Category Archives: Academic

Can the past and history be shared? Abstract accepted for Digital Past conference

Paper and workshop proposal accepted for Digital Past conference 2013 @ Monmouth Wales, 20-21 February 2013. URL:http://www.digitalpast2013.blogspot.co.uk/

Paper: Can the past and history be shared?

There is an interesting divide between historians and the public that must be debated, how to best use virtual heritage, and digital media in general, to learn and share historical knowledge and interpretation. Heritage and history do not have to be a series of slides; space-time-intention can now be depicted and reconfigured. Teaching history through digitally simulated ‘learning by doing’ is an incredibly understudied research area and is of vital importance to a richer understanding of heritage as lived.

However, the actual spatial implications of siting learning tasks in a virtual environment are still largely un-researched. Evaluation of virtual environments has been relatively context-free, designed for user freedom and forward looking creativity. It is still much more difficult to create a virtual place that brings the past alive without destroying it.

There has been an explosion in virtual heritage conferences this century. In the last year alone, there have been calls for digital cultural heritage or virtual heritage by Graphite, VSMM, New Heritage Forum, VRST, VAST, DIME, Archäologie & Computer, and DACH, just to name a few. An outside observer may believe that such academic interest, coupled with recent advances in virtual reality (VR), specifically in virtual environment technology and evaluation, would prepare one for designing a successful virtual heritage environment. Game designers may also be led to believe that games using historical characters, events or settings, may be readily adaptable to virtual heritage. This paper will advance key contextual issues that question both assumptions.

Beacham, R., Denard, H., & Niccolucci, F. (2006). London charter for the computer-based visualization of cultural heritage. Retrieved from http://www.londoncharter.org/introduction.html
Fredrik, D. (2012). Rhetoric, Embodiment, Play: Game Design as Critical Practice in the Art History of Pompeii. Meaningful Play 2012 conference paper.
Retrieved from http://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_178.pdf

Submission 2: Workshop Suggestion: Prototyping and Visualizing Virtual Places
This workshop will primarily be a primer for using 3D visualisation, modelling, video editing and game technologies as quick prototyping and scenario design tools. If attendees request it, time may also be spent on attendee issues, solutions, previous experience, and case studies in utilizing these or similar tools. As well as an overview of these tools and an explanation of their comparable features , there will also be a brief presentation of the presenter’s work in using these tools for designing for cultural and historical interaction.

The proposed workshop will run for 90 minutes. The purpose will be to overview 3D modelling, rendering and animation packages for creating digital places and visualisations of past cultures . The convener will bring the required applications, and make available applications either from a website or via a USB stick.

Tools Previewed
Google Sketchup
Google Sketch up is both a free and commercial 3D application which offers simple modeling and rendering features, a huge warehouse of free 2D and 3D assets, and can export to Blender, Unity,

Unreal UDK (via kmz4 format) and Google Earth.
Blender 3D runs on MAC PC and Linux, Blender is totally free, and the new version 2.5 and its derivatives offers a much improved interface. The bulk of the workshop will concentrate on Blender, as not only is it an impressive modeling and rendering package, but it also offers interesting compositing and video editing features. Blender also has a simple game engine and has possibilities for exporting to Apple iOS.
UNITY has free and trial versions, runs on MAC, PC, Android and iOS, and game consoles. It can import many formats, and is easy to learn, or to add assets to. Scripting can be by JavaScript, Python or C# but there are standard assets and add-ons that can create 3D objects and environments very quickly. It can also create webplugins that run inside browsers or even inside MOODLE.

DARIAH meeting, Vienna 28-30, 2012

Currently in Vienna for the DARIAH meeting, what can our Research and Education VCC offer DARIAH? A quick list that will change in the next hour.

  1. A review board for a working paper-journal series
  2. Content, annotation, cross referencing, and comments and use in classrooms for an online web portal of European Digital Humanities
  3. Linking in with NeDiMAH, CENDARI, EHRI, ARIADNE and other EU projects via contestable funding projects (Short term Scientific Missions)
  4. Extend DARIAH bibliography in Zotero on Digital Humanities.
  5. Develop a primer for newborn Digital Humanists on resources, tools, and introduction-level publications and exemplar projects across disciplines (or key research themes).
  6. Share components and staff and resources for cross-Europe and transEurope courses and summer schools and possibly staff exchanges, expert seminars or workshops or thatcamps or hackathons.

