Tag Archives: cultural heritage

Museum Big Data Athens

If you are near Athens 18-19 November there is an interesting conference on the topic of the above at the National and Kapodistrian University of Athens.

The program is now available: https://2024.museumbigdata.org/program/

I am giving the below talk and I am happy to mention any information on projects or technology around the following topics and themes.

Immersive Visualisation and the Emergence of Collaborative XR in the Museum Sector

In this talk, I will explore the increasing promise of extended reality (XR), new sensory data and immersive experiences, and recent emerging visualisation strategies for conveying increasingly immersive and data-driven possibilities for the museum sector. Some recent projects I will cover include the Australian Cultural Data Engine, the Time Layered Cultural Map of Australia, and smaller case studies and experiments in data-driven story-mapping, mixed, augmented, and virtual reality. A key issue is immersive literacy: how designers can cater to the visualisation and navigation issues of the general public not yet experienced in these emerging rich, multimodal, but potentially overpowering or confusing immersive experiences. I will sketch out concepts that may be borrowed from game design to engage, entice, and also encourage audiences to explore this new and more immersive world of big data.

CRC distraction

Sorry I have been distracted by a Cooperative Research Centre application (plus two books in press and one book proposal under review) but normal service will resume shortly.

Speaking of which, these should be out relatively shortly:

Books:

Champion, E. (2022: in press). Playing with The Past: Into the Future. 2nd edition. Human–Computer Interaction Series. Springer-Nature.  ISBN: 978-3-031-10931-7. Due 30.10.2022. Edit: may be 19 Nov 2022 according to the HCI book series website.

Champion, E., Stadler, J., Lee, C., and Peaslee, R. (Ed). (2023: in press). Screen Tourism and Affective Landscapes: The Real, The Virtual, and the Cinematic. Routledge Cultural Heritage and Tourism Series. Contracted. ISBN 9781032355962. Due 30.12.2022.

Book chapter:

Champion, E., Nurmikko-Fuller, T., & Grant, K. (2022: invited). Chapter 12 Alchemy and Archives, Swords, Spells, and Castles: Medieval-modding Skyrim. In R. Houghton (Ed.), Teaching the Middle Ages through Modern Games, UK: De Gruyter Oldenbourg. https://doi.org/doi:10.1515/9783110712032. To be published 24 October 2022. (Some content seems available online already or via academic institutions).

Old ideas

On cleaning up old email I found these cursory ideas in 2013 when I was invited to Curtin.

Here are notes I jotted down as part of a sketch for a Centre of Excellence idea but here I am only listing the (then) resources

WE HAD (in 2013)…

  • Specialties in Film Screen Journalism Architecture Media Internet Studies Library and Information Studies..
  • Access to GLAM (*Galleries Libraries Archives Museums•an onsite Gallery)
  • A Library that wants to develop a research field
  • New Visualisation Facilities and iVEC partnership (all 4 WA universities)
  • A new Visualisation Degree/Connective Media area /Curtin Data Visualisation Facility (one display installed already.)

MAIN MISSION

  • Integrating Humanities research with new tools and new ways of communicating and sharing with audiences
  • Creating tools and case studies to show humanities scholars and organiSations how to make convincing visual arguments
  • Developing, maintaining analysing and advising how these tools methods and projects are best used/taught/deployed

AREA

  • Developing tools and methods to help scholars make visual arguments
  • Train curators and visualisation specialists in contextual technical and humanistic skills and competencies
  • Evaluate whether tools and content best suits specialist and generalist audiences
  • Provide single entry point for interested industry and NGOs to contract projects and employ staff

OPPORTUNITIES

  • New intellectual precinct Curtin town
  • New science museum, expansion of Perth and entertainment industry
  • Urban visualisation and idea prototyping, digital humanities
  • New forms of curation and collaborative technologies
  • New low-cost means of design prototyping and production, community hosting, online and on demand printing and creation, the internet of things, multimedia and creative archives..

