START | *DUE* | CONFERENCE | THEME | LOCATION |
22-May-14 | 19-Jan-15 | DH 3D | Digital Heritage: 3D representation | Aarhus Denmark |
14-May-15 | 22-Jan-15 | digra2015 | Diversity of play: Games – Cultures – Identities | Lüneburg Germany |
14-Sep-15 | 23-Jan-15 | Interact 2015 | Connection.Tradition.Innovation | Bamberg Germany |
03-Jun-15 | 31-Jan-15 | CGSA | Canadian Game Studies Association: Capital Ideas | Ottawa Canda |
13-Jul-15 | 01-Feb-15 | iLRN Prague 2015 | Intelligent Environment (IE) | Prague Czech republic |
16-Sep-15 | 01-Feb-15 | ecaade | Real Time Extending the Reach of Computation | Vienna Austria |
27-Mar-15 | 04-Feb-15 | Digital Densities | examining relations between material cultures & digital data | Melbourne Australia |
02-Sep-15 | 19-Feb-15 | EAA2015 | European Association of Archaeologists | Glasgow |
08-Jul-15 | 27-Feb-15 | anzca2015 | rethinking communication space and identity | Queenstown NZ |
28-Sep-15 | 15-Mar-15 | Digital Heritage 2015 | Digital Heritage 2015 | Granada Spain |
18-Jun-15 | 16-Mar-15 | web3D 2015 | 20th International Conference on 3D Web Technology | Crete Greece |
17-Jul-15 | 31-Mar-15 | isaga2015 | Hybridizing Simulation and Gaming in the Network Society | Kyoto Japan |
16-Sep-15 | 31-Mar-15 | vs-games | Virtual Worlds and Games for Serious Applications | Skovde Sweden |
26-Oct-15 | 31-Mar-15 | ACM MM | ACM Multimedia | Brisbane Australia |
05-Oct-15 | 02-Apr-15 | CHIPLAY | London UK | |
30-Sep-15 | 28-Apr-15 | icec2015 | Entertainment Computing | Trondheim Norway |
23-Sep-15 | 01-May-15 | VAMCT | VIRTUAL ARCHAEOLOGY: Museums & Cultural Tourism | Delphi Greece |
27-Nov-15 | 27-May-15 | ICDH | Conference on Digital Heritage | London UK |
08-Jun-16 | 01-Jun-15 | Critical Heritage | Critical Heritage Studies: What does heritage change? | Montreal Canada |
06-Jun-16 | 26-Jan-16 | DIS2016 | Designing Interactive Systems | Brisbane Australia |
29-Jun-15 | ? | LODLAM | Linked Open Data in Libraries Archives and Museums | Sydney Australia |
05-Oct-15 | ? | MW2015 | Museums and the Web Asia | Melbourne Australia |
28-Oct-15 | ? | dch2015 | Digital Cultural Heritage | Berlin Germany |
28-Nov-16 | ? | IKUWA06 | underwater archaeology: celebrating our shared heritage | Perth Australia |
26-Jun-15 | NEH | Humanities Heritage 3D Visualization: Theory and Practice (8-14/6) | Arkansas USA | |
26-Jun-15 | DHP (no url) | Digital Humanities Pedagogy | Sydney Australia | |
06-Jun-16 | NEH | Humanities Heritage 3D Visualization: Theory and Practice (6-9 June) | LA USA | |
07-May-16 | chi2016 | Computer-Human Interaction | San Jose USA |
Tag Archives: cfps. conference
CFP: Entertainment Computing, Elsevier: Special Issue on Entertainment in Serious Games and Entertaining Serious Purposes
Entertainment Computing, Elsevier: Special Issue on Entertainment in Serious Games and Entertaining Serious Purposes
Following the successful one-day workshop on “Entertainment in Serious Games and Entertaining Serious Purposes” (30/09/14) held at the International Conference on Entertainment Computing (ICEC 2014), in Sydney, Australia, we invite submissions to be considered for publication in a Special Issue of the journal of Entertainment Computing, Elsevier. Please refer to outline, instructions for submission, timelines and submission deadlines, and topics of interest, below.
