Tag Archives: cfps. conference

CFPS for 2015

START*DUE*CONFERENCETHEMELOCATION
22-May-1419-Jan-15DH 3DDigital Heritage: 3D representationAarhus Denmark
14-May-1522-Jan-15digra2015Diversity of play: Games – Cultures – IdentitiesLüneburg Germany
14-Sep-1523-Jan-15Interact 2015Connection.Tradition.InnovationBamberg Germany
03-Jun-1531-Jan-15CGSACanadian Game Studies Association: Capital IdeasOttawa Canda
13-Jul-1501-Feb-15iLRN Prague 2015Intelligent Environment (IE)Prague Czech republic
16-Sep-1501-Feb-15ecaadeReal Time Extending the Reach of ComputationVienna Austria
27-Mar-1504-Feb-15Digital Densitiesexamining relations between material cultures & digital dataMelbourne Australia
02-Sep-1519-Feb-15EAA2015European Association of ArchaeologistsGlasgow
08-Jul-1527-Feb-15anzca2015rethinking communication space and identityQueenstown NZ
28-Sep-1515-Mar-15Digital Heritage 2015Digital Heritage 2015Granada Spain
18-Jun-1516-Mar-15web3D 201520th International Conference on 3D Web TechnologyCrete Greece
17-Jul-1531-Mar-15isaga2015Hybridizing Simulation and Gaming in the Network SocietyKyoto Japan
16-Sep-1531-Mar-15vs-gamesVirtual Worlds and Games for Serious ApplicationsSkovde Sweden
26-Oct-1531-Mar-15ACM MMACM MultimediaBrisbane Australia
05-Oct-1502-Apr-15CHIPLAYLondon UK
30-Sep-1528-Apr-15icec2015Entertainment ComputingTrondheim Norway
23-Sep-1501-May-15VAMCTVIRTUAL ARCHAEOLOGY: Museums & Cultural TourismDelphi Greece
27-Nov-1527-May-15ICDHConference on Digital HeritageLondon UK
08-Jun-1601-Jun-15Critical HeritageCritical Heritage Studies: What does heritage change?Montreal Canada
06-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
29-Jun-15?LODLAMLinked Open Data in Libraries Archives and MuseumsSydney Australia
05-Oct-15?MW2015Museums and the Web AsiaMelbourne Australia
28-Oct-15?dch2015Digital Cultural HeritageBerlin Germany
28-Nov-16?IKUWA06underwater archaeology: celebrating our shared heritagePerth Australia
26-Jun-15NEHHumanities Heritage 3D Visualization: Theory and Practice (8-14/6)Arkansas USA
26-Jun-15DHP (no url)Digital Humanities PedagogySydney Australia
06-Jun-16NEHHumanities Heritage 3D Visualization: Theory and Practice (6-9 June)LA USA
07-May-16chi2016Computer-Human InteractionSan Jose USA

CFP: Entertainment Computing, Elsevier: Special Issue on Entertainment in Serious Games and Entertaining Serious Purposes

Entertainment Computing, Elsevier: Special Issue on Entertainment in Serious Games and Entertaining Serious Purposes

Following the successful one-day workshop on “Entertainment in Serious Games and Entertaining Serious Purposes” (30/09/14) held at the International Conference on Entertainment Computing (ICEC 2014), in Sydney, Australia, we invite submissions to be considered for publication in a Special Issue of the journal of Entertainment Computing, Elsevier. Please refer to outline, instructions for submission, timelines and submission deadlines, and topics of interest, below.

Outline

The serious games community rightly argues that there’s more to serious games than entertainment, and restricting the focus to entertainment “seriously undersells its potential” (Jenkins 2006). Indeed, while a consensus definition of serious games still eludes us, serious games are often described as games designed for a primary purpose other than pure entertainment.

However, entertainment obviously has an important role to play, for example in contributing to the motivational and engaging qualities of serious games and making learning or serious elements more palatable. Why would anyone want to voluntarily play a serious game again and again for extended periods of time if it’s not entertaining? Furthermore, discussion around what is, and what is not, primary or secondary importance is not always helpful and can be problematic – because arguing that serious purpose is primary rejects many games and interactions whose entertaining element is the purpose – where purpose and entertainment are inextricably and synergistically linked. So arguments or distinctions along the lines of what’s more important, the serious purpose or entertainment, become blurred.