LOOKING BACK

Now 9-10 years later, after a UNESCO chair (first for the University), involvement in the Computation Institute, grants, talks, workshops, involvement in other research centres and institutes, and a fairly long list of publications, completed PhD theses, grants, and some key projects (camera tracking in 3D, photogrammetry, mixed and augmented reality, Linked Open Data, GIS apps and systems, serious games and virtual environments), I look back at this and think about what happened in the end , my part, what didn’t eventuate, and why. The ideas aren’t useful any more (at least in their original form) but the reasons why some of them were not developed is worth pondering a bit further, maybe in a new post.

#cfp Small is Beautiful, Melbourne

SYMPOSIUM: SMALL DATA IS BEAUTIFUL: ANALYTICS, ART AND NARRATIVE

Taking inspiration from the ‘small is beautiful’ mantra of the
1970s which provoked counter-cultural economic and scientific expertise in the name of planetary survival, this symposium invites scholars working on computational methods in the arts, humanities and social sciences to discuss their research with ‘small data’.

Big data is often characterised by the volume, speed and aggregation made possible by automated and intensive computational systems, and over the last decade, data scraping methods and ‘large N’ studies have become dominant trends in socio-cultural digital research. Conversely, small data may be characterised by their limited volume or greater diversity of anomalous patterns, case studies, and research collected manually to answer specific questions.

This concept of “small is beautiful” has a distinctive history and place in the humanities and creative arts, producing specific (if not unique) works and critical commentary in archives tied to the authorial or artistic signature. From a social science perspective, small data may be associated with some forms of qualitative methods, marginalia, ephemera, data that ‘glows’ or narrative analysis of ‘small stories’.

Moreover digital platforms with readily accessible technologies are recomposing scale in unprecedented ways. Such approaches giverise to new possibilities for mass circulation of intimate gestures and the affordances of transnational and first person voices that may not identify with colonising structures or professional institutions of art, culture and political organisation.

Hosted by the Australian Cultural Data Engine, the Narrative Network and the Victorian College for the Arts, this interdisciplinary symposium seeks to nurture and advance our understanding of small data that involves human-scale analyses, thinking about aesthetics, and exploring how narratives emerge from data patterns and their anomalies.

Key questions guiding the event are: how do interactions with small data shape and inspire transformations of knowledge in the twenty-first century? Who collects, owns and curates small data? And when and where does small data hold power? What kind of actions, or play, are possible with small data? Which stories can be told with small data?

Proposals are invited for a two-day symposium with panels, presentations and demonstrations at the Digital Studio, University of Melbourne and online.

Topics may include:
• Collecting as little as possible: how small is small?
• Data domestics
• Fragmented or aberrant data
• Data as ritual, data as performance
• Bio-data, body data
• ‘Smart’ data
• Disruptions from data instances
• Small data art and aesthetics
• Small data industries
• Small data and subjectivity
• Miniaturisation of digital means
• Histories of small data curation
• Small data ethics
November 12-13, 2021 at the Digital Studio, Arts West building, University of Melbourne, Australia

FORMAT: The symposium will include a mix of in-person and online formats. Keynote presentations and some panels will be scheduled online for the morning sessions (AEST) with other sessions face to face in Melbourne in the afternoon of November 12 and 13 (COVID restrictions permitting).
We hope to facilitate a sense of shared understanding and conversation over the two days, and for this reason preference will be given to those who are able to attend both days of the event.

ABSTRACT SUBMISSION: please send a 250 word-abstract and bio marked “Small Data” to: digital-studio@unimelb.edu.au before September 30, 2021.

The conference fee is $50 full and $25 students and which will cover catered lunches and afternoon tea. There are a small number of bursaries for interested participants without the financial means to attend (conditions apply).

Registration details will be circulated at a later date.

Virtual Heritage: A Guide

Virtual Heritage: A Guide” is published and open access!

Why did we write it? For all those interested in an introduction to virtual heritage, but facing steep purchase costs for academic books, so it is especially suitable for university undergraduate courses. Download what you need, for free.