Outline
The serious games community rightly argues that there’s more to serious games than entertainment, and restricting the focus to entertainment “seriously undersells its potential” (Jenkins 2006). Indeed, while a consensus definition of serious games still eludes us, serious games are often described as games designed for a primary purpose other than pure entertainment.
However, entertainment obviously has an important role to play, for example in contributing to the motivational and engaging qualities of serious games and making learning or serious elements more palatable. Why would anyone want to voluntarily play a serious game again and again for extended periods of time if it’s not entertaining? Furthermore, discussion around what is, and what is not, primary or secondary importance is not always helpful and can be problematic – because arguing that serious purpose is primary rejects many games and interactions whose entertaining element is the purpose – where purpose and entertainment are inextricably and synergistically linked. So arguments or distinctions along the lines of what’s more important, the serious purpose or entertainment, become blurred.
In addition, gameplay and interactions exhibiting this synergistic nature typically identify good design. Where entertainment and serious purpose meet, where purpose doesn’t overshadow entertainment (and vice versa) and ideally where players want to play voluntarily for hours on end, again and again, and in their own time.
Similar arguments are used with learning and development where learning with games is fun (e.g. Gee 2007). Other more obvious examples can be found in exergames and dance games where the mechanic of working out is entertaining and entertainment is a workout; or with interactive art and installations that provide a message or an experience that is entertaining. Similarly, other examples might include well-designed role-playing, interactive storytelling and performance where taking part in historical events, encounters with different social and cultural structures, or facing moral and ethical dilemmas and situations can be entertaining.
In this respect, entertainment and associated experiences can mean different things to different people and can involve elements or mixes of gameplay and interaction that is fun and exciting, through stimulating and thought provoking, to difficult, scary, or darker experiences that are pleasurable (Marsh and Costello 2012).
As more and more interactive entertainments (games, diversions and brain teasers) appear on social media and networking sites, it’s not difficult to foresee these offerings increasingly extending to serious purposes (learning, training and well-being); and in doing so perhaps signal an increased confidence in overcoming the failure surrounding the introduction of Edutainment in the 1990’s.
In this Special Issue of the journal Entertainment Computing we wish to highlight the importance of entertainment (in its various forms) in serious games irrespective of supporting technologies/platforms. The objective of this Special Issue is to bring together research, reviews, case studies, as well as details and experiences in the development of serious games and interactive media associated with entertainment in serious games and the synergy of serious purpose and entertainment in interactions and gameplay – where entertainment is the serious purpose and also where the synergy of purpose and entertainment identifies good design.
Topics of Interest
In particular, we seek submissions that focus on, or address (but not restricted to) the following topics:
- Theory & Discussion: synergies between entertainment and serious purpose(s). What is, and what is not entertainment? And what can entertaining serious purpose encapsulate?
- Mechanics, Mechanisms & Devices: creating/supporting synergies between entertainment and serious purpose.
- Design & Development: design for synergy; and where entertainment meets purpose – identifies good design.
- Analysis & Assessment: methods and approaches to evaluate synergy e.g. telemetry in-game analysis.
- Ethics: can entertainment trivialize a serious, sensitive or difficult topic?
- Acting and performing in games, simulations, virtual heritage, and documentary games – be part of historical events, experience different social and cultural structures; or encounter moral dilemmas & situations.
- Novel experimental games, environments and interactions e.g. persuasive, pervasive, mixed and augmented realities; interactive storytelling.
- Exergames, Interactive Art & Diversions: where the workout or the interchanges provide entertaining serious purposes.
Instructions for Submission
Your manuscript should be 10 or more pages in pdf format. Include all authors’ names, affiliations and contact details. The submission website for the journal of Entertainment Computing is located at: http://ees.elsevier.com/entcom/default.asp
Please ensure your manuscript is correctly identified for inclusion in this special issue by selecting SI: Serious Entertainment when you reach the “Article Type” step in the submission process. New authors to Entertainment Computing are required to pre-register before submission. All submissions will be reviewed by experts in areas associated with serious games and the topics of interest and include ICEC 2014 workshop organizers of Entertainment in Serious Games and Entertaining Serious Purposes, and members of the IFIP TC14.8 Working Group on Serious Games.
