Tag Archives: virtual heritage

cfp The 3rd U21 Digital Humanities Workshop at Lund University, Lund, Sweden, September 19 – 21, 2012

The third U21 Digital Humanities workshop will take place at Lund University from 19 to 21 September 2012

The conference will have Interfaces – Digital studies of culture and cultural studies of the digital as its theme. Provisional sessions titles include Digital heritage and digital preservation and Teaching and learning – the digital classroom. Early Career Researchers and graduate students will be welcome to attend, as well as established academics and practitioners in this area.

The first day of the workshop will be held at the Centre for languages and literature. The Centre opened in 2004 and is the home for language, linguistic and literature disciplines at Lund University. It aims to create an environment where research can interact with both education and applications. The vision is to create an unique multidisciplinary research and education environment.

An important part of the research environment is the Humanities Laboratory. The Humanities Lab is a cross-disciplinary lab-environment for research and education concerning culture, communication and cognition.

The second day will be at Ingvar Kamprad Design Centre where the Department of Design Sciences pursues research and education focusing on the interaction between people, technology and design. Here we will visit the virtual reality lab.

The deadline for submission of abstracts is May 14.

Games & Culture November 2011; 6 (6) Special Issue on History and Heritage in Games and Virtual Worlds

URL: http://gac.sagepub.com/content/6/6.author-index
Guest editors: Erik Champion and Jefferey Jacobson

  • Alison Gazzard and Alan Peacock, Repetition and Ritual Logic in Video Games
    Games and Culture November 2011 6: 499-512, doi:10.1177/1555412011431359
  • Shannon Kennedy-Clark and Kate Thompson, What Do Students Learn When Collaboratively Using A Computer Game in the Study of Historical Disease Epidemics, and Why?
    Games and Culture November 2011 6: 513-537, first published on December 7, 2011 doi:10.1177/1555412011431361
  • Lori C. Walters,Darin E. Hughes, and Charles E. Hughes,Interconnections: Revisiting the Future
    Games and Culture November 2011 6: 538-559, doi:10.1177/1555412011431360

There is hopefully an editorial / introduction (by Dr Jeffrey Jacobson, Director of http://publicVR.org, and myself) in the November 2011 6(6) issue.
And Jeffrey’s name should have appeared first, sorry Jeffrey!

What is needed with Interpretative Heritage Technology?

I sent the below as a “provocative” opening post for the ICIP ICOMOS (ICOMOS International Scientific Committee on Interpretation and Presentation of Cultural Heritage Sites) forum.

There are many promises and pitfalls in the use of technology for heritage, and I have also often let myself be taken in by the lure of the new in the transformation of the old, but sometimes new media is only ephemeral. The below list is off the top of my head, but suffice to say, standards and agreements on what works best, and where and how and why, are still missing from the academic and more general heritage circle. I suspect what is also required is:

  • Surveys on what works well for community shareholders.
  • Conference panels leading to working papers or even charter amendments, on aims and guidelines for best practice in the use of technology.
  • Incentives for technologists and humanists to work together rather than in parallel
  • Case studies critically and impartially examined.
  • These case studies and accompanying documentation to be freely available via shared or distributed but linked web portals or databases. this includes the active saving and maintenance of important virtual heritage models and media to be saved.
  • Ratings and recommendations for specific technology.
  • A common place to debate and test and publish case studies and new technology.
  • Technology that allows us to combine 3D models, with archaeological interpretations,annotations, and audience/shareholder feedback.
  • A list of relevant references, resources, evaluation methods, solution providers, gaps between promise and practice.
  • The ability to connect papers or talks directly to focal parts of the heritage media.
  • A summary of open and shared technology formats and indications on their longevity and ability to share data (media) across different applications without data loss.

Responses from Neil Silberman included the question:WHO IS A LEGITIMATE STAKEHOLDER?

That is a good question and I will have to think on that a little longer before attempting a reply.

Postdoc / Visiting Fellow opportunities

I am not sure this is news for this site, but I have been lucky enough to be awarded a Massey University Research Fellowship (URF) which will pay for teaching relief for a semester in 2011. My university in its wisdom only supplements sabbatical or study leave research overseas, so I intend to look for an appropriate visiting fellow/scholar/professor roles in other countries next year. That may mean in 2011 this blog will hibernate a tad. Anyway, I’d appreciate knowing of opportunities in cultural heritage and new media, virtual heritage, digital architecture and design, interaction design or game design. I am also more and more interested in collaborative design and learning, not just because I am speaking on the topic in a few weeks here and next month in Italy, but it truly is fascinating (edusim, wave in a box, multi-touch, group biofeedback and camera tracking etc)! Ok, back on topic, under this post I will accumulate links to related visiting fellow and postdoc opportunities-I have trouble finding appropriate ones so I am assuming I am not alone.

Playing with the Past book out end of October

According to Springer, my first (last?) book will be out October 29 2010.
http://www.springer.com/computer/information+systems+and+applications/book/978-1-84996-500-2
when I get a chance I must thank everyone who helped with case studies, images, references. They have been magnificent. The publication deadline was insane (my fault, not the publishers), so if there is a second edition I vow to catch and remedy any issues or errors that might pop up. Anyway, good to see it is in the pipeline, I really must ask if an image can go on the cover for the online version. And I promise the book is a little more interesting than the author bio. Ouch, must remedy that.

wanted: inspirational case studies of virtual heritage projects

I am writing a book (“Playing With the Past”)on virtual heritage for the HCI series published by Springer, and I am interested in hearing of leading, inspiring and unusual case studies in Virtual Heritage.
Permission to print an image or two and to link to relevant publications would also be appreciated. It also occurred to me that it would be useful to list research centres with a speciality in virtual heritage. I will add my current list to this blog in the next few days, feel free to suggest others. My email address is nzerik AT gmail dot com