CFPS for Nov 2012 onwards

By CFP deadline

START*DUE*CONFERENCETHEMELOCATION
17-Jun-1330-Nov-12EurovisVisualization SymposiumLeipzig Germany
25-Sep-1330-Nov-12EAEA2013Envisaging ArchitectureMilan Italy
7-Apr-137-Dec-12SIMAUDSimulation for Architecture and Urban designSan Diego, CA
17-Apr-137-Dec-12Crafting the futureCrafting the future-designer´s practice knowledgeGothenburg Sweden
14-May-1310-Dec-12FDG 2012Foundations of Digital GamesCrete
21-Jun-1315-Dec-12History of Computer GamesWorking With, Building, and Telling History (book)Montreal Canada
27-Jun-1331-Dec-12xCoAx Computation Communication Aesthetics and XBergamo, Italy
7-Mar-138-Jan-13Augmented Human 13Augmented HumanMunich Germany
2-Sep-138-Jan-13Interact2013designing for diversityCapetown South Africa
28-Apr-1311-Jan-13Gamification Workshop (CHI2013)Designing Gamification: Creating Gameful and Playful ExperiencesParis France
4-Jul-1314-Jan-13EGOS ColloquiumBridging the Real and the Virtual in a Digital WorldMontreal Canada
24-Jun-1315-Jan-13ISAGAGaming simulationStockholm Sweden
21-Jul-1317-Jan-13SIGGRAPHComputer Graphics and Interactive TechniquesAnaheim USA
27-Apr-131-Feb-13IASESP Mediated SpacesInternational Association for the Study of Environment, Space and PlaceFlorida USA
29-Jun-131-Feb-13C&TCommunities and TechnologiesMunich Germany
1-Jul-131-Feb-13CAADFUTURES2013Global Design & Local MaterializationShanghai China
3-Oct-1314-Mar-13ECGBL 2013 7th European Conference on Games Based LearningPorto Portugal
10-Oct-1321-Mar-13visweekAtlanta USA
21-Jul-133-Mar-03DH Summer School LeipzigCulture and TechnologyLeipzig Germany
9-Dec-1324-May-03icmi2013Multimodal Interaction, ICMISydney Australia
27-Apr-13?Chi2013 workshop:Games User ResearchPractice, Methods, and ApplicationsParis France
6-Jun-13?DHSIDH Summer InstituteVancouver Island Canada
26-Jun-13?DH Summer School BernDigital Humanities Summer School SwitzerlandBern Switzerland
8-Jul-13?Digital.Humanities@ OxfordDigital.Humanities@Oxford Summer School (tentative date)Oxford UK

