I will start putting some slides from earlier presentations, up on slideshare.
Category Archives: Academic
Digital Archaeology in Lund
Nicolo Dell’Unto in Lund is doing some very interesting things with Unity, Web GL and GIS that I am not allowed to show anyone ;(
But you can wander through his blog
http://nico-digitalarchaeology.blogspot.se/2012/12/4dgis-ongoing-experiments.html
Centernet Professor in Digital Humanities, UWS (Australia) vacancy
The School of Humanities and Communication Arts brings together scholars with interdisciplinary research interests in the following fields:
advertising, anthropology, Asian studies, cultural studies, graphic design, history, international relations, journalism, linguistics and modern languages, literature and literary studies, media and visual studies, media production, music recording and performance, music therapy, philosophy, photography, political and social theory, religious studies, and web design.
Their research intersects with the focal areas of a range of University Research Institutes and Centres: The Institute for Culture and Society, The MARCS Institute, The Religion and Society Research Centre, and the Writing and Society Research Centre. In the area of Digital Humanities, the School will be working in very close collaboration with the School of Computing, Engineering and Mathematics and with the eResearch team. In addition to researchers from the School of Humanities and Communication Arts, the Digital Humanities Research Group is expected to incorporate researchers from the technology disciplines, primarily, from the School of Computing, Engineering and Mathematics and to develop close links with the UWS eResearch Team.
Applications are invited for the continuing position of Professor (Academic Level E) from scholars with outstanding teaching and research strengths in Digital Humanities. The position will be responsible for providing academic leadership and for developing research and teaching programs in the Digital Humanities. As the Professor in Digital Humanities, you will be responsible for leading and developing the new Digital Humanities Research Group (DHRG). You will have a PhD and a demonstrable record of excellent teaching and high quality international publications in the area of Digital Humanities, and success in obtaining competitive research funding and delivery on the projects. You will bring with you management and leadership skills, and experience in generating and managing large collaborative and interdisciplinary projects. You will be responsible for the DHRG’s intra- and inter-institutional relations, and for the development of both a strategic and 3-year operational plan for the Research Group
The School operates in a multi-campus environment and the successful applicant is expected to teach on all campuses on which the School operates in face-to-face teaching delivery and/or through blended learning technologies. This position will be located at the Parramatta campus.
Remuneration Package:Academic Level E AUD$189,215 p.a (comprising salary AUD$160,629, 17% Superannuation and Leave Loading)
Position Enquiries: Professor Peter Hutchings, (61 2) 9772 6167; p.hutchings@uws.edu.au Closing Date: 13 March 2013
How to apply: Please visit the UWS website http://careers.uws.edu.au/Current-Vacancies for full details on this position and how to apply.
CAA UK 2013: Game Issues for Scholarly Discourse or for Public Understanding
I just gave a paper via Google hangout to CAU UK 2013 (Computer Applications and Quantitative Methods in Archaeology – UK Conference 22nd – 23rd February, 2013) in London.
Fullscreen Powerpoint did not seem to work but PDF did. Hmm.
I see some of the problems in Virtual Heritage//Digital Archaeology as how to
- involve crowdsourcing
- simulate ritual
- design suitable and contextual interaction
- design and evaluate meaningful learning
- build templates so communities can develop their own interactive 3D environments
- provide for archaeological scholars and the general public (separate environments, separate levels of detail, separate narratives?)
I forgot to say:
- You can download related (free) book chapters in the ETC Press Game Mods book here.
- Aarhus University has a PhD scholarship on Digital Heritage and Virtual Culture for those interested, very lucrative funding!
- We hope to have a cultural heritage workshop in June on related issues.
- End of October, Digital Heritage 2013, a vast collection of heritage conferences, will take place in Marseilles.
- I have a book project on this and very happy to field suggestions about how game studies and game environments can advance to help virtual heritage and digital archaeology.
UPDATE: The slides and audio commentary are online at http://www.lparchaeology.com/caauk/game-issues-for-scholarly-discourse-or-for-public-understanding/
They are also at http://dougsarchaeology.wordpress.com/2013/02/25/game-issues-for-scholarly-discourse-or-for-public-understanding/
I cannot bring myself to listen to my own voice for any length of time (is that what I sound like, at least I did not try to sing) but a big thank you to the organizers.
