Category Archives: Conference

#CFP Digital HERITAGE 2018 San Fran USA

Digital HERITAGE 2018 Conference

New Realities: Authenticity & Automation in the Digital Age3rd International Congress & Expo26-30 October 2018, San Francisco, USA http://www.digitalheritage2018.org/

WHAT

The leading global event on digital technology for documenting, conserving and sharing heritage—from monuments & sites, to museums & collections, libraries & archives, and intangible traditions & languages. Featuring keynotes from cultural leaders & digital pioneers, a tech expo, research demos, scientific papers, policy panels, best practice case studies, hands-on workshops, plus tours of technology and heritage labs.

FOCUS

Culture and technology fields from computer science to cultural preservation, architecture to archiving, history to humanities, computer games to computer graphics, archaeology to art, digital surveying to social science, libraries to language, museums to musicology, and many more.

WHO

Some 750+ leaders from across the 4 heritage domains together with industry to explore, discuss & debate the potentials and pitfalls of digital for culture. Heritage and digital professionals, from educators to technologists, researchers to policy makers, executives to curators, archivists to scientists, and more.

WHERE

In the heart of the digital revolution on the waterfront in San Francisco, USA. For the first time outside Europe following our 1st Congress in Marseille in 2013 and 2nd in Granada in 2015.

DUE

Workshop, Tutorials & Special Session Proposals Due online: 15 April 2018
Papers & Expo Proposals Due online: 20 May 2018
Notification: 15 July 2018
Camera Ready Deadline: 1 September 2018

Book review: “Cultural Heritage Infrastructure in Digital Humanities”

On the London School of Economics Review of Books blog, Peter Webster has said some very nice things about our edited book from last year

Anyone concerned with the future of digital humanities research will find much to ponder in this timely and important collection of essays, recommends Peter Webster..

This collection of essays is a very valuable contribution to that process of assessment, and deserves to be widely read. It will be of interest not only to humanities scholars, but also to those in the GLAM sector concerned with user engagement and access, as well as policymakers in and around government… Readers will differ on the answers to this question, but anyone concerned with the future of digital humanities research will find much to ponder in this timely and important collection of essays.

as well as making some good points and raising pertinent questions about infrastructure:

Beyond this book, however, the wider debate about how to enable distributed humanities scholarship is still often framed in terms of the shape that such infrastructures should take; their desirability in principle is not often stated as such, but is assumed. Andrew Prescott has rightly taken issue with the whole metaphor of infrastructure as an unhelpful way of imagining what is required (1). To envisage things in terms of infrastructure implies permanence, rigidity, standardisation.

Thanks Peter.

Thanks also to the editors and authors who kept this book in progress, to DIGHUMLAB (especially Marianne Ping Huang) and EADH and the National Museum of Denmark for supporting and hosting it…

I’d also like to thank those who supported disseminating news of this edited collection, including

https://pro.europeana.eu/post/cultural-heritage-infrastructure-in-digital-humanities

and London School of Economics..

Cfp:June 14-15, 2018: History, Culture, Art, and the Built Environment

Conference. June 14-15, 2018: History, Culture, Art, and the Built Environment

In-person, skype, pre-recorded presentations, written papers.
Tangible – Intangible Heritage(s)
14-15 June 2018. University of East London. Abstracts: 01 April 2018
Themes: Art and Architectural History, Cultural Studies, History

Organisers:
The University of East London with the research organization AMPS and the scholarly journal Architecture_MPS.
It forms part of an international publishing network PARADE (Publication and Research in Art, Architectures, Design and Environments. It brings together: Routledge, Taylor&Francis, Intellect Books, UCL Press, Cambridge Scholars Publishing, Vernon Press and Libri Publishing.