And given it was written from go to whoa in less than a year and to a tight word limit, I am very grateful to the authors for their time…

Cite: Champion, E. M. (ed.) 2021. Virtual Heritage: A Guide. London: Ubiquity Press. DOI: https://lnkd.in/gNkNWiB. License: CC-BY-NC.

3 month visiting Fellowship

I have been accepted for/awarded a 3 month visiting fellowship (2021) (Professor Level) at the University of Jyväskylä, Finland. They are a partner in the Centre of Excellence in Game Culture Studies, funded by the Academy of Finland.

I would like to thank my hosts for this invite to the Alvar Aalto city.

I hope to take up this opportunity from early August to early November but everything depends on acceptance to leave the country by the Australian government (the only country I know of where citizens have to ask permission to leave, due to COVID-related border control).

Caption: photo of Aalto’s office in Helsinki, taken in 2009 when I was awarded a Massey University Research Fellowship. That trip led to the book Organic Design in Twentieth-Century Nordic Architecture (Routledge 2019).

UNESCO Chair of Cultural Heritage and Visualisation

The 2016-2020 UNESCO Chair of Cultural Heritage and Visualisation has ended. First UNESCO Chair at Curtin. Less than 4 years, but various awards/prizes, media releases and press interviews, 3 Australian Research Council (+international) grants, some grant applications still pending.

The next big publication, in February 2021, will be an edited book on virtual heritage, published by Ubiquity Press, edited by Erik Champion. Online chapters will be open access, and suitable for university course reading lists.

Papers available at https://computation.curtin.edu.au/research/groups/unesco-chair-cultural-heritage-visualisation/ but needs updating.

I’d like to thank Hafizur Rahaman, our two PhD students Mafkereseb Bekele and Ikrom Nishanbaev, and the many collaborators and colleagues we met on the journey.

“Cultural Heritage Infrastructures in Digital Humanities” free for 7 days

Cultural Heritage Infrastructures in Digital Humanities (2017) is free to access for one week, get free access to the book (via this link) for 7 days.

After this 7-day period, you can buy a copy for £10/$15!

You can also visit the official Routledge History, Heritage Studies etc. Twitter page

and thanks to Routledge editor Heidi Lowther.

UNESCO CHAIR Projects (September 2016-June 2019)

2019 Time-layered cultural map of Australia (Erik Champion and research assistant): 2018 ARC LIEF LE190100019  grant (hosted by Newcastle), $420,000 awarded GIS Programming and VR/MR mapping. URL: https://www.arc.gov.au/news-publications/media/research-highlights/australian-cultural-and-historical-data-be-linked-new-research-infrastructure

2019 GIS AR and mapping (Curtin Institute for Computation grant) (Erik Champion, David McMeekin, Hafizur Rahaman). Linked Open Data for 3D Heritage ARC grants Moviemap Geolocated Datasets and XR-Makerspace, Workflow and Web Portfolio Platform Development), $30,263.88.

2018 PhD project (Ikrom Nishanbaev): 3D/GIS Semantic Web-3D repository and Website-interface for cultural heritage objects and associated paradata.

2019 MCASI grant (Hafizur Rahaman, Michelle Johnston): AR-triggered language guide (mobile device to recognise 3D objects, play associated sounds and display associated text helping a user to understand a language) $2000.

2018 Erik Champion With Research Fellow (Dr Hafizur Rahaman). Open source photogrammetry to 3D digital models to augmented and mixed reality.

Mafkereseb Bekele (centre) winning a Young CAADRIA 2019 award (Hafizur Rahaman L and Marc Schnabel R).

2017 PhD project (Mafkereseb Bekele): Collaborative Learning with Microsoft HoloLens (sites: WA Museum-Xantho steam engine and Duyfken)-, can augment scale and create interactive map-based historical journeys as well. Featured in papers at CAADRIA (best student paper: Mafkereseb Bekele) and Computer Applications in Archaeology (Erik Champion).