PhD in DIGITAL HERITAGE AND VIRTUAL CULTURE (4+4 OR 5+3) Aarhus University
Link http://talent.au.dk/phd/arts/open-calls/phd-call-116/
The Graduate School of Arts, Faculty of Arts, Aarhus University invites applications for a PhD scholarship in Digital Heritage and Virtual Culture. This scholarship is available as of 1 September 2013 for a period of up to three years (5+3) or up to four years (4+4). Candidates who are awarded the scholarship must commence their PhD programme on 1 September 2013.
Digitized and digital resources with archival institutions such as museums, libraries and research institutions are increasingly being made accessible for research, educational and public use and interaction. Digital resources and data may be both cultural heritage and everyday culture resources, and making such resources accessible and enriching them for innovative research, educational and public use and interaction are central tasks of the digital humanities.
The Danish Digital Humanities Lab (DIGHUMLAB DK), anchored at Aarhus University, is a national consortium engaged in digital humanities projects and in developing digital research infrastructures for the humanities and social sciences. With interdisciplinarity and collaborative research at the core of our vision, DIGHUMLAB can offer the PhD scholar collaborative networks with AU research centres (eg Centre for Advanced Visualization and Interaction, Centre for Participatory IT) and with interdisciplinary research environments including Smart Aarhus and the university’s research programmes in digital design, information science, media studies, archaeology, museology, anthropology and experience economy, as well as with international research networks and projects.
Proposals for PhD projects should focus on research in and development of methods, tools and applications for production, representation and dissemination of digital heritage and virtual culture, and may involve applied research in the development and deployment of GIS-based projects, digital heritage archives, 3D visualizations, interactive digital simulations, design or evaluation of cultural simulations in virtual environments, or game-based learning for digital archaeology and interactive history projects.
There is also a related research application to set up a network of digital heritage research, which Aarhus University is pursuing with other leading European Universities. If that grant is successful, the applicant may work as part of this new international network in digital heritage, or the research could be fractionally combined with the PhD scholarship in Heritage Studies.
Application deadline: 15 March 2013 at 23:59 Reference No: 2013-218/1-116
Open Library of Humanities, Publishing, Future Technologies
I have just joined the Open Library of Humanities, (editorial committee), you can read more about it here in this Times article entitled Fools’ gold? This project was inspired by PLOSone.
With a subgroup from NeDiAMH and DARIAH I also started looking at and extending Unsworth’s concept of Scholarly Primitives, and whether, if you had a directory of online tools contents and methods, you could create a simple but scalable classification system (more an ontology than a taxonomy) which could be dynamically linked by journal articles, blog posts and working papers?
This is where Open Library of Humanities and DHCommons and hopefully DARIAH’s French partner OpenEdition, may be able to share their ideas and create a true community publication framework for Digital Humanities scholars. Or should I say, rather, scholars particularly interested in Digital Humanities-related topics.
And of course there are many alternatives
Scalar looks fascinating, and Liquidbooks offers an interesting collaborative wiki model for publishing http://liquidbooks.pbworks.com/w/page/11135951/FrontPage
Digital Humanities Tools and other resources
- http://dhcommons.org/projects
- http://www.judaica-europeana.eu/digital-resources.html
- http://guides.library.upenn.edu/content.php?pid=345491&sid=2826284
- http://toolingup.stanford.edu/
- http://guides.library.ucla.edu/content.php?pid=116204&sid=1028115
- https://docs.google.com/document/d/1p1-K-MAndX_trL33ZI4of1m3VXkVhkmkmY10G3wWius/edit# Doing Things with Text: Exercises, Lisa Spiro
- http://dmc.rice.edu/ Digital Media Commons (see also http://digitalhumanities.rice.edu/)
- http://appsontap.wordpress.com/2012/10/18/digital-humanities-mitch-fraas/ My Five: Top digital humanities tools from Mitch Fraas
- http://cdrh.unl.edu/projects/index.php Digital Scholarship
- https://digitalhumanities.princeton.edu/services/ Princeton resources
- http://openglam.org/culture-labs/
- Related course/workshop http://oneweekonetool.org/
Sorry, should also add this syllabus
I believe this call is still open! But I am not sure.