In addition, gameplay and interactions exhibiting this synergistic nature typically identify good design. Where entertainment and serious purpose meet, where purpose doesn’t overshadow entertainment (and vice versa) and ideally where players want to play voluntarily for hours on end, again and again, and in their own time.

Similar arguments are used with learning and development where learning with games is fun (e.g. Gee 2007). Other more obvious examples can be found in exergames and dance games where the mechanic of working out is entertaining and entertainment is a workout; or with interactive art and installations that provide a message or an experience that is entertaining. Similarly, other examples might include well-designed role-playing, interactive storytelling and performance where taking part in historical events, encounters with different social and cultural structures, or facing moral and ethical dilemmas and situations can be entertaining.

In this respect, entertainment and associated experiences can mean different things to different people and can involve elements or mixes of gameplay and interaction that is fun and exciting, through stimulating and thought provoking, to difficult, scary, or darker experiences that are pleasurable (Marsh and Costello 2012).

As more and more interactive entertainments (games, diversions and brain teasers) appear on social media and networking sites, it’s not difficult to foresee these offerings increasingly extending to serious purposes (learning, training and well-being); and in doing so perhaps signal an increased confidence in overcoming the failure surrounding the introduction of Edutainment in the 1990’s.

In this Special Issue of the journal Entertainment Computing we wish to highlight the importance of entertainment (in its various forms) in serious games irrespective of supporting technologies/platforms. The objective of this Special Issue is to bring together research, reviews, case studies, as well as details and experiences in the development of serious games and interactive media associated with entertainment in serious games and the synergy of serious purpose and entertainment in interactions and gameplay – where entertainment is the serious purpose and also where the synergy of purpose and entertainment identifies good design.

Topics of Interest

In particular, we seek submissions that focus on, or address (but not restricted to) the following topics:

  • Theory & Discussion: synergies between entertainment and serious purpose(s). What is, and what is not entertainment? And what can entertaining serious purpose encapsulate?
  • Mechanics, Mechanisms & Devices: creating/supporting synergies between entertainment and serious purpose.
  • Design & Development: design for synergy; and where entertainment meets purpose – identifies good design.
  • Analysis & Assessment: methods and approaches to evaluate synergy e.g. telemetry in-game analysis.
  • Ethics: can entertainment trivialize a serious, sensitive or difficult topic?
  • Acting and performing in games, simulations, virtual heritage, and documentary games – be part of historical events, experience different social and cultural structures; or encounter moral dilemmas & situations.
  • Novel experimental games, environments and interactions e.g. persuasive, pervasive, mixed and augmented realities; interactive storytelling.
  • Exergames, Interactive Art & Diversions: where the workout or the interchanges provide entertaining serious purposes.

Instructions for Submission

Your manuscript should be 10 or more pages in pdf format. Include all authors’ names, affiliations and contact details. The submission website for the journal of Entertainment Computing is located at: http://ees.elsevier.com/entcom/default.asp

Please ensure your manuscript is correctly identified for inclusion in this special issue by selecting SI: Serious Entertainment when you reach the “Article Type” step in the submission process. New authors to Entertainment Computing are required to pre-register before submission. All submissions will be reviewed by experts in areas associated with serious games and the topics of interest and include ICEC 2014 workshop organizers of Entertainment in Serious Games and Entertaining Serious Purposes, and members of the IFIP TC14.8 Working Group on Serious Games.

Important Dates

Submission Deadline 31 January 2015

Acceptance / Rejection 31 May 2015

Revision Submission 31 August 2015

Publication October / November 2015

Guest Editors

Tim Marsh, Griffith Film School, Queensland College of Art, Griffith University, Brisbane, Australia.

Erik Champion, Curtin University, Australia.

Helmut Hlavacs, University of Vienna, Austria.

Contact organizers at: seriousexperience [at] gmail.com

References

Henry Jenkins. 2006. Getting Serious About Games. http://henryjenkins.org/2006/07/getting_serious_about_games.html

John Paul Gee. 2007. Good Video Games Plus Good Learning, Peter Lang Publishing, Inc., New York.