By Starting Date

*START*DUECONFERENCETHEMELOCATION
20-Feb-1326-Oct-12Digital PastNew technologies in heritage, interpretation and outreachWales
7-Mar-138-Jan-13Augmented Human 13Augmented HumanMunich Germany
26-Mar-1310-Oct-12CAA2013Across Time and Space:Computer Applications in ArcheologyPerth Australia
7-Apr-137-Dec-12SIMAUDSimulation for Architecture and Urban designSan Diego, CA
17-Apr-137-Dec-12Crafting the futureCrafting the future-designer´s practice knowledgeGothenburg Sweden
17-Apr-1330-Sep-12MW2013Museums and the WebPortland Oregon
27-Apr-131-Feb-13IASESP Mediated SpacesInternational Association for the Study of Environment, Space and PlaceFlorida USA
27-Apr-13?Chi2013 workshop:Games User ResearchPractice, Methods, and ApplicationsParis France
27-Apr-135-Oct-12CHI2013changing perspectives (5 Jan interactivity)Paris France
28-Apr-1311-Jan-13Gamification Workshop (CHI2013)Designing Gamification: Creating Gameful and Playful ExperiencesParis France
1-May-131-Nov-12MuseumnextMuseumnextAmsterdam Netherlands
14-May-1310-Dec-12FDG 2012Foundations of Digital GamesCrete
15-May-139-Sep-12CAADRIACAADRIASingapore
25-May-1315-Nov-12HASTAC 2013The Storm of Progress: New Horizons, New Narratives, New CodesToronto Canada
1-Jun-131-Nov-12CongressCongress of the Humanities and Social Sciences: @ the edgeVictoria Canada
6-Jun-13?DHSIDH Summer InstituteVancouver Island Canada
17-Jun-1330-Nov-12EurovisVisualization SymposiumLeipzig Germany
21-Jun-1315-Dec-12History of Computer GamesWorking With, Building, and Telling History (book)Montreal Canada
24-Jun-1315-Jan-13ISAGAGaming simulationStockholm Sweden
26-Jun-13?DH Summer School BernDigital Humanities Summer School SwitzerlandBern Switzerland
27-Jun-1331-Dec-12xCoAx Computation Communication Aesthetics and XBergamo, Italy
29-Jun-131-Feb-13C&TCommunities and TechnologiesMunich Germany
1-Jul-131-Feb-13CAADFUTURES2013Global Design & Local MaterializationShanghai China
4-Jul-1314-Jan-13EGOS ColloquiumBridging the Real and the Virtual in a Digital WorldMontreal Canada
8-Jul-13?Digital.Humanities@ OxfordDigital.Humanities@Oxford Summer School (tentative date)Oxford UK
16-Jul-133-Nov-12Digital Humanities 2013University of Nebraska-Lincoln, USA (2013) notification 1 FebNebraska USA
21-Jul-1317-Jan-13SIGGRAPHComputer Graphics and Interactive TechniquesAnaheim USA
21-Jul-13?DH Summer School LeipzigCulture and TechnologyLeipzig Germany
2-Sep-138-Jan-13Interact2013designing for diversityCapetown South Africa
25-Sep-1330-Nov-12EAEA2013Envisaging ArchitectureMilan Italy
3-Oct-1314-Mar-13ECGBL 2013 7th European Conference on Games Based LearningPorto Portugal
10-Oct-1321-Mar-13visweekAtlanta USA
9-Dec-1324-May-03icmi2013Multimodal Interaction, ICMISydney Australia

The best game and virtual environment journals?

How do you measure the reach, quality and effectiveness of journals in the areas of game studies and virtual environments? Many of them do not clearly feature impact factors, but by using commercial software one may be able to get a better idea of how well they help the h-index of submitted papers. I won’t get into the debate here on open access journals but as some of the below journals are open access, and some are extremely expensive, this should also be a consideration, especially if one is writing also for a non-academic audience (such as game designers).

I have been reading a few articles on how book chapters do not get cited (Anderson, 2012; Bishop, 2012) and whether academics should write book reviews (Toor, 2012). In Virtual Heritage research many conferences are not fully published and indexed, while the book chapters are seldom cited.  There are some good articles out there on how to get published (Armstrong, undated), but why bother if one is not cited? Lack of citations probably also means that one is not read by a serious professional audience.

And I note in (my) area, some of the more famous journals appear to be

NB related VR/VE/ graphics journals impact factors here.

*I am on the editorial boards of the above journals.

UPDATE: you can compare the above journals at SCIMAGOJR website.

Descriptive Theory Does Not Build Place

This is from the Hong Kong New Heritage Place Panel in 2006. Seems such a long time ago! One day I should revisit all these grand claims that arose from a younger me, and aim for more substantiation and logical structure.

Descriptive Theory Does Not Build Place

New media, virtual heritage, cultural heritage, and place are all hotly contested concepts, of interest to many different fields. They have in common a slippery definitional outline, and they all feature in fiery interdisciplinary debates. They also pose many difficulties for those of us attempting to create a lucid prescriptive and descriptive theory that explains and employs them effectively.

For real world cultural heritage projects one must consider actual problems of preserving the present, while allowing people to in some way understand the past. According to constructivist and constructionist theories, the best way of creating understanding for people of different learning abilities and interests is to allow them to interact with the object in question. Virtual heritage, for all its difficulties, can augment and afford experiential understanding via interaction in a way not always directly accessible through present day cultural sites. It may sound flippant, but place can actually get in the way of cultural understanding for both the public and for archaeologists. For what survives may not always be accurate, authentic, or revealing.

On the other hand, many critics have argued that virtual environments lack a sense of place. In trying to answer these critics, the danger lurks that in attempting to create a sense of place, we convince the public of a hypothetically constructed past. With technology currently used by many VR centres, such issues might appear to be easily resolvable. I reluctantly disagree.

