Tag Archives: ECGBL

Int. Competition on Educational Games

The Fourth International Competition on Educational Games will be held this year in conjunction with the European Conference on Game-Based Learning (ECGBL), which is being held in Paisley, Scotland, UK on 6-7 October this year. The aims of this competition are:

  • To provide an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition.
  • To provide an opportunity for GBL creators to peer-assess and peer-evaluate their games.
  • To provide ECGBL 2016 attendees with engaging and best-practice games that showcase exemplary applications of GBL.

The closing date for submissions is the 17th of June.

Games submitted to the competition are expected to accomplish an educational goal. We welcome contributions relevant to all levels of learning (primary, secondary, tertiary or professional. Both digital and non-digital games are encouraged. Competitors should be prepared to explain their design and evaluation process, why it is innovative (the game itself or its educational setting) and how they achieved (will achieve) the impact they seek. The game should be in a development state that engages the player for at least 10 minutes. For further details see: http://www.academic-conferences.org/conferences/ecgbl/ecgbl-international-educational-games-competition/

In the first instance authors should submit details of the game using the online abstract submission form http://www.academic-conferences.org/conferences/ecgbl/ecgbl-international-educational-games-competition/ecgbl-games-submission/

CFP: 6th European Conference on Games Based Learning (ECGBL-2012)

Final call for papers for this Conference being held at The River Lee Hotel, Cork, Ireland on the 4-5 October 2012. This call is open until 16th of March 2012. Further details can be found at: http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-call-papers.htm

Over the last ten years, the way in which education and training is delivered has changed considerably with the advent of new technologies. One such new technology that holds considerable promise for helping to engage learners is Games-Based Learning (GBL). The Conference offers an opportunity for scholars and practitioners interested in the issues related to GBL to share their thinking and research findings. Papers can cover various issues and aspects of GBL in education and training: technology and implementation issues associated with the development of GBL; use of mobile and MMOGs for learning; pedagogical issues associated with GBL; social and ethical issues in GBL; GBL best cases and practices, and other related aspects. We are particularly interested in empirical research that addresses whether GBL enhances learning. This Conference provides a forum for discussion, collaboration and intellectual exchange for all those interested in any of these fields of research or practice.

The conference committee welcomes contributions on a wide range of topics using a range of scholarly approaches including theoretical and empirical papers employing qualitative, quantitative and critical methods. Action research, case studies and work-in-progress/posters are welcomed approaches. PhD Research, proposals for roundtable discussions, non-academic contributions and product demonstrations based on the main themes are also invited.