2018 Summer intern (Corbin Yap). Latest Unreal game engine ported to 4 stereo and non-stereo displays of Curtin HIVE VR centre.

2017 Software Engineering project (with co-mentor Dr Karen Miller) gesture-based interface to Minecraft and other game engines.

New Journal Article on Geospatial Semantic Web

The amount of digital cultural heritage data produced by cultural heritage institutions is growing rapidly. Digital cultural heritage repositories have therefore become an efficient and effective way to disseminate and exploit digital cultural heritage data. However, many digital cultural heritage repositories worldwide share technical challenges such as data integration and interoperability among national and regional digital cultural heritage repositories. The result is dispersed and poorly-linked cultured heritage data, backed by non-standardized search interfaces, which thwart users’ attempts to contextualize information from distributed repositories. A recently introduced geospatial semantic web is being adopted by a great many new and existing digital cultural heritage repositories to overcome these challenges. However, no one has yet conducted a conceptual survey of the geospatial semantic web concepts for a cultural heritage audience. A conceptual survey of these concepts pertinent to the cultural heritage field is, therefore, needed. Such a survey equips cultural heritage professionals and practitioners with an overview of all the necessary tools, and free and open source semantic web and geospatial semantic web platforms that can be used to implement geospatial semantic web-based cultural heritage repositories. Hence, this article surveys the state-of-the-art geospatial semantic web concepts, which are pertinent to the cultural heritage field. It then proposes a framework to turn geospatial cultural heritage data into machine-readable and processable resource description framework (RDF) data to use in the geospatial semantic web, with a case study to demonstrate its applicability. Furthermore, it outlines key free and open source semantic web and geospatial semantic platforms for cultural heritage institutions. In addition, it examines leading cultural heritage projects employing the geospatial semantic web. Finally, the article discusses attributes of the geospatial semantic web that require more attention, that can result in generating new ideas and research questions for both the geospatial semantic web and cultural heritage fields.

Landscape Data, Art/Artefacts & Models as Linked Open Data Perth, Australia

For those interested in the above, please keep Friday 27 July 2018, open for an all-day free event in Perth.

We will be inviting speakers to talk on Australia-specific cultural issues and digital (geo) projects in relation to the above event.

More details to follow shortly and announced via http://commons.pelagios.org/:

So there is an Australian working group for Pelagios – Linked Open Data. We will run an event on 27 July at Curtin. News to follow.

http://commons.pelagios.org/2018/05/its-international-workers-day-announcing-our-2018-working-groups/

Australia LAMLOD Group: led by Erik Champion (UNESCO Chair of Cultural Visualisation and Heritage, Curtin University) and Susan Fayad (City of Ballarat), this WG seeks to address the problem of linking materials between academic research and cultural heritage in an Australian context. This is not so much about extending Pelagios linked data practice to an entirely new continent, though that is important; the problem this WG seeks to address is the multi-layered and contentious representation of cultural heritage, namely: the vast scale of Australian landscapes and historic journeys; the local and highly specific Aboriginal ways of describing, navigating and experiencing the landscapes with hundreds of different languages; and the specific problem of integrating UNESCO designated built and natural heritage with its surrounding ecosystems. The LAMLOD WG will create landscape data and visualisation displays, investigate related cultural artefact knowledge (Indigenous and colonial), and build towards the integration of linked open data and 3D models.

 

Research Fellow Opportunity

UNESCO Research Fellow in Cultural Heritage & Visualisation, Curtin University.

Direct Link here or at the Curtin University Vacancies, Perth, Western Australia.

The role starts in 2016.

Position Title:UNESCO Research Fellow in Cultural Heritage & Visualisation
Position Number:3553170
Tenure:Full-time, fixed term until 1 September 2020
Salary Range:$97,076 – $115,277 (ALB)
Location:Bentley
Description:Do you have experience with digital archaeology and a passion to join the School of Media, Culture and Creative Arts?