Digital Scholarship in the Humanities
Following last week’s call for archives to participate in Anvil Academic‘s Built Upon initiative, I’m now pleased to announce that we’ve released our call for authors to contribute to the series. If you are interested in producing a work of digital scholarship that makes creative, effective use of digital collections, please consider submitting a proposal.
Current archives partners include:
- Civil War America: partners include Visualizing Emancipation, Valley of the Shadow, and the University of Florida Digital Collections’ Florida and the Civil War
- 19th-Century Studies: partners include many of the NINES federated projects, and the University of Florida Digital Collections’ The Parkman Dexter Howe Library and Baldwin Library of Historical Children’s Literature
- Classical Studies: partners include Perseus, ORBIS, and Homer Multitext
We hope to announce additional partners soon. You’re welcome to work with digital collections other than the ones listed here. Initial “Built Upon” works…
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Thank you for mentioning SMK in Denmark! The State Library and Royal Library are also doing exceptional work.
Luke McKernan, Curator for Moving Images at the British Library posted this amusing tweet at a conference last year.
Aided by the pithiness of Twitter, Luke likened the doomed attempt of the Danish king Canute to hold back the sea to Europeana’s attempts to provide a European, culturally aware alternative to a Google.
In one sense, Luke’s comment hits the mark. Given Google’s accumulation of expertise, massive stores of data and sheer financial muscle, it will always be difficult for Europeana to match Google’s core strength – that of providing a search engine that points users to the stuff they want to find.
And while Europeana can point to a ‘long tail’ of aggregated content, some of Google’s spin off projects (such as Google Art Project or the Google Cultural Institute) achieve an instant user traction that Europeana will find difficult to match.
But focussing just on the portal…
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Research is not infrastructure
..sometimes.
Research infrastructure is not research just as roads are not economic activity. We tend to forget when confronted by large infrastructure projects that they are not an end in themselves. There is an opportunity cost to investing precious research funds into infrastructure. Every $100,000 lab that lasts four years before needing renewal is the equivalent to $25,000 a year for a Ph.D. student to do research for four years.
A is not B, just as C is not D. OK. But C can be A.
Road Infrastructure The backbone of transport system
In order to develop innovative and cost-effective alternative transport concepts and to assess their potential impact, research is required on two areas. First, the needs and opportunities for new transport means and systems over the next 10 to 30 years, such as the innovative use of pipelines, floating tunnels, automated underground distribution systems, large capacity transport means, including investigations as to how current means could fulfil future requirements and how innovative technologies can be integrated. Second, the safe, efficient and environmentally-friendly integration of new means of transport, e.g. high-speed vessels, into existing transport operations.
I enjoy Professor Rockwell’s papers, but I disagree that infrastructure is not research, and by that I mean research infrastructure has to be research-based, otherwise it is not providing for genuine research. This is a complex argument (I hope that does not mean long-winded) so I won’t go into it too much tonight.
Key issues though are
- what is are humanities?
- what is infrastructure?
- can infrastructure be emergent research?
From my knowledge of gothic cathedrals and computer games I say “yes it can” to the last question.
I still like his conclusion though even if I argue with his definition of (research) infrastructure.
NB is housing intangible? I think not.
“research infrastructure” means equipment, specimens, scientific collections, computer software, information databases, communications linkages and other intangible property used or to be used primarily for carrying on research, including housing and installations essential for the use and servicing of those things.” (From the Budget Implementation Act, 1997, c. 26)
Reference
Rockwell, G. (2010, May 14). As Transparent as Infrastructure: On the research of cyberinfrastructure in the humanities. Retrieved from the Connexions Web site: http://cnx.org/content/m34315/1.2/
The Journal of Interactive Humanities (new open access journal)
I have just joined The Journal of Interactive Humanities editorial board, should be interesting! Deadline for first papers is Feb 28.
The Journal of Interactive Humanities is a peer-reviewed, open access journal that provides an important forum for the development of new methods of outreach such as interactive games and media for museums, digitizing archives, cultural heritage preservation, and other endeavors in the humanities. Articles explore the intersection between narrative, interactive media, material culture, education and public outreach within the humanities from a variety of perspectives.
Open Access Policy
JIH will be archived in Rochester Institute of Technology’s institutional repository, the RIT Digital Media Library: http://ritdml.rit.edu. Authors are permitted to archive their individual work(s) in their respective institution’s open access repositories. This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge.
