Tag Archives: Minecraft

Crafting the past-resources and chapter

http://www.digit2017.com/discover/

See esp http://www.digit2017.com/discover/crafting-the-past/resources-crafting-the-past/

I met Jeff Saunders last year at the Interactive pasts conference, he and Stephen Reid presented this

 Jeff Sanders & Stephen Reid (Dig It! 2015)

Crafting the Past

Last year, Dig It! 2015, a year-long celebration of Scottish archaeology, reached out to new audiences. One of the most popular initiatives came from a partnership with a games-based learning specialist known as ImmersiveMinds. The resulting and ongoing project, called ‘Crafting the Past’, uses Minecraft to bring archaeology to life by recreating real sites on a one-to-one scale, including a Pictish hillfort, 18th-century palladian mansion and Roman fortlet. Players take part in digital archaeological digs, explore heritage sites and even redevelop ruined buildings. Crafting the Past has support from the gaming community thanks to Multiplay, as well the archaeology community, with special thanks to the AOC Archaeology Group and a range of heritage organisations. This presentation will explore the lessons learned throughout the development, launch and management of this project and how unique partnerships can break down barriers in unexpected ways.

Their chapter (with Julianne McGraw) is free online

https://www.sidestone.com/books/the-interactive-past

  1. Crafting the Past: Unlocking new audiences
    Julianne McGraw, Stephen Reid & Jeff Sanders

Kinect GUI for Minecraft and others..

In Semester 1 (March to June) and from July Karen Miller of the Library Makerspace and Information Studies and myself are ‘clients’ for Curtin software engineering students. Their brief is to build a flexible Graphic User Interface (GUI) that connects the Microsoft Kinect 1 camera to various game engines like Minecraft so that non-programmers can easily select and modify their own gestures to a command library in the virtual world/game level.

The forerunner of this project coded by Jaiyi Zhu was cited in the NMC Technology Outlook Horizon Report. Dr Andrew Woods, HIVE manager wrote:

Congratulations Karen Miller, Erik Champion and Jaiyi Zhu on having their work cited in the NMC Technology Outlook Horizon Report < https://t.co/YeZMHU76gI >
This project was supported by the 2015 HIVE Summer Internship Program and I’m very happy this great project and Jiayi’s hard work is being acknowledged. https://maker.library.curtin.edu.au/2016/02/19/minecraft-edu-in-the-library-makerspace/

Minecraft in Stereo and camera-adjusted for a curved screen

Problem: We have a Kinect+Minecraft prototype but no code to calibrate it for a curved or cylindrical screen.

If Java and Open GL the minecraft prototype might work to run it in stereo
https://forums.geforce.com/default/topic/769009/3d-vision/minecraft-in-3d-vision-updated-to-1-8-x/

What is the current version of Minecraft? Java (OpenGL) or Minecraft Win10 (Pocket edition) Direct X 12?
I have just been told our version uses Java, One good bit of news for the day!
My hunch is the Open GL code from Charles Henden‘s project https://www.academia.edu/1003311/A_Surround_Display_Warp-Mesh_Utility_to_Enhance_Player_Engagement)
will allow us to run a Minecraft mod on a curved (or even asymmetrical) screen. But only in Open GL.
Combining that with stereo may pose more challenges but even reconfigurable surface warping would be a great start. However I have been reminded not to use the word warp for this, true, it is adjusting the camera for a half-cylindrical screen:

http://paulbourke.net/dome/

Decisions, decisions.
And there is still projection mapping to be considered! Like

Video:

Oh and maybe it is time to develop our own portable curved screen. Is stereo 3D necessary? Hmm…

MINECRAFT VR/3D/3D python programming tutorials

MODELS/TERRAIN

We are looking at creating a projected/tracked 3D environment of Perth and Curtin for Curtin Library’s makerspace using Digital Elevation Models (DEM) from sites like

  1. http://vterrain.org/Locations/au/ e.g. http://www.simmersionholdings.com/customers/stories/city-of-perth.html
  2. Then, import into minecraft: https://www.youtube.com/watch?v=tJf2_pQo0dQ
  3. Or from Google Earth: https://www.youtube.com/watch?v=Wha2m4_CPoo

Python

We are looking at creating Python for archaeologists & historians in Minecraft:

Minecraft in a high end game engine and vice versa

Minecraft projection

Minecraft & Oculus & gear

Minecraft in 3D?

https://forums.geforce.com/default/topic/492117/3d-vision/minecraft-does-minecraft-work-in-3d-/

Ideas workpad

I am not even sure (given my current role) I am allowed to put in proposals for our internal strategic round but hey! Research ideation is fun and I should start seeking out NGOS and ICT companies on

  1. Environment: the full surround 2 person immersive environment developed with Paul Bourke of University of Western Australia (time to scope it back and provide scenarios and re-budget the original estimates)
  2. Mapping: the A5 device-sized hybrid 2D/3D mapping system prototype I had at in 2001(!) at the University of Melbourne
  3. Presentation tool: talk to Google or Microsoft about the semi-immersive and mimetic-friendly motion and gesture controlled 3D world/tele presentation device (I think it is a good PhD project)
  4. Lit survey: a survey of virtual heritage worlds, their format, data, and provenance info—where are they? What are they? Possibly a masters project
  5. ToolEnvironment: A sensor of things built into props for archaeological role playing or LARP (head controlled). Have the psychologist contact.
  6. Historic RPG: The cultural turing test (time to build a historical prototype!) Needs more historic scenarios than just Marco Polo, Vasco de Gama and Richard Burton (no not him, the explorer), Louis de Freycinet’s wife,
  7. Tool/App: Historic Shipwrecks and Augmented Reality
  8. Training: (English) Training materials for CHESS and for APA reusable game – could be Masters I guess or if I have time..what other interaction strategies work best with heritage artefacts and AR?
  9. Environment/Arch-gaming: Minecraft and Arduino (not http://www.aucklandmuseum.com/whats-on/exhibitions/gallipoli-in-minecraft but something else!) and Darth Vader’s skill Have the psychologist connection again.
  10. n.b. the Mauritius-Curtin connection to Ashmore is fascinating ((http://www.geographicus.com/blog/tag/antique-map/), time to re-explore cultural geography, interface design and gamic historic adventures

What the internet of things can learn from Minecraft and Lemmings

Rough idea stage: A Minecraft of things with sensor data and heritage or urban datasets, to teach children system design with realtime data fed into the virtual world via minecraft!

Gigaom

Once we have a home full of connected devices do we really want to individually manage all of them? Mike Kuniavsky, a principal in the Innovation Services Group at PARC, explains in this weeks podcast how we’re going to have to think differently about programming devices for the internet of things. Devices will need to know what they contain and how those elements might contribute to a certain scenario in the home.

For example when you want to watch a movie, you shouldn’t have to program 6 different devices in your home to tell them what they should do when you toggle on your movie setting, your devices should have some sense of what they are capable of and how to enter a set mode. As he did in his chat in February at our San Francisco Internet of Things meetup, Kuniavsky, likened this device behavior to video games like…

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