Category Archives: Conference

Free Workshop: 3D to Mixed Reality: From Regard3D to HoloLens (23.11.2018)

3D to Mixed Reality: From Regard3D to HoloLens

(register on Eventbrite) Friday 23 Nov 2-4PM Curtin University Library Level 5

3D models adopted/generated from image-based modelling techniques are increasingly used in research, shared online, incorporated into digital archives, and developed as assets for 3D games and for Virtual Reality applications. On the other hand, various HMDs (Head-Mounted-Display) offer Mixed Reality experiences; help us to experience and interact with virtual environments and objects via gesture, speech, gaze, touch and movement. This workshop will demonstrate how to make 3D models from photographs with free and open source software (FOSS, Regard3D), how to import a 3D model to a specific Mixed Reality HMD (Microsoft HoloLens), and you will also learn how the HoloLens can interact with the 3D model in mixed reality.

We will be using the following software:

  • Regard3D
  • MeshLab
  • Unity3D
  • HoloToolkit

What to bring:

You can just register and attend the workshop. However, it is better to bring your own laptop/device, preferably with the following software pre-installed (installation may take an hour but is free of charge):

Please register to secure your place, and cancel your ticket if you are no longer able to attend, as places are limited!

Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography

The SAHANZ Proceedings for 2018 are out on researchgate. I was co-author of the following:

Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography

by A de Kruiff, F Marcello, J Paay, E Champion, J Burry – SAHANZ 2018

 

In 1986, a group of Spanish architects decided to physically recreate an icon of modernist architecture. Mies van der Rohe’s German pavilion for the Barcelona World Expo of 1929 was at the cutting edge of spatial and structural innovation but its influence was limited to what we understand through drawings, photographs, limited film footage and historical interpretations. We can now physically visit the pavilion and experience it but what of all the other pavilions by famous (and less famous) architects that are no more? It would be costly and time consuming to physically rebuild all of them, however virtual reality (VR) technologies and human computer interaction (HCI) methods can bring them back to life. International expo pavilions are temporary structures designed to be at the cutting edge of structural and material technology but what makes them unique and inspirational is seldom preserved directly, their architectural insights, experiential richness and cultural significance are easily lost. This paper asks: How might immersive digital experiences of space help us to recapture ‘authentic’ experiences of history and place? What implications does this have for architectural history, heritage and conservation?

The authors offer some answers to these questions by presenting preliminary results from a larger project entitled ‘Learning from Lost Architecture’: a virtual reconstruction of the Italian Pavilion at the Paris Expo of 1937. Firstly, we will contextualise the practice of digital cultural heritage and present its potential for immersive, investigatory architectural experiences. Secondly, we will critique our own practice to better evaluate the potential of virtual reconstructions to affect architectural learning, discovery and historiography.

de Kruiff, A., Marcello, F., Paay, J., Champion, E. and Burry, J. (2018) 'Learning from Lost Architecture: Immersive Experience and Cultural Experience as a New Historiography'. SAHANZ 2018: HISTORIOGRAPHIES OF TECHNOLOGY AND ARCHITECTURE, The 35th Annual Conference of the Society of Architectural Historians, Australia and New Zealand, Wellington NZ, 4-7 July 2018. Wellington NZ: SAHANZ, 113-126.

Communicating the Past, 12-13 Oct, Cologne

This is a great looking program, looking forward to catching up with some old friends.

My abstract is

Games People Dig: Are They Archaeological Experiences or Archaeological Systems?

One of the many but important dilemmas we may encounter in designing or critiquing games for archaeology, (and for history and for heritage), is determining the why: why we should develop, buy, play, and teach specific games for the above disciplines. For archaeology, I propose there is a further interesting bifurcation: between games aiming to convey an experience of archaeology (the what, what it is to experience archaeology), and games aiming to show how systems, methods, findings and unknowns interact either to produce that experience, or to reveal what is unknown or debated (how knowledge is established or how knowledge is contested). Central to this investigation is the question of whether video game genres or games as modes of interaction can be compared against what is learnt from that interactive mode or genre of interaction. Can a schematic framework show what can be communicated and why it should be done? Can it help (schematically) accomplish these goals, and provide criteria for determining when this is or is not useful? Or are we risking a banal gamification of archaeological learning?

