Tag Archives: journal

CFP: PRESENCE Call for Papers – “VR/AR in Culture and Heritage” (deadline March 2017)

A new Call for Papers:

This special issue will be highly interdisciplinary in nature, and submissions which promote collaboration between science and engineering and arts and humanities will be welcomed. The Call is attached in .pdf fom, and is also accessible from the PRESENCE home page:

http://www.mitpressjournals.org/loi/pres

PRESENCE: Teleoperators and Virtual Environments
An MIT Press Science & Technology Journal
Visit us at mitpressjournals.org/loi/pres

==========
Scope and Topics
Virtual heritage is a testament to the impact of digital transformation in the arts and humanities, and a driving force for technological innovation generated through the arts and humanities’ increasing appetite for digital technology. In this special issue, we aim to examine present trends in culture and heritage within the context of virtual reality and augmented reality. The scope of the special issue includes the following topics:

• New approaches in culture and heritage applications and interpretations
• Responsive, adaptive and evolvable behaviors in immersive virtual environments that capture culture and tangible and intangible heritage
• Multiuser virtual environments
• Mixed reality and the experience of real and virtual environments
• Presence and phenomenology in culture and heritage applications
• High definition imaging, stereoscopic displays, interactive cinema
• Intelligent and High Performance Computing for Virtual Cultural Heritage
• Ubiquitous computing and new forms of culture and heritage representations via VR and AR
• VR and AR in Galleries, Libraries, Archives and Museums
• Interactive Exhibits in Public Spaces
• Digital Transformations of Museums with Immersive & Interactive Time Machines
• VR and AR as a narrative
• Education in culture and heritage via VR and AR
• Tools, techniques, frameworks and methodologies
• Virtual environments case studies

Schedule
• Manuscript submission deadline: March 1, 2017
• Final revisions: September 1, 2017
• Planned publication: PRESENCE 27-1 (Early 2018)

Submissions
Manuscripts should conform to the journal’s submission guidelines:
http://www.mitpressjournals.org/page/sub/pres

Authors, please note that audio and video files can be hosted as supplementary onlinematerial accompanying published articles. For more information about multimedia file formats and submission guidelines, please contact presence@mit.edu.

Contact
Dr. Eugene Ch’ng, Director, NVIDIA Joint-Lab on Mixed Reality, University of Nottingham (China Campus). Email: eugene.chng@nottingham.edu.cn

Further information: http://www.mitpressjournals.org/loi/pres
==========

Two new full papers added

I have been given permission to upload these two journal articles to my website. Click the paper title to go to the PDF in question:

Champion, E. (2015). Defining Cultural Agents for Virtual Heritage Environments. Presence: Teleoperators and Virtual Environments-Special Issue on “Immersive and Living Virtual Heritage: Agents and Enhanced Environments,” Summer 2015, Vol. 24, No. 3: pp. 179–186. MIT Press. URL: http://www.mitpressjournals.org/toc/pres/24/3

Champion, E. (2015). Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects. Special Issue in the Journal of Entertainment Computing on the theme of Entertainment in Serious Games. Volume 14, May 2016, Pages 67–74. Elsevier. Online.

 

A Good Publisher For A Virtual Heritage +3D Open Access Journal

If I gathered academic colleagues and other partners to produce an Open Access Virtual Heritage/Digital Place Journal with dynamically linked 3D models viewable online or as downloads for computers or Head Mounted Display formats like WebVR perhaps) who would be a good open access publisher?

What has pushed me towards Open Access, or at least, more open and scholar friendly publications

I was asked to help manage a special session of Entertainment Computing on Entertainment in Serious Games and Entertaining Serious Purposes, UTS, Sydney 2014.
Then I was asked to help edit a special issue of Entertainment Computing on Serious Games. I accepted, nice people.
My paper “Entertaining The Similarities And Distinctions Between Serious Games and Virtual Heritage Projects” also went through review (by reviewers unknown) and after some serious defense of my essay which I think is relevant to virtual heritage people in general, it was accepted.
And now today Elsevier the publisher asked me to sign online forms.
This is what dumbfounded me:

Open Access: No, I do not want to publish my article gold open access, and would like my final published article to be immediately available to all subscribers.

I have to sign this and agree to this, OR pay. No alternatives.
I do want my journal article to be open access but as I helped edit the special issue FOR FREE, wrote the article FOR FREE, and have to sign away all my rights to a journal publisher that did nothing except create a huge amount of work for me, I am rather UPSET that I am forced to sign that I DON’T WANT OPEN ACCESS. I do, I JUST DON”T WANT TO PAY FOR IT.

