Tag Archives: HIVE

major grant: Photogrammetry heritage and interaction design

Announced today-Australian Research Council (ARC) Linkage 2018 Grant LP180100284 awarded $461,783.00

https://www.arc.gov.au/news-publications/media/research-highlights/developing-immersive-3d-experiences-explore-undersea-heritage-sites

Investigators:
Dr Andrew Woods; Professor Erik Champion; Dr Petra Helmholz; Dr David Belton; Professor Derek Lichti; Ms Catherine Belcher; Dr Ross Anderson; Mr Ian Thilthorpe; Mr Danny Murphy; Adjunct Professor Alec Coles; Dr James Hunter; Mr Michael Harvey.

Photogrammetric Reconstruction for Underwater Virtual Heritage Experiences. This project aims to enable significant underwater cultural heritage sites such as shipwrecks to be recreated in immersive underwater virtual heritage experiences. Photogrammetric 3D reconstruction techniques will be used to generate complex digital 3D models of shipwreck sites from hundreds of thousands of underwater images. This will allow vivid experiences to be created which explain the stories of these wrecks. The project will conduct audience engagement studies to recommend the most appropriate methods to implement underwater virtual heritage experiences for Australian audiences. The sites which will be used as test datasets are some of the most significant Australian shipwreck sites, including HMAS Sydney (II) and HMAS AE1.

Institutes:Curtin University, WESTERN AUSTRALIAN MUSEUM, AUSTRALIAN NATIONAL MARITIME MUSEUM, and University of Calgary.

Landscape Data Art & Models as Linked Open Data

A free event on Linked Open Data and related Digital Humanities Projects will be taking place on 27 July.

Landscape Data Art & Models as Linked Open Data

The HIVE, (inside John Curtin Gallery) | Building 200A, Curtin University | Kent Street, Bentley | Perth, WA 6102 | Australia

Friday, 27 July 2018 from 10:00 am to 5:00 pm (Australian Western Standard Time)

Venue: The HIVE (inside John Curtin Gallery), Curtin University

Speakers (alphabetical order, program later), with provisional title and topic

Please note, if you do not know what RDF (Resource Description Framework), Semantic Web, or Linked Open Data is, we will have an intro workshop on this (and current Digital Humanities projects including Virtual Reality) in the Curtin Library Makerspace, Level 5, 3-4:30PM 26 July 2018. The working title is Linked Reality, Mixed Reality but a link to the free workshop will be provided from this page.

Imagined Spaces in Real Places

If you are in Perth 11 June please sign up on EventBrite to this free event:

Imagined Spaces in Real Places (Screen Tourism, VR & Cultural Heritage)

There is a burgeoning global tourist trade for places – both real and imaginary – inspired by cultural texts and their creators. While Stratford-upon-Avon has long been a mecca for Shakespeare enthusiasts, (popular) cultural tourism has now extended the bucket list of travel destinations to include the likes of Westeros (aka Dubrovnik, Croatia; Game of Thrones) and Middle-earth (aka New Zealand; The Lord of the Rings). This Symposium brings together scholars and presenters from industry to discuss how screen-based tourism (film, television) can be a generative force in local economies, in region/nation branding, and as a way of promoting cultural heritage. The potential and practical application of technology – specifically virtual reality, locative apps and interactive media – in facilitating an immersive touristic experience, visualising place and creating narrative will also be explored.

DETAILS

Monday 11 June 20181-4:30PM (Presentations start at 1pm, finish approx. 4:30pm. HIVE opens at 12:30pm).
Venue: Curtin University HIVE (VR Centre), John Curtin Gallery, Kent Street, Curitn Bentley campus WA 6102
Event organisers: Christina Lee, Erik Champion

Keynote speaker: Ian Brodie (http://www.ianbrodie.net/)

Other presenters include: Dr Christina Lee, Professor Erik Champion, Mat Lewis (Southwest Development Commission), Professor Sue Beeton (teleconference).

Venue: https://humanities.curtin.edu.au/research/centres-institutes-groups/hive/

Phone: (08) 9266 9024 (HIVE).
Map link https://goo.gl/maps/FZu8FaEaULt (in John Curtin Gallery opposite Aroma Café)

GLAM-VR

 Event: GLAMVR short talks and workshop (Friday 26 August, THE HIVE, from 9:00AM)

On Friday 26 August (just before Curtin Research week) a School of Media Culture and Creative Arts academics, Curtin University Library and friends will host at the HIVE a morning series of short presentations.

The main themes are:

  • Digital Heritage: Workflows and issues in preserving, exporting and linking digital collections (especially heritage collections).
  • Scholarly Making: How to encourage makerspaces & other activities in tandem with academic research.
  • Experiential Media: How to learn and develop AR/VR and other new media technology and projects especially for the humanities.

Primary Objectives:

  1. To encourage humanities and especially digital humanities research, connecting research project ideas with an idea of possible equipment and the skills required.
  2. To get people together to discuss their projects and get feedback
  3. To help push forward prototypes and proof-of-concepts
  4. To uncover potential design ideas and available datasets for the Cultural Hackathon later in the year (see below).

Friday Morning: Short Presentations (on Digital Heritage, Scholarly Making & Experiential Media)
Speakers include

  • Assistant Professor Elaine Sullivan, University of California, Santa Cruz, USA, who will speak on Digital Karnak.
  • Mr Conal Tuohy, software developer from Brisbane, will speak on digital collections, visualisation and Linked Open Data.
  • Short presentations from academics at Curtin and there may be a few slots available to others in Perth.

Friday Afternoon: Digital Workflows/Augmented Reality WORKSHOP (3-3.5 hours)

In the afternoon Mr Michael Wiebrands will present workflows on importing digital records and other media assets into the UNITY game engine and he will be followed by Mr Dominic Manley, who will demonstrate Augmented Reality (AR) technology and how to use AR in research projects.

 

Cultural Hackathon, October/November 2016

In October or November we plan to host a CULTURAL HACKATHON. Academics propose ideas, and provide datasets (and so can Libraries, Galleries, Archives and Museums). Hobbyists, programmers, students will spend the entire day in teams working on application prototypes using that data and the VR/AR equipment provided. Proof of concept ideas will be presented and the best project will win a prize and the chance to work with the academics in the near future.

PLEASE NOTE: The event is free for attendees but they will have to register at EVENTBRITE (link to follow) for either the morning presentations or the afternoon workshop. We recommend people register and attend both but having separate registrations is to encourage those who can only make one session. Numbers will be limited.

Ideas on how to adapt Kinect camera tracking for 3D presentations in archaeology

I did not mention all these in my 22 May presentation at Digital Heritage 3D conference in Aarhus (http://conferences.au.dk/digitalheritage/)

But here are some working notes for future development:

How Xbox Kinect camera tracking could change the simulated avatar:

  1. Avatars in the simulated world change their size clothing or inventories – they scale relative to typical sizes and shapes of the typical inhabitants, or scale is dependent on the scene or avatar character chosen.
  2. Avatars change to reflect people picking up things.
  3. Avatars role-play – different avatars see different things in the digital world.
  4. Narrator gestures affect the attention or behavior of the avatar.

How Xbox Kinect camera tracking could change the simulated world or digital objects in that world:

  1. Multiple players are needed to lift and examine objects.
  2. Objects move depending on the biofeedback of the audience or the presenter.
  3. Interfaces for Skype and Google hangout – remote audiences can select part of the screen and filter scenes or wire-frame the main model.
  4. Levels of authenticity and time layers can be controlled or are passively / indirectly affected by narrator motion or audience motion / volume / infrared output.