Ch16 “History and Cultural Heritage in Virtual Environments” sent to OUP
Oxford Handbook of Virtuality
Chapter 16: History and Cultural Heritage in Virtual Environments
Keywords: History, heritage, games, evaluation methods, cultural heritage, HCI, multi-user interaction, virtual worlds, virtual reality, 3D interfaces.
Abstract
Applying virtual reality and virtual world technology to historical knowledge and to cultural heritage content is generally called virtual heritage, but it has so far eluded clear and useful definitions, and it has been even more difficult to evaluate. This article examines past case studies of virtual heritage; definitions and classifications of virtual environments and virtual worlds; the problem of convincing, educational and appropriate realism; how interaction is best employed; the question of ownership; and issues in evaluation. Given the premise that virtual heritage has as its overall aim to educate and engage the general public (on the culture value of the original site, cultural artifacts, oral traditions, and artworks), the conclusion suggests six objectives to keep in mind when designing virtual worlds for history and heritage.
DARIAH Poster accepted for DIGITAL HUMANITIES 2013 Nebraska
Dear Dr. Erik Malcolm Champion,
It gives me great pleasure to inform you that your submission to Digital Humanities 2013, “DARIAH-EU’s Virtual Competency Center on Research and Education,” has been accepted.
This year the number and standard of abstracts submitted was quite high, but we were pleased to be able to open up a sixth parallel track to accommodate more presentations by members of our growing community. The Program Committee accepted 47% of proposed panels and 65% of paper proposals across the short and long categories. Of the remaining submissions, 33% were accepted in poster format.
The DH2013 conference is at University of Nebraska–Lincoln, 16-19 July 2013
ALLC small grants award for “Cultural Heritage, Creative Tools and Archives” workshop
Email from today:
Dear Erik,
We are happy to inform you that EADH (formerly ALLC) has decided to grant your proposal for the workshop Cultural Heritage, Creative Tools and Archives.
In a nutshell:
We proposed a 2 day workshop involving speakers from Denmark and Greece and other European countries; participants will be drawn in the first instance from DARIAH, ARIADNE and NeDiMAH, with the addition of leading digital academics from outside these projects. We envisage that the workshop will lead to closer cooperation between members and help attendees develop tools and methods that can be used by the wider community, to address a communication gap in 3Drelated Digital Humanities at a European level. This event will be case-study based, participatory in approach, and workshop-based rather than lecturer-driven. Sessions will be conducted with support from key participants / moderators.
This will be an introductory workshop, suitable for both recently started and experienced digital scholars, and aiming to introduce participants to the main tools, techniques, and resources for digital humanities in the field of digital heritage, tools and archives. Workshop methodology and enabling resources will be standardized so that it can be taught by a number of different scholars, and would last 2 days, with the possibility of a social event the night before (that would be funded by us).
Time of completion: 16-17, 23-24, or 27-28 May 2013.
Venue: Denmark, Copenhagen or Aarhus.
Debates on Open Access Publishing
Well this is food for thought and fuel for fires http://www.guardian.co.uk/science/blog/2013/jan/17/open-access-publishing-science-paywall-immoral
Open Access Publishing does seem to be spreading
http://www.guardian.co.uk/science/occams-corner/2012/oct/22/inexorable-rise-open-access-scientific-publishing
Major players
The Open Library of the Humanities (a new project)
http://www.openlibhums.org/
Directory of Open Access Journals
http://www.doaj.org
Directory of Open Access Books
http://www.doabooks.org
SAGE OPEN
http://sgo.sagepub.com
A blog on Open Science
http://openingscience.org/
NB it seems to be linked to the PLOS blogs, which by the way also blog on Culture and seems to be improving its data access
DARIAH.eu´s current Open Access Partners
There is a little intro at http://hypotheses.org/about/hypotheses-org-en or at DARIAH.eu
But there are dangers
Predatory Open Access Journals
http://metadata.posterous.com/tag/predatoryopenaccessjournals
Notes from talk “Landscapes in and across landscapes of practice”-Etienne Wenger-Trayner
On 28 January I attended a conference on Transformative Learning and Identity at the Emdrup Copenhagen campus of Aarhus University, at the Institut for Uddannelse og Pædagogik (DPU), the audience seemed mostly to be educational consultants, teachers, and “teacher teachers”.
