 July 2014
Exhibitions2 July 2014
Notification14 July 2014
Final camera ready due for accepted works; Early registration1 September 2014

CFP Conferences 2014-2015-2016

*START*DUECONFERENCETHEME LOCATION
27-Aug-1404-May-14OpenSYM2014Open CollaborationBerlin Germany
19-Sep-1407-May-14JADH2014Bridging GLAM and Humanities through Digital HumanitiesIbaraki, Japan
01-Oct-1428-Apr-14ICEC2014Entertainment ComputingSydney Australia
04-Oct-1427-Jun-14Spatial SUI symposiumSpatial symposiumHonolulu Hawaii
16-Oct-1401-Jul-14meaningfulplayMeaningful playMichigan USA
19-Oct-1408-May-14CHI playACM CHI playToronto Canada
27-Oct-1406-Jun-14eResearch AustraliaeResearch AustraliaMelbourne Australia
03-Nov-1416-Jun-14ICIDSInteractive Digital Storytelling ConferenceSingapore
03-Nov-1430-May-14euromedInternational Congress on Cultural HeritageLemessos Cyprus
11-Nov-1430-Jun-14VRST2014ACM Virtual Reality Software and TechnologyEdinburgh Scotland
11-Nov-1412-May-14ACEComputers in EntertainmentFunchal Madeira
12-Nov-1409-May-14ICMIMultimodal InteractionIstanbul Turkey
20-Nov-1411-May-14mab2014Media Architecture BiennaleAarhus Denmark
24-Nov-1415-Jun-14E-iED2014European Immersive Education Summit:virtual worlds, learning gamesVienna Austria
25-Nov-1401-Aug-14MUMMobile and ubiquitous mediaMelbourne Australia
02-Dec-1401-Jun-14Critical HeritageSessionsCanberra Australia
02-Dec-1416-Aug-14ie2014Interactive EntertainmentNewcastle Australia
03-Dec-1403-Jun-14siggraph asia 2014Shenzen China
31-Jan-1501-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
18-Apr-1522-Sep-14chi2015Human Factors in Computing SystemsSeoul Korea
08-Jun-15invitedproposedHumanities Heritage 3D Visualization: Theory and Practice (8-14/06/15)Arkansas USA
06-Jul-1510-Oct-14CAADFuturesThe city of the futureSao Paolo Brazil
06-Jul-15?DH2015Digital HumanitiesSydney Australia
14-Sep-15?Interact 2015Connection.Tradition.InnovationBamberg Germany
06-Jun-16invitedproposedHumanities Heritage 3D Visualization: Theory and Practice (8-14/06/15)Arkansas USA
06-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia

CFP: Heritage and digital humanities, Grenoble 10-12.6.2014

This interdisciplinary and international conference aims at gathering and confronting two notions that are currently quite fashionable: heritage and digital humanities. Heritage, to be understood as goods shared by a community and founding its cultural identity, is to be taken in its widest meaning. Digital humanities offer methods, practices and numerical tools serving traditional research objects, but also new ones and leading to new theoretical and analytical approaches. We shall question the specific contribution of digital humanities to the development and dissemination of a given heritage. What can be the advantage of digital technologies with regards to more traditional approaches, whether it is museographical, ethnologic, literary, linguistic, etc.?

Colloque interdisciplinaire en Lettres, Arts et Sciences humaines, organisé par Cécile Meynard (MSH Alpes/Université Stendhal), Thomas Lebarbé (Université Stendhal) et Sandra Costa (Université Pierre-Mendès-France), les 10 et 12 juin 2014.
1 page abstract due before 20 January 2014.
URL: http://www.u-grenoble3.fr/version-francaise/recherche-valorisation/evenements/appel-a-communication-colloque-patrimoine-et-humanites-numeriques–183142.kjsp

recent call for papers (from September 2013)