Virtual heritage environments typically encounter issues of meaningful interaction, authenticity, accessibility, maintenance, non-intrusive evaluation of cultural understanding of inhabitant values and beliefs, and of course the ethical issues of site ownership, management and identity. It is also possible that many in the virtual heritage community may benefit from revisiting heritage studies to see how real world places have attempted to answer similar issues.

My suggestion is that new media (i.e. small n and m) technology offers more accessible, user friendly, and innovative ways of capturing and expressing place qualia to current generations. New media has challenged Presence research to study not just response to virtual environments, but also virtual environments with suitable content. The artistic expansion of new media in terms of enhanced sensory input and output may help virtual reality break free of the mouse and the screen as creative constraints to digital expression.

New media has started to separate data from platform, which may eventually also help port VR to the wider public. New media has addressed consumer demand for personalisation, social sharing, and social identity, in entertainment media. Virtual heritage, by contrast, has been slow to address audience and user issues. New media, through its holes, hacks, and add ons, has also helped foster a community-based network of developers who are working together to create open source projects. Virtual heritage needs to utilise such technology so that the training of designers and owner-operators can help distribute and manage the content.

New media has started to separate data from platform, which may eventually also help port VR to the wider public. New media has addressed consumer demand for personalization, social sharing, and identity, in entertainment media. Virtual heritage, by contrast, has been slow to address audience and user issues. New media, through its holes, hacks, and add-ons, has also helped foster a community-based network of developers who are helping create open source projects. Virtual heritage needs to utilize such technology so that the training of designers and owner-operators can help distribute and manage the content.

Update: the original panel abstracts are here:
http://l3d.cs.colorado.edu/~giaccard/research/pdf/GiaccardiKalay_NH06.pdf

Cfp: Rhetoric as Equipment for Living

http://www.cultureeducation.ugent.be/kennethburke/

Kenneth Burke, Culture and Education – May 22-25, 2013, Ghent University, Belgium

In what will be the first major conference devoted to Kenneth Burke outside the United States, we aspire to introduce the ideas of this seminal thinker to disciplines that might benefit from them. We therefore welcome both paper abstracts as panel proposals that broadly explore the topic of Rhetoric as Equipment for Living from the perspective of education, citizenship, literature, literacy, technology, games, (new) media… and from the perspective of disciplines such as pedagogy, social work, psychology, cultural studies, management and communication. The committee especially welcomes contributions that examine the possible use of rhetoric for education or educators, as well as contributions that explore affinities between Burke and European scholars or scholarship, or that apply new rhetoric to political, economic or social issues.

  • Conference dates: May 22-25th 2013
  • CFP deadline: January 15th 2013
  • CFP decision: by February 15th 2013
  • Registration starts: February 15th 2013

new book chapter out: Travels in Intermedia[lity]

Today I received my copy of

Travels in Intermedia[lity]: ReBlurring the Boundaries (Interfaces: Studies in Visual Culture) [Paperback]

It took a long time to see this in print, so congratulations to the editor for his perserverance, and to the publishers, quite a nice looking book!

Table of contents includes the following chapters

• Travels in Intermedia[lity]: An Introduction – Bernd Herzogenrath

• Four Models of Intermediality – Jens Schröter
• 
Intermediality in Media Philosophy – Katerina Krtilova
• 
Realism and the Digital Image – W. J. T. Mitchell
• 
Mother’s Little Nightmare: Photographic and Monstrous Genealogies in David Lynch’s The Elephant Man Lars Nowak
• 
Laughs: The Misappropriated Jewels, or A Close Shave for the Prima Donna – Michel Serres
• 
Words and Images in the Contemporary American Graphic Novel – Jan Baetens
• Music for the Jilted Generation
: Techno and | as Intermediality – Bernd Herzogenrath
• 
Genuine Thought Is Inter(medial) – Julia Meier
• 
Theater and Music: Intermedial Negotiations – Ivana Brozi
• 
The Novel as Hypertext: Mapping Thomas Pynchon’s Against the Day – Brian W. Chanen
• 
Delightful Vistas: Revisiting the Hypertext Garden – Mark Bernstein
• 
Playing Research: Methodological Approaches to Game Analysis – Espen Aarseth
• 
The Nonessentialist Essentialist Guide to Games – Ear Zow Digital
• 
“Turn your Radio on”: Intermediality in the Computer Game Grand Theft Auto: San Andreas – Gunter Süss
• 
Television as Network—Network as Television: Experiments in Content and Community – Ben Sassen
• 
Social Media and the Future of Political Narrative – Jay David Bolter

 

http://www.upne.com/TOC/TOC_1611682595.html

It is part of the University of New England Press Interfaces: studies in visual culture series

Google Earth Fractals

Well done Paul, some lovely images.

http://www.news.com.au/technology/sci-tech/google-earth-fractals-reveal-natures-beauty/story-fn5fsgyc-1226502322656

A PROFESSOR from Perth has employed Google Earth to collect an awe-inspiring series of satellite photos showing fractal patterns around the world.