Important Dates
Submission Deadline 31 January 2015
Acceptance / Rejection 31 May 2015
Revision Submission 31 August 2015
Publication October / November 2015
Guest Editors
Tim Marsh, Griffith Film School, Queensland College of Art, Griffith University, Brisbane, Australia.
Erik Champion, Curtin University, Australia.
Helmut Hlavacs, University of Vienna, Austria.
Contact organizers at: seriousexperience [at] gmail.com
References
Henry Jenkins. 2006. Getting Serious About Games. http://henryjenkins.org/2006/07/getting_serious_about_games.html
John Paul Gee. 2007. Good Video Games Plus Good Learning, Peter Lang Publishing, Inc., New York.
Tim Marsh & Brigid Costello. 2012. Experience in serious games: between positive and serious experience, Serious Games Development & Applications, SGDA2012, Bremen, Germany.
http://www.seriousgames.sg/Papers/SeriousExperience_MarshCostello_SGDA2012.pdf
CFPs for 2014
START | *DUE* | CONFERENCE | THEME | LOCATION |
21-Jun-14 | 19-Jan-14 | dis2014 | (ACM) Designing Interactive Systems: Crafting Design | Vancouver Canada |
10-Aug-14 | 20-Jan-14 | SIGGRAPH2014 | Computer Graphics and Interactive Techniques | Vancouver Canada |
27-Jun-14 | 24-Jan-14 | Game history | Cultural History of Video Games | Montreal Canada |
9-Sep-14 | 30-Jan-14 | VS-Games | IEE Serious Games | Malta |
21-Mar-14 | 31-Jan-14 | CAA UK | Computer Applications & Quantitative Methods in Archaeology | Oxford |
11-Jun-14 | 31-Jan-14 | GLS | Games Learning and Society | Wisconsin USA |
10-Nov-14 | 31-Jan-14 | ICOMOS GS and SS | Heritage and Landscape and Human Values | Florence Italy |
10-Sep-14 | 3-Feb-14 | eCAADe2014 | Data integration at its best | Northumbria UK |
17-Apr-14 | 16-Feb-14 | www2014 | world wide web | Seoul Korea |
24-Sep-14 | 21-Feb-14 | mobileHCI2014 | Toronto, Canada | |
9-Oct-14 | 20-Mar-14 | ECGBL2014 | European Association of Game-based learning | Berlin Germany |
14-Sep-14 | 1-Apr-14 | CDVE | Cooperative Design, Visualization and Engineering | Seattle USA |
12-Nov-14 | 9-Apr-14 | ICMI | Multimodal Interaction | Istanbul Turkey |
5-Oct-14 | 16-Apr-14 | uist2014 | ACM User Interface Software and Technology Symposium | Honolulu Hawaii |
27-Aug-14 | 20-Apr-14 | OpenSYM2014 | Berlin Germany | |
28-Oct-14 | 24-Apr-14 | nordichi2014 | NordiCHI 2014 – Fun, Fast, Foundational | Helsinki Finland |
5-Oct-14 | 8-May-14 | CHI play | ACM CHI play | Toronto Canada |
2-Dec-14 | 1-Jun-14 | Critical Heritage | Sessions | Canberra Australia |
16-Oct-14 | 1-Jul-14 | meaningfulplay | Meaningful play | Michigan USA |
31-Jan-15 | 1-Aug-14 | tei2015 | Tangible, Embedded, and Embodied Interaction | Stanford USA |
6-Jun-16 | 26-Jan-16 | DIS2016 | Designing Interactive Systems | Brisbane Australia |
15-Nov-14 | ? | ICIDS | Interactive Digital Storytelling Conference | Singapore |
3-Dec-14 | ? | siggraph asia 2014 | Shenzen China | |
6-Jul-15 | ? | DH2015 | Digital Humanities | Sydney Australia |
14-Sep-15 | ? | Interact 2015 | Bamberg Germany |
CFPS for October
START | DUE | CONFERENCE | THEME | LOCATION |