Curtin University has, in cooperation with UNESCO, established a Chair in Cultural Heritage and Visualisation. The purpose of the Chair is to promote an integrated system of research, training, information and documentation on virtual heritage sites and facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of the University and other institutions in Australia, Europe and North America and in other regions of the world.

As a Research Fellow, you will work with the UNESCO Chair on a project which aims to survey and promote guidelines, tutorials and open access tools for the design, preservation and teaching of 3D models and landscapes of UNESCO heritage sites, particularly in Australia. You will be expected to contribute to grant writing and research publications.

Along with a relevant doctoral qualification, the ideal candidate would have experience in aspects of digital archaeology, architectural computing, or databases and related programming (especially in the creation and maintenance of online repositories). Evidence of quality research outputs and interpersonal skills are also essential.

Benefits and Remuneration:The salary ranges presented are those which are contained within the University’s Enterprise Agreements; as are the employee benefits which include employer superannuation contribution at the rate of the current Government Superannuation Guarantee amount up to 17 percent, study assistance, a comprehensive salary packaging and wellness programs and flexible and family friendly work practices.
Contact Person:Professor Erik Champion
Contact Email:erik.champion@curtin.edu.au
Valuing Diversity and Affirmative Action:Curtin University embraces diversity and inclusion and invites applications from women, men and intersex individuals who share the University’s values, ethics, international outlook, value diversity and have an informed respect for indigenous people. We are committed to making reasonable adjustments to provide a positive, barrier-free recruitment process and supportive workplace, therefore, if you have any support or access requirements, we encourage you to advise us at time of application. We will then work with you to identify the best way to assist you through the recruitment process. All personal information will be kept confidential in compliance with relevant privacy legislation.
Submit Application:To submit an application, click on the Apply Now button.
Disclaimer:Curtin reserves the right at its sole discretion to withdraw from the recruitment process, not to make an appointment, or to appoint by invitation, at anytime.
Applications Close:5 pm, Monday 24 October 2016 (AWST)

UNESCO Chair in Cultural Heritage & Visualisation at Curtin University of Technology

Just received this by email, last night:

Establishment of a UNESCO Chair in Cultural Heritage and Visualisation at Curtin University of Technology. Third Parties: United Nations Educational, Scientific and Cultural Organization.

So the agreement is signed and I will hear from Human Resources regards the provision of two PhD students and a contracted Research Fellow. The majority of their work will be in providing workflows and tutorials and repository guidelines for the storage and deployment and educational use of 3D heritage models/site simulations. I will have to find other avenues of funding for my major line of research, game-like simulation design of heritage sites and historical events and processes.

The specific objectives of this Chair are to:

  • create a Cultural Heritage and Visualisation network to use and advise on 3D models of World Heritage Sites, as well as to show how 3D models can be employed in teaching and research;
  • build capacity through community workshops and learning materials and distribute the teaching resources digitally at no cost to the end user, as well as train research students, post-doctorate scholars and visiting fellows;
  • recommend long-term archive guidelines and ways of linking 30 models to scholarly publications and related scholarly resources and infrastructures;
  • disseminate the results of research activities at conferences and workshops, via online papers, applications and learning materials; and,
  • cooperate closely with UNESCO on relevant programmes and activities, as well as with other relevant UNESCO Chairs.

UNESCO “Cultural Heritage and Visualisation” AIMS

As it draws closer here is what I need to work on for four years (create a network, build community capacity, recommend archival guidelines, disseminate research, cooperate with UNESCO):

The purpose of the Chair shall be to promote an integrated system of research, training, information and documentation on virtual heritage sites, science, sustainable development, social and ethical challenges, cultural diversity, intercultural dialogue, culture of peace, information and communication. It will facilitate collaboration between high-level, internationally-recognized researchers and teaching staff of the University and other institutions in Australia, Europe and North America and in other regions of the world.