Two years ago, research professor Paul Bourke began searching Google’s powerful mapping program for images to add to his embryonic Google Earth Fractals web page.

Oxford Handbook of Virtuality: History and heritage in virtual worlds abstract

Here is the latest abstract for my chapter for the Oxford Handbook of Virtuality, edited by Mark Grimshaw. The chapter was written and sent to OUP some time ago, no doubt there will be changes, but I am happy to take comments or suggestions etc.

History and Heritage in Virtual Worlds

Keywords: History, heritage, games, evaluation methods, cultural heritage, HCI, multi-user interaction, virtual worlds, virtual reality, 3D interfaces.

Applying virtual reality and virtual world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This article examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational and appropriate realism; how interaction is best employed; issues in evaluation; and the question of ownership. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.

PhD scholarships at Aarhus University Denmark

Aarhus University has some fascinating PhD scholarships available, please feel free to circulate!

http://talent.au.dk/phd/arts/open-calls/

Virtual Culture (4+4 or 5+3)

Design materials for interaction design (5+3)

Participatory IT (5+3)

Heritage Studies (4+4 or 5+3)

Centre for Cultural Epidemics, Anthropology (4+4 or 5+3)

Interacting Minds Centre (5+3)

Theory and practice of IT-project management (5+3)

The art museum of the 21st century (5+3)

industrial PhDs

http://talent.au.dk/phd/arts/application/industrial-phd-programme/

cfp: VAST2012: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage Brighton, UK, 19-21 November 2012

VAST2012: The 13th International Symposium on Virtual Reality, Archaeology and Cultural Heritage Brighton, UK, 19-21 November 2012
Use inspired technological advances in heritage
www.vast2012.org
DEADLINE: 23 SEPTEMBER, 2012

Digital technology has the potential to influence every aspect of the cultural heritage environment. Archaeologists and cultural heritage scientists as well as Information and Communication Technology (ICT) experts have in the past collaborated to find solutions to optimise all aspects of capturing, managing, analysing and delivering cultural information, but many unsolved problems remain. The goal of VAST 2012 will be to build on the open dialogue between these different areas of expertise, and in particular allow ICT experts to have a better understanding of the critical requirements that cultural heritage professionals have for managing and delivering cultural information and for the ICT systems that support these activities.

To achieve this VAST 2012 will explore the entire pipeline of ICT in cultural heritage from background research to exploitation. The conference not only focuses on the development of innovative solutions, but it will investigate the issues of the exploitation of computer science research by the cultural heritage community. The transition from research to practical reality can be fraught with difficulty. The digital environment provides new opportunities and new business processes for sustainability, but with these opportunities there are also challenges. VAST 2012 will provide an opportunity for the heritage and ICT communities to understand these challenges and shape the future of ICT and heritage research. We are seeking contributions that advance the state of the art in the information technologies available to support cultural heritage. In particular:

Data Acquisition and Processing:
2/3/4D data capture
Geometry processing and representations
On-site and remotely sensed data collection
Digital capture of intangible heritage (performance, audio, dance, oral)
Geographical information systems

Metadata Handling:
Classification schemas, ontologies and semantic processing
Long-term preservation of digital artefacts
Annotations
Digital libraries, data management and collection management
Multilingual applications, tools and systems

Presentation:
Mobile technologies
Virtual museums
Augmentation of physical collections with digital presentations
Interactive environments and applications
Multi-modal interfaces and rendering
Storytelling and design of heritage communications
Usability, effectiveness and interface design
Intelligent and knowledge-based tools for digital reconstruction
Authoring tools for creating new cultural experiences

Practitioners’ Experience:
Professional and ethical guidelines
Standards and documentation
Requirements and policies
Methodological issues and research paradigms
Tools for education and training
Serious games in cultural heritage
Assistance in monitoring and restoration