29-Jan-12 | 1-Oct-11 | Philosophy of Computer Games | The Nature of Player Experience | Madrid Spain |
26-Mar-12 | 1-Oct-11 | CAA2012 | Comp. Applications&Quant.Methods in Archaeology | Southampton UK |
7-Aug-12 | 15-Oct-11 | Docomomo | The survival of modern | Espoo Finland |
24-Nov-11 | 24-Oct-11 | ozviz | Sydney Australia | |
29-Mar-12 | 1-Nov-11 | Reinventing Architecture | Reinventing Architecture and Interior | Ravensbourne UK |
18-Jul-12 | 1-Nov-11 | Digital Humanities | Digital Humanities | Hamburg Germany |
22-Oct-12 | 10-Nov-11 | icmi2012 | multimodal interaction | Santa Monica USA |
28-Mar-12 | 11-Nov-11 | DH2012 | Building, Mapping, Connecting | Melbourne Australia |
20-Jun-12 | 14-Nov-11 | Pervasive2012 | Newcastle UK | |
19-Sep-12 | 15-Nov-11 | isea2012 | Machine Wilderness | Alberquerque USA |
5-Jun-12 | 30-Nov-11 | Critical Heritage | Papers due 31-12-11 | Gothenburg Sweden |
2-May-12 | 15-Dec-11 | Hi-tech Heritage | Digital Tech Changing Our Views of the Past? | Amherst USA |
13-Jun-12 | 15-Dec-11 | SCSMI | Cognitive Studies of the Moving Image | New York USA |
29-May-12 | 19-Dec-11 | FDG 2012 | Foundations of Digital Games | North Carolina USA |
5-May-12 | 9-Jan-12 | Chi2012 | alt-chi interacti=vity etc deadlines | Austin Texas |
3-Jul-12 | 13-Jan-12 | ITiCSE | Innovation and Technology in CompSci Education | Haifa Israel |
11-Jun-12 | 20-Jan-12 | DIS | Designing Interactive Systems | Newcastle UK |
12-Sep-12 | 4-Feb-12 | eCAADE2012 | “Digital Physicality | Physical Digitality” | Prague Czech Republic |
6-Jun-12 | 13-Feb-12 | Nordic DiGRA | Global and Local: Games in Culture and Society | Tampere Finland |
4-Oct-12 | 16-Mar-12 | ECGBL2012 | European GameBased Learning | Cork Ireland |
29-Oct-12 | 1-Apr-12 | acmm2012 | multimedia | Nara Japan |
START | DUE | CONFERENCE | THEME | LOCATION |
28-Oct-11 | 30-Aug-11 | Blender 2011 | Amsterdam | |
3-Nov-11 | 6-May-11 | IRVW | Innovative Research in Virtual Worlds | Coventry UK |
3-Nov-11 | 29-Apr-11 | Creativity and Cognition | Creativity and Technology | Georgia Tech |
6-Nov-11 | 30-Jun-11 | eResearch | eResearch Australasia | Melbourne Australia |
8-Nov-11 | 10-Jun-11 | ace2011 | Advances in Computer Entertainment | Lisbon Portugal |
16-Nov-11 | 25-Jul-11 | ambient gaming workshop | Amsterdam Netherlands | |
16-Nov-11 | 15-Apr-11 | SIGRADI:Augmented Culture | Augmented Culture | Santa Fe, Argentina |
23-Nov-11 | 3-May-11 | Remote Access to WHOs | Remote Access to World Heritage Sites UNESCO | Edinburgh Scotland |
24-Nov-11 | 24-Oct-11 | ozviz | Sydney Australia | |
27-Nov-11 | 4-Apr-11 | LIHE 2011 | Teaching into learning via simulations and games | Sydney Australia |
28-Nov-11 | 8-Jul-11 | ICIDS | Interactive Digital Storytelling | Vancouver Canada |
28-Nov-11 | 20-Jun-11 | icce2011 | Computers in Education | Chiang Mai Thailand |
28-Nov-11 | 17-Jun-11 | ozchi2011 | Design, Culture and Interaction | Canberra Australia |
29-Nov-11 | 31-Jul-11 | DesignEdAsia | Hong Kong | |
13-Dec-11 | 17-May-11 | Siggraph Asia 2011 | Computer Graphics & Interactive Techniques in Asia | Hong Kong |