Tim Marsh & Brigid Costello. 2012. Experience in serious games: between positive and serious experience, Serious Games Development & Applications, SGDA2012, Bremen, Germany.

http://www.seriousgames.sg/Papers/SeriousExperience_MarshCostello_SGDA2012.pdf

CFPs for 2014

START*DUE*CONFERENCETHEMELOCATION
21-Jun-1419-Jan-14dis2014(ACM) Designing Interactive Systems: Crafting DesignVancouver Canada
10-Aug-1420-Jan-14SIGGRAPH2014Computer Graphics and Interactive TechniquesVancouver Canada
27-Jun-1424-Jan-14Game historyCultural History of Video GamesMontreal Canada
9-Sep-1430-Jan-14VS-GamesIEE Serious GamesMalta
21-Mar-1431-Jan-14CAA UKComputer Applications & Quantitative Methods in ArchaeologyOxford
11-Jun-1431-Jan-14GLSGames Learning and SocietyWisconsin USA
10-Nov-1431-Jan-14ICOMOS GS and SSHeritage and Landscape and Human ValuesFlorence Italy
10-Sep-143-Feb-14eCAADe2014Data integration at its bestNorthumbria UK
17-Apr-1416-Feb-14www2014world wide webSeoul Korea
24-Sep-1421-Feb-14mobileHCI2014Toronto, Canada
9-Oct-1420-Mar-14ECGBL2014European Association of Game-based learningBerlin Germany
14-Sep-141-Apr-14CDVECooperative Design, Visualization and EngineeringSeattle USA
12-Nov-149-Apr-14ICMIMultimodal InteractionIstanbul Turkey
5-Oct-1416-Apr-14uist2014ACM User Interface Software and Technology SymposiumHonolulu Hawaii
27-Aug-1420-Apr-14OpenSYM2014Berlin Germany
28-Oct-1424-Apr-14nordichi2014NordiCHI 2014 – Fun, Fast, FoundationalHelsinki Finland
5-Oct-148-May-14CHI playACM CHI playToronto Canada
2-Dec-141-Jun-14Critical HeritageSessionsCanberra Australia
16-Oct-141-Jul-14meaningfulplayMeaningful playMichigan USA
31-Jan-151-Aug-14tei2015Tangible, Embedded, and Embodied InteractionStanford USA
6-Jun-1626-Jan-16DIS2016Designing Interactive SystemsBrisbane Australia
15-Nov-14?ICIDSInteractive Digital Storytelling ConferenceSingapore
3-Dec-14?siggraph asia 2014Shenzen China
6-Jul-15?DH2015Digital HumanitiesSydney Australia
14-Sep-15?Interact 2015Bamberg Germany