Economics and Business:
Economics of cultural informatics
Watermarking, provenance, copyright and IPR
Business models and sustainability for ICT in cultural heritage
Impact of ICT applications in cultural heritage

Other relevant works concerning the application of information technologies to Cultural Heritage, not explicitly included in the above categories, are also welcome for submission. Accepted papers will be presented in the form of:

· Full research papers presenting new innovative results: these papers will be published by Eurographics in the EG Symposium Series (ISSN 1881-864X). The contributions should not exceed 8 pages, including bibliography and illustrations.
· Short papers presenting preliminary results and works-in-progress or focusing on on-going projects, the description of project organization, use of technology, and lesson learned. These papers will have an oral and poster presentation and will be published in the “Projects & Short Papers” proceedings volume. The contributions should not exceed 4 pages, including bibliography and illustrations.

BEST PAPERS AWARD The best papers selected at VAST 2012 will have the opportunity to be submitted to the ACM Journal on Computing and Cultural Heritage (JOCCH). JOCCH is published online during the year and then a hardcopy volume is produced at the end of the year.
All submissions will be reviewed and feedback given to the authors. See detailed information on submissions (http://www.vast2012.org/submissions). To have the paper published in the proceedings, at least one of the authors must register to the Conference after being notified of acceptance but before submitting camera-ready copies.

DEADLINE: 23 SEPTEMBER, 2012

The Royal Library, The National Museum and The Danish Agency for Culture invite YOU to participate in Denmark’ s first cultural heritage hackathon.

Starts Friday 5th of October @ 13.00

Ends Saturday 6th of October @ 18.00

The Royal Library of Denmark, Den Sorte Diamant – Kulturarvssalen Søren Kierkegaards Plads 1, København

#hack4dk date and venue: The Royal Library, The National Museum and The Danish Agency for Culture invite YOU to participate in Denmark’s first cultural heritage hackathon.

What’s in it for you? A chance to play with open cultural data such as maps, aerial photos, listed buildings, films and artworks and spend some fun hours with fellow developers. There will be free food and drinks and a cool afterparty somewhere in town.

What’s in it for us? We want to show the value of open, free and accessible data with cool prototypes and educate the cultural world about the power of APIs, webservices and mashups.

Developers! hack4dk.tumblr.com

lanyrd.com/2012/hack4dk

read more OR twitter.com/hack4dk

cfp: Digital data – lost, found, and made at Copenhagen University 16 October 2012

http://ccc.ku.dk/calendar/2012/found_and_made/

Communication on the internet and in other digital media is continuously recording itself – these data are there to be found. They include meta-data – data about data – that carry much information beyond the actual messages that are ‘sent’ and ‘received.’ Meta-data situate these messages in relation to their contexts – the source of information, its connections with other items of information, their trajectories across sites and servers, and the local users of the information, who, perhaps, add their own meta-data. At the same time, various other kinds of data must be made in order to account for the place of digital media in social interaction on a global scale. The resulting challenges to research are as massive as the amounts of data involved – what is referred to in both academia and industry as big data.

This seminar brings key contributors to the first decade of internet research to the Copenhagen Centre for Communication and Computing in order to address these challenges in an interdisciplinary dialogue. Each presentation is followed by Q&A, and the seminar concludes with a panel debate and plenary discussion.

The seminar is open and free – no registration is required. For further information, please contact Kasper Rasmussen <kasper.r>

Time: 2012-10-16 9:45 to 16:30
Place: University of Copenhagen, Southern Campus, Room 24.4.01
Organizer: Centre for Communication and Computing

“Visualizing the Digital Humanities” at DeIC conference, 12-13 November 2012

My talk:  Visualizing the Digital Humanities (http://www.deic.dk/drupal/program_mandag?q=node/156)

Titel: Visualizing the Digital Humanities
Taler: Project Manager Erik Champion, Digital Humanities Lab
Om præsentation: What is or are the Digital Humanities, especially in relation to Denmark and the Nordic World?
Do we mean the digitalization of text, or does it encompass other forms of data and research?
How is visualization involved, and what sort of data and computing resources are required?
In this talk we aim to answer the three questions from the point of view of the new DIGHUMLAB.dk consortium, comparing and contrasting with other similar centers and institutes.