The specific objectives of this Chair are to:

  1. create a Cultural Heritage and Visualisation network to use and advise on 3D models of World Heritage Sites as well as to show how 3D models can be employed in teaching and research etc.;
  2. build capacity through community workshops, learning materials including distributing the teaching resources digitally at no cost for the end user, training of research students and post-doctorate scholars and visiting fellows;
  3. recommend long-term archive guidelines and ways of linking 3D models to scholarly publications and related scholarly resources and infrastructures;
  4. disseminate the results of research activities at conferences and workshops, via online papers, applications and learning materials; and,
  5. cooperate closely with UNESCO on relevant programmes and activities.

Virtual Heritage Models: in Search of Meaningful Infrastructure

Above is title of book chapter being revised/reviewed for Ashgate’s Cultural Heritage Creative Tools and Archives (edited book).

At 7,799 words I hope I am not asked to revise upwards!

Alternative title: Preserving the Heritage Component of Virtual Heritage

Abstract:
Teaching virtual heritage through the careful inspection, contextualization and modification of 3D digital heritage models is still problematic. Models are hard to find, impossible to download and edit, in unusual, unwieldy or obsolete formats, and many are standalone 3D meshes with no accompanying metadata or information on how the data was acquired, how the models can be shared (and if they can be edited), and how accurate the scanning or modeling process was, or the scholarly documents, field reports, photographs and site plans that allowed the designers to extract enough information for their models. Where there are suitable models in standard formats that are available from repositories, such as in Europeana library portal, they are encased in PDF format and cannot be extended, altered or otherwise removed from the PDF. Part of the problem has been with the development of virtual heritage; part of the problem has been with a lack of necessary infrastructure. In this chapter I will suggest another way of looking at virtual heritage, and I will promote the concept of a scholarly ecosystem for virtual heritage where both the media assets involved and the communities (of scholars, shareholders and the general public) are all active participants in the development of digital heritage that is a part of living heritage.

—About 7000 words later —

Conclusion: A New Virtual Heritage Infrastructure

I hope I have been clear about three major points. I have argued that virtual heritage will not successful as digital heritage if it cannot even preserve its own models and it will not be effective if it cannot implement digital technologies great advantages: real-time reconfiguration to suit the learner, device and task at hand; individual personalization; increased sense of agency; automatic tracking and evaluation mechanisms; and filtered community feedback. My suggestion is to implement not so much a single file format but to agree upon a shared relationship between assets. For want of a better word, I have described the overall relationship of components of virtual heritage infrastructure as a scholarly ecosystem.

Secondly, in this new age of digital communication the 3D model must be recognized as a key scholarly resource (Di Benedetto et al., 2014). As a core part of a scholarly ecosystem the model should be traceable, it should link to previous works and to related scholarly information. I suggest that the model should be component-based so that parts can be directly linked and updated. Web models would be dynamically created at runtime. The model should be engaging so extensive playtesting and evaluation is required to ensure it actually does engage its intended audience. As part of a scholarly infrastructure, the 3D model format (and all related data formats) should be easy to find and reliable. It should not require huge files to download or it should at least provide users with enough information to decide whether and what to download. Metadata can also help record the completeness, measurement methodology and accuracy of the models and Linked Open Data can help connect these media assets in a sensible and useful way.

Thirdly, the community of scholars, students and the wider public should be involved and we must endeavour to meaningfully incorporate their understanding, feedback and participation, this is a core requirement of UNESCO World Heritage status. Community involvement is a must for scholars as well and so I suggest that the virtual heritage projects dynamically link to journals and refereed conference papers and to the list of tools and methods that were used in the project. A robust feedback system could help continually improve the system. Other shareholder issues such as varying levels of learning skills, and varying levels of knowledge required or cultural knowledge that needs to be hidden (privacy and ownership issues) should also be incorporated into the project.