CFPs

*START*DUECONFERENCETHEMELOCATION
11-Apr-1802-Feb-18VHN2018Virtual Heritage NetworkDublin Ireland
02-May-1815-Feb-18Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
28-May-1801-Apr-18VRTCH’18VR Technologies in Cultural Heritage (VRTCH’18).Brasov Transylvania
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
25-Jun-1823-Feb-18ICC2018Computational CreativitySalamanca, Spain
03-Jul-1801-Feb-18GI Forumme|places|spaces: Special Session: DH: Spatial PerspectivesSalzburg Austria
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveBelfast Ireland
25-Jul-1809-Feb-18DiGRA2018Annual symposium on Computer-Human Interaction in PlayTurin Italy
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
09-Sep-18?Jadh2018Japanese Digital HumanitiesTokyo Japan
12-Sep-18CHCD 2018Cultural Heritage Conservation & DigitizationBeijing China
17-Sep-18?TC-14 ICECEntertainment ComputingPoznan Poland
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
26-Sep-18?Best in heritageThe best in heritageSplit Croatia
01-Oct-1831-Mar-18ICOMOS2018Pasifika Heritage focus, tbd (cfp is tentative)Suva Fiji
28-Oct-1813-Apr-18CHIPLAYAnnual symposium on Computer-Human Interaction in PlayMelbourne Australia
31-Oct-1801-Apr-18DH2018Digital Heritage 2018San Francisco USA
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
21-Nov-18>NZDFNATIONAL DIGITAL FORUMWellington NZ
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
04-Dec-1806-Jun-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
17-Dec-1830-Mar-18TagdevaTheoretical archaeologyChester UK
24-Apr-19?CAA2019Comp. Applications & Quantitative Methods in ArchaeologyKraków Poland
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
START*DUE*CONFERENCETHEMELOCATION
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
03-Jul-1801-Feb-18GI Forumme|places|spaces: Special Session: DH: Spatial PerspectivesSalzburg Austria
11-Apr-1802-Feb-18VHN2018Virtual Heritage NetworkDublin Ireland
25-Jul-1809-Feb-18DiGRA2018Annual symposium on Computer-Human Interaction in PlayTurin Italy
02-May-1815-Feb-18Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
25-Jun-1823-Feb-18ICC2018Computational CreativityLund Sweden
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
17-Dec-1830-Mar-18TagdevaTheoretical archaeologyChester UK
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveBelfast Ireland
01-Oct-1831-Mar-18ICOMOS2018Pasifika Heritage focus, tbd (cfp is tentative)Suva Fiji
28-May-1801-Apr-18VRTCH’18VR Technologies in Cultural Heritage (VRTCH’18).Brasov Transylvania
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
31-Oct-1801-Apr-18DH2018Digital Heritage 2018San Francisco USA
28-Oct-1813-Apr-18CHIPLAY Annual symposium on Computer-Human Interaction in PlayMelbourne Australia
04-Dec-1806-Jun-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan

Critical Archaeological Gaming Workshop UCLA

The Critical Archaeological Gaming Workshop was held 25-26 January at UCLA Los Angeles and I was lucky enough to be invited (at short notice). Luckily LA is only two flights for me, one via the ancestral homeland and it was a great opportunity to hear about archaeology games, digital heritage projects, and some criticism of digital (urban) history..

Speakers:

  1. Willeke Wendrich Welcome and purpose of the workshop
  2. Tara Copplestone Rethinking Archaeology Through Game Design
  3. Erik Champion The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces
  4. Eddo Stern Subjectivity, creativity and polemics in historical game design

  5. Willeke Wendrich Walking through Empty Buildings, Everybody Wears the Same Shoes
  6. Rosa Tamborrino The sense of Time in Videogames: Fragments and Lack of Dynamics in Historical Environment Reconstructions
  7. Hannah Scates Kettler Jumping into the Animus: Revisiting old video games to create new ones

  8. David Fredrick Secrets in the Garden: Modeling Vulnerability and Information Exchange in the House of Octavius Quartio

To answer some people, I don’t think there will be a publication but here are links to some of the projects discussed:

In the demo session I also saw some of the things Chris Johanson (UCLA) is working on with the UCLA Romelab plus also Lynn Dodson’s VR tour of Catalina Island.. If you are near Washington DC 11-15 April 2018, Lynn is organizing a panel on Virtual Heritage Ethics at the annual meeting of SAA..(Society for American Archaeology)

Erik’s conferencing planning

Notes to myself on some conferences to consider or prepare for in 2018:

*START*CONFERENCELOCATIONTHEMEHave paper? Will go?
11-Apr-18VHN2018Dublin IrelandVirtual Heritage NetworkNot unless neighborhood-shame
02-May-18Best PracticesMenorca SpainBest Practices in World Heritage: Archeology (blog)Abstract accepted but travel complex
28-May-18 VRTCH’18Brasov TransylvaniaVR Technologies in Cultural HeritageV.interesting but not great timing
14-Jun-18ArctempsLondon UKTANGIBLE – INTANGIBLE HERITAGE(S)Not great timing
18-Jun-18CDH2018Lund Sweden3D models and Archives: Centre for Digital HeritageUNESCO chair objectives, a bit early tho
25-Jun-18ICC2018Salamanca SpainComputational CreativityCreativity and VH?
03-Jul-18GI ForumSalzburg Austriame|places|spaces: Special Session: DH: Spatial Perspectives3D and GIS formats for CH Issues: enough time?
04-Jul-18HCIBelfast IrelandBritish HCI 2017-Digital Make BelieveGreat topic & timing but no suitable eval?
26-Sep-18Best in heritageSplit CroatiaThe best in heritageNot conference but best of museum exhibits. Invite to nearby maritime archaeology centre-we shall see.
01-Oct-18ICOMOS2018Suva FijiPasifika Heritage focus, tbdNot a focus on DH? Good themes though
28-Oct-18CHIPLAYMelbourne AustraliaComputer-Human Interaction in PlayPerhaps MB’s first project?
31-Oct-18DH2018?Digital Heritage 2018Will try, not much details on conf yet though
04-Dec-18SiggraphAsiaTokyo JapanSiggraph ASIA 18Only if suitable sessions
17-Dec-18TagdevaChester UKTheoretical archaeologyIf I have a good idea! Great timing

 

 

 

 

The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces

[abstract for Critical Archaeological Gaming -Workshop, UCLA, LA USA, 25-26.01.2018]

The Sin of Completeness versus the Lure of Fantasy in Contested Possibility-Spaces

“..virtual archaeology was not only about ‘what was’ and ‘what is’, or just about developing digital tools… It included a licence to imagine ‘what ifs’ and ‘what might come to be’.”1

In contrast to virtual archaeology, I will outline but question how the fantasy elements of computer games’ pretend completeness enrich ritual, player choice and reward. Could archaeology-focused games leverage fantasy (imagination) for not just engagement but also for critical reflection?

Reference

[1] Beale, G. and Reilly, P. 2017 After Virtual Archaeology: Rethinking Archaeological Approaches to the Adoption of Digital Technology, Internet Archaeology 44. https://doi.org/10.11141/ia.44.1 [Section 2].

Conferences for 2018

*START*DUECONFERENCETHEMELOCATION
19-Mar-18GoneMuseumNextMuseumNext: The future of museums? AustraliaBrisbane Australia
11-Apr-1822-Jan-18VHN2018Virtual Heritage NetworkDublin Ireland
18-Apr-1815-Jan-18ICA2018Digital Approaches to Cartographic heritageMadrid Spain
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks and demos)Vancouver Canada
21-Apr-1815-Jan-18alt-CHIHuman Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
07-May-1810-Jan-18WAM18We Are MuseumsMarrakech Morocco
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNottingham UK
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-1815-Mar-18CDH20183D models and Archives: Centre for Digital HeritageLund Sweden
20-Jun-1816-Feb-18web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceMontana USA
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City Mexico
29-Jun-1815-Mar-18AAEArchaeology and Architecture in EuropeanaLund Sweden
29-Jun-1823-Feb-18ICC2018Computational CreativitySalamanca Spain
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
10-Jul-1815-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-1831-Jan-18DiGRA2018The Game is the MessageTurin Italy
07-Aug-1812-Mar-18FDGFoundations of Digital GamesMalmo Sweden
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPH: GenerationsVancouver Canada
01-Sep-1831-Dec-172018achsHeritage Across BordersHangzhou China
09-Sep-18?Jadh2018Japanese Digital HumanitiesTokyo Japan
17-Sep-18?TC-14 ICECEntertainment ComputingPoznan Poland
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
20-Sep-1828-Feb-18Spatial humanitiesSpatial HumanitiesLancaster UK
26-Sep-18?Best in heritageThe best in heritageSplit Croatia
01-Oct-18?ICOMOS2018Pasifika Heritage focus, tbdSuva Fiji
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-1813-Apr-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
31-Oct-1818-Jan-18World Forum“The Human Image in a Changing World”Busan Korea
31-Oct-18*?DH2018Digital Heritage 2018 *(actually sometime in Oct)San Francisco
13-Nov-1828-Feb-18ga2018WEB ARCHIVING HISTORIES AND FUTURESWellington NZ
21-Nov-18NZDFNATIONAL DIGITAL FORUMWellington NZ
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
04-Dec-18SiggraphAsiaSiggraph ASIA 18Tokyo Japan
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków Poland
01-Jun-19?iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-18EAA2019EAA 25th Annual MeetingBern, Switzerland
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada

When Academics Don’t Get Interaction Design

Prototype of city square that creates music when city-goers run around the moving circular "tracks" of a giant turntable and camera tracking turns their arm gestures into music beats per audio track (image by Danish architect at our MAB workshop in 2012, Aarhus).

Actually this is more a plea.

Consider this imagined scenario. You are an academic having coffee with a colleague. They do interaction “design-y” stuff and you ask them what they are working on. When they give you a broad overview of the technology and interaction, you might say”Well, that is all well and good but I need to research practical and useful things.” If they know what your focus (tunnel vision) is on, chances are they will then explain how a modification or redirection of the interaction design they were just describing will allow you and your content to do X. “Oh, that I can use” you might say.

Just hold on a minute here. They described an application, tool or service with more generic potential, and then had to use their creative imagination that you didn’t bother tapping into, to show how it could work for you. After you had poured mild scorn on their research. Seems to me they had the brainpower to

a. come up with a generically useful, hopefully transferable idea, concept, tool..

b. be able to summarize your research

c. understand how this new idea, concept or tool could apply to your context in a way that you could understand, AND

d. not be offended that you still didn’t grasp the exemplar they provided you was only a subset of what they had invented to start with.

I am not sure step d would happen though. And I wouldn’t blame the interaction designer if they didn’t have coffee with you again.

 

 

Conferences for 2018

*START*DueConferenceThemeLOCATION
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks, demos)Vancouver Canada
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
07-May-18?WAM18We Are MuseumsMarrakech, Morocco
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
18-Jun-18?CDH2018Centre for Digital Heritage conference (tba)Lund Sweden
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
20-Jun-18?web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
04-Jul-1802-Oct-17SAHANZHistoriographies of Technology and ArchitectureWellington NZ
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-1831-Jan-18DiGRA2018The Game is the MessageTurin Italy
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
05-Sep-1810-Nov-17EAA2018EAA 24th Annual Meeting: Reflecting futuresBarcelona, Spain
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
01-Oct-18?ICOMOS2018Pasifika Heritage focus, tbdSuva, Fiji
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-18?CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
01-Nov-18?DH2018Digital Heritage 2018?
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-17EAA2019EAA 25th Annual MeetingBern, Switzerland
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
Start*DUE*ConferenceThemeLOCATION
26-Jun-1827-Nov-17DH2018Digital Humanities 2018Mexico City, Mexico
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
12-Jun-1815-Dec-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
18-Jun-1815-Dec-17MuseumNextMuseumNext: The future of museums?London UK
18-Apr-1831-Dec-17MW2018Museums on the Web (Lightning talks and demos)Vancouver Canada
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
10-Jul-1715-Jan-18EVA18Electronic Visualisation and the ArtsLondon UK
21-Apr-1815-Jan-18CHIHuman Factors in Computing SystemsMontreal Canada
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
30-May-1801-Feb-18OrientationsA Conference of Narrative and PlaceNotingham UK
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Jul-1831-Mar-18HCIBritish HCI 2017-Digital Make BelieveDublin Ireland
14-Jun-1801-Apr-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
14-Oct-1803-Apr-18UISTUser Interface Software and TechnologyBerlin Germany
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan

CFPs

*START*DUECONFERENCETHEMELOCATION
30-Nov-1721-Jul-17DCH2017Digital Cultural HeritageManchester UK
07-Mar-1825-Oct-17DHN2018Digital Humanities in the Nordic CountriesHelsinki Finland
19-Mar-1829-Oct-17CAA2018Computer Applications & Quantitative Methods in Archaeology (sessions)Tübingen Germany
11-Apr-1807-Sep-17SAA FORUM 83rd Annual Meeting: VIRTUAL & DIGITAL HERITAGE ETHICSWashington DC
21-Apr-1815-Jan-18CHIPLAYACM CHI Conference on Human Factors in Computing SystemsMontreal Canada
02-May-1815-Oct-17Best PracticesBest Practices in World Heritage: Archeology (blog)Menorca Spain
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
12-Jun-1831-Oct-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
14-Jun-1801-Mar-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
15-Jun-18?CDH2018Centre for Digital Heritage conference (approx dates)Lund Sweden
19-Jun-1815-Jan-18IDC2018ACM Interaction Design and ChildrenTrondheim Norway
20-Jun-18?web3D 2018web 3DPoznan Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
26-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
04-Jul-1802-Oct-17SAHANZHistoriographies of Technology and ArchitectureWellington NZ
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
25-Jul-18?DiGRA2018The Game is the MessageTurin Italy
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
05-Sep-1810-Nov-17EAA2018EAA 24th Annual MeetingBarcelona, Spain
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Oct-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia
01-Nov-1827-Nov-17DH2018Digital Heritage 2018?
28-Nov-1815-Aug-18VRST18ACM Symposium on Virtual Reality Software and TechnologyTOKYO
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
04-Sep-1910-Oct-17EAA2019EAA 25th Annual MeetingBern, Switzerland
01-Jan-20?DH2020Digital HumanitiesOttawa Canada
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
START*DUE*CONFERENCETHEMELOCATION
07-Mar-1825-Oct-17DHN2018Digital Humanities in the Nordic CountriesHelsinki Finland
19-Mar-1829-Oct-17CAA2018Computer Applications & Quantitative Methods in Archaeology (sessions)Tübingen Germany
12-Jun-1831-Oct-17Heritage 2018HERITAGE 2018 – Heritage and Sustainable DevelopmentGranada Spain
05-Sep-1810-Nov-17EAA2018EAA 24th Annual MeetingBarcelona, Spain
01-Nov-1827-Nov-17DH2018Digital Heritage 2018?
01-Sep-1830-Nov-172018achsHeritage Across BordersHangzhou China
09-Jun-1808-Jan-18DISDesigning Interactive SystemsHong Kong
21-Apr-1815-Jan-18CHIPLAYACM CHI Conference on Human Factors in Computing SystemsMontreal Canada
19-Jun-1815-Jan-18IDC2018ACM Interaction Design and ChildrenTrondheim Norway
18-Jul-1815-Jan-18Serious PlaySerious Play ConferenceVirginia USA
12-Aug-1823-Jan-18SIGGRAPH18SIGGRAPHVancouver Canada
19-Sep-1801-Feb-18eCAADe2018computing for a better tomorrowLodz Poland
25-Jun-1815-Feb-18ILRNImmersive Learning Research Network ConferenceOregon USA
01-Jun-1915-Feb-18iLRNImmersive Learning ResearchLondon UK
14-Jun-1801-Mar-18ArctempsTANGIBLE – INTANGIBLE HERITAGE(S)London UK
14-Oct-1803-Apr-18UISTACM Symposium on User Interface Software and TechnologyBerlin Germany
28-Nov-1815-Aug-18VRST18ACM Symposium on Virtual Reality Software and TechnologyTOKYO
15-Jun-18?CDH2018Centre for Digital Heritage conference (approx dates)Lund Sweden
20-Jun-18?web3D 2018web 3DPoznan Poland
26-Jun-18?DH2018Digital Humanities 2018Mexico City, Mexico
25-Jul-18?DiGRA2018The Game is the MessageTurin Italy
24-Apr-19?CAA2019Computer Applications and Quantitative Methods in ArchaeologyKraków, Poland
01-Jan-20?DH2020Digital HumanitiesOttawa Canada
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
28-Oct-18CHIPLAYThe annual symposium on Computer-Human Interaction in PlayMelbourne Australia

Augmented reality development: ARKit or ARCore?