Conferences (CFPs)

*START*DUECONFERENCETHEMELOCATION
12-Oct-18C. the PastCommunicating the Past in the Digital AgeCologne Germany
28-Nov-1815-Aug-18VRST18Virtual Reality Software and TechnologyTokyo Japan
28-Nov-1820-Jul-18NZAANZ Archaeological Association: Trans-Tasman DialoguesAuckland NZ
11-Dec-1814-Nov-18LinkedpastsLinked Pasts IV (11-13 Dec) [posters]Mainz Germany
06-Feb-1929-Oct-183D ARCH3D Arch/CIPABergamo Italy
17-Mar-1901-Oct-18IUI2019Intelligent User InterfacesLA USA
10-Apr-1906-Sep-18SAAArchaeogaming session Society for American AnthropologyAlbuquerque New Mexico
15-Apr-1901-Oct-18CAADRIAIntelligent and informedWellington NZ
23-Apr-1910-Oct-18CAA2019Comp. Apps & Quantitative Methods in ArchaeologyKraków Poland
04-May-1914-Sep-18CHI2019Weaving the Threads of CHIGlasgow UK
08-Jun-1926-Oct-18ECSW2019Euro Conf on Computer-Supported Cooperative WorkSalzburg Austria
22-Jun-1930-Nov-18ISEA201925th International Symposium on Electronic ArtGwangju, South Korea
26-Jun-1914-Sep-18CAADFutures2019Hello, Culture!Daejeon South Korea
09-Jul-19?DH2019Digital HumanitiesUtrecht Netherlands
06-Aug-1905-Feb-19DiGRA2019‘Game, Play and the Emerging Ludo Mix’Kyoto Japan
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
01-Oct-20?ICOMOS2020ICOMOS WORLD 2020Sydney Australia
START*DUE*CONFERENCETHEMELOCATION
17-Mar-1901-Oct-18IUI2019Intelligent User InterfacesLA USA
15-Apr-1901-Oct-18CAADRIAIntelligent and informedWellington NZ
23-Apr-1910-Oct-18CAA2019Comp. Apps & Quantitative Methods in ArchaeologyKraków Poland
08-Jun-1926-Oct-18ECSW2019Euro Conf on Computer-Supported Cooperative WorkSalzburg Austria
06-Feb-1929-Oct-183D ARCH3D Arch/CIPABergamo Italy
11-Dec-1814-Nov-18LinkedpastsLinked Pasts IV (11-13 Dec) [posters]Mainz Germany
22-Jun-1930-Nov-18ISEA201925th International Symposium on Electronic ArtGwangju, South Korea
06-Aug-1905-Feb-19DiGRA2019‘Game, Play and the Emerging Ludo Mix’Kyoto Japan
09-Jul-19?DH2019Digital HumanitiesUtrecht Netherlands
01-Nov-19?SiggraphAsiaSiggraph Asia 19Brisbane Australia
06-Jul-20?WAC#9World Archaeological CongressPrague, Czech Republic
22-Jul-20?DH2020Digital HumanitiesOttawa Canada
01-Oct-20?ICOMOS2020ICOMOS WORLD 2020Sydney Australia

Single Character 2 Person Climbing Game

A French student Agathe Limouzy (Toulouse) was an intern here at Curtin, I mentored her for a game design project. It was supposed to be cyber-archaeology but morphed slightly into a two person controlling single character climbing game, using an HTC Vive and a leap Controller (tracking hands) attached via a bandana. The person with the Leap can climb or send hand directions to the person in the head mounted display, who controls the legs.

Short video at: https://twitter.com/curtinmakers/status/1042714070120448000

Lecture and workshop on Virtual Heritage, Turin Italy

I am presenting a lecture on virtual heritage research and publication on Monday 17 September, and a Tuesday 18 September workshop on game design and virtual heritage

for the Digital Humanities Summer School at the Politechnico Turin Italy. Students are coming from Europe and America (UCLA is also involved)..

URL: http://digitalhumanitiesforculturalheritage.polito.it/index.html

Virtual heritage 40-60 minutes

  1. Introduction, overview of important controversies, debates, issues
  2. Overview of important journals and conferences
  3. Suggestions to improve the field
  4. Techniques to improve paper selection
  5. If time, discussion of papers the attendees are writing or areas of research worthy of writing in the futures (10-20 minutes)

Game design 4 hours

  1. Introductions for all (10-20 minutes)
  2. Overview of game design, serious games and gamification (50-40 minutes) finish at 9:30
  3. Discussion of technologies, methods and prototyping tools (20 minutes). I will suggest for most they can use twine: http://twinery.org/ ***
  4. Group suggest ideas (10 minutes)
  5. Short break/questions (20 minutes)
  6. Selection of teams (10 minutes) Finish at 11:30
  7. Work on game ideas as prototypes and playtest solutions (50 minutes)
  8. Present prototypes to all (50 minutes) finish at 12:30

Given the location is in a castle I think some relevant examples would be a good thing to have.