CFP: Trans-Atlantic Dialogues on Cultural Heritage: Heritage, Tourism and Traditions

Conference announcement

Call for Papers, 15.12.14 FOR 13-16 July 2015, Liverpool UK

Trans-Atlantic dialogues on cultural heritage began as early as the voyages of Leif Ericson and Christopher Columbus and continue through the present day. Each side of the Atlantic offers its own geographical and historical specificities expressed and projected through material and immaterial heritage. However, in geopolitical terms and through everyday mobilities, people, objects and ideas flow backward and forward across the ocean, each shaping the heritage of the other, for better or worse, and each shaping the meanings and values that heritage conveys. Where, and in what ways are these trans-Atlantic heritages connected? Where, and in what ways are they not? What can we learn by reflecting on how the different societies and cultures on each side of the Atlantic Ocean produce, consume, mediate, filter, absorb, resist, and experience the heritage of the other?

This conference is brought to you by the Ironbridge International Institute for Cultural Heritage (IIICH), University of Birmingham and the Collaborative for Cultural Heritage Management and Policy (CHAMP), University of Illinois and offers a venue for exploring three critical interactions in this trans-Atlantic dialogue: heritage, tourism and traditions. North America and Europe fashioned two dominant cultural tropes from their powerful and influential intellectual traditions, which have been enacted in Central/South America and Africa, everywhere implicating indigenous cultures. These tropes are contested and linked through historical engagement and contemporary everyday connections. We ask: How do heritages travel? How is trans-Atlantic tourism shaped by heritage? To what extent have traditions crossed and re-crossed the Atlantic? How have heritage and tourism economies emerged based upon flows of peoples and popular imaginaries?

The goal of the conference is to be simultaneously open-ended and provocative. We welcome papers from academics across a wide range of disciplines including anthropology, archaeology, art history, architecture, business, communication, ethnology, heritage studies, history, geography, landscape architecture, literary studies, media studies, museum studies, popular culture, postcolonial studies, sociology, tourism, urban studies, etc. Topics of interest to the conference include, but are not limited to, the following:

· The heritage of trans-Atlantic encounters

· Travelling intangible heritages

· Heritage flows of popular culture

· Re-defining heritage beyond the postcolonial

· The heritage of Atlantic crossings

· World Heritage of the Atlantic periphery

· Rooting and routing heritage

· Community and Nation on display

· Visualising the Trans-Atlantic world

Abstracts of 300 words with full contact details should be sent as soon as possible but no later than 15th December 2014 to ironbridge

Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites, Arkansas 2015 and Los Angeles 2016

The NEH Advanced Topics in the Digital Humanities Summer Institute, “Advanced Challenges in Theory and Practice in 3D Modeling of Cultural Heritage Sites,” was recommended for funding by the National Endowment for the Humanities. The principle investigators are Associate Professor Alyson Gil and Dr Lisa Snyder.
I will be a guest lecturer, the first 1 week workshop will be hosted at the Arkansas State University around 8-14 June 2015, the 2nd event, a 3 day symposium, will be hosted at UCLA, (Los Angeles), 6-9 June 2016.

Summary: A one week institute with a follow up workshop held over two summers, hosted by Arkansas State University and the University of California, Los Angeles, to consider the theoretical and ethical issues associated with three dimensional modeling of cultural heritage sites and objects.

Guest Lecturers include:
Diane Favro UCLA
Bernie Frischer Indiana University
Chris Johanson UCLA
Maurizio Forte Duke University
Ruth Hawkins Arkansas State University
Angel Nieves Hamilton College
John Clarke University of Texas at Austin
Erik Champion, Curtin University (am I the only one from outside of the States?)

 

cfp: 12th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (GCH) 6-8 October Darmstadt

http://diglib.eg.org/GCH2014#PC

Archaeologists and Cultural Heritage scientists as well as ICT experts have in the past collaborated

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to find solutions to optimize all aspects of managing and delivering cultural information to new generations, but still many unsolved problems remain. In continuation to the last years’ workshop series, we would like to invite you to participate and to contribute to the European Forum for Information and Communication Technologies (ICT) applied to the Cultural Heritage domain. Following a long tradition, this event focuses on the integration of digital tools and solutions into the practice of Cultural Heritage, Archaeology and Museums.