CFPS for October

STARTDUECONFERENCETHEMELOCATION
29-Jan-121-Oct-11Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain
26-Mar-121-Oct-11CAA2012Comp. Applications&Quant.Methods in ArchaeologySouthampton UK
7-Aug-1215-Oct-11DocomomoThe survival of modernEspoo Finland
24-Nov-1124-Oct-11ozvizSydney Australia
29-Mar-121-Nov-11Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK
18-Jul-121-Nov-11Digital HumanitiesDigital HumanitiesHamburg Germany
22-Oct-1210-Nov-11icmi2012multimodal interactionSanta Monica USA
28-Mar-1211-Nov-11DH2012Building, Mapping, ConnectingMelbourne Australia
20-Jun-1214-Nov-11Pervasive2012Newcastle UK
19-Sep-1215-Nov-11isea2012Machine WildernessAlberquerque USA
5-Jun-1230-Nov-11Critical HeritagePapers due 31-12-11Gothenburg Sweden
2-May-1215-Dec-11Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
13-Jun-1215-Dec-11SCSMICognitive Studies of the Moving ImageNew York USA
29-May-1219-Dec-11FDG 2012Foundations of Digital GamesNorth Carolina USA
5-May-129-Jan-12Chi2012alt-chi interacti=vity etc deadlinesAustin Texas
3-Jul-1213-Jan-12ITiCSEInnovation and Technology in CompSci EducationHaifa Israel
11-Jun-1220-Jan-12DISDesigning Interactive SystemsNewcastle UK
12-Sep-124-Feb-12eCAADE2012“Digital Physicality | Physical Digitality”Prague Czech Republic
6-Jun-1213-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
29-Oct-121-Apr-12acmm2012multimediaNara Japan
STARTDUECONFERENCETHEMELOCATION
28-Oct-1130-Aug-11Blender 2011Amsterdam
3-Nov-116-May-11IRVWInnovative Research in Virtual WorldsCoventry UK
3-Nov-1129-Apr-11Creativity and CognitionCreativity and TechnologyGeorgia Tech
6-Nov-1130-Jun-11eResearcheResearch AustralasiaMelbourne Australia
8-Nov-1110-Jun-11ace2011Advances in Computer EntertainmentLisbon Portugal
16-Nov-1125-Jul-11ambient gaming workshopAmsterdam Netherlands
16-Nov-1115-Apr-11SIGRADI:Augmented CultureAugmented CultureSanta Fe, Argentina
23-Nov-113-May-11Remote Access to WHOsRemote Access to World Heritage Sites UNESCOEdinburgh Scotland
24-Nov-1124-Oct-11ozvizSydney Australia
27-Nov-114-Apr-11LIHE 2011Teaching into learning via simulations and gamesSydney Australia
28-Nov-118-Jul-11ICIDSInteractive Digital StorytellingVancouver Canada
28-Nov-1120-Jun-11icce2011Computers in EducationChiang Mai Thailand
28-Nov-1117-Jun-11ozchi2011Design, Culture and InteractionCanberra Australia
29-Nov-1131-Jul-11DesignEdAsiaHong Kong
13-Dec-1117-May-11Siggraph Asia 2011Computer Graphics & Interactive Techniques in AsiaHong Kong
29-Jan-121-Oct-11Philosophy of Computer GamesThe Nature of Player ExperienceMadrid Spain
30-Jan-1220-Sep-11ACHI2012Advances in Computer-Human InteractionsValencia Spain
30-Jan-1229-Aug-11ACE2012Australasian Computing Education ConferenceMelbourne Australia
19-Feb-124-Sep-11TEI2012Tangible embedded and embodiedOntario Canada
26-Mar-121-Oct-11CAA2012Comp. Applications&Quant.Methods in ArchaeologySouthampton UK
28-Mar-1211-Nov-11DH2012Building, Mapping, ConnectingMelbourne Australia
29-Mar-121-Nov-11Reinventing ArchitectureReinventing Architecture and InteriorRavensbourne UK
25-Apr-125-Sep-11CAADRIA 2012Beyond Code and PixelsChennai India
2-May-1215-Dec-11Hi-tech HeritageDigital Tech Changing Our Views of the Past?Amherst USA
5-May-129-Jan-12Chi2012alt-chi interacti=vity etc deadlinesAustin Texas
29-May-1219-Dec-11FDG 2012Foundations of Digital GamesNorth Carolina USA
2-Jun-1230-Sep-11Crossroads 2012CrossroadsParis France
5-Jun-1230-Nov-11Critical HeritagePapers due 31-12-11Gothenburg Sweden
6-Jun-1213-Feb-12Nordic DiGRAGlobal and Local: Games in Culture and SocietyTampere Finland
11-Jun-1220-Jan-12DISDesigning Interactive SystemsNewcastle UK
13-Jun-1215-Dec-11SCSMICognitive Studies of the Moving ImageNew York USA
20-Jun-1214-Nov-11Pervasive2012Newcastle UK
1-Jul-129-Sep-11DRS 2012Design Research Society: Re:SearchBangkok Thailand
3-Jul-1213-Jan-12ITiCSEInnovation and Technology in CompSci EducationHaifa Israel
18-Jul-121-Nov-11Digital HumanitiesDigital HumanitiesHamburg Germany
7-Aug-1215-Oct-11DocomomoThe survival of modernEspoo Finland
12-Sep-124-Feb-12eCAADE2012“Digital Physicality | Physical Digitality”Prague Czech Republic
19-Sep-1215-Nov-11isea2012Machine WildernessAlberquerque USA
4-Oct-1216-Mar-12ECGBL2012European GameBased LearningCork Ireland
22-Oct-1210-Nov-11icmi2012multimodal interactionSanta Monica USA
29-Oct-121-Apr-12acmm2012multimediaNara Japan

CFPS :upcoming for January and February