Apart from Sketchfab: 3D archaeology models

  1. Apart from Sketchfab: 3D archaeology models (and sketchfab has some Cyark models https://sketchfab.com/CyArk/models but are they downloadable? At least one is)
  2. https://www.turbosquid.com/3d-model/archaeology?sort_column=a5&sort_order=asc#
  3. 3D stl models etc https://www.aniwaa.com/best-sites-download-free-stl-files-3d-models-and-3d-printable-files-3d-printing/#The_best_sites_to_download_free_STL_files_3D_models_and_3D_printable_files_for_3D_printing mostly for 3D printing
  4. free cgtrader 3D archaeology models https://www.cgtrader.com/free-3d-models/archeology
  5. nb yobi search by text image 3D https://www.yobi3d.com/?searchMode=3dmodel
  6. 3D warehouse sketchup https://3dwarehouse.sketchup.com/search/?q=temple&searchTab=model then export via sketchup NB St Basil’s Cathedral (possibly 3D print it, see: https://www.shapeways.com/tutorials/textured_models_with_sketchup_and_meshlab)
  7. Prehistory, Antiquities, Egyptian, Greek, Roman http://www.printmeasheep.com/en/cat-Models.html
  8. https://grabcad.com/library?page=1&time=all_time&sort=recent&categories=architecture&query=Greek%20temple has Greek temples
  9. https://www.youmagine.com/ 14,000 open source designs
  10. thingiverse has The Lost Temple of Baal-Shamin At Palmyra, Syria https://www.thingiverse.com/thing:982970 (from yegi http://www.yeggi.com/q/archaeology/)
  11. G4D https://www.g4d.cz/en/digital-3d-models/3d-models-for-archaeology
  12. https://free3d.com/3d-model/archaeology-face-mud-1686.html Easter Island? https://free3d.com/3d-models/archeology
  13. From the British Museum, article: https://www.forbes.com/sites/drsarahbond/2017/05/19/five-new-3d-models-of-ancient-artifacts-that-are-changing-how-we-interact-with-museums/#30bc36d91e30 models on Sketchfab..ok it is hard to avoid Sketchfab
  14. Micropasts https://crowdsourced.micropasts.org/ see especially https://crowdsourced.micropasts.org/
  15. And from Europeana blog http://blog.europeana.eu/2017/01/exploring-3d-on-europeana-with-sketchfab/

2018 Publications and presentations

Upcoming 2018 talks and publications (to write, revise or proof):

  • Champion, E. (Ed.). (2018: in press). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Expected publication date: 11 September 2018. Edited book.
  • Champion, E. (2019: contracted). Rethinking Virtual Space. Indiana University Press, Spatial Humanities series. Book.
  • Champion, E. (2019: in press). Organic Design in Twentieth-Century Nordic Architecture. Routledge. 02/05/2019. Book.
  • Champion, E. (2018: in press). “Chapter 11: Norberg-Schulz: Culture, Presence and a Sense of Virtual Place” in Champion, E. (Ed.). The Phenomenology of Real and Virtual Places. Routledge Studies in Contemporary Philosophy series. Expected publication date: 11 September 2018.
  • Champion, E. (2018: in press). “From Historical Models to Virtual Heritage Simulations”. Open access book chapter for Der Modelle Tugend 2.0 by Herder-Institut für historische Ostmitteleuropaforschungm, Heidelberg University Press, Germany. Chapter. URL: http://books.ub.uni-heidelberg.de/arthistoricum
  • Champion, E. and Foka, A. (2019: invited). “Art History, Heritage Games and VR (On the Threshold of Past Art in Future Worlds)”, in Brown, K. J. (Ed.), The Routledge Companion to Digital Humanities and Art History. Routledge, UK. Chapter due end of August.
  • Champion, E. (2018: in press). Computer Games, Heritage and Preservation. Preservation Education & Research, published by the National Council for Preservation Education, USA. URL: http://www.ncpe.us/about-ncpe/
  • Bekele, M., E. Champion, I. Nishanbaev and H. Rahaman (2018 in press). Guidelines for Integrating Spatial and Immersive Visualisation in Virtual Heritage. GI-FORUM. Salzburg, Austria. Now journal article in press.
  • Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Paper to be presented at the Linked Pasts IV 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant. URL: https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233
  • Champion, Erik. (2018). Interactive, Reconfigurable Screen Tourism. Digital Directions 2018: Intersections, 21-22 August 2018, Invited and funded. National Film and Sound Archive of Australia (NFSA), Canberra, Australia. URL: https://www.nfsa.gov.au/about/our- mission/digital-directions/digital-directions-2018
  • Champion, E. (2018). Games People Dig: Are They Archaeological Experiences or Archaeological Systems? Funded and invited. Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, Computational Archaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018. https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/
  • Champion, E. (2018). Keynote title to be advised (Invited topic: Museums, the relationship between Museum and Research and the development of new interactions with the public through technologies such as gaming). Partially funded and invited (pending confirmation). Host: Professor Arianna Traviglia on behalf of Venice consortium: Il Distretto Veneziano della Ricerca e dell’Innovazione (DVRI), Ca Foscari, Venice, Italy, 13 December 2018. URL: distrettovenezianoricerca.it
  • Champion, E. (2018). Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities. Partially funded, invited. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 16-23 September 2018. Joint Project of the Politecnico di Torino POLITO, University of California, Los Angeles (UCLA), École des Hautes Études en Sciences Sociales, Paris (EHESS), and the Italian Association of Urban History (AISU). URL: http://digitalhumanitiesforculturalheritage.polito.it/index.html Topics: Writing a scholarly paper (workshop); Gamification and Cultural Heritage (second workshop).