START*DUE*CONFERENCETHEMELOCATION
13-Apr-1627-Sep-13SimAUDSymposium on Simulation for Architecture and Urban DesignTampa Florida
18-Mar-1430-Sep-13dha2014Perth Australia
5-Dec-1330-Sep-13Chicago ColloqiumDigital Humanities and Computer ScienceChicago USA
1-Apr-141-Oct-13GameDaysSerious gamesDarmstadt Germany
2-Apr-141-Oct-13CSEDUBarcelona Spain
17-Apr-141-Oct-13www2014World Wide Web ConferenceSeoul Korea
17-Mar-1423-Oct-13GDCEducation SummitSan Francisco USA
7-Mar-1430-Oct-13Utzon SymposiumWhat would Utzon do now?Sydney Australia
22-Apr-1431-Oct-13CAA2014Computer Applications in ArchaeologyParis France
8-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
2-Dec-141-Nov-13Critical HeritageSessionsCanberra Australia
7-May-1418-Dec-13Graphics InterfaceGraphics InterfaceVancover Canada
23-Jun-1412-Jan-14ITiCSE 2014Innovation & technology in Computer Science EducationUppsala Sweden
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
10-Sep-143-Feb-14eCAADe2014Data integration at its bestNorthumbria UK
27-Aug-1420-Apr-14OpenSYM2014The International Symposium on Open CollaborationBerlin Germany
28-Oct-1424-Apr-14nordichi2014Helsinki Finland
17-Jul-1431-Oct-14AAS-Asia in motionAsia in Motion: Heritage and TranformationSingapore
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
10-Aug-14?SIGGRAPH2014Computer Graphics and Interactive TechniquesVancouver Canada
12-Nov-14?ICMIMultimodal InteractionIstanbul Turkey
17-Dec-14?siggraph asia 2014Singapore
6-Jul-15?Digital Humanities 2015Digital HumanitiesSydney Australia
31-Oct-13icomos2013Imagined Pasts Imagined FuturesCanberra Australia

cfp: Conference Calls from mid August

START*DUE*CONFERENCETHEMELOCATION
9-Dec-1325-Aug-13icmi2013 (emotion workshop)Multimodal Interaction, ICMI (Emotion Representations)Sydney Australia
17-Mar-1430-Aug-13Presence2014Presence 2014Vienna Austria
19-Mar-1430-Aug-13SCMS2014Society for Cinema and Media StudiesSeattle USA
21-Jan-141-Sep-13enter2014etourismDublin Ireland
9-Dec-132-Sep-13affective experiencesNew Media, Audiences and Affective ExperiencesLondon UK
14-May-147-Sep-13CAADRIA 2014Rethinking Comprehensive Design:Speculative CountercultureKyoto Japan
8-Jan-1411-Sep-13visigrapp (position papers)Computing vision, Imaging & Computer Graphics TheoryLisbon Portugal
18-Mar-1414-Sep-13dha2014Perth Australia
6-Dec-1315-Sep-13Chicago ColloqiumDigital Humanities and Computer ScienceChicago USA
8-Jan-1416-Sep-13meccsa2014media and the marginsBournemouth UK
26-Apr-1418-Sep-13CHI2014One of a CHind: Human Factors in Computing SystemsToronto Canada
22-Apr-1431-Oct-13CAA2014Computer Applications in ArchaeologyParis France
8-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
23-Jun-1412-Jan-14ITiCSE 2014Innovation and technology in Computer Science EducationUppsala Sweden
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
27-Aug-1420-Apr-14OpenSYM2014The International Symposium on Open CollaborationBerlin Germany
28-Oct-1424-Apr-14nordichi2014Helsinki Finland
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
5-Oct-13?ASHA (sessions)2013 Australasian Society for Historical ArchaeologySydney Australia
24-Oct-13?UDCClassification systemsThe Hague, Netherlands
12-Nov-14?ICMIMultimodal InteractionIstanbul Turkey
6-Jul-15?Digital Humanities 2015Digital HumanitiesSydney Australia

cfps for August onwards

START*DUE*CONFERENCETHEMELOCATION
21-Jan-141-Sep-13enter2014etourismDublin Ireland
9-Dec-132-Sep-13affective experiencesNew Media, Audiences and Affective ExperiencesLondon UK
14-May-147-Sep-13CAADRIA 2014Rethinking Comprehensive Design: Speculative CountercultureKyoto Japan
8-Jan-1411-Sep-13visigrapp (position papers)Computing vision, Imaging and Computer Graphics TheoryLisbon Portugal
18-Mar-1414-Sep-13dha2014Digital Humanities Australasia 2014: Expanding HorizonsPerth Australia
8-Jan-1416-Sep-13meccsa2014media and the marginsBournemouth UK
26-Apr-1418-Sep-13CHI2014One of a CHind: Human Factors in Computing SystemsToronto Canada
22-Apr-1431-Oct-13CAA2014Computer Applications in ArchaeologyParis France
8-Jul-141-Nov-13DH2014Digital HumanitiesLausanne Switzerland
23-Jun-1412-Jan-14ITiCSE 2014Innovation and technology inComputer Science EducationUppsala Sweden
23-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
5-Oct-13?ASHA (sessions)2013 Australasian Society for Historical ArchaeologySydney Australia
24-Oct-13?UDCClassification systemsThe Hague, Netherlands
6-Jun-16?DIS2016Designing Interactive SystemsBrisbane Australia
6-Jul-15?Digital Humanities 2015Digital HumanitiesSydney Australia