So if you are reading this Elsevier, I suggest you change your dictatorial and deliberately misconstruing forms. I suggest you give people more options AT THE START.

With a profit from 2014 of 955 million pounds ($1.27 billion) and 1.18 billion pounds the year before, I think you can afford to!

It saddens me that there are no established open access journals in my research area of virtual heritage (well, unless the author pays for it).
But I will keep looking.

introducing Journal of Media Critiques

I have just joined the Advisory Board and Scientific Committee Board of the Journal of Media Critiques: http://mediacritiques.net/index.php/jmc/user/register

[JMC] is an international peer-reviewed publication in which various critical approaches on media and mass communication come together plus developments in cultural, social and political sphere are discussed. The publisher of JMC is University of Lincoln from UK and now indexed by Advanced Science Index and International Association for Media and Communication Research Open Access Journal Index. JMC also will have DOI numbers to each articles in the next issue to all articles has been published until now. We are going to publish a new special issue by selected papers from an international conference Digital Communication Impact in Istanbul October 2014. And also another special issue will be published with Communication Institute of Greece. JMC is open for guest editors, special issue collaborations and conferences.

I am also on the board of the following:

Yes the list is too long, yes I have to start pruning!

International Journal of Digital Libraries: Special Issue on Digital Scholarship

http://caaconference.org/2013/08/international-journal-of-digital-libraries-special-issue-on-digital-scholarship/

This special issue will solicit high quality papers that demonstrate exceptional achievements in digital scholarship, including but not limited to:

  • Scholarly work that demonstrates innovation in the creation and use of complex information objects and tools to advance domain scholarship.
  • Domain research that exemplifies creative and innovative data-intensive research in the formal, natural, social sciences and the humanities and arts.
  • New applications, tools and services that expand the scope and means for interdisciplinary digital scholarship.
  • Data repositories and infrastructure projects of exceptional quality and value that illustrate how community-based efforts can serve global constituencies.
  • Models for leveraging and expanding web-based infrastructure for scholars.
  • Document models that support multiple information types, update, annotation, executable objects, linkages, rapid integration and staged release of document components.
  • Scholarly communication environments that capture a comprehensive record of scholarly workflows and artifacts and provide new means of presentation, dissemination and reuse of digital assets.

Important Dates

  • November 30, 2013 – Paper Submission deadline
  • March 1, 2014 – First notification
  • May 1, 2014 – Revision submission
  • July 1, 2014 – Second notification
  • September 1, 2014 – Final version submission

The Journal of Interactive Humanities (new open access journal)

I have just joined The Journal of Interactive Humanities editorial board, should be interesting! Deadline for first papers is Feb 28.

The Journal of Interactive Humanities is a peer-reviewed, open access journal that provides an important forum for the development of new methods of outreach such as interactive games and media for museums, digitizing archives, cultural heritage preservation, and other endeavors in the humanities. Articles explore the intersection between narrative, interactive media, material culture, education and public outreach within the humanities from a variety of perspectives.

Open Access Policy

JIH will be archived in Rochester Institute of Technology’s institutional repository, the RIT Digital Media Library: http://ritdml.rit.edu. Authors are permitted to archive their individual work(s) in their respective institution’s open access repositories. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.

CFP: Cultural actions and digital media, V!RUS journal

It is our pleasure to invite you to submit articles to the seventh issue of the V!RUS journal,
edited by the Nomads.usp – Center for Interactive Living Studies, of the University of Sao Paulo, Brazil.
The issue’s theme is “Cultural actions and digital media”, and the deadline is march 19th, 2012. Papers can be written in English, Portuguese and Spanish.
More info:http://www.nomads.usp.br/virus/virus06/?sec=11&item=1〈=en

Please help us to release this call sending this message in your mailing lists and your online social media contacts.

Click on the image below to visit the journal’s sixth issue “Creation in process+es” or follow the link:http://www.nomads.usp.br/virus/virus06

IJAC – International Journal of Architectural Computing

IJAC | International Journal of Architectural Computing*
We invite authors to submit original research papers for the issue scheduled for May/June 2012, under the title

Augmented Culture**
Gabriela Celani and Eduardo Nardelli
Guest editors
Deadline January 15th, 2012

Augmented Culture talks about a combination of interdependent social and technological meanings in a complex, multiple, interactive and interconnected context. It acknowledges that a new social and cultural paradigm is being developed as the old barriers of time, space and language are ruptured and transcended. In our knowledge-based civilization, we inhabit interconnected societies where new relational forms are configured. Additionally, cultural expressions have been qualitatively augmented starting from their integration with information and communication technologies, which have dramatically enhanced not only their creative and reflective processes, but also the realization and construction of cultural objects.