 

@CFP Linked Pasts IV: Views From Inside The LOD-cloud

https://www.eventbrite.com/e/linked-pasts-iv-views-from-inside-the-lod-cloud-tickets-47761266233

Linked Pasts is an annual symposium dedicated to facilitating practical and pragmatic developments in Linked Open Data in History, Classics, Geography, and Archaeology. It brings together leading exponents of Linked Data from academia, the Cultural Heritage sector as well as providers of infrastructures and library services to address the obstacles to, and issues raised by, developing a digital ecosystem of projects dedicated to interlinking online resources about the past.

Initiated in 2015 at King’s College London, the second Linked Pasts symposium took place at the Universidad Nacional de Educación a Distancia in Madrid. Last year it moved to the Stanford Humanities Centre and now returns to Europe, with the Mainz’ Centre for Digitality in the Humanities and Cultural Studies (mainzed) honoured to welcome this year’s meeting.

Linked Pasts has given researchers and professionals from diverse backgrounds the opportunity to share ideas, methods, and workflows in the light of their own experiences and expertise — on the one hand interrogating current technical challenges, and on the other, working towards collective approaches to solving them.

In the light of a fast growing interest on Linked Data in the Digital Humanities and the potential of LOD for overwriting established disciplinary limits, this year’s symposium aims to focus on the communities within this emerging "linked pasts network," with their differing dynamics and workflows. In a series of six sequential sessions, representatives and practitioners of LOD-communities will assess, discuss and review their approaches along three main themes: people, institutions and methods, complemented by an extensive poster session and parallel breakout-discussions on three special topics. A final wrap-up session will collect results and help to identify an agenda for future Linked Pasts activities.

The three themed sessions will be introduced by invited speakers, discussed in breakout groups and summarized in a plenary talk.

Contact: lp4

Linked Pasts IV is supported by Pelagios, mainzed, the University Library Mainz and the Johannes Gutenberg University Mainz

Program

Tuesday December 11th, 2018

14:30-14:40 Welcome

14:40-16:00 Short presentations of Linked Open Data projects:

  • LatAm: A Historical Gazetteer for Latin America and the Caribbean (Ben and Sara Brumfield-Brumfield Labs)
  • Linking Syriac Geographic Data (Wido van Peursen-Vrije Universiteit Amsterdam)
  • Itiner-e. An online gazetteer of Historical Roads (Tom Brughmans-Univesity of Oxford; Pau de Soto-Universidade Nova de Lisboa; Josep Guitart-Autonomous University of Barcelona; Santi Muxach-Institut d’Estudis Catalans)
  • OttRec: Ottoman Recogito (Antonis Hadjikyriacou-Boğaziçi University)

