Tag Archives: Playing with the Past

Playing With The Past 2nd ed.

Are second editions of specialist academic books worth the rewrite? Springer asked me to consider a second edition of Playing With the Past (https://lnkd.in/gXYH5Uy), as 10,000 chapters have been downloaded..but it requires some work to update it.

Apparently, 20% can be rewritten but as most of the main chapters were written in 2003-4, updated before publication in 2011, to update to 2021 will be quite some work. There weren’t so many books and papers in the area when I started! On the other hand it is an opportunity to review what I was trying to determine in 2001-2004 during my PhD candidature. And I would love to replace the original cover. Decisions, decisions!

Cultural Presence (a dangerous answer to an unclear question)

Yes I know I wrote about this topic (although not in my latest book in any great detail) but it the term isn’t my ultimatum to archaeology and heritage studies: use and measure cultural presence or else!

To start with, I said in my PhD thesis and in the related book Playing With The Past (pp12-14), that it was distinct from Social Presence:

“Cultural Presence versus Social Presence..The first problem is what elements of a cultural place are missing from virtual environments. Merely creating a reconstruction of a cultural site does not mean that one is creating a platform for understanding and transmitting locally specific cultural knowledge. We need to understand what distinguishes a cultural site from another site; we need to understand the features of place as a site of cultural learning.”

I also wrote:

“The intended audience that could most benefit from the theoretical part of this research are those who either communicate historical perceptions via digital media, or those who wish for more prescriptive (rather than descriptive) notions of ‘place’ and ‘cultural presence’. The case study of Palenque that I will mention may also interest those designers interested in improving engagement via interactive elements”

Chapters 2 and 3 then try to explain space versus place in a virtual heritage project and cultural presence as being distinct from social presence.

Now, 5-10 years later, I think I will have to retrace and bury some of the assertions and answer some of the questions that refuse to die because of this concept.

In a nutshell,

  • My term cultural presence was to attempt to wrestle away from social presence key terms and meanings that could be evaluated for historians and social scientists.
  • The term cultural presence was an umbrella concept (and my evaluations suggested it was most effective to be evaluated via a series of questions and tasks, there was no one evaluation method for it).
  • Cultural presence is of particular interest and use where we have clear ideas (and cultural traces and signs etc) of a culture that passed away. It is much more suitable for recent cultures with historic material and intangible heritage than it is for situations where we only have traces of settlement but without a rich cultural tapestry for interpretation. The Mayan temple-city of Palenque, Mexico has left us plenty of interesting if sometimes conflicting cultural clues, Neolithic cities, not so much.
  • In the last year (and even last week) I still meet archaeologists and curators who have not seen a need to distinguish between culture and society. I gave some arguments for why I do this in the article Defining Cultural Agents for Virtual Heritage Environments but I need to revisit this issue and deal with once and for all.

VH has to be realistic? Not Necessarily

In Ancestor Veneration Avatars, by William Sims Bainbridge, National Science Foundation, USA, he writes:

Some scholars of human-centered computing believe that virtual architecture must be visually very realistic to achieve psychological immersion (Champion, 2011), but in this project the emphasis was placed on realistic function

No, I never said that! I have seen this several times by academics, but I only referred to others who said that the lack of photorealism is an issue in Virtual Heritage (VH). But where in Playing With The Past do I argue for photorealism?

What I actually said, in Chapter 2, (page 20-23), was

Without content relating directly to how we perceive the world, an emphasis on formal realism is not creating a virtual reality, but a storehouse of visually represented objects…Meaningful interaction seems to be a crucial issue here. Research surveys indicate that when presented with realistic visual fidelity users also expect highly realistic interaction in order to be engaged (Mosaker 2001). While others have indicated that meaningful interaction is preferable to photo-realism (Eiteljorg 1998).

Grr.

EDIT: Found an earlier reference to the passage that so irked me, it was in

Archaeology, Heritage, and Civic Engagement: Working Toward the Public Good

By Barbara J Little, Paul A Shackel, page 45.

Playing with the Past book out end of October

According to Springer, my first (last?) book will be out October 29 2010.
http://www.springer.com/computer/information+systems+and+applications/book/978-1-84996-500-2
when I get a chance I must thank everyone who helped with case studies, images, references. They have been magnificent. The publication deadline was insane (my fault, not the publishers), so if there is a second edition I vow to catch and remedy any issues or errors that might pop up. Anyway, good to see it is in the pipeline, I really must ask if an image can go on the cover for the online version. And I promise the book is a little more interesting than the author bio. Ouch, must remedy that.