In this sense, an Augmented Culture compels us to investigate the wide and complex spectrum of the variables that express the interdisciplinary, collective and participative constructions of our present age, so strongly related to visual culture, information culture and interface culture. Thus, we consider it necessary to concentrate, to expand, to spread and to share exploratory, descriptive or explanatory experiences and productions of such phenomena. The attempt is to define a multidimensional theoretical framework that while recognizing today’s state-of-the-art and tendencies, providing us with a critical viewpoint.

Authors are invited to submit complete and original papers that have not been published elsewhere and are not currently under consideration for another journal. The submissions should be full-length papers (3000 – 5000 words, maximum length 6000 words) complete with illustrations reporting original research or practice.

Papers must be submitted only by the IJAC online system at http://www.architecturalcomputing.org/review/author/submit.php Please type “Augmented Culture” in the “Optional Comments” box in the form.

More information about IJAC can be seen at: http://www.architecturalcomputing.org/jour/about.html
Detailed instructions for authors can be seen at http://www.multi-science.co.uk/gen_authors.htm
A template can be downloaded from: http://www.architecturalcomputing.org/downloads/IJAC_paper_template09.doc

Important dates

Deadline for submitting papers: January 15th, 2012
Notification of acceptance sent to authors: March 15th, 2012 Final papers due: March 31st, 2012
Publication date: May/June 2012

cfp: Evaluating Virtual Worlds-Special Issue of Virtual Reality (Springer journal)

Guest Editors:
Erik Champion, Associate Professor, Massey University, New Zealand
Paul Phillips, The Psychorationalist Institute, Sydney Australia

Keywords: Virtual worlds, virtual environments, evaluation issues

This special issue aims to advance the discussion and debate on the most appropriate evaluation methods for virtual worlds. Arguably, virtual worlds have now become established and commonplace both socially and in the academic literature. However, virtual worlds are not easily accommodated by HCI techniques that have traditionally focused on task performance in two dimensions. There is a large body of research on evaluating presence in virtual environments but many of the tested virtual environments were designed for the experiment itself, they were not “real world” examples.  Where there have been careful and appropriate evaluations, they have generally not been published together, but scattered across a diverse range of journals and conference proceedings.

We invite both virtual world designers and HCI practitioners to submit papers dealing with the general theme of best practices for evaluating virtual worlds. Starting from a clear definition of what exactly is a virtual world, how can it be creatively transformed by digital media? Most importantly, in these virtual worlds how can these new or otherwise transfigured user experiences be most effectively and appropriately evaluated?

  • Methodological critiques of evaluations of virtual worlds or the virtual worlds themselves.
  • New, improved and innovative methods of evaluation, such as physiological studies, task-based performance, performative, cognitive walkthroughs, focus groups, memory recall, subjective preference, survey and questionnaire-based evaluation.
  • Exemplary evaluation techniques applied to virtual worlds.
  • Design features and interaction techniques that enable more effective and unobtrusive evaluation.
  • Issues and advances in statistical analyses particularly suited to the design and deployment of virtual worlds.
  • Definitions of virtual worlds and related concepts leading to improvements in evaluation techniques.
  • Debates and controversies on suitable and appropriate evaluation of presence in virtual worlds.
  • Lessons learnt from flawed or incomplete evaluation studies.

PUBLICATION

The special issue will appear in the Springer journal Virtual Reality [http://www.springer.com/computer/image+processing/journal/10055]

Papers should typically be less than 8,000 words and of standard journal content: reports of original research, review papers, essays and discussions. Papers will be peer reviewed in accordance with the journal’s normal process. Prospective authors can their intention to submit by notifying the editor with a planned title for the submission and names of authors. Papers should be submitted in Microsoft Word or Latex formats.

Please direct correspondence to email address: e dot champion (at) massey .ac.nz

Papers should be submitted to http://www.editorialmanager.com/vire/ under the relevant special issue category.

Important Dates:

Paper submission: end of August, 2011
Initial decisions to authors: end of December, 2011
Revised version submitted by authors: end of February, 2011
Final decision to authors: end of May, 2012
Final accepted papers: end of July, 2012

Update:
The CFP can now be found on the Virtual Reality homepage (to the right):http://www.springer.com/computer/image+processing/journal/10055

We are also interested in hearing from potential reviewers for the above special issue.