Augmented reality is both promising and cutting edge, even interaction paradigms may need to change:

There are two new major augmented reality frameworks, one for Apple iOS (see Peter Jackson’s Wingnut Studio Unreal/Apple ARKit example) and ARCore for Google phones..which should you consider, ARKit or ARCore? (https://developers.google.com/ar/discover/ ) see https://medium.com/super-ventures-blog/how-is-arcore-better-than-arkit-5223e6b3e79d …

OR side-by-side https://www.youtube.com/watch?v=dNXBvDKRg1M

A good feature list comparison: https://www.newgenapps.com/blog/arkit-vs-arcore-the-key-differences

The opportunities for archaeology are huge: http://www.dead-mens-eyes.org/arkit-and-archaeology-hougoumont-farm-waterloo/

I said two options, but there are many, plus there is the more expensive HoloLens option (self contained totally portable mixed reality system with figure gesture recognition) and the new meta HMD, with wider field of view (90 degrees and about a third less in price).

The HoloLens at Curtin

 

 

#CFP CHRC Annual Meeting: The GLAMorous Humanities | November 9-10 @ ANU (with workshops on the 8th)

Join us in at the Australian National University in Canberra for the Australasian Consortium of Humanities Research Centres’ 2017 Annual Meeting with the theme of The GLAMorous Humanities: Working with Cultural and Collecting Institutions.

This is an opportunity to participate in best-practice around research excellence in the humanities. Our program includes pre-meetings and workshops on Wednesday 8th November, a Public Lecture from Rebe Taylor on the evening of Wednesday 8th; two days of speakers and panel sessions exploring best practice in collaborating across sectors, the question of research infrastructure for the humanities and the relationship between collaboration and impact. Full program to be circulated soon.

For more information see the ACHRC website or go here to register or contact Tully Barnett for more information.

Cultural Presence in 2002

I presented this paper at the Presence 2002 conference in Porto, Portugal. Bits were conveyed in Playing With The Past, but the initial ideas have been taken up and applied by others beyond my original concerns. A new or more extensive theory is required, especially with the development of augmented and mixed reality, biosensors, camera tracking, and new Head Mounted Displays.

But the new article will probably not appear for about a year, I am not certain where it should or could be published!

Anyway, the 2002 paper is attached.

The problem with player-focused virtual heritage

In February 2016, Mathew Tyler-Jones wrote (about my Critical Gaming book):

There’s only one point I take issue with. Drawing from this blog, he says:

Playing in a digitally simulated world can leave the feeling that the virtual world’s entire causal mechanics rotate around the player

…as thought that’s a Bad Thing. Which I guess it might be if you are primarily seeking immersion or presence, as the VR guys call it. But in fact I’m coming to the conclusion that that feeling (which I’ve dubbed in a couple of presentations “the Apotheosis Moment”) is something special about games, which in a way, I’m trying to recreate in physical cultural heritage environments.

Yes I think it is a problem for virtual heritage, and especially for agent-based virtual heritage (VH with bots/AI)..why should a world, especially a past world re-visited to explain past cultural significance, revolve around a current-world player?

So how does this relate to BDI agents? (Belief Desire Intention Agents)..

A virtual heritage project should convey

  • cultural significance
  • cultural loss
  • the issue of recovering/re-interpreting the past
  • intangible heritage (not only the materiality of 3D objects)
  • sociability and community related to cultural values
  • the relative values of culture, society and what was treasured

In many if not most past societies, this trumps the value of the individual (perhaps unless you were the Supreme leader..)

And in AI ,well AI based on BDI, the above are not usually directly considered.

I would add specific components should be:

  1. agent-aware feelings of community and strangeness (belonging and exclusion)
  2. relative values of tangible and intangible cultural processes, products and assets
  3. specifically situated embodiment (especially important for ritual and helping with both #1 and #3).

These are just brief notes to ponder on in more detail at a later time (but before the end of November!)

 

 

 

 

Intangible and Invisible, Canberra 20.10.2017

Intangible and Invisible, Canberra 2017

Recognising intangible cultural heritage in place

Friday 20 October, 1.30pm-4.15pm
Museum of Australian Democracy at Old Parliament House, Canberra

The Australia ICOMOS National Scientific Committee on Intangible Cultural Heritage invites you to join us for the launch of our new Practice Note and for our Workshop which will explore some of the challenges in making intangible cultural heritage more visible in place-based heritage practice. Register below: $20 (to cover costs).