16:00-16:30 Coffee Break

16:30-17:30 Short presentations of Pelagios Working Groups

  • Linked Texts Working Group (Matteo Romanello-EPFL; Hugh Cayless-Duke)
  • Urban Gazetteer Working Group (Susanna de Beer-Leiden University; Janelle Jenstad-Victoria University; Valeria Vitale-University of London)
  • Australia LAMLOD Group (Erik Champion-Curtin University; Susan Fayad-UNESCO)

18:30-19:30 Informal glüwine

Wednesday December 12th, 2018

09:30-10:00 Coffee and Registration

10:00-10:20 Opener by Kai-Christian Bruhn (mainzed) and Karl Grossner (Pelagios Commons)

10:20-11:20 Keynote by Barbara Fisher (German National Library)

11:20-11:30 Coffee

11:30-13:30 Themed Session-Linked People
LOD facilitators and multiplicators both contribute to the visibility and acceptance of Linked Data. The session provides the opportunity to discuss how can both profit from each other in order to strengthen the role of LOD in historical research.

13:30-14:30 Lunch

14:30-16:30 Themed Session-Linked Institutions
A growing number of institutions already offer or are preparing to publish LOD resources. Join us in a discussion of roles and models of interacting in a national and international perspective as well as in relation to individuals and sectors.

16:30-18:30 Poster Session* with Coffee

19:30-22:00 Reception and Dinner

Thursday December 13th, 2018

09:00-11:00 Themed Session-Linked Methods
LOD itself is a method of publishing data. The consumption of LOD is connected to a wide range of digital approaches accentuating semantics, interoperability or specific research questions. We ask you to exchange your experiences and knowledge about data-pipelines and workflows to encourage and enhance LOD initiatives.

11:00-11:15 Coffee

11:15-14:30 Parallel Breakouts with Buffet Lunch

14:30-15:00 Wrap-up of the Breakout Sessions
Parallel discussions on topics suggested by participants.

15:00-15:30 Coffee

15:30-16:30 General Wrap-up

*Call for Posters

We invite the submission of posters presenting projects, current developments, and technological or methodological approaches to Linked Open Data. The posters will be on display for the entire duration of the conference, and will offer the perfect opportunity for informal networking. The topics illustrated in the posters will be also briefly presented to the audience on Wednesday the 12th of December. To apply, please send an abstract of 300 words in English to lp4 by October 14th.

Free workshop: Linked Open Data Workshop: from Books to HoloLens

This workshop, an introduction to Linked Open Data, will have two presenters:

1 Enriching Historical Narratives with Structured Data 2-4PM

Historians create linked open data all the time, they just don’t know it. Much of their research is focused on documenting the relationships between people, places, events, and sources. But these rich data structures are squeezed out of publications. The LODBooks project is an attempt to put the data back into historical narratives.

Presented by Associate Professor Tim Sherratt, University of Canberra.

2 Linked Open Data on the HoloLens 4-5PM

Bring your own geolocational data or use the data provided to see how geodata can be used in the Microsoft HoloLens.

Presented by PhD candidate, Mafkereseb Bekele, Curtin University.

Complimentary tea and coffee will be provided during the workshop, thanks to the generous support of Curtin University Library. Associate Professor Tim Sherratt is here thanks to the generous support of a Pelagios working group grant that is funding the 27 July Symposium “Landscape Data Art & Models as Linked Open Data” in the HIVE.

Eventbrite URL here.

rest of 2018: Planned events

26-27 July, Perth, Australia

Landscape Data Art & Models as Linked Open Data (27 Jul;y, workshop 26 July)

https://www.eventbrite.com.au/e/landscape-data-art-models-as-linked-open-data-tickets-46752433788

Thanks to a Pelagios 2018 Working Group grant we are hosting this one day Digital Humanities event on Linked Open Data for Australia, at the HIVE, Curtin University, Bentley Campus, Perth. The speakers, from across Australia, will explain their mapping and cultural collections projects, and discuss how Linked Open Data may help create more useful and reusable cultural content and research between humanities, IT and the GLAM sector in Australia.

20-22 August, Canberra, Australia

Digital Directions 2018: Intersections, 21-22 August 2018, Invited and funded. National Film and Sound Archive of Australia (NFSA), Canberra, Australia. URL: https://www.nfsa.gov.au/about/our-mission/digital-directions/digital-directions-2018

16-20 September, Italy

Invited Professor to Summer School: Cultural Heritage in Context. Digital Technologies for the Humanities.Partially funded, invited (pending confirmation). Cities, Cultural Heritage and Digital Humanities. Host: Rosa Tamborrino Politecnico di Torino – Castello del Valentino, Turin Italy, 16-23 September 2018. Joint Project of the Politecnico di Torino POLITO, University of California, Los Angeles (UCLA), École des Hautes Études en Sciences Sociales, Paris (EHESS), and the Italian Association of Urban History (AISU),

September-October, Perth Australia

Planning GLAMgames conference, Perth.