 

 

CFP: History and heritage in games and virtual worlds: Special Issue of Games and Culture

Title: History and heritage in games and virtual worlds: Special Issue of Games and Culture (SAGE).

The virtual worlds of modern games provide a unique way for us to interact with our memories, interpretations, beliefs, and traditions. This can be the digital simulation and interpretation cultural heritage in the real world, or the equally real social legacies of online communities. We invite you to tackle the complex issues of making these histories come alive in this special issue of Games and Culture.

Submissions can include (but are not limited to):
• Critiques of games and online worlds that involve historical situations or heritage sites.
• Guidelines and arguments as to the design and experience of games and virtual worlds for history and heritage
• Interviews (both physical-world and in-world) with designers of the above games and virtual worlds.
• Critiques or evaluations of sandbox games and virtual environments regarding history and heritage.
• Reports on accidental or planned historical or cultural events, artifacts and rituals that take place in games and virtual worlds.
• Explorations on how to best utilize the unique interactive, technical and psychological aspects of games and virtual worlds for the purpose of historical or heritage-based learning.

This special issue of Games and Culture has two overarching goals:

• To provide case studies involving the design, use and evaluation of history and heritage-based games and virtual worlds.
• To outline the key theoretical debates pertaining to the issues raised by the design, use and evaluation of these games and virtual worlds.
Authors are encouraged to include a critical perspective, including discussions of the strengths and weaknesses of their own methods.

EDITORS
Erik Champion and Jeffrey Jacobson

SUBMISSION
A one-page abstract describing the scope of your manuscript should be sent to invirtualworlds@gmail.com by September 10, 2010. Please include proposed topic, an overview of chosen methods and tools, and what games or virtual worlds you will explore in your manuscript.

Abstracts accepted for this special issue will be asked to submit manuscripts electronically to Games and Culture at: http://mc.manuscriptcentral.com/games by January 7, 2010. Submissions must be Microsoft Word or Word Perfect file format, conform to the Publication Manual of the American Psychological Association (Sixth Edition) style guidelines, and indicate in the cover letter that you wish to be considered for this special issue. Manuscripts may not exceed 9000 words, one or two images may be included.

KEY DATES
Abstracts Due: Friday 10 September 2010

Abstract Judgments Due to Authors: Friday 8 October 2010
Full Papers Due: Friday 7 January 2011
Decision Letters and Revision Suggestions For Papers By: Monday 21 February 2011
Final Drafts Due: Monday 4 April 2011
Final Decision/Revision Response Due To Authors: Monday 16 May 2011
Final Manuscript Due: Monday 13 June 2011
Copyedited and Typeset Proofs Completed By: August 1 2011

Publication Date: October 2011 16.4 issue

For any inquiries please email Erik or Jeffrey via invirtualworlds@gmail.com

Leonardo Electronic Almanac: Creative Data issue is now out!

it has taken two years but our special issue Creative Data is out on Leonardo Electronic Almanac. Thanks to all the writers for their patience!

Jack Ox, Jeremy Hight, and Erik Champion, Creative Data: Visualisation, Augmentation, Telepresence and Immersion
Trish Adams, “Machina Carnis”
Joe Faith, “Interactive Data Exploration with Targeted Projection Pursuit”
Joanna Griffin, “Satellite Stories: Immersion in the Large-Scale Projection of Google Earth and Public Storytelling”
Cindy Keefer, “‘Raumlichtmusik’ – Early 20th Century Abstract Cinema Immersive Environments”
Carol LaFayette, “Atta, Palindrome”
Luther Thie, “LA Interchange: A Real-Time Memorial”
Klaus Wassermann, “lifeClipper – Commonality in Images”
Ruth West, et al., “Algorithmic Object as Natural Specimen: Meta Shape Grammar Objects from Atlas in Silico”

cfp: special issue on “Digital Storytelling” – seminar.net

http://www.seminar.net/latest/call-for-papers-special-issue-on-digital-storytelling

“Digital storytelling” is a strong and emerging genre in the contemporary media landscape, and we invite scholars to publish the results of their academic studies in this area. Joe Lambert of the Center for Digital Storytelling, professor Theo Hug of University of Innsbruck, and professor Knut Lundby, University of Oslo have agreed to act as an advisory board to the editors for this special issue.

Important dates: November 1, 2009: Final date for sending proposals to editor, January 1, 2010: Final date for sending contributions to the editor and March 31, 2010: Publication.