Tag Archives: Palenque

Converting Unreal Tournament Levels

Hope to convert an Unreal Tournament (UT2004) game level to UT3. My models (originally), but ported to UT from Adobe Atmosphere and re-textured (read: sculptures/reliefs removed) by students in 2005.

And tutorials warn I have to delete almost everything to convert, and it may well not work. Great!

Perhaps it would be easier to import from 3DS (3D Studio Max) but I no longer have the models! Oh well, that is virtual heritage for you.

If others have virtual heritage models in the UDK editor (Unreal 3) or directly in the latest Unreal 4 engine, please let me know, a student intern here is modifying Unreal to run on the Curtin HIVE cylindrical screen and (semi) dome.

Cultural Presence (a dangerous answer to an unclear question)

Yes I know I wrote about this topic (although not in my latest book in any great detail) but it the term isn’t my ultimatum to archaeology and heritage studies: use and measure cultural presence or else!

To start with, I said in my PhD thesis and in the related book Playing With The Past (pp12-14), that it was distinct from Social Presence:

“Cultural Presence versus Social Presence..The first problem is what elements of a cultural place are missing from virtual environments. Merely creating a reconstruction of a cultural site does not mean that one is creating a platform for understanding and transmitting locally specific cultural knowledge. We need to understand what distinguishes a cultural site from another site; we need to understand the features of place as a site of cultural learning.”

I also wrote:

“The intended audience that could most benefit from the theoretical part of this research are those who either communicate historical perceptions via digital media, or those who wish for more prescriptive (rather than descriptive) notions of ‘place’ and ‘cultural presence’. The case study of Palenque that I will mention may also interest those designers interested in improving engagement via interactive elements”

Chapters 2 and 3 then try to explain space versus place in a virtual heritage project and cultural presence as being distinct from social presence.

Now, 5-10 years later, I think I will have to retrace and bury some of the assertions and answer some of the questions that refuse to die because of this concept.

In a nutshell,

  • My term cultural presence was to attempt to wrestle away from social presence key terms and meanings that could be evaluated for historians and social scientists.
  • The term cultural presence was an umbrella concept (and my evaluations suggested it was most effective to be evaluated via a series of questions and tasks, there was no one evaluation method for it).
  • Cultural presence is of particular interest and use where we have clear ideas (and cultural traces and signs etc) of a culture that passed away. It is much more suitable for recent cultures with historic material and intangible heritage than it is for situations where we only have traces of settlement but without a rich cultural tapestry for interpretation. The Mayan temple-city of Palenque, Mexico has left us plenty of interesting if sometimes conflicting cultural clues, Neolithic cities, not so much.
  • In the last year (and even last week) I still meet archaeologists and curators who have not seen a need to distinguish between culture and society. I gave some arguments for why I do this in the article Defining Cultural Agents for Virtual Heritage Environments but I need to revisit this issue and deal with once and for all.

Peopled Virtual Heritage (Worlds)

The youtube link is to Colleen Morgan’s presentation at York University 20 January 2015. The John Robb article (Towards a critical Otziography: inventing prehistoric bodies) she referred to is an excellent read (and just after I could well have used this in my upcoming book! Dramatic Sigh). But what has really got me thinking are the questions at the end on representing or creating people in virtual environments especially for archaeology and the critique by someone at 49:50 minutes in (an architect? I had trouble hearing him).

My thoughts:

  • The “peopling” in architectural presentations is not meant to reveal the building in all its architectural glory, but to sell the building independently of how it will actually be used. There is an old architectural joke that new hospital buildings would be perfect if they didn’t have people using them.
  • Architects and archaeologists so often seem to have different approaches or understanding (I noticed this when at UCL in 2003 or so when both understood vomitorium differently).
  • The notion of a virtual environment as a process rather than a presentation seems lost.
  • Archaeological VR/VEs can show the process and systematic differences between our world and another world (of past perception). Imagine putting on a virtual medieval suit of armour. It is really really heavy, and uncomfortable and inflexible. To you. To a knight say 7 centuries ago it may well be such a badge of honour and a functionally superior life saving device that it seems to weigh less. Plus they will have spent years lifting it as a squire and wearing it, they were probably balls of bone and muscular. So should the simulated weight be the weight you would experience or the weight that a trained knight would experience? I would argue, both.
  • When emailing with Bond University PhD student and game designer Jakub Majewski (exploring roleplaying worlds such as Skyrim), we differed on the extent of immersivity we preferred. For heritage purposes I did not value it over task ability, and I would shift to third person view so I could see and navigate more easily. While Jakub wanted to stay in first person view at all times for full roleplaying-immersivity. So I/we may not be designing games per se. We may not fully want to. That said, I can see the value of avatar-using virtual worlds, and I did briefly list some reasons in my book chapter on narrative. But it is a chapter or book on its own (or perhaps an edited book of cross-commenting essays). So much to ponder further!

NB there was also a reference to my use of NPCs in Adobe Atmosphere, as virtual (talking) furniture! Well I could have them move but in my already streamlined 3D models of the Mayan city Palenque Mexico,, running inside Internet Explorer was taking the 2001-2003 technology to breaking point! You could bump the NPC though..

When we ported the three environments to one environment using UT2004 in 2005, we did not have problem and there were NPCs scampering all over the place. I should try and see if I can get this old environment working in UT2004 then porting to UDK..

PhD project finally published in article form

The Adobe Atmosphere virtual environments that were the central part of my PhD thesis, but which I never directly published on (apart from a preliminary teaser in VSMM2003 in Montreal+VR in the Schools) is now  – in nearly full experimental glory or honesty  – available online or (soon) in printed journal form in the journal Virtual Reality (Springer website).

title: The Palenque project: evaluating interaction in an online virtual archaeology site.
authors: Erik Champion, Ian Bishop and Bharat Dave.
url: http://www.springerlink.com/content/y7750p3738878110/
abstract: This case study evaluated the effect on cultural understanding of three different interaction modes, each teamed with a specific slice of the digitally reconstructed environment. The three interaction modes were derived from an initial descriptive theory of cultural learning as instruction, observation and action. A major aim was to ascertain whether task performance was similar to the development of understanding of the cultural context reached by participation in the virtual environment. A hypothesis was that if task performance is equivalent to understanding and engagement, we might be able to evaluate the success of virtual heritage environments (through engagement and education), without having to annoy the user with post-experience questionnaires. However, results suggest interaction in virtual heritage environments is so contextually embedded; subjective post-test questionnaires can still be more reliable than evaluating task performance.