recent call for papers

START*DUE*CONFERENCETHEMELOCATION
27-sep-1324-maj-13frog2013fun n gamesVienna Germany
09-dec-1324-maj-13icmi2013Multimodal Interaction, ICMISydney Australia
27-sep-1331-maj-13CVRBJournal of Virtual Reality and BroadcastingDusseldorf Germany
25-sep-1301-jun-13Virtual archaeologyVIRTUAL ARCHAEOLOGY: Museums & Cultural TourismDelphi Greece
09-sep-1302-jun-13mm4ch2013Workshop on Multimedia for Cultural HeritageNaples Italy
30-sep-1302-jun-13ie2013matters of life or deathMelbourne Australia
28-okt-1309-jun-13Digital Heritage 2013Digital HeritageMarseilles France
04-aug-1413-jun-13inclusive museumthe inclusive museumLos Angeles
06-okt-1314-jun-13its2013ACM Interactive Tabletops and Surfaces 2013 ConferenceSt Andrews Scotland
03-okt-1315-jun-13Cultural ResearchCulural Research in the Context of Digital HumanitiesSt Petersburg Russia
01-okt-1317-jun-13ismar2013mixed and augmented reality workshopsAdelaide Australia
29-nov-1328-jun-13ITS2013The Internet Technologies and SocietyKuala Lumpur
05-dec-1320-aug-13DHLU2013Reading historical sources in the digital ageLuxembourg
21-jan-1401-sep-13enter2014etourismDublin Ireland
08-jan-1416-sep-13meccsa2014media and the marginsBournemouth UK
18-mar-14?dha2014Digital Humanities Australasia 2014: Expanding HorizonsPerth Australia
06-jul-14?DH2014Digital HumanitiesLausanne Switzerland

Conference calls for April 2013 onwards

START*DUE*CONFERENCETHEMELOCATION
22-09-1303-04-13Theory and Practice of Digital LibrariesTheory and practice of digital libraries 2013Valletta Malta
11-09-1322-04-13vs-games 2013Games and Virtual Worlds for Serious ApplicationsBournemouth UK
25-09-1330-04-13EAEA2013Envisaging ArchitectureMilan Italy
16-09-1330-04-13Culture and ComputingFourth conference (Culture and Computing 2013)Kyoto Japan
31-10-1330-04-13games and literary theoryDigital Games and Literary Theory Conference SeriesValletta Malta
25-09-1330-04-13CVRBJournal of Virtual Reality and BroadcastingDusseldorf Germany
19-09-1307-05-13transcending bordersJapanese Association for Digital HumanitiesKyoto Japan
09-12-1324-05-13icmi2013Multimodal Interaction, ICMISydney Australia
28-10-1309-06-13Digital Heritage 2013Digital HeritageMarseilles France
06-10-1314-06-13its2013ACM Interactive Tabletops and Surfaces 2013 ConferenceSt Andrews Scotland
22-09-13SSHhorizons for social science and humanitiesVilnius Lithuania

CFP: Cultural Heritage, Creative Tools and Archives Workshop

DIGHUMLAB DK and the DIGITAL CURATION UNIT Athens are pleased to invite you to submit to a 2 day workshop on CULTURAL HERITAGE, CREATIVE TOOLS AND ARCHIVES.

The workshop is open to all but we in particular welcome participants drawn in the first instance from the DARIAH, ARIADNE, CENDARI, NeDiMAH and other EU cultural heritage networks. We envisage it will foster the growth of a community of practice in the field of digital heritage and digital humanities, leading to closer cooperation between participants and helping attendees develop tools and methods that can be used by the wider community.