The workshop will be followed by our NSC-ICH Annual General Meeting (4.15-4.50pm). Then join us and the Lake Burley Griffin Guardians Inc for drinks and a guided walk at West Basin on the north side of Lake Burley Griffin to look at some of the heritage values and threats to those values.

After the walk we look forward to seeing NSC-ICH members for dinner.

Register now

Information on visiting the Museum of Australian Democracy at Old Parliament House.

And stay tuned for details of the program and speakers!

Source: Intangible and Invisible, Canberra 2017

Digital Humanities 2017 tech talk

I was one of 3 presenters to give a talk at the below (today)

https://www.meetup.com/monthlytechtalk/events/243187376/

2017 Tech Talk in October: Data Computing in Humanities

Digital Humanities

Researchers in humanities are increasingly using computational approaches to analyse data objects such as text, painting, film and other artefacts. Example applications include text analysis, investigation of cultural changes, detection of origin of species and many more. In this October event, three speakers will show us a glimpse of this area by introducing their fascinating projects or application.

Venue was live meeting hubs in Melbourne, Sydney, Perth, Adelaide, Hobart and Brisbane..Vote on topics for future tech talks! https://poll.ly/#/2JYgEl3G

This month’s speakers:

– Dr. Julia Miller (Australia National University) – PARADISEC: Visualising the past, present, and future of digital archiving

Dr. Julia Miller is the Senior Data Manager for the Centre of Excellence for the Dynamics of Language and runs the ANU unit of The Pacific and Regional Archive for Digital Sources in Endangered Cultures (PARADISEC). She received a PhD in Linguistics from the University of Washington, investigating acoustic properties of tone in the endangered Athabaskan language of Dane-zaa.

– Prof. Erik Champion (Curtin University), Computing, 3D Models and Intangible Heritage

Professor Erik Champion is UNESCO Chair of Cultural Visualisation and Heritage at Curtin University and Visualisation theme leader at the Curtin Institute of Computation (http://computation.curtin.edu.au). He researches issues in the area of virtual heritage as well as game design, interactive media, and architectural computing. Before joining Curtin University, he was Project leader of DIGHUMLAB in Denmark, a consortium of four Danish universities, hosted at Aarhus University. His publications include Critical Gaming: Interactive History and Virtual Heritage (Routledge, 2015), Playing with the Past (Springer, 2011), and he edited Game Mods: Design, Theory and Criticism (ETC Press, 2012). His next book (out in October) is Cultural Heritage Infrastructures in Digital Humanities, (Routledge, 2017), with co-editors Agiati Benardou, Costis Dallas and Lorna Hughes.

– Prof. Hugh Craig (University of Newcastle), Three Shakespeare questions you can only answer through Computation

Abstract:

Many scholars react to the idea that quantitative analysis has anything to offer in literary studies with indignation. Yet computational stylistics has been quietly solving Shakespearean problems for some years now, starting with questions of who wrote what, and recently broadening to wider questions of style. In this talk I will discuss three questions I argue have been answered by computation, and could only be answered by computation — whether or not Shakespeare collaborated with his rival Christopher Marlowe in playwriting, how up to date or otherwise his dialogue was, and whether his vocabulary was indeed prodigiously large.

Bio:

Prof. Hugh Craig works at the University of Newcastle, Australia, where he directs the Centre for 21st Century Humanities and the Centre for Literary and Linguistic Computing. He has been publishing in computational stylistics since 1991. With Arthur F. Kinney, he edited Shakespeare, Computers, and the Mystery of Authorship (2009). Many of the new findings about Shakespeare authorship in this book are now enshrined in the New Oxford Shakespeare, which came out last year. He has publications with colleagues from bioinformatics and speech pathology, and on language and ageing and nineteenth century journalism, as well as on literary writings of the Shakespearean period. Style, Computers, and Early Modern Drama: Beyond Authorship, co-authored with Brett Greatley-Hirsch, is due to appear in late 2017.