11-13 October, Germany

Communicating the Past in the Digital Age, Digital methods for teaching and learning in Archaeology. Host: Professor Eleftheria Paliou, Computational Archaeology, CoDArchLab, Institute of Archaeology, University of Cologne, Germany, 12-13 October 2018. URL: https://communicatingthepast.hcommons.org/2018/04/19/release-of-the-call-for-paper/

10-12 December, Germany

Linked Pasts 2018 conference, 11-13 December 2018, Mainz, Germany. Invited and funded thanks to successful Pelagios grant.

12-14 December, Italy

Museums, the relationship between Museum and Research and the development of new interactions with the public through technologies such as gaming). Partially funded and invited. Host: Professor Arianna Traviglia on behalf of Venice consortium: Il Distretto Veneziano della Ricerca e dell’Innovazione (DVRI), Ca Foscari, Venice, Italy, 13 December 2018. URL: distrettovenezianoricerca.it

 

Outline structure for Screen Tourism talk

Some notes on Screen Tourism VR and Cultural Heritage for 11 June event at the HIVE, Curtin University.

  1. We now carry a technical ecosystem of biofeedback GPS and camera tracking devices (phones and fit-bits and smartwatches) but so seldom use them creatively, synergistically and contextually (in terms of our locale).
  2. Archaeologists and others are so interested in games but there are so few examples of good group narrative. (Cut to photos of our game session at CAA2017, Georgia USA).
  3. Some recently supervised PhD projects (Rusaila Bazlamit, Palestine in Multi-wall Unity) or 360 panoramas of museum classic car collections (Beata Dawson) made me realize that contested spaces with digital heritage are often accidental but isn’t the audience dialogue created one of the most important aims in public heritage?
  4. Also, why is Mixed Reality so rare in Virtual Heritage, because AR and VR have so much market presence? Why are there so few mixed reality projects? Show Mafi’s figures! Explain pros and cons of VR MR and AR..
  5. Explain how collaborative learning and geolocation can help tell more contextual group-assisted stories..
  6. Brief overview of cultural tourism and personal narrative making tools (Twine; Cradle (Unity and Twine); Inkle)…
  7. How can film, film trailers, and location and personal adventures be mashed, mixed and augmented?

Google slides of the above presentation are here

 

 

Digital Archaeology and Straw Men

Huggett, J. , Reilly, P. and Lock, G. (2018) Whither digital archaeological knowledge? The challenge of unstable futures. Journal of Computer Applications in Archaeology, 1(1), pp. 42-54. (doi:10.5334/jcaa.7)

In the article at https://journal.caa-international.org/articles/10.5334/jcaa.7 the authors wrote:

A popular approach is to integrate expensive infrastructure, such as national monuments databases, national museums, galleries, libraries, and other national archives and collections to create synergy by combining previously separated data (for example, Bernardou et al. 2017). From their inception such projects have prescribed deliverables, milestones, and standards of documentation and publication. They usually also have large international, multidisciplinary project teams who on the whole share a common knowledge culture and adhere to its norms. These collaborating institutions like to see themselves as helping to democratize data; however, non-members of these elite clubs may regard it as a form of knowledge colonialism and may not fully endorse these programmes, underlining that providing access to a robust, properly supported, open infrastructure does not guarantee engagement. Even with an elegant ontology, the knowledge base can be undermined by semantic drift and inadequate digital literacy in the general (potential) user community, and, of course, this presupposes that potential (re)user communities know what resources are available and how to discover and evaluate them in the first place.

In the original conference (CHTA2013, Copenhagen), the major finding, I thought, was the opposite: how important users and iterative design was, rather than elaborate infrastructures. And in the original introduction Costis Dallas was considering reviewing a paper he wrote 20 years ago about the then challenges in Digital Humanities and how now 20 years later those old challenges were still an issue.

I recall in the final talk, mine, which was about 7 minutes, I argued that infrastructure without people using it, is just infrastructure (and I gave a talk at Sheffield in 2013 entitled Research as Infrastructure on this very point).