Here are my notes, I also took notes from Thomas Ziehe’s talk which I will add later on but Knut Illeris’ talk in Danish, I don’t have notes for, sorry. And that is a shame as the event was also a book launch of his new book “Transformativ Læring og Identitet”
Etienne-Wenger (seems to be known as Wenger only in most literature but in his powerpoint said Wenger-Trayner so referred to below as EWT).
Where can the theory EWT co-developed in his co-authored famous book on Situated Learning, usefully move to now?
Very little equipment to talk about meaningfulness, in those days.
Once in AI you had the equivalent of a restaurant script, choose from menu and eat..put into computer script as meaning in AI research.
EWT joined an institute of anthropologists, construction of meaning happening in social systems. There is a negotiation of meaning inside the system. The social system! So communities of practices, seemed to be the simplest system where that took place.
Lave studied apprentice tailors in Africa, the master – apprentice system. A simple context where young apprentices negotiated the meaning of being a tailor.
Engaging with a community that had a certain competence, and becoming that person too.
Master-apprentice relationship is only one, it is broader, i.e. a community of practice, a living curriculum.
Social learning, not opposed to individual learning. So concept of identity becomes very important so also a criticism of AI.
Exploring a community, a trajectory, becomes a full member, so cannot separate memory from identity.
Context in which that meaning takes place.
Community establishes over time a certain way of doing things. How to do that?
Social world is a kind of curriculum. But that inherits all the complexity of social systems.
Guru of social theory, Knut, here in Denmark, just published his 200th book, hard to say to him “bullshit”. How is this received? How to debate established authority figures?
From a year long ethnographic study, changed idea of workers don’t know their role, to they understand how to survive as company does not value them.
To make an office an agreeable place to work they created local place to survive meaningless jobs, with a sense of identity. Still, a terrible job.
Worst thing in that job is to think about work after 5. So intellectual way of looking at this, that everyone should know everything is the WRONG way of looking at the workers.
So the EWT’s theory Community of Practice is not a theory of power but a theory where power is central.
Now how do we apply that to teaching?A teacher should say:
Do you understand the history of learning of our community?
Now we will ask you to do something new..what should we include?
Read a dissertation and ask, does this do something new? Does this change my view of the world?
So even in an academic world there is tension between competence and personal experience of the world, so a student must renegotiate the regime of competence whereby members can recognize other members. Whose contribution is recognized as knowledge?
What is the body of knowledge? A librarian might say the repository. EWT would say that is NOT the body of knowledge, the body of knowledge is much more a landscapes of different practices.
So actually it is different communities, body of knowledge of a profession is a very complex system of multiple communities defining multiple competencies, e.g. what defines a good teacher. No practice is SIMPLY an implementation of another’s knowledge.
How are you defined against the landscapes of practices?
NB EWT has an afternoon to learn Copenhagen, does not want rule book or names of all streets, would not get a feeling for Copenghagen. Need to develop a “feel” for subjects etc.
Knowledgeability
negotiating identity in a complex landscape (title of slide)
Many expectations based on you as a teacher: principals, parents, students, governments–teacher is in the middle of many different communities who want to say what will happen in the classroom. A professional dances the dance, translates all of that into a landscape, resolves all tensions of landscape into a moment that is meaningful.
How do you become who you are? (Build on what Thomas is saying, transformation into modernity, an increasing complexity for the process of identification, very important, for showing the worth of an individual to a community, it is what makes you accountable. So far this theory does not include or explain motivation, at least not directly).
So a shift in learning theory, what is the DNA of cultural learning theory, it is the relationship of the agent to the community. If we then project it into a relationship it is a modulation of identification. We go through the world and negotiate meaning, see if we identify with a field. For EWT he moved away from AI.
IMPORTANCE; CENTRAL importance of identity, of the place of what is working out what is meaning for a person. Modernity has shifted the meaning from the community, in some way. Question: Where is the burden of identity today?
Challenge of becoming a successful person in the 21st century, all successful people invest their identity in what they do. They struggle with the problem of being engaged. Learning is not a matter of compliance.
Important: People who are good at complying are not good contributors. Maybe in the Industrial Revolution, “but not in the world today” We need to learn to balance these tensions of identity.
This is something like learning citizenship. How can that identity be useful in creating new learning experience spaces?
