Tag Archives: RPG

Ideas workpad

I am not even sure (given my current role) I am allowed to put in proposals for our internal strategic round but hey! Research ideation is fun and I should start seeking out NGOS and ICT companies on

  1. Environment: the full surround 2 person immersive environment developed with Paul Bourke of University of Western Australia (time to scope it back and provide scenarios and re-budget the original estimates)
  2. Mapping: the A5 device-sized hybrid 2D/3D mapping system prototype I had at in 2001(!) at the University of Melbourne
  3. Presentation tool: talk to Google or Microsoft about the semi-immersive and mimetic-friendly motion and gesture controlled 3D world/tele presentation device (I think it is a good PhD project)
  4. Lit survey: a survey of virtual heritage worlds, their format, data, and provenance info—where are they? What are they? Possibly a masters project
  5. ToolEnvironment: A sensor of things built into props for archaeological role playing or LARP (head controlled). Have the psychologist contact.
  6. Historic RPG: The cultural turing test (time to build a historical prototype!) Needs more historic scenarios than just Marco Polo, Vasco de Gama and Richard Burton (no not him, the explorer), Louis de Freycinet’s wife,
  7. Tool/App: Historic Shipwrecks and Augmented Reality
  8. Training: (English) Training materials for CHESS and for APA reusable game – could be Masters I guess or if I have time..what other interaction strategies work best with heritage artefacts and AR?
  9. Environment/Arch-gaming: Minecraft and Arduino (not http://www.aucklandmuseum.com/whats-on/exhibitions/gallipoli-in-minecraft but something else!) and Darth Vader’s skill Have the psychologist connection again.
  10. n.b. the Mauritius-Curtin connection to Ashmore is fascinating ((http://www.geographicus.com/blog/tag/antique-map/), time to re-explore cultural geography, interface design and gamic historic adventures

game editors

I have been writing for awhile on how role playing games can be adapted to teach history and heritage but there are some issues that keep getting in the way:

-if one has other people in the environment it makes it more lively but potentially less historical

-people do not typically inhabit the space

-these RPS and Massive Multiplayer RPGs  don’t usually feature extensive editors.

Some possible alternatives are:

I have not tested the above yet though!

Another thought would be if some game company gave assets to an outdated or defunct RPG game to organizations behind open source technology like Panda 3D, Blender3D, or cobalt.