Interesting how so many chapters could be seen to take on one overall argument, as the person who wrote the grant, organized and hosted the conference, wrote the book proposal, organized the authors, the above quoted viewpoint is one I never contemplated, and still don’t!

Conclusion: Review all publications before publication to check if they may lend themselves to strawman (straw people?) arguments, then rinse and repeat.

Reference

Benardou, (not Bernadou) A, Champion, E, Dallas, C and Hughes, L. 2017. Introduction: a critique of digital practices and research infrastructures. In: Benardou, A, Champion, E, Dallas, C and Hughes, L (eds.), Cultural Heritage Infrastructures in the Digital Humanities, 1–14. Abingdon: Routledge. 

 

Landscape Data Art & Models as Linked Open Data

A free event on Linked Open Data and related Digital Humanities Projects will be taking place on 27 July.

Landscape Data Art & Models as Linked Open Data

The HIVE, (inside John Curtin Gallery) | Building 200A, Curtin University | Kent Street, Bentley | Perth, WA 6102 | Australia

Friday, 27 July 2018 from 10:00 am to 5:00 pm (Australian Western Standard Time)

Venue: The HIVE (inside John Curtin Gallery), Curtin University

Speakers (alphabetical order, program later), with provisional title and topic

Please note, if you do not know what RDF (Resource Description Framework), Semantic Web, or Linked Open Data is, we will have an intro workshop on this (and current Digital Humanities projects including Virtual Reality) in the Curtin Library Makerspace, Level 5, 3-4:30PM 26 July 2018. The working title is Linked Reality, Mixed Reality but a link to the free workshop will be provided from this page.

The Screen Tourism VR and Cultural Heritage event will take place Monday at the HIVE, Curtin University.

It is fully booked but the programme is now:

DRAFT SCHEDULE (HIVE opens at 12:30pm)

PROGRAM SESSION 1 (Chair: Dr Tod Jones (Curtin University))

1.00–1.05pm: Welcome by Dr Tod Jones

1.05–1.40pm: Mr Ian Brodie (http://www.ianbrodie.net/)

1.40–2.00pm: Dr Christina Lee (Curtin University)

2.00–2.20pm: Professor Ear Zow Digital (Curtin University)

2.20 – 2.45pm: Q&A

2.45–3.15pm: Coffee/tea break at Aroma Café

SESSION 2 (Chair: Erik Champion)

3.15–3.20pm: Introductions

3.20–3.40pm: Mr Mike Dunn (Phimedia)

3.40–3.50pm: Mr Mat Lewis (South West Development Commission)

3.50–4.00pm: Mr Nathan Gibbs (Screen West)

4.00–4.30pm: Q&A then sundowner (see below).

VENUE

HIVE (VR Centre), John Curtin Gallery, Kent Street, Curtin Bentley campus WA 6102

https://humanities.curtin.edu.au/research/centres-institutes-groups/hive/

Phone: (08) 9266 9024 (HIVE).
Map link https://goo.gl/maps/FZu8FaEaULt (in John Curtin Gallery opposite Aroma Café)

PARKING (https://properties.curtin.edu.au/gettingaround/parkingzones.cfm

You can pay in a visitor’s carpark (there are parks near John Curtin Gallery/the HIVE) or you can download a phone app and pay in the yellow signed curtin parks at a much cheaper rate. Closest zone is D3 off Kent St then Beazley Avenue, park as close as you can to John Curtin Library.

CANCELLATIONS

If you cannot make the event please cancel your ticket at Eventbrite as we have people on the waiting list

TEA/COFFEE

We hope to have tea or coffee provided for attendees at the nearby outside Aroma cafe during the coffee break, please bring your Eventbrite ticket number.

SUNDOWNER AFTER THE EVENT

If you would like to speak to Ian or Mike or the other speakers after the event from 4:30PM or so we hope to offer a small sundowner at the meeting space of Innovation Central, Level 2, Engineering Pavilion Building 216. More details at the event but just a note you can also find it at http://properties.curtin.edu.au/maps/

 

Landscape Data, Art/Artefacts & Models as Linked Open Data Perth, Australia

For those interested in the above, please keep Friday 27 July 2018, open for an all-day free event in Perth.

We will be inviting speakers to talk on Australia-specific cultural issues and digital (geo) projects in relation to the above event.