Note to self, just two months to prepare!

*DeIC is the merger of Forskningsnettet (Danish Research Network) and Danish Center for Scientific Computing (DCSC)

Thanks to all those who attended the DIGHUMLAB launch

On Monday 10 September 2012 we had our official launch and I would like to thank all who attended and the invited speakers and it appeared yesterday and today on the Aarhus University website.

Would like to have more time for questions and answers session, but the delay was probably caused by the audience networking over good coffee, which is just further proof of the need for a more collaborative and communal organization to help promote and disseminare digital humanities!

There will be two new PhD positions advertised soon, and Aalborg may also be introducing new possibilities so keep eyes tuned to the dighumlab.dk website.

PHOTO: Professor Patrik Svensson Director of HUMlab, Umeå University, Sweden, discussing interactive media and virtual worlds.
UPDATE: The University article and photo is here: http://www.au.dk/om/nyheder/nyhed/artikel/millionsatsning-paa-nyt-digitalt-laboratorium/ (DANISH) ORhttp://dighumlab.dk/index.php?id=2155&tx_ttnews%5Btt_news%5D=120&cHash=64e8312ce6f3871a51329b63375352aa

HTML5 and touch screens

I will be giving a talk on Monday on playful touchscreen interfaces and although built in Flash, Li Wang’s touch screen taoist games may now also work in html 5, and across PC, touch screen PC and mobile touch screens! Great progress seems to have been made.

Some reference links for further exploring

  1. sketchpad online drawing app http://mudcu.be/sketchpad/
  2. tutorial http://www.html5rocks.com/en/mobile/cross-device/
  3. msdn and touchscreen http://msdn.microsoft.com/en-us/hh563503.aspx
  4. with flash http://www.2morodocs.com/2010/05/think-outside-the-computer-touchscreens-html5-flash/
  5. html 5 game examples http://html5games.com/category/iphoneipadmobile/
  6. html 5 drawing on an ipad http://tenderlovingcode.com/blog/web-apps/html5-canvas-drawing-on-ipad/

North and South American research centres in cultural heritage, digital heritage, virtual heritage

USA

  1. Virginia Scholar`s Lab http://www.scholarslab.org/ and Virtual World Heritage Laboratory http://vwhl.clas.virginia.edu/
  2. UCLA http://www.cdh.ucla.edu/ and ETC (http://etc.ucla.edu/) and related library project http://www.cni.org/topics/digital-preservation/laboratory-for-digital-cultural-heritage/
  3. Stanford (archaeology: https://www.stanford.edu/dept/archaeology/cgi-bin/drupal/about-stanford-archaeology-center) and  many DH centres http://humanexperience.stanford.edu/digital
  4. Berkeley-Digital Heritage Egypt http://townsendlab.berkeley.edu/taxonomy/term/330 and courses such as http://anthropology.berkeley.edu/content/studio-multimedia-authoring-archaeology-investigating-past-through-new-media-technologies
  5. Indiana http://iri.informatics.iupui.edu/
  6. MSU http://chi.anthropology.msu.edu/
  7. MIT hyperstudio http://hyperstudio.mit.edu
  8. George Mason University Department of History and Art History, Center for History and New Media (CHNM)

CANADA

  1. Concordia http://digitalhistory.concordia.ca/ and http://storytelling.concordia.ca/ and http://storytelling.concordia.ca/oralhistory/projects/stories-matter2.jpg
  2. Simon Fraser Intellectual Property Issues http://www.sfu.ca/ipinch/
  3. nb virtual museum of Canada http://www.museevirtuel-virtualmuseum.ca/index-eng.jsp and Canadian Heritage Information Network http://www.rcip-chin.gc.ca/sgc-cms/nouvelles-news/anglais-english/
  4. Western Ontario http://www.history.uwo.ca/gradstudies/publichistory/digitalhistory.html
  5. Lavel UNESCO chair in cultural heritage http://www.unesco.org/en/university-twinning-and-networking/access-by-region/europe-and-north-america/canada/unesco-chair-in-cultural-heritage-408/

    NB Issues by IMA http://www.ic.gc.ca/eic/site/028.nsf/eng/00244.html

SOUTH AMERICA (more to be added)

  1. Brazil (research notes) http://webscience.org.br/wiki/images/d/d5/Dodebei.dantas.pdf