Problem: We have a Kinect+Minecraft prototype but no code to calibrate it for a curved or cylindrical screen.
If Java and Open GL the minecraft prototype might work to run it in stereo
https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/
What is the current version of Minecraft? Java (OpenGL) or Minecraft Win10 (Pocket edition) Direct X 12?
I have just been told our version uses Java, One good bit of news for the day!
My hunch is the Open GL code from Charles Henden‘s project https://www.academia.edu/1003311/A_Surround_Display_Warp-Mesh_Utility_to_Enhance_Player_Engagement)
will allow us to run a Minecraft mod on a curved (or even asymmetrical) screen. But only in Open GL.
Combining that with stereo may pose more challenges but even reconfigurable surface warping would be a great start. However I have been reminded not to use the word warp for this, true, it is adjusting the camera for a half-cylindrical screen:
Decisions, decisions.
And there is still projection mapping to be considered! Like
- Interactive Cubes 3D Projection Mapping with Kinect demo
- Projection Mapping Minecraft: Mining in the Real World
Video:
Oh and maybe it is time to develop our own portable curved screen. Is stereo 3D necessary? Hmm…