Tag Archives: shipwrecks

virtual museum kitset/template paper

My slides for the below EuroMed2020 paper presentation yesterday are on slideshare. We were told the publications will be available at latest in January 2021.

Time-Layered Gamic Interaction with a Virtual Museum Template

Erik Champion, Rebecca Kerr, Hafizur Rahaman and David McMeekin

Abstract. This paper discusses a simplified workflow and interactive learning opportunities for exporting map and location data using a free tool, Recogito into a Unity game environment with a simple virtual museum room template. The aim was to create simple interactive virtual museums for humanities scholars and students with a minimum of programming or gaming experience, while still allowing for interesting time-related tasks. The virtual environment template was created for the Oculus Quest and controllers but can be easily adapted to other head-mounted displays or run on a normal desktop computer. Although this is an experimental design, it is part of a project to increase the use of time-layered cultural data and related mapping technology by humanities researchers.

Ideas workpad

I am not even sure (given my current role) I am allowed to put in proposals for our internal strategic round but hey! Research ideation is fun and I should start seeking out NGOS and ICT companies on

  1. Environment: the full surround 2 person immersive environment developed with Paul Bourke of University of Western Australia (time to scope it back and provide scenarios and re-budget the original estimates)
  2. Mapping: the A5 device-sized hybrid 2D/3D mapping system prototype I had at in 2001(!) at the University of Melbourne
  3. Presentation tool: talk to Google or Microsoft about the semi-immersive and mimetic-friendly motion and gesture controlled 3D world/tele presentation device (I think it is a good PhD project)
  4. Lit survey: a survey of virtual heritage worlds, their format, data, and provenance info—where are they? What are they? Possibly a masters project
  5. ToolEnvironment: A sensor of things built into props for archaeological role playing or LARP (head controlled). Have the psychologist contact.
  6. Historic RPG: The cultural turing test (time to build a historical prototype!) Needs more historic scenarios than just Marco Polo, Vasco de Gama and Richard Burton (no not him, the explorer), Louis de Freycinet’s wife,
  7. Tool/App: Historic Shipwrecks and Augmented Reality
  8. Training: (English) Training materials for CHESS and for APA reusable game – could be Masters I guess or if I have time..what other interaction strategies work best with heritage artefacts and AR?
  9. Environment/Arch-gaming: Minecraft and Arduino (not http://www.aucklandmuseum.com/whats-on/exhibitions/gallipoli-in-minecraft but something else!) and Darth Vader’s skill Have the psychologist connection again.
  10. n.b. the Mauritius-Curtin connection to Ashmore is fascinating ((http://www.geographicus.com/blog/tag/antique-map/), time to re-explore cultural geography, interface design and gamic historic adventures