29-Jan-12 | 1-Oct-11 | Philosophy of Computer Games | The Nature of Player Experience | Madrid Spain |
30-Jan-12 | 20-Sep-11 | ACHI2012 | Advances in Computer-Human Interactions | Valencia Spain |
30-Jan-12 | 29-Aug-11 | ACE2012 | Australasian Computing Education Conference | Melbourne Australia |
19-Feb-12 | 4-Sep-11 | TEI2012 | Tangible embedded and embodied | Ontario Canada |
26-Mar-12 | 1-Oct-11 | CAA2012 | Comp. Applications&Quant.Methods in Archaeology | Southampton UK |
28-Mar-12 | 11-Nov-11 | DH2012 | Building, Mapping, Connecting | Melbourne Australia |
29-Mar-12 | 1-Nov-11 | Reinventing Architecture | Reinventing Architecture and Interior | Ravensbourne UK |
25-Apr-12 | 5-Sep-11 | CAADRIA 2012 | Beyond Code and Pixels | Chennai India |
2-May-12 | 15-Dec-11 | Hi-tech Heritage | Digital Tech Changing Our Views of the Past? | Amherst USA |
5-May-12 | 9-Jan-12 | Chi2012 | alt-chi interacti=vity etc deadlines | Austin Texas |
29-May-12 | 19-Dec-11 | FDG 2012 | Foundations of Digital Games | North Carolina USA |
2-Jun-12 | 30-Sep-11 | Crossroads 2012 | Crossroads | Paris France |
5-Jun-12 | 30-Nov-11 | Critical Heritage | Papers due 31-12-11 | Gothenburg Sweden |
6-Jun-12 | 13-Feb-12 | Nordic DiGRA | Global and Local: Games in Culture and Society | Tampere Finland |
11-Jun-12 | 20-Jan-12 | DIS | Designing Interactive Systems | Newcastle UK |
13-Jun-12 | 15-Dec-11 | SCSMI | Cognitive Studies of the Moving Image | New York USA |
20-Jun-12 | 14-Nov-11 | Pervasive2012 | Newcastle UK | |
1-Jul-12 | 9-Sep-11 | DRS 2012 | Design Research Society: Re:Search | Bangkok Thailand |
3-Jul-12 | 13-Jan-12 | ITiCSE | Innovation and Technology in CompSci Education | Haifa Israel |
18-Jul-12 | 1-Nov-11 | Digital Humanities | Digital Humanities | Hamburg Germany |
7-Aug-12 | 15-Oct-11 | Docomomo | The survival of modern | Espoo Finland |
12-Sep-12 | 4-Feb-12 | eCAADE2012 | “Digital Physicality | Physical Digitality” | Prague Czech Republic |
19-Sep-12 | 15-Nov-11 | isea2012 | Machine Wilderness | Alberquerque USA |
4-Oct-12 | 16-Mar-12 | ECGBL2012 | European GameBased Learning | Cork Ireland |
22-Oct-12 | 10-Nov-11 | icmi2012 | multimodal interaction | Santa Monica USA |
29-Oct-12 | 1-Apr-12 | acmm2012 | multimedia | Nara Japan |
CFPS :upcoming for January and February
- 31 January==Museums and the Web 2011, Philadelphia, 6-9 April 2011.
- 1 February==eCAADE 2011, Respecting Fragile Places, Slovenia, 21-24 September 2011
- 1 February==The Philosophy of Computer Games, Athens Greece. 6-9 April 2011
- 4 February==IASDR 2011 Design Research, Delft Netherlands, for 31 October – 4 November 2011
- 7 February==Doctoral Education in Design, Practice, Knowledge, Vision, Hong Kong, for 22-25 May 2011
- 7 February==ECSCW 2011, European Computer Supported Collaborative Work, Aarhus Denmark, 24-28 September 2011
- 10 Feburary==FDG 2011, Foundation of Digital Games, Bordeaux France, 28 June-1 July 2011
- 25 February==Game Summit North America, Washington USA, 22 June 2011.