More details to follow shortly and announced via http://commons.pelagios.org/:

So there is an Australian working group for Pelagios – Linked Open Data. We will run an event on 27 July at Curtin. News to follow.

http://commons.pelagios.org/2018/05/its-international-workers-day-announcing-our-2018-working-groups/

Australia LAMLOD Group: led by Erik Champion (UNESCO Chair of Cultural Visualisation and Heritage, Curtin University) and Susan Fayad (City of Ballarat), this WG seeks to address the problem of linking materials between academic research and cultural heritage in an Australian context. This is not so much about extending Pelagios linked data practice to an entirely new continent, though that is important; the problem this WG seeks to address is the multi-layered and contentious representation of cultural heritage, namely: the vast scale of Australian landscapes and historic journeys; the local and highly specific Aboriginal ways of describing, navigating and experiencing the landscapes with hundreds of different languages; and the specific problem of integrating UNESCO designated built and natural heritage with its surrounding ecosystems. The LAMLOD WG will create landscape data and visualisation displays, investigate related cultural artefact knowledge (Indigenous and colonial), and build towards the integration of linked open data and 3D models.

 

#CFP Communicating the Past in the Digital Age

Digital methods for teaching and learning in Archaeology

12-13th of October 2018, CoDArchLab, Institute of Archaeology, University of Cologne, Germany

Scope

This two-day international symposium aims to bring together scholars that use and develop digital tools and methods for communicating archaeological information to students, peers and the public.

Participation

This meeting is financially supported by a grant from the Stifterverband and the ministry of culture and science of North Rhine-Westphalia. Travel expenses for those presenting a paper at the symposium will normally be covered. Prospective participants should submit a 500-word abstract in English including title, author name(s), affiliation(s), email, place of residence (for calculating travel expenses) and 3 – 5 keywords. Abstracts should be sent to s.hageneuer and e.paliou by the 30th of June 2018.

abstract for CDH 2018

Centre for Digital Heritage meeting 2018:
3D archives, (re)use and Knowledge production, Lund 18–20 June 2018

Our abstract:

Integrating 3d Models and GIS for Digital Cultural Heritage

Recent advances in technology have helped make the capture and modelling of 3D digital cultural objects increasingly affordable. Ever growing numbers of cultural institutions have been digitizing their digital artefacts and sites. Regards the availability of 3D geometric modelling methods and 3D file formats, there are hundreds to choose from. However, an extremely challenging task is to identify the most appropriate 3D geometric modelling method and file format for the specific purposes of digital cultural heritage. In order to overcome those challenges, this paper first summarizes the most-common 3D geometric modelling methods such as constructive solid geometry, non-uniform rational B-splines, triangle meshes, and discusses their advantages, disadvantages and their typical application in the digital cultural heritage domain. Second, various 3D file formats are systematically analysed and discussed, with particular reference to architecture, to archaeology and to heritage studies. Third, future possibilities of 3D file formats and their potential for linking with Geographic Information Systems (GIS) and geospatial databases are outlined. What are the successful exemplars but also major challenges for linking GIS, 3D models and heritage aims? Where do these modelling methods, formats, aims and disciplines converge or diverge? Would such combinations create major problems for archives?

Keywords: 3D geometric modelling, 3D file formats, 3D archives, digital cultural heritage

Ikrom Nishanbaev, Erik Champion, Hafizur Rahaman, Mafkereseb Bekele

The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities

Our chapter (Miller, Champion, Summers, Lugmayr & Clarke) entitled”The Role of Responsive Library Makerspaces in Supporting Informal Learning in the Digital Humanities” in Robin Kear & Kate Joranson, (Eds,) “Digital Humanities, Libraries, and Partnerships” has just been released.

The book can be bought or reviewed at https://www.elsevier.com/books/digital-humanities-libraries-and-partnerships/kear/978-0-08-102023-4

Cite (APA):

Peeling the Onion, Part One: Gamification

Thinking about Museums

Red onions. image by Flickr user Gwendolyn Stansbury CC-BY-NC-ND 2.0

The kinds of leisure activities available to potential museum-going audiences have multiplied exponentially over the past twenty years. Games and gaming have moved from being the domain of children to becoming a multibillion dollar global industry. Alongside this, visitation at cultural heritage organizations in Europe and North America continues to decline at a steady, alarming pace. Gaming clearly has something to offer heritage professionals, but what? And how to separate hyperbole and sales pitches from substance?

In trying to pick apart the pros and cons of gamification, I wound up exploring game theory. That led quickly into examining the relationship between games and play, and underneath all that, the concept of fun and how it relates to learning. So, let’s start peeling the onion. Hopefully without too many tears!

Apologia

I first want to briefly go over where I come…

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