He leaves us with this question, are you a learning citizen? If the 21st century is the century of identity, then identity is your most profound pedagogical resource.
(Sorry I will proofread this and add photos later).
23 January 2013 DIGHUMLAB kickoff, Aarhus University Denmark
Over on the dighumlab.dk website we have a launch tomorrow, free admission! I have 15 minutes to speak about DIGHUMLAB and tools and sevices to help digital humanists, especially those starting off with traditional historical and heritage/basd backgrounds, phew!
09.45 History and Cultural Heritage
Projektleder Erik Champion, DIGHUMLAB
The talk will provide a short overview of digital humanities research, particularly tools, methods, and data, currently or about to be used in the fields of history and cultural heritage.
I thought I might briefly mention
- Issues and debates in the Digital Humanities and where DIGHUMLAB stand.
- DIGHUMLAB goal and mission statement.
- There are new proposals for centers, even as we speak! For example at Princeton!
- Some famous and useful case studies, tools and methods such as Programming for Historians, bamboo DiRT, and some publishing services: commentpress, open edition, and the reputed and proposed humanities counterpart to PLOSone.
- European organizations, DARIAH, CLARIN, NeDiMAH, Telearc, etc.. and wider afield, organizations like HASTAC and http://www.arts-humanities.net.
- If I have time *I won’t, I might mention the latest book, my next book project entitled Critical Gaming, the Handbook of Virtuality, and some past case studies.
cfp: Transmedia storytelling: London, Monday, 17 June
http://ica2013transmedia.wordpress.com/about/
The objective of this preconference is to create an interdisciplinary environment for exchanging research experiences on transmedia storytelling. 21st century media convergence processes – that could be interpreted not only as a concentration of media ownership but as a complex series of operations that involve technological, professional, and cultural aspects – have completely changed the traditional communication landscape. In this context, many contemporary media productions are characterized by: 1) the expansion of their narrative through different media (film, TV, comics, etc.) and platforms (blogs, YouTube, etc.), and 2) the creation of user-generated contents that contribute to expanding the original story. In 2003 Henry Jenkins defined such productions as transmedia storytelling. In this preconference we place transmedia storytelling at the centre of a scientific exchange environment.
Transmedia storytelling is one of the main strategies of media companies, and a significant practice for the consumers that cooperate in the expansion of a narrative. On the other side, transmedia storytelling is an interdisciplinary research object that can be studied under different approaches: Media Studies, Political Economy, Media Economics, Narratology, Ludology, Film Studies, Semiotics, Ethnography, etc. International research on TS is expanding but it is still a fragmented field. In this context the objectives of the preconference are:
- To discuss the state of transmedia research in the world
- To present, diffuse and discuss the cutting edge studies on transmedia around the world.
- To offer an interdisciplinary environment for exchanging methodologies, approaches to and experiences in transmedia research
- To consolidate an international network of transmedia researchers.
The creation of exchange environments like this preconference will facilitate interactions between scholars and consolidate the research of one of the most important experiences of contemporary media.
This preconference will provide a venue for innovative scholars from around the world who are doing research in exploring transmedia storytelling. It will give them a chance to gather and discuss the challenges that transmedia experiences pose not only for the audiences but for those doing research on media economy, media narratives or media anthropology. The one-day preconference will be comprised of formal panel presentations, one keynote panel, opportunities for informal discussions, and time for networking. The preconference is open to anyone who is interested in transmedia storytelling.
Submission by 4 Feb: http://ica2013transmedia.wordpress.com/submission_process/
Game Mods: Design, Theory and Criticism (ETC Press)!
This work is licensed under a Creative Commons Attribution-NonCommercial-No Derivative Works 2.5 License
For more information, and to purchase or to read the chapters, visit
http://www.etc.cmu.edu/etcpress/content/game-mods
The ETC Press is an academic and open-source publishing imprint that distributes its work in print, electronic and digital form. Inviting readers to contribute to and create versions of each publication, ETC Press fosters a community of collaborative authorship and dialogue across media. ETC Press represents an experiment and an evolution in publishing, bridging virtual and physical media to redefine the future of publication.
Slides from talk at Curtin University
Here are the slides of the talk I gave at Curtin University on 10 December, about Visualization, Collaboration and Interaction in Digital Humanities. And yes I went through about 100 slides in half an hour or so, must learn to slow down!