 

Important Dates

Workshop6 – 8 October 2014
Exhibition6 – 8 October 2014

Submission Deadlines

Abstract (Mandatory for all contributions)9 May 2014
Full Papers, Short Papers, STAR reports16 May 2014
Workshops & Tutorials2 July 2014
Exhibitions2 July 2014
Notification14 July 2014
Final camera ready due for accepted works; Early registration1 September 2014

book proposal “Cultural Heritage Creatives Tools and Archives” now being reviewed by publisher

Summary of proposal:

Our aim is to provide a single point of entry into the world of leading cultural heritage infrastructures and associated tools in Europe. As far as we know there is no easily accessible edited book of this nature that both focuses on key research projects and answers the major questions of the three editors.

The countries represented include Austria, Belgium, Denmark, Germany, Greece, Lithuania, Norway, Romania, United Kingdom, and related chapters from Canada and Australia. We are particularly pleased to include two proposed chapters from Professor Julian Richards of York University (Figure 1), and Professor Sean Ross, Dean of the iSchool, University of Toronto. They were the invited speakers, and have decades of experience in this field.

Figure 1: Invited Talk, Julian Richards, York University.

DIGHUMLAB Denmark, and the Digital Curation Unit Athens, ran a two-day workshop at the National Museum of Denmark, in Copenhagen, June 26-27, 2013 (Figures 1-4). There were approximately two-dozen presentations from around a dozen research organisations and European infrastructures, two invited international speakers (Professor Seamus Ross and Professor Julian Richards), and a final panel, which explored how research infrastructures dealing in digital cultural heritage could work more closely together. Various groups and future projects were kick-started from this workshop, including the ERCG (Europeana Researchers Coordination Group), which was set up to align the strategies of research infrastructures in the Social Sciences and Humanities (Figure 2).


Figure 2: Final Panel: Research infrastructures policy panel

Central topics of the workshop were

  • Presentation of digital heritage tools and infrastructures (database, knowledge representation, analysis).
  • GIS, 3D graphic reconstruction, high-end imaging.
  • Ontology related to archives and database storage for material and visual culture, etc. and how best to share data and tools across European countries and partners.
  • Database and infrastructure support for fieldwork (cf. issues of data collecting and representation, excavation and survey data management, recording “information at the trowel’s edge” to coin Ian Hodder, how to best process survey and long series datasets etc.).
  • Discussion on further collaboration and how to influence EU policy in digital heritage-cultural heritage matters.

The mandate of the workshop was as follows:
“The workshop is open to all but we in particular invite participants drawn in the first instance from the DARIAH, ARIADNE, CENDARI and NeDiMAH and other EU cultural heritage networks. We envisage it will foster the growth of a community of practice in the field of digital heritage and digital humanities, leading to closer cooperation between participants and helping attendees develop tools and methods that can be used by the wider community.”

Figure 3: The Venue, National Museum of Denmark, Copenhagen.

We had a very strong turnout of participants, including keynote presentations by Prof. Seamus Ross, the University of Toronto iSchool’s Dean and Prof. Julian Richards, Professor at York University and Director of the Archaeology Data Service, and introducing innovative work from institutions and projects including: the Serious Games Interactive, the National Museum of Copenhagen, the Europeana Cloud project, DARIAH, DASISH, LARM, EHRI, ARIADNE, V-must (Virtual Museum Transnational Network), NEDIMAH, the Digital Curation Unit-Athena R.C., the Digital Repository of Ireland, and the Gunnerus Library in Trondheim (previously library of the Royal Norwegian Society of Sciences and Letters – DKNVS). We received about a dozen pre-workshop papers, and we are impressed with the quality and range of the work presented.

On this basis, we propose turning some of these papers into an edited volume, organized around the following themes:

  • Scholarly information practices in cultural heritage.
  • Requirements for digital tools and services.
  • Corpora and digital collections.
  • Digital infrastructures, architecture and tools.
  • Digital cultural heritage, public communication and user experience, and
  • Policy issues in cultural heritage infrastructure research and development.