Workshop themes

Cultural heritage, for the purposes of this workshop, is taken to consist of a broad spectrum of fields of scholarly research and professional practice relating to the study, management and use of the past, including but not limited to: archaeology, material culture studies, public history, intangible heritage, the visual and performing arts, visual culture, museums, and historical archives. We invite presentations of digital heritage tools and infrastructures, established projects and case-studies, state-of the art surveys, and original research contributions on the following themes:

· Cultural heritage information systems, ontologies and knowledge representation for material and visual culture.

· Data analysis, modeling, simulation, and visualization.

· Metadata, interoperability and integration of research data and scholarly resources.

· GIS, 3D graphic reconstruction and high end imaging.

· Digital preservation and curation of cultural heritage data, archives and documentation resources.

· Digital technology in fieldwork (e.g., archaeological data collecting and representation, excavation and survey data management, recording information “at the trowel’s edge”, processing survey and long series datasets, etc.).

· Digital scholarly publishing and public communication of cultural heritage.

· Sharing data and tools across European countries and partners.

· EU policy in digital heritage infrastructures, research, and cultural resource management.

· Any other topic relevant to the innovative application of digital technology to cultural heritage research, management and communication.

Presentation formats

· Project presentation: 20 minutes.

· Demonstration (of a tool, method, or project): 20 minutes.

· Paper presentation: 20 minutes plus 10 minutes of discussion time. Final papers accepted may be published in a journal (to be advised).

· Panel: 40-60 minutes involving 3-5 speakers.

Submission Information

· Format: At the top of the page include your name, your country, your institutional affiliation, your EU infrastructure/project affiliation (if applicable), the title of your paper, and the suggested format of your paper (project presentation, paper presentation, demonstration, or panel presentation). An AV projector will be provided but please indicate any other requirements.

· Submit: Emailyour proposal in RTF format to dighumlab@gmail.com with the title “Cultural Heritage Workshop”. If you wish to present a formal paper, you should submit an abstract of 500-1500 words, including references. For a project presentation, demonstration or panel you should submit a proposal of 300-500 words. If you wish to present on a panel, please indicate the names and affiliations of other participants (if known) on the submission document.

· Submission date: NEW EXTENDED DATE 1 May 2013, 17:00 Central European Time

Other information:

· Notification date: Wednesday, 24 April 2013 (may change).

· Date of Workshop: Wednesday, 26 and Thursday 27 June 2013.

· Cost of Workshop: free tea and coffee will be provided; we will try to find sponsorship for lunch for both days.

· Venue: National Museum of Denmark, Copenhagen, Denmark.

· For more information please contact: Dr Erik Champion, DIGHUMLAB Denmark, echa@adm.au.dk
Co-organisers: Associate Professor Costis Dallas, University of Toronto & Digital Curation Unit, Athens; Dr Agiatis Benardou, Digital Curation Unit, Athens; and Professor Panos Constantopoulos, Athens University of Economics and Business.

We would like to thank the ALLC: The European Association for Digital Humanities for co-funding and the National Museum of Denmark for hosting the workshop. This is a DARIAH associated event. Other associations with organizations are still to be confirmed.

CFP: Inaugural Games and Literary Theory Conference Valletta, Malta

University of Malta – Institute of Digital Games and the Department of English – International Conference Series in Games and Literary Theory

http://gamesandliterarytheory.wordpress.com/ 

University of Malta, 31st October-1st November 2013

This inaugural event in the Digital Games and Literary Theory Conference Series follows on from a successful International Workshop held at the University of Malta last year. That event established the scope, appeal and timeliness of interdisciplinary research involving Game Studies and Literary Theory. While there are ample conference opportunities for discussion of the impact of Game Studies on other fields in the Humanities and on the amenability, in turn, of Game Studies to critique by those fields, events where the affinities with Literary Theory take centre stage are, by comparison, quite rare. This is surprising.

We invite scholars with an interest in the conjunction of games and literary theory to submit abstracts between 1000 and 1500 words including bibliography. The deadline for submissions is April 30th 2013. Please submit your abstract in PDF format to gamelit2013@um.edu.mt.

All submitted abstracts are subject to a double blind peer review, which will be the basis for the programme committee’s selection of papers for the conference. A full paper draft must then be submitted by September 30th.

Papers will be made available to participants on the conference website. A selection of top papers from the conference will form a Special Issue of Game Studies focused on Literary Theory and Games. Notifications of acceptance will be sent out by June 15th , 2013.